At 7:40 pm +0000 28/11/99, Dave Hooper wrote: >> Could it be that when the 'M' is paused there's less work going on >> => the eTracker code is being called at a different position in the frame.
Yes, that is going to be true. >> At this state maybe the routine in WinCoupe that passes the sound info to >> SAASound.dll is being performed part way through the eTracker code; maybe >> even between an OUT to a sound chip address port and its corresponding OUT >> to the data port. The way I understood it (which is quite possibly wrong) was that the sound support for SimCoupe worked as a continuous stream, rather than quantized 20ms chunks. I don't think exactly that would be the problem, BICBW. >To be honest, this is totally lost on me. Subtle timing effects are very >emulator-dependent. >If anyone has MnemoDemo 2 or Fred 60 for me to have a play with, could they >send me a **ZIPPED** .dsk image? Thanks. (anything else as well would be >appreciated, particularly things with suspected audio bugs) MNEMOdemo2 is at http://mnemotech.ucam.org/downloads/MNEDEMO2.DSK.gz (okay, that's 124k gzipped not zipped, but you can cope with that can't you?) Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) -- My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --