Pascal Georges wrote:

Hi!

>> Two questions about importing PGN data:
>>
>> - Is it possible to somehow strip textual comment and/or variations upon
>> import?
[...]
> This is not possible.

Too bad. Hm.

>> - I just noted the following mapping when importing annotated PGN games
>> from a small, arguably unimportant german software company:
>>
>> [%csl Rf7]
>> is in Scid speak: [%draw full,f7,red]
[...]
>> should be done. Maybe it's even an easy thing to do.
> 
> Follow the function sc_base_import in tkscid.cpp. At first sight this
> should not be hard to map one format to the other while importing the
> game. It seems everything is around line 1178 in pgnparse.cpp.

I dived into these waters following your pointer, but I admit that I'm 
really lost here. Either I looked at the wrong location or you refer to 
a more nifty detail I miss. I have to admit that I do not really 
understand what's going on in these areas.

-- 

Kind regards,                /                 War is Peace.
                             |            Freedom is Slavery.
Alexander Wagner            |         Ignorance is Strength.
                             |
                             | Theory     : G. Orwell, "1984"
                            /  In practice:   USA, since 2001

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