Hi Chris, I am interested in helping out! Any bugs I can tackle I will take. I am also hoping to look at using some of the P5NCI optimizations chromatic was talking about but I will wait for a while and learn the code base so far.
P.S. It would be appreciated if you CC'd the sdl-devel@perl.org list. We have several ppl on that list that are interested in this project Kartik On Sun, 2011-07-03 at 14:25 -0400, chm wrote: > Announcing the new Perl OpenGL project site at > sourceforge.net. A read-only git access is at > > git://pogl.git.sourceforge.net/gitroot/pogl/pogl > > I plan on updating the plan going forward but > the immediate goals are: > > (1) Continue work with Dmitry Karasik to resolve > win32 and cygwin build issues for his new > Prima::OpenGL module at > > http://github.com/dk/Prima-OpenGL > > (2) Refactor the perl API bindings to OpenGL > to use GLEW rather than rolling our own. > That should allow for an immediate bump > in OpenGL support to version 4.x. > > (3) Refactor the GUI/system inteface in OpenGL > to be more platform *and* GUI toolkit > portable. The current FreeGLUT default is > very portable but abstracting the needed > interface should allow it to be provided > by *any* GUI library. This is already getting > started (surprisingly quickly) in #1. > > (4) Replace platform OpenGL library detection > in the Makefile.PL by an Alien::OpenGL or > such approach. Maybe Alien::GLEW would be > better here. > > (5) Move from EU::MM to Module::Build to reduce > platform specific shell and make issues. > > If you are interested in participating, please > contact me via email or through the sf.net > project page links at > > http://sourceforge.net/projects/pogl/develop > > > Thanks! > Chris -- Kartik Thakore <thakore.kar...@gmail.com>