On 5 Dec 2006, at 19:22, Alban Bedel wrote:

On Tue, 5 Dec 2006 17:26:56 +0000
Stuart J Urquhart <[EMAIL PROTECTED]> wrote:
I then took a closer look at the room example, and noticed in
devil.scost that there was a palette range for the costume:
        palette([0-31]);
Which pretty much solved my issue of needing to offset the palettes
in the actor images. The only remaining problem was that i needed to
concatenate the palettes together, which is when i found the "palcat"
tool included in scummc. For some reason, it wasn't compiled by
default, but i managed to compile it manually, i.e.:
        gcc palcat.c scc_img.c scc_fd.c scc_util.c scc_param.c -
DIS_LITTLE_ENDIAN -I<build dir> -o palcat

It's part of the utils target. You can run make all or make utils
or make palcat to build it. make help print a list of the possible
targets.

Really? darn. I guess i should have looked at the Makefile a bit closer :(

I also seem to have hit another stumbling block in my quest to create some room art. When i loaded my new room up in scummvm, it crashed giving me some "default case 0" error when decoding the bitmap. The only major difference in the room image is that its width is much shorter. The only thing i can think of is that the image needs to be wider to fill the screen up (a padded version of the image works). Am i right in thinking this?

Apart from that, making a room seems a cinch :)

-SJU



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