On Sun, 02 Sep 2007 09:08:39 +0000
"Gerrit ." <[EMAIL PROTECTED]> wrote:
> I fixed the last issue: Santa is now put into the room in the welcome
> ("Hello mortal") script. He then stays wherever you walked him
> previously, even if Beasty leaves the room.
>
> I made an new diff, which should be cleaner. I removed the VAR_EGO
> lines and other stuff that I had just commented out before. I also
> renamed the "hero" to "beasty", as Santa can now be a hero too.
>
> You can now switch egos by "using" the other actor, and they can give
> things to each other. I don't have a copy of DOTT or MM at hand, but
> I think there they used special ego buttons or something, so that you
> could switch to other egos, even if they weren't present in the
> current room. Maybe I try to implement that next. Do you have a
> wishlist or anything?
Nice :) I just wanted you to know I haven't forgot this, I still plan
to apply it. But imho santa's costume must also be updated to have walk
anims and I haven't got around to do that yet. If you want to do it the
graphics come from this website: http://reinerstileset.4players.de
Santa is there: http://reinerstileset.4players.de/T%20john%20doe.zip
There is no real TODO or anything for the example, but basicaly
anything that add something typicaly needed in an adventure game is
definitly welcome. Having more room would be nice, a few puzzle,
perhaps some voice samples for the dialogs. In short just do what you
feel like doing and if you are satisfied with it post it here :)
Albeu
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