On 5 Dec 2006, at 22:39, Alban Bedel wrote:

On Tue, 5 Dec 2006 22:26:46 +0000
Stuart J Urquhart <[EMAIL PROTECTED]> wrote:

I also seem to have hit another stumbling block in my quest to create
some room art.
When i loaded my new room up in scummvm, it crashed giving me some
"default case 0" error when decoding the bitmap. The only major
difference in the room image is that its width is much shorter.
The only thing i can think of is that the image needs to be wider to
fill the screen up (a padded version of the image works). Am i right
in thinking this?

You probably need a width which is a multiple of 8 as room image are
coded in vertical stripes of 8 pixel width. I should add some check in
the compiler.

I actually got an error about multiples of 8 before and corrected it, so i wouldn't think it would be that. Though then again, i might be mistaken.
In any case, I'll do some further investigation tomorrow.

-SJU


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