I'm inclined to think the Atari Lynx is the pinnacle of '80s graphics chipsets: just a frame buffer and a scaling blitter. No need for all the special-case sprites/backgrounds nonsense.
> On 28 Apr 2015, at 06:32, Leslie Anderson <lezander...@gmail.com> wrote: > > In an ideal world you could have : > > 32/8 full colour hardware sprites ...16x16 or 8x8 ? with sprite collision > detection ? > Hardware scroll vertical/horizontal > Increase in Colour palette > Hardware line interrupts (programmable) to switch palette at a fixed number > of scan lines ? No need for CPU intervention. > > Even a second Video processor to give superposition, Superimposed video. This > could be something like a V9938/V9958. though this obviously would mean quite > a bit of extra circuitry, but the resulting graphics would be superb, > probably surpassing a Commodore AMIGA. > > Though this all boils down to someone with the time, brains and means to make > it happen ! > >> On 28 April 2015 at 09:28, Andrew Park <alp...@ntlworld.com> wrote: >> I think hardware sprites would be great, increase in colour palette would be >> beneficial as long as more colours on screen at once was introduced but >> given the size of the screen as standard is 24k more colours on screen would >> mean more memory unless line interrupts were used then this would have speed >> issues on the cpu, so how could this be used? >> >> >> >> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On >> Behalf Of Leszek Chmielewski >> Sent: 27 April 2015 22:27 >> To: sam-users@nvg.ntnu.no >> Subject: Re: Prototype of case for planed new computer SAM COUPE 2 >> >> >> >> I agree. The original (crowdfunding) plans for the "new" Golden ASIC's >> involved hardware sprites and palette expansion to 4096, which is enough for >> most needs, and this as upgrade for the original SAM 1. >> >> LCD >> >> >> >> On Mon, Apr 27, 2015 at 11:20 PM, Aleš Keprt <a...@keprt.cz> wrote: >> >> I think hardware sprites would be more beneficial than so many colors. If I >> look to old game cabinets from 80’s, many of them have got excellent games >> with simple slow CPU’s... but always with hardware sprites