Hello,

I would like to lead your attention to a chess database program I have
developed called RChess.

 

What I wanted to achieve is that I can develop an opening repertoire, which
is not stored in games. Also I wanted to have the information visible
whenever I have a  position on the board referenced by it. Chessbase does
not solve this I tried to go with SCID, but it was too slow for me. To solve
all the following goals the UI structure would have needed to be redesigned,
nothing what in SCID could be done.

 

So is RChess interesting for you?

 

I you like to play games => no

Play on server => no

Engine tournaments => no

Chess960 => not jet

Work on Chess => yes

Develop an own opening repertoire => yes

Analyze actual games => yes

Use an engine (local or in cloud) to help => yes

Correspondence chess => yes and no

 

When preparing for an opponent I wanted to optimize the information I can
see in a single view for the position 

on the board independent which game I have loaded:

 

                * What does my opponent play, 

                * How successful was my opponent

                * What do players e.g. with rating 2400 or more play 

                * How successful were these players in this position

                * Did I analyze this position for my repertoire

                * Which move did I plan to play in my repertoire

                * What was the evaluation of an engine when I analyzed it
before

                * Did the computer propose a move which is not in my
repertoire

                * Did I wrote a remark for this position

                

When working on the own repertoire e.g. for the Slav with black you may
replace the results of your opponent by the results of Dreev. 

 

When I get a list of new games it is again the same procedure. RChess is
able to order the games depending on my repertoire. The most interesting
games come first. Then I load these game, jump to the move where it leaves
my repertoire and evaluate the new move like before.

 

The repertoire allows you to let an engine work on it and important train to
remember it.

 

The technology used:

 

                Language: Java

                License: Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International Public License

                Language: Java (Oracle 11, maybe OpenJDK 11)

                OS system: Everywhere Java is supported (64bit only) 

                Memory: 3GB with database of 8M games, more is better

                CPU: Every core is welcome

 

When you are interested, have a look at: www.rchess.de
<http://www.rchess.de> 

 

Have fun

 

Gerhard Lorscheid

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