Sorry I did not reply sooner, I was very busy. On Tue, Apr 13, 2010 at 3:28 PM, Kartik Thakore <thakore.kar...@gmail.com> wrote: > > Hi Guillaume, > > I did a git rebase between your master and our redesign branch to make > the new integration branch. And it has your commits > > http://github.com/kthakore/frozen-bubble/commits/integration?page=4
I'll try to look at that soon! > Also is there a test suite that you use for frozen-bubble? I would help > us get frozen-bubble to production faster. No, there's none, sorry. > Moreover are you open to allow us to refactor the frozen-bubble file. > It is huge and hard to maintain. We would like to make the SDL, game logic, > networking code less coupled. If you had plans for this let us know. We > are like blind rats in this. :) Why not. I had no plans for this. The main problem would be newly introduced bugs, mainly because you've little experience with that pile of sh^Hcode. So if you could do that in small verifiable patchsets, each of them not introducing regressions, it would in the end be easier to identify if any regression/bug would be found. I was happy to see it's probably already your mindset, e.g. "The workflow I am using for this is to keep running frozenbubble and fix each break." in a commit log. > Also I would like you to meet Tobias Liech (FROGGS). He is the other > lead on this project. _o/ > Oh and one off our dev has had some success in bringing our CPAN fb to > MacOSX. great! > http://skitch.com/edenc/n614c/fullscreen > > Right now windows and linux are working but we have to port a lot > before a good production release. Ok. Thanks for your work! -- Guillaume Cottenceau - http://zarb.org/~gc/