Joost 't Hart wrote:
Fulvio wrote:
Girolamo Castaldo wrote:
This time, it's still there.
In file main.tcl can you try to comment line 1271:
if {[winfo exists .commentWin]} { .commentWin.cf.text delete 0.0 end }
and see if it solves the original problem?
Just tried: the problem is still there...
Ok, I replicated the problem (sort of).
1) New game
2) Make move 1. e4
3) Open the comment window
4) Write a comment and store it
5) Make another move 1... e5
6) The comment is still there
7) Go back to move 1. e4
8) Make another move 1... c5 and select add new variation
9) The comment is vanished
It's not a simple bug.
I found that exist a "preMoveCommand" that generate all sort of nasty
behaviors with comments (duplication, erasing, storing changes without
user permission).
Many tricks are used in code to try to fix it: temporarily disabling,
erasing the comment window text to avoid duplication, etc...
But in my opinion it's a design error: preMoveCommand and every
reference to it should be deleted.
Fulvio
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