On Sat, 5 Jan 2002, Edwin Groothuis wrote:
> On Fri, Jan 04, 2002 at 08:48:41PM -0500, Steven Radziul wrote:
> > > Either direct SSH or the possibility to setup an SSL tunnel over
> > > which the normal TCP session goes.
> > >
> > > If you manage to do this, you earn a pretty much of respect from
> > > a lot of people :-)
> >
> > Not to spark up another conversation here,but isn't that alittle overkill
> > for a MUD?? I mean what would be the benefits of that for a texted based
> > game?
>
> It's two things:
>
> - authentication, so you know that you are connecting to the same
> mud you've been connected to before.
One word. SASL.
> - encryption, so you know that nobody on the network will read the
> things you send nor the things you receive (like passwords, notes,
> tells etc)
Given today's network infrastructure, the worries of someone (who really
gives a damn) sniffing your mud traffic, is miniscule. The cost-to-gain
ratio for something like this, is on the order of "not worth the effort."
(All cost (read: work, etc), and very little gain.)
--
Dominic J. Eidson
"Baruk Khazad! Khazad ai-menu!" - Gimli
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