G33K wrote:
There are a lot of conditional branches in the entry script, only a
small block gets called every time. I committed the suggested changes,
they seem to work.

Right, I had put it at the wrong place. Didn't notice the "return" in
the first branch. Better open my eyes. Thanks!

> Since the standard font will be reused a lot, it would probably still
> pay off to find/create a better one in the long run. There must surely
> be some open source coarse-grained pixelated fonts suitable for
> 320x200 retro games?

I did some pixel clicking with the GIMP, and now at least the vera-small
charset (the one for dialogue selection) looks much more readable (see
attachment). Some of the special characters with accents need still to
be modified, though.

bye,

Frederik

Attachment: vera-small.bmp.gz
Description: GNU Zip compressed data

_______________________________________________
ScummC-general mailing list
[email protected]
https://mail.gna.org/listinfo/scummc-general

Reply via email to