Hello Pascal,
I apologize for not clarifying my system in my first email. This
problem occurred in Scid 3.6.15rc on Mac OS X.
Thanks,
Cory
Cory Helfrich
[EMAIL PROTECTED]
On Jun 14, 2007, at 2:30 PM, [EMAIL PROTECTED] wrote:
Hi Cory,
Do you use Scid or Pocket Scid ?
For Scid, it works (I just checked with Scid 3.6.15).
For Pocket Scid, it does not work due to its buffer/blocks
limitations that are
similar to Scid 3.6.1.
Pascal
Selon Cory Helfrich <[EMAIL PROTECTED]>:
Hello Pascal,
This error recurred today. The following is the message:
Begin Error Message
Error encoding game.
Error encoding game.
while executing
"sc_game save $gnum"
(procedure "gsave" line 10)
invoked from within
"gsave $gsaveNum"
invoked from within
".save.buttons.save invoke"
("uplevel" body line 1)
invoked from within
"uplevel #0 [list $w invoke]"
(procedure "tk::ButtonInvoke" line 9)
invoked from within
"tk::ButtonInvoke .save.buttons.save"
(command bound to event)
End Error Message
The game that cause the error is attached. Are my comments too long?
Thanks,
Cory

Cory Helfrich
[EMAIL PROTECTED]
On May 28, 2007, at 3:54 PM, pgeorges wrote:
I tested with
"Save, Replace Game"
and it works.
Pascal
Cory Helfrich a écrit :
Thanks for the quick reply, Pascal. Since there is no
"windows_no_setup" version yet, I can't test it here. I will
download and compile the new version in the next couple of days
and let you know if the problem still exists. Note, that I can
import the pgn without errors. The error shows up when I try to
"Save, Replace Game".
Thanks again for your help and I will let you know the results.
Best regards,
Cory
pgeorges <[EMAIL PROTECTED]> wrote: Hi,
The 3.6.15rc1 version available at my site fixes this (at least it
can
import the attached game).
Note that it is always possible to make a game that can't be
imported
(for example insert a 1 MB comment). This is due to the fact that
some
buffers are statically sized. I increased the limits, and I hope
this
will be ok for all "normal" games.
Pascal
Cory Helfrich a écrit :
Hello again Pascal,
I recently started using scid because I was having trouble saving
some of my games using ChessDB. The release notes on your site
for scid-3.6.14 indicate that you had "fixed a bug (that existed
since Scid 1.9 ?!) where Scid would crash importing some very
particular games (played on internet), with extraordinary long
comments (whispers)". I thought this could solve my problem, but
I ran into the same error today.
I play mostly email chess, so my games tend to be rather full of
comments and variations. After the games reach a certain size, I
start to receive a "Sorry, this game appears to be corrupt"
dialog box. The Details button reveals the following:
Begin "Details" log
Sorry, this game appears to be corrupt.
Sorry, this game appears to be corrupt.
while executing
"sc_game load $selection"
(procedure "::game::Load" line 7)
invoked from within
"::game::Load $number"
(procedure "::game::LoadNextPrev" line 12)
invoked from within
"::game::LoadNextPrev last"
(menu invoke)
End "Details" log
Note that I regularly compact both the game and name files, as
even adding one move to some of my games bloats this file by 50
K. Also note that I am running version 3.6.14 on both a Windows
machine and on a Mac machine. This problem occurs on both
machines.
When I receive this message, I restore the backup copy of the
database (learned this lesson the hard way), delete the game, and
import a pgn of the game without comments (but with variations).
I then continue until the problem happens again and then repeat
the process. This kludge works, but I lose all of my comments
from past moves. Note that simply deleting the game and
reimporting with the comments results in the same "Sorry, this
game appears to be corrupt" dialog box even though scid detects
no error on import.
Do you have any suggestions for avoiding this?
Best regards,
Cory
PS I have attached the pgn of the latest game (with the comments)
to cause the crash.
Cory Helfrich
[EMAIL PROTECTED]
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