On Fri, 02 Mar 2012 12:43:46 William Stein wrote:
> On Fri, Mar 2, 2012 at 12:42 PM, Francois Bissey
> 
> <fbis...@slingshot.co.nz> wrote:
> > On Fri, 02 Mar 2012 11:17:55 William Stein wrote:
> >> Hi,
> >> 
> >> I thought that if I rendered a 3d scene using viewer='tachyon', then
> >> it would use the multiple cores of my computer to render the scene
> >> more quickly.  However, I was just rendering a complicated 3d scene
> >> for my class (that takes about 30 seconds), and in top I see the
> >> attached screenshot -- in particular, there is only 1 thread.
> >> I'm using a Core i7 OS X 10.7 laptop that has at least 2 processors
> >> (and "4 hardware threads", I think), and Sage Version 5.0.beta2.
> >> 
> >> Anyway, I'm very surprised.  Is this a new bug or just something we
> >> never enabled or what?
> > 
> > I'd have to check but I think you cannot have threading and opengl at
> > the same time. We may have chosen opengl over threading in sage.
> 
> This makes no sense to me at all.  I have no idea how or why opengl is
> relevant to the question.   Can you elaborate.
> 
My mistake, opengl is only available with threads, I thought I remembered
from a long time ago that they were mutually exclusive options.
I also discover that I am actually clueless about the targets available for 
OS X which is where we need to look.

Francois

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