On Fri, Mar 2, 2012 at 12:42 PM, Francois Bissey <fbis...@slingshot.co.nz> wrote: > On Fri, 02 Mar 2012 11:17:55 William Stein wrote: >> Hi, >> >> I thought that if I rendered a 3d scene using viewer='tachyon', then >> it would use the multiple cores of my computer to render the scene >> more quickly. However, I was just rendering a complicated 3d scene >> for my class (that takes about 30 seconds), and in top I see the >> attached screenshot -- in particular, there is only 1 thread. >> I'm using a Core i7 OS X 10.7 laptop that has at least 2 processors >> (and "4 hardware threads", I think), and Sage Version 5.0.beta2. >> >> Anyway, I'm very surprised. Is this a new bug or just something we >> never enabled or what? >> > I'd have to check but I think you cannot have threading and opengl at the same > time. We may have chosen opengl over threading in sage.
This makes no sense to me at all. I have no idea how or why opengl is relevant to the question. Can you elaborate. > > Francois > > -- > To post to this group, send an email to sage-devel@googlegroups.com > To unsubscribe from this group, send an email to > sage-devel+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/sage-devel > URL: http://www.sagemath.org -- William Stein Professor of Mathematics University of Washington http://wstein.org -- To post to this group, send an email to sage-devel@googlegroups.com To unsubscribe from this group, send an email to sage-devel+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/sage-devel URL: http://www.sagemath.org