On Fri, Oct 10, 2008 at 12:32, flo Detig <[EMAIL PROTECTED]> wrote:
> ps: some random thoughts:
> What about even more layers?
> In case of greedy (dijkstra-/a*-style) BFS you could start 'searching'
> until the first higher-layer-node appears, for instance a
> residential-junction.
> After that stay on that layer and only examine 'arcs' to other junctions
> until you reach the first 'secondary-layer-junction', after which you
> can ignore
> junctions to residential (lower-level) streets and move on in bigger steps.
> Once you arrive at the motorway-level you search on that layer / graph
> that solely consists of arcs between 'motorway-junctions' (german
> Autobahnkreuz)..
> (could be implemented by adding an integer for layer to the nodes table
> and computing shortest paths between neighbouring nodes in each layer
> resulting in a edges-/arcs-/pgrouting-table with source-target-cost)
> But how get 'down' again to find the final destination node?

I'm working on testing an idea that works backwards from the
destination and forwards from the origin at the same time and stops
when they intersect each other. That sounds like it would be a
solution to your problem.

-- 
David J. Lynch
[EMAIL PROTECTED]

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