Aley Keprt wrote:
> WinNT doesn't have accelerated DirectDraw.
> You cannot use any hardware capabilities in WinNT!
> (this applies to 2D,3D,audio,etc.)

It DOES still make use of features in the video driver that are done in
hardware, even if it's not full hardware acceleration that's available on
Win9x.  I get a nice antialiased version of the image if I stretch 1x1 to
2x2 at home under NT, but get a chunky image and lower frame rate if I tell
it to use the Hardware Emulation Layer instead. It may not apply to more
complication 2D operations, but the same blitting and stretching are
probably used by the standard GDI functions too. It wouldn't run my PacMan
at over 200fps if it was all being done in software!

Si

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