After some burdensome weeks, I am finally steering towards calmer waters again. I had a quick look at OpenQuest, and I'm amazed how many layers of sugar coating you managed to add. Thanks and congrats! :)
> > > My current TODO have the following left: > > > > > > * Add the triangle puzzle > > > * Fix the bug were the walk anim doesn't start sometimes > > > * Fix the actor layering (carol vs. zif) > > > * Add the end message > > > * Fix Carol's dialog to match the original > > > * Improve the sound sync > > > * Use more defines instead of constants. > > > * Get some music Is there still some pressing problem left on the list that I could help to polish up? Or else, are you planning to do a release yet? The thing that bugged me most was the walk/talk anim overlap, but it might need some lengthy analysis of the original scripts to find a solution. Cheers Gerrit -- http://www.fastmail.fm - I mean, what is it about a decent email service? _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
