Hey Alban, G33k,I have attached two patches to clean up OpenQuest. For the first (openquest_fix1.diff):
- Intro is now skippable - Missing preposition added for scanner and batteries - Redundant battery objects removed - You can no longer give every item to an actor - Added cutscenes where necessary (some skippable, others not)- MouseWatch script is now killed after the outro to prevent further mousemove interaction
The other (openquest_verbs.diff) is entirely optional, but it alters "showVerbs" to use "saveVerbs" and "restoreVerbs" in order to eliminate the use of the array and multiple loops.
Sadly there was one nagging issue i've not quite figured out yet. During the office intro the characters speech appears in the top left.
Out of curiously i also tried it out in a DOTT interpreter. Problems were as follows:
- The stopTalking opcode wasn't implemented. Eeek! - Characters didn't always face each other when talking - The letter "P" took the place of empty inventory slots - Actor names weren't displayed on mouseover But apart from that it pretty much acted the same as it did in ScummVM.I hope you guy's find these patches of help. Comments are appreciated, as always.
openquest_fix1.diff
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openquest_verbs.diff
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Regards, James S Urquhart
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