Hi, I discovered this project and it's great! I love the idea of a free SCUMM scripting language and compiler. My childhood dream is finally coming true! The demo game was fun to play and proves how much is already possible.
While playing OpenQuest (run as "tentacle" in ScummVM 0.9.1) I noticed two minor bugs: * If you switch the light off, go to the secret room and go back again the color palette does not get darkened, even though the internal state of the switch is set to off. * It is possible to walk in the box area of the door while it is still closed by clicking behind it I would like to see the talk text to be centered as in the original SCUMM games. I tried to put printCenter() before printOverhead() in common.scc which did the centering - but the text appears too far left of the talking actor. Don't know how to do it right. The current fonts (dialog selection and speech) look a little bit clumsy, e.g. the letters "e" and "a" have no holes, but I think that's a really a luxury problem. Best regards, Frederik -- GMX FreeMail: 1 GB Postfach, 5 E-Mail-Adressen, 10 Free SMS. Alle Infos und kostenlose Anmeldung: http://www.gmx.net/de/go/freemail _______________________________________________ ScummC-general mailing list [email protected] https://mail.gna.org/listinfo/scummc-general
