What you describe is equivalent to thread.delay (with less precision).
But it makes me realize that we don't even need duppy for our problem
?!

We receive some data, from a source client or an icecast server, and
want to put it in the buffer. If the buffer is full, Thread.delay,
then if it's still full, drop some data (nobody is eating in that
buffer anyway) otherwise put your data in it (or wait more to have
enough room, the idea being that you should never sleep twice if the
buffer hasn't changed in the meantime). This avoids abusive dropping
and abusive latency.

Is it that simple or did I miss something ?
-- 
David

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