Thanks Aleksey for pointing out these achievable needs ;)
>Aleksey wrote:
> Victor - don't be so critical, not every dev has an overview, and
> those who have knowledge about any specific part already commented on
> that.
I hope sometimes a criticism is positive for the wellfare of the Project. If
you look carefully the only Devs which answered this guy was
GedMurphy,JoseCatena(quite recent dev)and You. And really noone of you(except
JoseCatena) were pointing Sudhir to places to work on. In a Drama more than 10
Devs attacks one against others with spoons and plastic helmets.
To create an overview we just need to know the needs of a Dev in his particular
area. I can tell to the community what needs to be fixed in my house, my
neighbor can tell to the community which room needs a re-paint or need to be
construct(I can´t say what needs to be fixed in my neighbor apartment).If the
neighborhood write the needs in a list, and a Free-as-a-beer Developer arrives
to the Community, he can pick a task and try to fix it.
As Developers werent showing their own needs(Plan A),neither general needs, i
asked you for an Overview as Coordinator(this was the Plan B).I´m pretty sure
each Dev could have told us a thing to be solved in their houses.That would
have created a Whole Overview quite easy.
***************************
>Ged wrote:
>I'm not really sure what you expect anyone to say. There's thousands of
things that need doing, we can't start listing everything.
I didnt ask for a Thousand list of items,just a couple.Until this morning(and
before my latest Email) i did not see a single one need sent from a Developer
email. Just Jose Catena´s.
>Contrary
to your beliefs, we aren't available to walk every interested person
through the process of working out what they are interested in, what
their skill set allows and what they can work on.
I didnt ask for a List of Personalized Tasks for this guy, I asked for a List
of "Achievable and Concise Tasks" as Aleksey sent in his latest email.
Btw, my beliefs are exactly the same as Jose Catena: "He’s who can tell if it
fits his interest
and abilities or not.", so he will choose the tasks, not we.So we dont need to
go through any working out process.
The request was much simpler: "A-List-of-Tasks"
>The general rule is 'you can work on anything that interests you'.
Everything needs work, there's virtually no module that's complete.
1)How a newcomer knows that all the modules are not complete?A newcomer is
someone that wants to help but doesnt know which Apartment needs a fix. Put in
the Main Door a list of tasks and he will choose one that fits his interest and
he will go directly to the apartament number 124,room "Kitchen". But the
sentence "you can work on anything that interests you" really means NOTHING,or
worse,it means that the newcomer needs to go appartment through appartment
searching room through room,what needs to be fixed inside of each one,totally
clueless.
As boring task for a newcomer Dev as working on Documentation for Devs.So
newcomers will end leaving totally bored. And we would have lost a Dev.
2)Guiding. Thanks to the "you can work on anything that interests you" rule,
one newcomer can begin working in preparing ReactOS to give support to "Veritas
File System",something that is maybe not critical or needed in our current
state.And maybe it will,indeed,be rejected.We will lose a valuable Dev that
maybe could have work in other areas of the System,and a potential foe after
refusing his 100hours-patch.
So having a List of tasks in the "Main Door" that we consider basics for now
will help to:
A)Newcomer will know that is really helping us, with a high possibility of
having his work commited.
B)It guides newcomers to have an operative OS asap thanks to a positive
discrimation made when writting a task in the Main Door and deciding not
writting other tasks because not needed now.Or writting the latter ones to a
Non-prioritary List.
"Easier newcomers find what they need,Easier they will join the project".And
currently we can´t apply this rule to ReactOS.
Sorry the big wall of text ;)
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