On Wednesday 22 August 2001 10:03, Chunky Kibbles wrote:
[...]
> > If you want a higher level rendering API, there are various add-on
> > libraries for SDL; fast "game toolkits", widget toolkits and the
> > like.
>
> And if you need them, I'll be surprised...

Uhm, SDL doesn't even have basic calls for drawing lines, circles and the 
like, so you have to use additional code for visualization, unless you're 
just moving images around. (In the latter case; yes, SDL has blitting and 
rectangle filling calls.)


> If you need anything higher than SDL, then you may as well use one of
> the ready-built engines out there...

Although, I have yet to see a "Generic Game Engine" that really works... 
They're either too specialized or too generic, and in the latter case, 
they're usually too slow for anything serious. That's probably why 
virtually everyone use SDL directly, writing their own engines. :-)


//David Olofson --- Programmer, Reologica Instruments AB

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