On 11/4/10 10:43 AM, David Kirkby wrote:
It looks smoother, but does not change the fundamental problem

I agree. I guess one way to deal with the problem is to subdivide the space like the implicit_plot3d function does. Another way is to use the adaptive plotting (which presumably slices up triangles as needed), but as you saw, that currently has a NaN issue that prevents it from working.

Thanks,

Jason

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