> I hope you guy's find these patches of help. Comments are appreciated,  
> as always.

Thanks for your help. I have been and will continue to be away from my
workstation for some days, so I can't test the patches right now. Just
want to drop some lines here to assure you that your work is much
appreciated.


> That look good too. I would apply both, G33k?

As I totally trust you guys, you may apply the patches as well as all
other and future suggestions, without even asking. ;-)


> > > I also have a small idea, I'd like to know what you think about it.
> > > Currently there is no way to "win" the game, unless one take
> > > control of
> > > the commander. So I would suggest adding more flexibility in the
> > > end if
> > > the player control the commander when he shoot the cup down. For
> > > example:
> > 
> > Having not played the original game, i'm not too sure. It's a bit  
> > inconsistent don't you think?
> 
> Sure, but imho it would be nice to give the player a reason to play it
> more than once :)

Changing the story of the game is probably an entirely new venture, but
as it is really just little more than a stub, I think each addition will
be an enhancement. Collaborative open source story development is
actually something I have sought for far and wide in vain, so it's
something I'd definitely welcome. :-)

As for playing the original game, I may remind you that there are
working Linux and Mac ports of the AGS engine, free as in beer. The
Linux port worked for me, anyways.


Cheers,
Gerrit




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