"everyone knows", sorry :-)

ALL YOUR BASE ARE BELONG TO US!!

On Fri, Feb 25, 2011 at 6:02 PM, breno <br...@rio.pm.org> wrote:
> Everyone know that by far the Coolest Game Ever™ is the one *you*
> write, from that silly idea you had the other day to a playable game
> you and your friends can enjoy.
>
> This march, the SDL Perl team is going to help you take that project
> out of your dusty drawer of "TODO"s and turn it into a reality, with
> the "SDL Perl Game Contest!"
>
> The rules are simple, and much like the Perl Ironman contest:
>
>      "One game per week. Every week of march."
>
> This means by the end of march you'll have not one, but FOUR games to
> show for. How cool is that?!
>
> In fact, you can even make your weekly game the subject of your
> Ironman posts this month, and take out two birds with one stone
> (hmm... more game ideas)!
>
> So this monday (feb. 28), start writing your game! You have until the
> following monday to make it playable ("complete") and start all over
> again with a brand new game for the next week.
>
> ** But what if I miss a deadline? What if I can't start this monday?
>
> It doesn't really matter - just join the party and have some fun! Even
> if you only get to do one game, it's still a great opportunity to
> improve your skills and learn a bit about game design and development.
>
> If you need any assistance writing your game, from ideas to code, WE
> WILL HELP! Just send an email to the SDL Perl mailing list with your
> questions (you know, this one) or, better yet, join us live in #sdl
> over at irc.perl.org and we'll be more than happy to assist you and
> try your game out. If you never used irc before, please keep in mind
> people might be busy or in different timezones than you, so you may
> get instant responses or have to wait a few of hours before you get a
> reply. Be patient!
>
> It can be a game about anything. Just make sure it's doable in a week.
> Some games take years to be complete, but you might be surprised at
> how much you can accomplish in just a few hours with SDL Perl :)
>
> Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :)
>

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