On Mon, 28 Jan 2008 15:51:29 +0000
James Urquhart <[EMAIL PROTECTED]> wrote:
> RIght,
>
> As i have previously mentioned, the stopTalking opcode does not
> exist in the original DOTT interpreter. The best workaround i have
> found is use the following instead:
>
> actorSay(0xFF, "");
>
> Which produces the same behaviour in the original interpreter and
> ScummVM. i.e. the current talking actor stops talking.
>
> Patch attached to this message.
Most probably stopTalking exist only in v7. It's probably better to
move stopTalking to the v7 specifics opcode and implement it with a
script in v6 games.
Albeu
_______________________________________________
ScummC-general mailing list
[email protected]
https://mail.gna.org/listinfo/scummc-general