Yep, sorry to bother.

One of those reasons why I would like to have a decent 'make depend' added.

Thanks,
Joost.


Pascal Georges wrote:
> make clean ?
>
> 2009/7/8 Joost 't Hart <joost.t.h...@planet.nl 
> <mailto:joost.t.h...@planet.nl>>
>
>     Hi,
>
>     It seems the build is (partially) broken:
>
>     src/pgnscid.o: In function `main':
>     pgnscid.cpp:(.text+0x49a): undefined reference to
>     `Index::AddGame(unsigned int*, IndexEntry*)'
>
>     ? or !
>
>     Cheers,
>     Joost.
>
>     PS: Soon I'll have some time available to revisit the memory
>     checker. pffff.
>
>     Pascal Georges wrote:
>
>         Hi,
>
>         Unhappy with my latest changes in base format (Scid 4), I went
>         to optimize Scid's code and now some functions (a few) are 3
>         times faster for both formats (for example Tag stripping). I
>         committed my changes in CVS and given that some important code
>         has been modified, please report any bug when opening /
>         importing / saving files (regular bases, PGN, gzipped files,
>         memory files).
>
>         The good side effect of this is that there is no longer any
>         drawback in the new v4 format version which can handle games
>         with a length 4 times longer as current Scid's limit. So I'd
>         like to release Scid 3.7.4 sometime soon, but only when the
>         latest changes have been fully tested. Any help is welcome here.
>
>         After Scid 3.7.4 I will move to Scid 4.0, where the new format
>         will be the reference (any v3 base will have to be converted
>         to the new v4 format, it will no longer be possible to work
>         with the v3 format). There will be no code in Scid v4 handling
>         v3 files, except the one that will migrate a base from v3 to v4.
>
>         Pascal
>         
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