Nice and smooth, but one bullet at a time does bring it down to space invader level... ;-) Thinking about this, Ultimate got this right first time, making gameplay very enjoyable, with Jetpac.
I am going to assume that it is bobbing and not scrolling? -----Original Message----- From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On Behalf Of Andrew Gillen Sent: dinsdag 29 mei 2012 01:43 To: sam-users@nvg.ntnu.no Subject: Re: Epic Fail Agreed, this is no failure, this is start of what could be a great game. Very smooth, I don't have a joystick that worked with my SAM, so I had to go with using a pp-joy stick with the emulator. I agree with Howard, the only issue I can see it the very slow initial speed of the ship, but other than that 6 enemy sprites, three bullets? and a player ship seems enough going on at once to refute the fail in my opinion. Cool music track too. Must have been good, my wife asked me to turn it down :) All the best Andrew -------------------------------------------------- From: "Balor Price" <toberm...@cookingcircle.co.uk> Sent: Sunday, May 27, 2012 6:12 PM To: <sam-users@nvg.ntnu.no> Subject: Re: Epic Fail > I don't know where all this activity has come from but I sure as hell > like it. > > Why do you think this is a failure Rob? Looks like a total success to me. > It's just rock hard! I really like the pixel-smooth movement on your > ship and the overall smoothness of the background. Looks like you're > doing 50fps here again, and that's with pixel-accurate masking on the > sprites too. Any chance you would share your tricks with us? Or make > the initial speed of the ship just a bit faster? > > Howard > > On 26/05/2012 20:41, the wub wrote: >> Hey all! >> >> I've uploaded a new mini-game to World of Sam: >> >> http://www.worldofsam.org/node/713 >> >> Bit of a fail overall but I learnt a ton of new coding tricks with >> this one! :) >> >> Have fun! >> >> Rob. >> >