In tracking down the looping bug, here are the grepped traces of the sequencer
looping over a 1-bar, 4 notes segment, first loop only (where you indeed hear
some supperfluous notes being played at the end of the loop) :
RosegardenSequencerApp::getSlice ( 1.920000R -> 1.960000R, false)
RosegardenSequencerApp::getSlice ( 1.960000R -> 2.000000R, false)
* RosegardenSequencerApp::getSlice ( 2.000000R -> 2.000000R, false)
* RosegardenSequencerApp::getSlice ( 0.000000R -> 0.040000R, true)
* RosegardenSequencerApp::getSlice ( 2.040000R -> 2.000000R, false)
* RosegardenSequencerApp::getSlice ( 0.000000R -> 0.080000R, true)
* RosegardenSequencerApp::getSlice ( 2.080000R -> 2.000000R, false)
* RosegardenSequencerApp::getSlice ( 0.000000R -> 0.120000R, true)
RosegardenSequencerApp::getSlice ( 0.000000R -> 0.040000R, false)
RosegardenSequencerApp::getSlice ( 0.040000R -> 0.080000R, false)
RosegardenSequencerApp::getSlice ( 0.080000R -> 0.120000R, false)
Can someone explain me the sequence I marked with '*' ? Is this the expected
way of going ?
--
Guillaume.
http://www.telegraph-road.org
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