On Mon, 28 Jan 2008 15:51:29 +0000
James Urquhart <[EMAIL PROTECTED]> wrote:

> RIght,
> 
> As i have previously mentioned, the stopTalking opcode does not
> exist in the original DOTT interpreter. The best workaround i have
> found is use the following instead:
> 
> actorSay(0xFF, "");
> 
> Which produces the same behaviour in the original interpreter and  
> ScummVM. i.e. the current talking actor stops talking.
> 
> Patch attached to this message.

Most probably stopTalking exist only in v7. It's probably better to
move stopTalking to the v7 specifics opcode and implement it with a
script in v6 games.

        Albeu



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