Ha! That's a relief! Note to self - next game is going to be easier to
get into. You don't get this kind of UX failure with Nyan Cat
Howard
On 29/04/2012 21:08, Tommo H wrote:
Oh! And all I had to do was let the title screen sit there for a bit
and it would have told me for itself! I must be a very infuriating
user. I'll cough to having made the Wikipedia changes if it'll go any
way to paying you back.
On 29 Apr 2012, at 10:05, Balor Price <toberm...@cookingcircle.co.uk
<mailto:toberm...@cookingcircle.co.uk>> wrote:
Thanks Rob! And thanks to whoever updated the Wikipedia pages to
mention my little conversion.
Well, the UK2 DDOS seems to have been sorted now, so I've put the URL
back to www.cookingcircle.co.uk now.
The graphics were first copied pixel for pixel from the speccy
version and then souped up a little, but it was just Flash I used.
Both fonts are variable width to the pixel (not byte), which is nice
to look at but not very impressive when you see I just saved the
fonts twice, one version scrolled one px to the right! :D
You're right, the map algorithm mirrors the speccy one - ie if you
haven't collected any pieces of map, you just get a blank screen when
you try to view it. *Thomas, *Cursor Up should toggle the map/play
view. It works on Sim Coupé bnut I haven't got access to a real SAM
to check it on.
Thanks for the feedback Thomas - I think I'll revisit the front end
to make it clearer. Originally there was even less help than I put,
but times change.
Howard
*
*On 29/04/2012 17:02, the wub wrote:
Seems to work fine for me, not come across any bugs yet... The map
screen only has something to see if you've collected map pieces
otherwise it's just a blank screen, maybe this was the problem?
It's still as frustratingly brain twisting as ever and the
presentation is way better than the speccy version! I'd be interested
to know if that's all your own work or have you based this on a 16-bit
version?
All in all, this is definitely going to be booted up every time the
Sam comes out to play!
Thanks again!
Rob.