Re: code, I really don't think that cycle pinching is the main problem — I think it's algorithmic. I'm going to need to think about that a bit more. At the minute I'm a bit indoctrinated as to how I think a 3d pipeline should go, and I may need to rethink that.

Sometimes you have to take the unconventional route when optimising for 
"old-skool"
hardware!  Textbook methods are fine if you have the horsepower - if not, then 
you're
going to have to look at pulling out all the tricks you can. :-)

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