Dan Peters schrieb:
>
> Bernhard Kuhn wrote:
>
> > David Olofson schrieb:
> >
> > > SDL doesn't even have basic calls for drawing lines, circles and the
> > > like, so you have to use additional code for visualization, unless you're
> > > just moving images around.
>
> does it have primitives for drawing text?
To nullifiy my previsious answer: it's not
necessary to use OpenGL for graphics primitives,
although this is probably the fastet rasterisation
library (since fully hardware accelerated,
depending on driver). If you just want to draw
some simple graphical elements or text, then
have a look at the SDL add-on libraries:
http://www.libsdl.org/libraries.html
For graphic primitives, this one is looking
promising (never tried it):
http://freshmeat.net/projects/sdl_gfxprimitives/
best regards
Bernhard Kuhn
--
Bernhard Kuhn, Software Engineer, Lineo Inc. (Where Open Meets Smart)
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