Hi everyone,

I have done some work on OpenQuest this week, and it's now nearly
completed. In short I have (beside a few reorganistion of the code):

* Applied James' patches (polish + LEC interpreter fixes)
* Fixed the subtitle position in the intro
* Fixed the dialog order (exit is always last now)
* Fixed carol's name (Should be indigenous lifeform until we ask her)
* Fixed the object actor (like the cup) beeing handled like persons
* Improved the room boxes, added zplanes, etc
* Made the actor walk in/out of the rooms instead of just appearing
* Changed the transitions effects to avoid the glitch in the intro
* Made zif roam around instead of just standing there
* Added the original verb UI
* Added most (all?) the text from the original
* Added all the missing objects
* Adeed the sound effects

So now it's looking quiet good and there is really not much left.
My current TODO have the following left:

* Add the triangle puzzle
* Fix the bug were the walk anim doesn't start sometimes
* Fix the actor layering (carol vs. zif)
* Add the end message
* Fix Carol's dialog to match the original
* Improve the sound sync
* Use more defines instead of constants.
* Get some music

There is probably a few more minor thing, but I'd like to know what you
think about adding credits at the end. It shouldn't be too hard and
would be perfect to:

* Give more credits to the original OpenQuest author
* Have a proeminant "Made with ScummC" or the like
* Put our names :)

But I have not much "graphical" inspiration and scrolling text on a
black background wouldn't be that great. I'm going to ask a friends who
is graphist if he have any idea, but if you have suggestions they are
(evidently) welcome.

        Albeu


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