"everyone knows", sorry :-) ALL YOUR BASE ARE BELONG TO US!!
On Fri, Feb 25, 2011 at 6:02 PM, breno <br...@rio.pm.org> wrote: > Everyone know that by far the Coolest Game Ever™ is the one *you* > write, from that silly idea you had the other day to a playable game > you and your friends can enjoy. > > This march, the SDL Perl team is going to help you take that project > out of your dusty drawer of "TODO"s and turn it into a reality, with > the "SDL Perl Game Contest!" > > The rules are simple, and much like the Perl Ironman contest: > > "One game per week. Every week of march." > > This means by the end of march you'll have not one, but FOUR games to > show for. How cool is that?! > > In fact, you can even make your weekly game the subject of your > Ironman posts this month, and take out two birds with one stone > (hmm... more game ideas)! > > So this monday (feb. 28), start writing your game! You have until the > following monday to make it playable ("complete") and start all over > again with a brand new game for the next week. > > ** But what if I miss a deadline? What if I can't start this monday? > > It doesn't really matter - just join the party and have some fun! Even > if you only get to do one game, it's still a great opportunity to > improve your skills and learn a bit about game design and development. > > If you need any assistance writing your game, from ideas to code, WE > WILL HELP! Just send an email to the SDL Perl mailing list with your > questions (you know, this one) or, better yet, join us live in #sdl > over at irc.perl.org and we'll be more than happy to assist you and > try your game out. If you never used irc before, please keep in mind > people might be busy or in different timezones than you, so you may > get instant responses or have to wait a few of hours before you get a > reply. Be patient! > > It can be a game about anything. Just make sure it's doable in a week. > Some games take years to be complete, but you might be surprised at > how much you can accomplish in just a few hours with SDL Perl :) > > Oh, there's one extra rule, actually, and that's mandatory - HAVE FUN!! :) >