[android-developers] Re: Skinning Buttons

2010-06-05 Thread John Gaby
I got it to work, thanks.

On Jun 4, 6:05 pm, Mark Murphy  wrote:
> John Gaby wrote:
> > I want to provide my own images for buttons.  Now I can call the
> > setBackgroundResource(id) function to change the background of a
> > button, but it does not handle the various states.  How do I specify a
> > different image for each state (normal, pressed, selected)?
>
> You need to make that resource be a StateListDrawable.
>
> The easiest way to do this is to copy the XML for the standard Button
> StateListDrawable. You can find this in:
>
> $ANDROID_HOME/platforms/$VERSION/data/res/drawable/btn_default.xml
>
> (where $ANDROID_HOME is where you installed the SDK and $VERSION is one
> of the SDK versions)
>
> Change that to point to your own nine-patch images for your various
> button backgrounds (normal, pressed, selected).
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> Android 2.2 Programming Books:http://commonsware.com/books

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[android-developers] Re: Jelly bean http post basic authantication give " No authentication challenges found" exception.

2013-01-21 Thread John Gaby
I don't know if this will help, but I had a similar problem a while back. 
 Only in my case, it worked in the newer versions of Android, but not in 
the older versions.  After consulting with the people running the server 
that I was trying to connect to, I found the problem.  In the header, I was 
sending:

"Authorization": "Bearer XX",


but they were receiving:

"authorization": "Bearer XX",


For some reason, the earlier versions of Android were converting 
'Authorization' to 'authorization' and the particular host that I was 
talking to did not accept the lowercase version.  The fix was to get the 
server to accept both.

I don't know if this has anything to do with your problem, buy you might 
want to consider if the case of your request is correct.



On Monday, January 21, 2013 4:00:47 AM UTC-8, AndroidDev wrote:
>
> Hello Friends,
>
> I have a http post basic authentication webservice. I used 
> HttpURLConnection and all thing work fine before Android version Jelly 
> Bean. In Jelly Bean its give a run time exception " No authentication 
> challenges found". I have try all thing but not got exact solution. Kindly 
> help me. I will appreciate your great help.
>
> Thanks
>

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[android-developers] Re: Installation error: INSTALL_FAILED_INSUFFICIENT_STORAGE

2012-03-30 Thread John Gaby
If you are using the emulator, you can change the size of the internal
storage by adding the following command line argument when you launch
the emulator:

-partition-size 200

On Mar 30, 2:37 am, Kirupa  wrote:
> [2012-03-30 15:05:16 - Information Exchanger 2.7.3] Installation
> error: INSTALL_FAILED_INSUFFICIENT_STORAGE
> [2012-03-30 15:05:16 - Information Exchanger 2.7.3] Please check
> logcat output for more details.
> [2012-03-30 15:05:16 - Information Exchanger 2.7.3] Launch canceled!
> How can i solve the problem?

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Re: [android-developers] Re: [Android LVL] Sporadic false negatives on client devices

2012-10-30 Thread John Gaby
I also have a small number of users who fail the LVL test (< 1%).  My 
solution is to have my app call my website first to ask if it should do the 
LVL test.  That way, if a user contacts me that it is not working I can set 
it up so that his device no longer performs the check.  I actually 
implemented this from the very beginning, because the whole LVL test 
worried me and I wanted to have a way to override the check if, for some 
reason, it failed to work.  As it turned out, I am glad I did.

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[android-developers] Re: Updating app with keystore not being valid long enough

2012-11-08 Thread John Gaby
I too would like the answer to this.  I have an app that appears to be only 
1 year away from not being updatable anymore.

On Tuesday, November 6, 2012 5:32:14 AM UTC-8, Kevin Penhoat wrote:
>
> Is there any way to change my keystore values so it'll be valid longer? 
> When I uploaded the app it was 33 years or something, now it's become 50! 
> What do do

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[android-developers] Re: Android Market Licensing Problem

2010-11-14 Thread John Gaby
I have been able to reproduce this problem on my development phone.
If I reset my phone so that there are no accounts at all, then I
receive a 'deny' response.  If I log into my phone with my developer
id, then I can control the response via the Google Developer Console.
However, if I reset my phone and then log in with any random, non-
developer account, then I seem to always get an 'allow' response.
Someone please tell me that this is NOT going to happen once I publish
my app.

Thanks.

On Nov 14, 8:00 am, John Gaby  wrote:
> Actually, that thought has occurred to me (I have already read that
> thread), but really, how am I supposed to be able to test my app
> before I publish it if that is the case?
>
> On Nov 14, 3:29 am, bagelboy  wrote:
>
> > Perhaps the responses aren't correct because your app is not
> > published.
>
> > this thread may provide some 
> > insight:http://groups.google.com/group/android-developers/browse_thread/threa...
>
> > On Nov 14, 3:31 am,JohnGaby wrote:
>
> > > I have added some logging code and found that the raw response from
> > > theLicenseService (i.e. the call back to verifyLicense in
> > > LicenseChecker.java) has a responseCode of '0', which means
> > > 'licensed'.  This is simply not correct.  This phone does NOT have a
> > > valid account which would generate such a response.  Can someone
> > > please explain why this is happening.  Does thisLicenseService
> > > simply not work correctly on a large number of phones?  Does using the
> > > service have any value at all?
>
> > > Thanks.
>
> > > On Nov 13, 3:31 am, bagelboy  wrote:
>
> > > > I recently did my own LVL implementation and I can tell you that
> > > > tracing these issues down is a real pain. First you need to put loads
> > > > of logging into the LVL code to find out what the actual response is,
> > > > otherwise you have no visibility, then you have to put logging into
> > > > all the code between the response and the allow/dontallow callbacks.
>
> > > > Basically what I found was the stock code was unworkable in many ways.
> > > > I quickly came to the conclusion that I needed to modify it into
> > > > something that worked for me. There's a few reasons behind why you
> > > > should abandon the stock code:
> > > > - if you use the stock implementation then crackers will find it very
> > > > easy to circumvent
> > > > - as you have found it is very hard to debug. You have to spend so
> > > > much time figuring out how it works you may as well roll your own
> > > > instead.
> > > > - who's to say whether the google responses are what you want? How
> > > > many retries do you want before it sends a dontAllow back? Maybe you
> > > > want to treat the error responses as a retry. Do you want google to
> > > > specify that or yourself? Do you want them to specify the time between
> > > > checks? It's better to take control of this process so you know
> > > > exactly what is going on and you can manage the user experience.
>
> > > > In the system I came up with in the end all I use is the response and
> > > > none of the extras. What I do with the response is all custom, that
> > > > way I can use the market test responses in development without
> > > > issues.
>
> > > > -BB
>
> > > > On Nov 13, 4:40 am,JohnGaby wrote:
>
> > > > > I am using pretty much the default Android Market Licensing in my
> > > > > application, but find that it is not working correctly on most of the
> > > > > devices that I have tested.  I have uploaded my app to the Market but
> > > > > not published it.  If install it on the emulator which does not have
> > > > > any Google accounts, then I receive a 'dontAllow' from the check,
> > > > > which is correct.
>
> > > > > If I install it on a Motorola Droid phone (which I have in my
> > > > > possession) that has my Market Google account associated with it, then
> > > > > it will return 'allow' or 'don't allow' depending on how I set the
> > > > > test market. I have also installed it on an HTC Incredible phone, and
> > > > > it seems to work there as well.
>
> > > > > However, I have tested 4 other phones (HTC Hero, HTC Brovo Desire, HTC
> > > > > Droid Eris and HTC Nexus One), and on each of these phones, I get an
> > > > > 'allow' call from thelicensecheck, even though there is no
> > > > > authorizing account on the phone.  Can someone tell me what is going
> > > > > on here?
>
> > > > > Thanks.

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[android-developers] Re: Android Market Licensing Problem

2010-11-14 Thread John Gaby
Well, as I said, with my uploaded, but unpublished app, if I use a
phone that has ANY valid gmail connected to it, it always returns that
it is Licensed (I have tried this on about 10 or so different phones,
with version 1.6 through 2.2).  I am hoping that once I publish it
that this will change, but I have no way of knowing for sure.  This
whole LVL thing may have been an exercise in futility.

On Nov 14, 4:28 pm, Zsolt Vasvari  wrote:
> I also think there is a problem.
>
> I released my app with LVL.  I haven't gotten any reports of false
> negatives, but, contrary to my expectation, I still haven't had a
> "pirate" later repurchase my app.  I define a pirate as somebody who
> requests a refund within 20 minutes of purchase.  That's about 10% of
> my purchases, which, in a week amounts to about 15 people.
>
> Now, I know the majority people pirating wouldn't pay for it in the
> first place, but certainly some percentage would.  But I had not one
> person do that.  While there is no emperical evidence, the most likely
> explantion I could come up wuth is that LVL returns "allowed" even if
> not licensed.  I use the extras fields returned by Google, so it's
> also possible that the liicense is still valid after a week, no idea.
>
> On Nov 15, 6:21 am, bagelboy  wrote:
>
> > You can't, basically. All you can do is publish and hope their system
> > works. My answer to this problem was to not use the response extras
> > and to create a system that can deal with an incorrect response here
> > and there.
>
> > On Nov 14, 4:00 pm,JohnGaby wrote:
>
> > > Actually, that thought has occurred to me (I have already read that
> > > thread), but really, how am I supposed to be able to test my app
> > > before I publish it if that is the case?
>
> > > On Nov 14, 3:29 am, bagelboy  wrote:
>
> > > > Perhaps the responses aren't correct because your app is not
> > > > published.
>
> > > > this thread may provide some 
> > > > insight:http://groups.google.com/group/android-developers/browse_thread/threa...
>
> > > > On Nov 14, 3:31 am,JohnGaby wrote:
>
> > > > > I have added some logging code and found that the raw response from
> > > > > theLicenseService (i.e. the call back to verifyLicense in
> > > > > LicenseChecker.java) has a responseCode of '0', which means
> > > > > 'licensed'.  This is simply not correct.  This phone does NOT have a
> > > > > valid account which would generate such a response.  Can someone
> > > > > please explain why this is happening.  Does thisLicenseService
> > > > > simply not work correctly on a large number of phones?  Does using the
> > > > > service have any value at all?
>
> > > > > Thanks.
>
> > > > > On Nov 13, 3:31 am, bagelboy  wrote:
>
> > > > > > I recently did my ownLVLimplementation and I can tell you that
> > > > > > tracing these issues down is a real pain. First you need to put 
> > > > > > loads
> > > > > > of logging into theLVLcode to find out what the actual response is,
> > > > > > otherwise you have no visibility, then you have to put logging into
> > > > > > all the code between the response and the allow/dontallow callbacks.
>
> > > > > > Basically what I found was the stock code was unworkable in many 
> > > > > > ways.
> > > > > > I quickly came to the conclusion that I needed to modify it into
> > > > > > something that worked for me. There's a few reasons behind why you
> > > > > > should abandon the stock code:
> > > > > > - if you use the stock implementation then crackers will find it 
> > > > > > very
> > > > > > easy to circumvent
> > > > > > - as you have found it is very hard to debug. You have to spend so
> > > > > > much time figuring out how it works you may as well roll your own
> > > > > > instead.
> > > > > > - who's to say whether the google responses are what you want? How
> > > > > > many retries do you want before it sends a dontAllow back? Maybe you
> > > > > > want to treat the error responses as a retry. Do you want google to
> > > > > > specify that or yourself? Do you want them to specify the time 
> > > > > > between
> > > > > > checks? It's better to take control of this process so you know
> > > > > > exactly what is going on and you can manage the user experience.
>
> > > > > > In the system I came up with in the end all I use is the response 
> > > > > > and
> > > > > > none of the extras. What I do with the response is all custom, that
> > > > > > way I can use the market test responses in development without
> > > > > > issues.
>
> > > > > > -BB
>
> > > > > > On Nov 13, 4:40 am,JohnGaby wrote:
>
> > > > > > > I am using pretty much the default Android Market Licensing in my
> > > > > > > application, but find that it is not working correctly on most of 
> > > > > > > the
> > > > > > > devices that I have tested.  I have uploaded my app to the Market 
> > > > > > > but
> > > > > > > not published it.  If install it on the emulator which does not 
> > > > > > > have
> > > > > > > any Google accounts, then I receive a 'dontAllow' from the c

[android-developers] Cannot get ANDROID_ID on 1.6 systems

2010-11-15 Thread John Gaby
I am using the following to obtain the ANDROID_ID for the device:

Settings.Secure.getString(getContentResolver(),
Settings.Secure.ANDROID_ID);

Unfortunately this is returning null on 1.6 system (emulator and
actual devices).

I have also tried using

Settings.Secure.ANDROID_ID;

which is deprecated, but that does not work either.

Does anyone know how to get a unique device id for version 1.6?

Thanks.

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[android-developers] Re: Cannot get ANDROID_ID on 1.6 systems

2010-11-15 Thread John Gaby
I just double checked it on a Motorola Devour running 1.6 and it is
definitely returning a null.  I will see if I can find another 1.6
device and check to see if it is just this particular one.  Given that
this call CAN return null, is there some other way to get a unique id
for the device?

Thanks.

On Nov 15, 4:06 pm, Mark Murphy  wrote:
> That should work on devices. It returned null on the emulator until
> 2.2 (or maybe 2.1, not sure when they made that cutover). But I have
> definitely gotten it to work on 1.6 devices, though I haven't tried in
> quite some time.
>
>
>
> On Mon, Nov 15, 2010 at 6:52 PM, John Gaby  wrote:
> > I am using the following to obtain the ANDROID_ID for the device:
>
> > Settings.Secure.getString(getContentResolver(),
> > Settings.Secure.ANDROID_ID);
>
> > Unfortunately this is returning null on 1.6 system (emulator and
> > actual devices).
>
> > I have also tried using
>
> > Settings.Secure.ANDROID_ID;
>
> > which is deprecated, but that does not work either.
>
> > Does anyone know how to get a unique device id for version 1.6?
>
> > Thanks.
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
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>
> --
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> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> Warescription: Three Android Books, Plus Updates, One Low Price!

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[android-developers] Re: Cannot get ANDROID_ID on 1.6 systems

2010-11-15 Thread John Gaby
Thanks for the info, but, as I stated at the beginning of this thread,
that is exactly what I am using now, and I can tell you it does NOT
work on some devices.

On Nov 15, 4:59 pm, Brad Gies  wrote:
> Settings.System.getString(getContentResolver(), Settings.System.ANDROID_ID);
>
> Sincerely,
>
> Brad Gies
> ---
> Bistro Bot - Bistro Blurbhttp://bgies.com           
> http://nocrappyapps.comhttp://bistroblurb.com     
> http://forcethetruth.comhttp://ihottonight.com
> ---
> Everything in moderation, including abstinence (paraphrased)
>
> Every person is born with a brain... Those who use it well are the successful 
> happy ones - Brad Gies
>
> Adversity can make or break you... It's your choice... Choose wisely - Brad 
> Gies
>
> Never doubt that a small group of thoughtful, committed people can
> change the world. Indeed. It is the only thing that ever has - Margaret Mead
>
> On 15/11/2010 4:17 PM, John Gaby wrote:
>
> > I just double checked it on a Motorola Devour running 1.6 and it is
> > definitely returning a null.  I will see if I can find another 1.6
> > device and check to see if it is just this particular one.  Given that
> > this call CAN return null, is there some other way to get a unique id
> > for the device?
>
> > Thanks.
>
> > On Nov 15, 4:06 pm, Mark Murphy  wrote:
> >> That should work on devices. It returned null on the emulator until
> >> 2.2 (or maybe 2.1, not sure when they made that cutover). But I have
> >> definitely gotten it to work on 1.6 devices, though I haven't tried in
> >> quite some time.
>
> >> On Mon, Nov 15, 2010 at 6:52 PM, John Gaby  wrote:
> >>> I am using the following to obtain the ANDROID_ID for the device:
> >>> Settings.Secure.getString(getContentResolver(),
> >>> Settings.Secure.ANDROID_ID);
> >>> Unfortunately this is returning null on 1.6 system (emulator and
> >>> actual devices).
> >>> I have also tried using
> >>> Settings.Secure.ANDROID_ID;
> >>> which is deprecated, but that does not work either.
> >>> Does anyone know how to get a unique device id for version 1.6?
> >>> Thanks.
> >>> --
> >>> You received this message because you are subscribed to the Google
> >>> Groups "Android Developers" group.
> >>> To post to this group, send email to android-developers@googlegroups.com
> >>> To unsubscribe from this group, send email to
> >>> android-developers+unsubscr...@googlegroups.com
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> >> --
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> >> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> >> Warescription: Three Android Books, Plus Updates, One Low Price!

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[android-developers] Re: Cannot get ANDROID_ID on 1.6 systems

2010-11-15 Thread John Gaby
Ok, I tried it out on an HTC Tatoo also running 1.6, and it returns a
value, so it does happen on only some devices.  However, I really need
a unique id that will work on every device.  Do you have any
suggestions about what I could use in the case where the ANDROID_ID is
null?

Thanks.

On Nov 15, 4:17 pm, John Gaby  wrote:
> I just double checked it on a Motorola Devour running 1.6 and it is
> definitely returning a null.  I will see if I can find another 1.6
> device and check to see if it is just this particular one.  Given that
> this call CAN return null, is there some other way to get a unique id
> for the device?
>
> Thanks.
>
> On Nov 15, 4:06 pm, Mark Murphy  wrote:
>
> > That should work on devices. It returned null on the emulator until
> > 2.2 (or maybe 2.1, not sure when they made that cutover). But I have
> > definitely gotten it to work on 1.6 devices, though I haven't tried in
> > quite some time.
>
> > On Mon, Nov 15, 2010 at 6:52 PM, John Gaby  wrote:
> > > I am using the following to obtain the ANDROID_ID for the device:
>
> > > Settings.Secure.getString(getContentResolver(),
> > > Settings.Secure.ANDROID_ID);
>
> > > Unfortunately this is returning null on 1.6 system (emulator and
> > > actual devices).
>
> > > I have also tried using
>
> > > Settings.Secure.ANDROID_ID;
>
> > > which is deprecated, but that does not work either.
>
> > > Does anyone know how to get a unique device id for version 1.6?
>
> > > Thanks.
>
> > > --
> > > You received this message because you are subscribed to the Google
> > > Groups "Android Developers" group.
> > > To post to this group, send email to android-developers@googlegroups.com
> > > To unsubscribe from this group, send email to
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>
> > --
> > Mark Murphy (a Commons 
> > Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> > Warescription: Three Android Books, Plus Updates, One Low Price!

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[android-developers] Re: Cannot get ANDROID_ID on 1.6 systems

2010-11-15 Thread John Gaby
Thanks, I will give those a try.


On Nov 15, 4:24 pm, Mark Murphy  wrote:
> On Mon, Nov 15, 2010 at 7:17 PM, John Gaby  wrote:
> > I just double checked it on a Motorola Devour running 1.6 and it is
> > definitely returning a null.  I will see if I can find another 1.6
> > device and check to see if it is just this particular one.  Given that
> > this call CAN return null, is there some other way to get a unique id
> > for the device?
>
> There are a few. They all suck for one reason or another, as I recall.
> This has been discussed probably 20 times on this list in the past 20
> months. Please search the archives for more details. Here are two off
> the top of my head:
>
> -- IMEI from TelephonyManager and getDeviceId()
> -- MAC address from WifiManager and getConnectionInfo()
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> Warescription: Three Android Books, Plus Updates, One Low Price!

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[android-developers] Re: Cannot get ANDROID_ID on 1.6 systems

2010-11-15 Thread John Gaby
Yes he did, and I appreciated his help.  I had posted this message
before his came through, so I was not asking again.

Thank you all for your help.

On Nov 15, 7:11 pm, String  wrote:
> On Nov 16, 12:24 am, John Gaby  wrote:
>
> > Do you have any
> > suggestions about what I could use in the case where the ANDROID_ID is
> > null?
>
> Didn't Mark give you 2 suggestions (IMEI and MAC), along with a third
> meta-suggestion (search this group)?
>
> String

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[android-developers] Can I get a web link to my newly published app

2010-11-16 Thread John Gaby
I have just published my application and would to be able to provide a
link on my website that will show my application?

Also, if they browse to my website on their phone, is there some kind
of link I can add that the user can click on that will take them to
the market to download my app?

Thanks.

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[android-developers] Re: Can I get a web link to my newly published app

2010-11-16 Thread John Gaby
Well, for the iPhone, you can have a link that takes you to a web page
which shows the same information you see when you look up your app in
iTunes or on the phone itself (i.e. the description, screen shots,
price, ratings, etc).  I take it, by your response, that there is no
such equivalent for Android.  Pity.

On Nov 16, 12:45 pm, TreKing  wrote:
> On Tue, Nov 16, 2010 at 2:30 PM, John Gaby  wrote:
> > I have just published my application and would to be able to provide a link
> > on my website that will show my application?
>
> Show your application where?
>
> >  Also, if they browse to my website on their phone, is there some kind of
> > link I can add that the user can click on that will take them to the market
> > to download my app?
>
> See the bottom 
> ofhttp://developer.android.com/guide/publishing/publishing.html. I *think* it
> should just work if you put one of those as links and someone clicks it on
> their phone.
>
> -
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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[android-developers] Re: Android Market Licensing Problem

2010-11-16 Thread John Gaby
In case anyone is interested, I have published my app and it now
reports NOT_LICENSED properly.  Still, it seems like all someone has
to do to steal the app is to get the .apk file, change the Package
name, and upload it to Google and not publish.  At that point, anyone
with a valid Google account will be able to use the modified version,
no reverse engineering required.  This does not seem like a very
secure system to me.

On Nov 14, 11:03 pm, Zsolt Vasvari  wrote:
> Well, for me, if I test the app on my dev phone where my primary
> account (or even the secondary account) are NOT purchasers, I do get
> NOT_LICENSED when setting the market response to Normal.  So at least
> that's working, but my app is published, while yours isn't.
>
> Of course, I am using a non-standard client implementation of LVL
> where practically nothing from the original code is recognizable.
>
> On Nov 15, 12:08 pm,JohnGaby wrote:
>
> > Well, as I said, with my uploaded, but unpublished app, if I use a
> > phone that has ANY valid gmail connected to it, it always returns that
> > it is Licensed (I have tried this on about 10 or so different phones,
> > with version 1.6 through 2.2).  I am hoping that once I publish it
> > that this will change, but I have no way of knowing for sure.  This
> > whole LVL thing may have been an exercise in futility.
>
> > On Nov 14, 4:28 pm, Zsolt Vasvari  wrote:
>
> > > I also think there is a problem.
>
> > > I released my app with LVL.  I haven't gotten any reports of false
> > > negatives, but, contrary to my expectation, I still haven't had a
> > > "pirate" later repurchase my app.  I define a pirate as somebody who
> > > requests a refund within 20 minutes of purchase.  That's about 10% of
> > > my purchases, which, in a week amounts to about 15 people.
>
> > > Now, I know the majority people pirating wouldn't pay for it in the
> > > first place, but certainly some percentage would.  But I had not one
> > > person do that.  While there is no emperical evidence, the most likely
> > > explantion I could come up wuth is that LVL returns "allowed" even if
> > > not licensed.  I use the extras fields returned by Google, so it's
> > > also possible that the liicense is still valid after a week, no idea.
>
> > > On Nov 15, 6:21 am, bagelboy  wrote:
>
> > > > You can't, basically. All you can do is publish and hope their system
> > > > works. My answer to this problem was to not use the response extras
> > > > and to create a system that can deal with an incorrect response here
> > > > and there.
>
> > > > On Nov 14, 4:00 pm,JohnGaby wrote:
>
> > > > > Actually, that thought has occurred to me (I have already read that
> > > > > thread), but really, how am I supposed to be able to test my app
> > > > > before I publish it if that is the case?
>
> > > > > On Nov 14, 3:29 am, bagelboy  wrote:
>
> > > > > > Perhaps the responses aren't correct because your app is not
> > > > > > published.
>
> > > > > > this thread may provide some 
> > > > > > insight:http://groups.google.com/group/android-developers/browse_thread/threa...
>
> > > > > > On Nov 14, 3:31 am,JohnGaby wrote:
>
> > > > > > > I have added some logging code and found that the raw response 
> > > > > > > from
> > > > > > > theLicenseService (i.e. the call back to verifyLicense in
> > > > > > > LicenseChecker.java) has a responseCode of '0', which means
> > > > > > > 'licensed'.  This is simply not correct.  This phone does NOT 
> > > > > > > have a
> > > > > > > valid account which would generate such a response.  Can someone
> > > > > > > please explain why this is happening.  Does thisLicenseService
> > > > > > > simply not work correctly on a large number of phones?  Does 
> > > > > > > using the
> > > > > > > service have any value at all?
>
> > > > > > > Thanks.
>
> > > > > > > On Nov 13, 3:31 am, bagelboy  wrote:
>
> > > > > > > > I recently did my ownLVLimplementation and I can tell you that
> > > > > > > > tracing these issues down is a real pain. First you need to put 
> > > > > > > > loads
> > > > > > > > of logging into theLVLcode to find out what the actual response 
> > > > > > > > is,
> > > > > > > > otherwise you have no visibility, then you have to put logging 
> > > > > > > > into
> > > > > > > > all the code between the response and the allow/dontallow 
> > > > > > > > callbacks.
>
> > > > > > > > Basically what I found was the stock code was unworkable in 
> > > > > > > > many ways.
> > > > > > > > I quickly came to the conclusion that I needed to modify it into
> > > > > > > > something that worked for me. There's a few reasons behind why 
> > > > > > > > you
> > > > > > > > should abandon the stock code:
> > > > > > > > - if you use the stock implementation then crackers will find 
> > > > > > > > it very
> > > > > > > > easy to circumvent
> > > > > > > > - as you have found it is very hard to debug. You have to spend 
> > > > > > > > so
> > > > > > > > much time figuring out how it works you may as well roll your 
> > > > 

[android-developers] Re: Android market free app unchanged for the last 4 days

2010-11-22 Thread John Gaby
My paid apps are updating, but not my free apps.

On Nov 22, 5:21 am, Marcin Orlowski  wrote:
> On 22 November 2010 12:05, Nacho Pintos  wrote:
>
> > Same here, both paid and Free, since last Thursday
>
> Mine updates

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[android-developers] Re: Memory Leak with a ListView revisited

2010-11-24 Thread John Gaby
In my particular case, I discovered that the leak ONLY happens when I
am debugging the application.  So my conclusion was that my issue, at
least, had to do with some sort of issue with the debugger.

On Nov 23, 2:15 pm, TZ  wrote:
> I too am finding a memory leak with the listview but no one has been
> able to tell me if I am doing anything wrong.
>
> I made a post on stackoverflow about it with sample code (dead simple
> example of a listview leaking there is a link to the whole project as
> a zip on the post as well).
>
> http://stackoverflow.com/questions/4218359/my-simple-listview-app-is-...
>
> If anyone could point out what im doing so terribly wrong with my code
> it would be much appreciated.
>
> TZ
>
> On Oct 22, 5:41 am, John Gaby  wrote:
>
> > First, let me say that this is just a very simple sample application
> > to illustrate the problem.  My real application is far more complex,
> > but exhibits this same behavior.
>
> > What I need to be able to do is to be able to destroy a given page and
> > then re-create it later.  There are several reasons for this, but one
> > of the main ones is that I want to free up the memory of a page which
> > is no longer being actively used.  Then when the user loads that page
> > again, I simply re-create it.  In Java, of course, there is really no
> > way (that I know of) to free objects, you simply stop referring to
> > them and the the garbage collector magically disposes of them at it's
> > leisure.   The problem is that it is simply NOT doing that for my
> > GListView objects.
>
> > I realize that this application doesn't represent something that you
> > might actually do, but the fact is that if you take this program and
> > run it, the GListView objects are NEVER freed, causing a memoryleak.
> > This is what I am trying to address.  If I can understand why this is
> > happening in this simple case, I might be able to figure out how to
> > fix it in my actual program.
>
> > Thanks.
>
> > On Oct 22, 1:26 am, Doug  wrote:
>
> > > On Oct 21, 9:29 pm, John Gaby  wrote:
>
> > > > There cannot be this kind ofleakin general can there?
>
> > > No, there cannot.
>
> > > You strategy looks foreign to me.  Can you explain in english what
> > > you're trying to do and the strategy you're using to implement it?
> > > Why are you calling your CreateLayout twice in onCreate?  And even
> > > worse, why are you calling it at all in an your onClick handler?
>
> > > Doug

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[android-developers] Handling multi-byte Unicode strings in native code

2010-12-03 Thread John Gaby
How do I detect a lead byte within Unicode string from native code.  I
have used 'isleadbyte' in the past, but that function does not seem to
be present in the NDK.

Thanks.

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[android-developers] Re: Handling multi-byte Unicode strings in native code

2010-12-03 Thread John Gaby
Drat, posted to the wrong group.  Sorry.

On Dec 3, 7:48 am, John Gaby  wrote:
> How do I detect a lead byte within Unicode string from native code.  I
> have used 'isleadbyte' in the past, but that function does not seem to
> be present in the NDK.
>
> Thanks.

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[android-developers] Horizontal & Vertical Scroll View

2010-12-22 Thread John Gaby
I need to be able to have a view which scrolls both horizontally and
vertically (e.g. like a browser view).  I have seen several posts
where people have put a horizontal scroll view inside a vertical
scroll view.  I have tried to do that, but I only get vertical
scrolling.  The following is the code I am using:

public class ScrollTest extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);

ScrollView sv = new ScrollView(this);
HorizontalScrollView hsv = new HorizontalScrollView(this);
ImageView iv = new ImageView(this);

int id = getResources().getIdentifier(getPackageName() +
":drawable/level1", null, null);

if (id != 0)
{
iv.setImageResource(id);
}

hsv.addView(iv, new ViewGroup.LayoutParams(1000, 1000));
sv.addView(hsv, new ViewGroup.LayoutParams(1000, 1000));

setContentView(sv);
}
}

Note that if I create just a HorzontalScrollView or just a ScrollView,
they both work independently.  When I combine them, I only get a
vertical scroll.  Does anyone have an Idea about what is wrong here?

Thanks

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[android-developers] Re: Horizontal & Vertical Scroll View

2010-12-22 Thread John Gaby
That is disappointing. From the other posts, it sure seemed like
people had gotten it to work.

I had actually found some code which modified the ScrollView code to
do bidirectional scrolls, but it did not compile, and I was hoping
that it would not be necessary to try and figure out why.  This seems
like something that a lot of people might need.  Why is it not
supported directly?  What does the browser use (it allows you to
scroll in both directions)?

Thanks.

On Dec 22, 5:52 pm, Dianne Hackborn  wrote:
> You can't put a horizontal scroll view in a vertical scroll view.  You
> probably just want to take the implementation of scroll view and modify it
> to suit your needs.
>
>
>
> On Wed, Dec 22, 2010 at 3:21 PM, John Gaby  wrote:
> > I need to be able to have a view which scrolls both horizontally and
> > vertically (e.g. like a browser view).  I have seen several posts
> > where people have put a horizontal scroll view inside a vertical
> > scroll view.  I have tried to do that, but I only get vertical
> > scrolling.  The following is the code I am using:
>
> > public class ScrollTest extends Activity {
> >    /** Called when the activity is first created. */
> >   �...@override
> >    public void onCreate(Bundle savedInstanceState)
> >    {
> >        super.onCreate(savedInstanceState);
>
> >        ScrollView sv = new ScrollView(this);
> >        HorizontalScrollView hsv = new HorizontalScrollView(this);
> >        ImageView iv = new ImageView(this);
>
> >        int id = getResources().getIdentifier(getPackageName() +
> > ":drawable/level1", null, null);
>
> >        if (id != 0)
> >        {
> >            iv.setImageResource(id);
> >        }
>
> >        hsv.addView(iv, new ViewGroup.LayoutParams(1000, 1000));
> >        sv.addView(hsv, new ViewGroup.LayoutParams(1000, 1000));
>
> >        setContentView(sv);
> >    }
> > }
>
> > Note that if I create just a HorzontalScrollView or just a ScrollView,
> > they both work independently.  When I combine them, I only get a
> > vertical scroll.  Does anyone have an Idea about what is wrong here?
>
> > Thanks
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
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>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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[android-developers] Re: Unique Phone ID

2010-12-23 Thread John Gaby
You could use ANDROID_ID, but be warned that I have found devices that
return null for this value.

http://developer.android.com/reference/android/provider/Settings.Secure.html#ANDROID_ID

John



On Dec 23, 10:21 am, Tommy  wrote:
> Hey evereyone,
>
> I was wondering if there is a way to get a unique ID for the users
> phone. I imagine the IME and Serial Numbers are unique to each phone
> right? Is there a way I can request the IME number or the serial
> number or is there another number I can request that is unique to each
> phone? This is used to help secure login to an app.
>
> Thanks,
>
> Tommy

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[android-developers] Deleting cached SD card files on uninstall

2011-02-17 Thread John Gaby
I am downloading and caching some files to the SD card.  I am placing
the files at:

/Android/data/com.gabysoft.myapp

When the app is uninstalled, on some phones (e.g. the emulator and
Motorola Droid), these files are automatically delete (which is what I
want).  On other phones (e.g. HTC Hero and HTC Legend), they are not.

Where can I put these files so that they will be deleted on uninstall
for all devices?

Thanks.

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[android-developers] Re: Deleting cached SD card files on uninstall

2011-02-17 Thread John Gaby
As a clarification, I am placing the files in the SD card folder as
obtained via a call to getExternalStorageDirectory(), e.g:

/sdcard/Android/data/com.gabysoft.myapp

On Feb 17, 8:40 am, John Gaby  wrote:
> I am downloading and caching some files to the SD card.  I am placing
> the files at:
>
> /Android/data/com.gabysoft.myapp
>
> When the app is uninstalled, on some phones (e.g. the emulator and
> Motorola Droid), these files are automatically delete (which is what I
> want).  On other phones (e.g. HTC Hero and HTC Legend), they are not.
>
> Where can I put these files so that they will be deleted on uninstall
> for all devices?
>
> Thanks.

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[android-developers] Re: Deleting cached SD card files on uninstall

2011-02-17 Thread John Gaby
So there is no way to clean up my files on pre 2.2 systems?

On Feb 17, 8:52 am, Mark Murphy  wrote:
> You can't. Deleting files on uninstall via getExternalFilesDir() was
> added in API Level 8 (a.k.a., Android 2.2).
>
>
>
> On Thu, Feb 17, 2011 at 11:40 AM, John Gaby  wrote:
> > I am downloading and caching some files to the SD card.  I am placing
> > the files at:
>
> > /Android/data/com.gabysoft.myapp
>
> > When the app is uninstalled, on some phones (e.g. the emulator and
> > Motorola Droid), these files are automatically delete (which is what I
> > want).  On other phones (e.g. HTC Hero and HTC Legend), they are not.
>
> > Where can I put these files so that they will be deleted on uninstall
> > for all devices?
>
> > Thanks.
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
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> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> _Android Programming Tutorials_ Version 3.1 Available!

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[android-developers] Re: How to make apps installable to SD card keeping them compatible to version 2.1 and lower ?

2011-03-02 Thread John Gaby
You have to use the 2.2 SDK when you build, but you can still set the
minSdkVersion to an earlier version.  You just need to make sure that
you don't make any calls which are specific to 2.2 when running on an
earlier version.

On Mar 1, 2:17 am, Arpit Mittal  wrote:
> Hi,
>
> I have an app which compatible onwards from 2.1, but with feasibility
> of installing apps from 2.2, i added the required attribute
> android:installLocation="auto"
>
> But using this means i have to make the min version 8, which makes my
> app not compatible with 2.1.
>
> I do not want my users of 2.1 to suffer because of incompatibility and
> users of 2.2 for unable to install app on SD card.
>
> Is there any other way to achieve both i.e. compatibility and
> installation to external memory ?
>
> Regards
> Arpit Mittal

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[android-developers] Bonjour client for android?

2011-03-12 Thread John Gaby
I would like to be able to create an app which can discover and
communicate with servers running on a PC using Windows or OSX.  This
is very easy to do using Apple's Bonjour, but there does not seem to
be any implementation of this for Android.  Does anyone know of a way
to do this for Android apps, either with some sort of implementation
of Bonjour, or some other mechanism?

Thanks.

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[android-developers] Memory Leak in 1.6

2010-12-31 Thread John Gaby
I seem to have a memory leak when running under version 1.6 of the
OS.  I have a custom view group which contains some controls and I set
it to be the current view via a call to setContentView(vg).  If I then
create a second view group and set it as the active view via
setContentView(newVg), the first view group is never freed (even when
I force a garbage collection).

Note that this works fine for versions 2.0 and above, so it is
possible that 1.6 has some kind of bug.  If so, does anyone know of a
workaround?  I can post a simple example of this problem if it would
help.

Thanks.

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[android-developers] Reusing BitmapDrawable objects

2010-12-31 Thread John Gaby
I have custom skinned buttons.  I set the bitmaps for the button
backgrounds using the addState method of the StateListDrawable class
and pass in a BitmapDrawable which is loaded from a file on the SD
card.  Now I am having out of memory issues, so I thought that I would
try and cache the BitmapDrawable and reuse them for all the buttons on
a page, rather than creating a new one for each button.  However, when
I do this, the buttons don't display correctly.  For example if I have
two buttons of different sizes, the background is drawn at the same
size for both, rather than have each scale.  Also, if one button on
the page is hidden, then the backgrounds for some of the other (still
visible) buttons disappear.  This does not happen if I create separate
BitmapDrawable objects for each of the buttons.

My question is, am I supposed to be able to reuse these objects in
this manner?  If not, how can I keep from duplicating the memory
required to skin each button on a page?

Thanks.

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[android-developers] Re: Memory Leak in 1.6

2011-01-02 Thread John Gaby
Thanks for the response.  I have worked out a work-around which fixes
the problem.  Instead of setting the view group via
setContentView(vg), I am now setting a FrameLayout as the content
view, and then setting the view group as the child of the
FrameLayout.  In addition, it was necessary to not remove the old view
when setting a new view, but rather hide it.  Then when subsequent
views are set, the oldest view is removed.  It seems that the problem
stems from removing a view while processing a message from a child
control in that view.  If I don't do that, then the view is properly
recycled.  Again note that this seems to be a problem only for 1.6
(and possibly earlier).  It seems to work properly with 2.0 and above.


On Jan 2, 8:32 am, Prateek Jain  wrote:
> Hi John,
>
> If you can post the logs would help understand the reason of the
> memory leak. Also, a small sample of code will be helpful.
>
> Cheers,
> Prateek
>
> On Jan 1, 12:32 am, John Gaby  wrote:
>
> > I seem to have a memory leak when running under version 1.6 of the
> > OS.  I have a custom view group which contains some controls and I set
> > it to be the current view via a call to setContentView(vg).  If I then
> > create a second view group and set it as the active view via
> > setContentView(newVg), the first view group is never freed (even when
> > I force a garbage collection).
>
> > Note that this works fine for versions 2.0 and above, so it is
> > possible that 1.6 has some kind of bug.  If so, does anyone know of a
> > workaround?  I can post a simple example of this problem if it would
> > help.
>
> > Thanks.

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[android-developers] Re: Reusing BitmapDrawable objects

2011-01-03 Thread John Gaby
Thanks.

On Jan 2, 10:59 pm, Doug  wrote:
> Look into bitmap mutations?
>
> http://developer.android.com/resources/articles/drawable-mutations.html
>
> On Dec 31 2010, 11:22 pm, John Gaby  wrote:
>
> > I have custom skinned buttons.  I set the bitmaps for the button
> > backgrounds using the addState method of the StateListDrawable class
> > and pass in a BitmapDrawable which is loaded from a file on the SD
> > card.  Now I am having out of memory issues, so I thought that I would
> > try and cache the BitmapDrawable and reuse them for all the buttons on
> > a page, rather than creating a new one for each button.  However, when
> > I do this, the buttons don't display correctly.  For example if I have
> > two buttons of different sizes, the background is drawn at the same
> > size for both, rather than have each scale.  Also, if one button on
> > the page is hidden, then the backgrounds for some of the other (still
> > visible) buttons disappear.  This does not happen if I create separate
> > BitmapDrawable objects for each of the buttons.
>
> > My question is, am I supposed to be able to reuse these objects in
> > this manner?  If not, how can I keep from duplicating the memory
> > required to skin each button on a page?
>
> > Thanks.

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[android-developers] Re: app2sd - not working

2011-01-05 Thread John Gaby
I believe that installing on the SD card is supported only for 2.2
devices (or higher).  Your program will install on earlier versions,
but it will not install to the SD card.

On Jan 5, 6:12 am, André  wrote:
> So what could be the problem if I have minsdkversion 4 and put
> targetversion 8
>
> On Jan 5, 12:59 pm, Marcin Orlowski  wrote:
>
>
>
> > Yes it would filter your app out. android:installLocation does not
> > need target sdk to be 8
> > or higher. It's safe to have it in Manifest and still target earlier sdk as
> > earlier android version will simply ignore it.
>
> So what could be the problem then since it doesn't work, if you have
> any suggestions?
>
> YuviDroid Jan 5, 12:58 pm
>
> >I was talking about "targetSdkVersion", not "minSdkVersion".
> >AThe entry in the manifest should look like this:  >android:minSdkVersion="4" android:targetSdkVersion="8" />
> >Btw on your test phone can you install your app on sdcard?
>
> I have a 1.6 device, waiting for a new one right now. But it works
> fine in the emulator!

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[android-developers] Re: LVL: possible to check license for a different app?

2011-01-06 Thread John Gaby
Interesting idea, but I do not believe that the Market will let you
publish a free app which asks for CHECK_LICENSE permissions, so I
don't think that your free app will not be allowed to use LVL.


On Jan 6, 7:41 am, Brill Pappin  wrote:
> No, you don't remove LVL so its still used to check the market.
>
> BTW - I'm not sure I completely agree with Zsolt on the modification.
> Fine to modify the library a little, but a non security/encryption expert is
> likely to make easy holes in such a library, particularly messing with
> the algorithms.
> The fact is that a determined cracker is going to get at your app no matter
> what you do.
>
> No, the idea is simply to use the LVL in the normal way, but communicate
> with the paid version in another way.
> Changes to LVL won't break it ether.
>
> - Brill Pappin

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[android-developers] App Add-on

2011-01-07 Thread John Gaby
I have a game for which I would like to be able to sell add-on packs.
I would prefer that there was some in-game way to make these
purchases, but, alas, there does not appear to be any such mechanism.
I am considering the idea of creating separate add-on apps which, when
run, would add features to the game.  I believe that I have seen this
done by others.  My question is, how do people deal with the refund
process.  I mean, the user will be able to purchase the add-on, run
it, and then request a refund, which would result in them getting it
for free.  Has anyone else had experience with this model?

Thanks

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[android-developers] Re: App Add-on

2011-01-07 Thread John Gaby
Yes, I would check for the existence of the add-on, however, it is
likely that the user would like to get rid of it at some point so it
does not clutter his desktop.  It would be nice to allow for that.  I
have thought that I could check for its existence only for 24 hours,
and then not check any more, but I would need to explain to the user
that he need to leave the add-on installed for at least 24 hours.
This seems quite messy to me.  I was hoping that someone who has tried
this could give me some feedback on their experience.

Thanks

On Jan 7, 10:59 am, TreKing  wrote:
> On Fri, Jan 7, 2011 at 12:55 PM, John Gaby  wrote:
> > I mean, the user will be able to purchase the add-on, run it, and then
> > request a refund, which would result in them getting it for free.  Has
> > anyone else had experience with this model?
>
> I have not, but presumably your main app would check for the existence of
> the add-on pack before running, or otherwise depend on it being installed,
> such that refunding (and uninstalling) would revert the added functionality.
>
> -
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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[android-developers] Re: App Add-on

2011-01-07 Thread John Gaby
Thanks for the reply. So, it is possible to setup the intent so the
app does not appear on the desktop?  If so, how does the user run it
for the first time (to install the add-on)?   I am fairly new to
Android development and not that experienced with setting up intents,
so any help in that direction would be most appreciated.

Thanks.

On Jan 7, 11:16 am, TreKing  wrote:
> On Fri, Jan 7, 2011 at 1:06 PM, John Gaby  wrote:
> > Yes, I would check for the existence of the add-on, however, it is likely
> > that the user would like to get rid of it at some point so it does not
> > clutter his desktop.  It would be nice to allow for that.
>
> Just use the right intent filters so your add-ons don't show up in the
> launcher. You'll probably want it so it does open though (from the Market)
> so you can explain to the dumber user how it works in a dedicated Help
> activity.
>
> -
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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[android-developers] Re: App Add-on

2011-01-07 Thread John Gaby
Thanks for the links, they were most helpful.  I worry, however, that
if I remove it from the Launcher that the user may not understand why
it is not there, and may not be able to figure out how to launch it.
I don't suppose that there is any way to remove it from the launcher
after it has been run?

Has anyone used this model before?  If so can you tell me what kind of
problems with users you encountered?

Thanks.

On Jan 7, 11:48 am, TreKing  wrote:
> On Fri, Jan 7, 2011 at 1:42 PM, John Gaby  wrote:
> > So, it is possible to setup the intent so the app does not appear on the
> > desktop?
>
> Let's clarify - on Android there's the HomeScreen (which more closely
> resembles a "desktop") and a Launcher, where the apps are stored. The user
> controls the appearance of apps on the HomeScreen. Your manifest controls
> the appearance of icons in the Launcher.
>
> You would omit 
> this:http://developer.android.com/reference/android/content/Intent.html#CA...
> and include 
> this:http://developer.android.com/reference/android/content/Intent.html#CA...
> so the user can launch it from the Android Market (or, I would assume, other
> app-launching apps)
>
> > If so, how does the user run it for the first time (to install the add-on)?
>
> Include the above category and they can open it from the Market, after
> installing.
>
> -
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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[android-developers] Re: App Add-on

2011-01-07 Thread John Gaby
> Honestly though, you're already heading down a user-experience nightmare
> path with this concept of add-on - seems like a simple concept but a lot of
> users simply won't get it. The ones that do will probably understand why
> it's missing. Good luck.

I know.  I really wish that Google had an in-app purchase mechanism
like Apple (or would allow the use of 3rd party in-app purchasing like
PayPal).  Maybe I need to rethink this whole concept.

Thanks much for your help!

On Jan 7, 12:51 pm, TreKing  wrote:
> On Fri, Jan 7, 2011 at 2:46 PM, John Gaby  wrote:
> > I don't suppose that there is any way to remove it from the launcher after
> > it has been run?
>
> Don't think so. But if it's launch-able from the Market, you can display an
> Activity that explains this from there. If the user can't find it in the
> launcher, that's probably where they'd check next, if for no other reason
> than to leave you a stupid comment. At that point, the can see the "Open"
> option from the Market.
>
> Honestly though, you're already heading down a user-experience nightmare
> path with this concept of add-on - seems like a simple concept but a lot of
> users simply won't get it. The ones that do will probably understand why
> it's missing. Good luck.
>
> -
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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[android-developers] Re: App Add-on

2011-01-07 Thread John Gaby
Thanks for the link, it really cleared things up (*NOT*).  It was an
interesting read, however.  His situation is very similar to mine.  I
would like to sell 'virtual content' from within the game.  The way
Google is making me do it is absurd.

On Jan 7, 1:35 pm, TreKing  wrote:
> On Fri, Jan 7, 2011 at 3:22 PM, John Gaby  wrote:
> > I know.  I really wish that Google had an in-app purchase mechanism like
> > Apple (or would allow the use of 3rd party in-app purchasing like PayPal).
> >  Maybe I need to rethink this whole concept.
>
> Take a look at this 
> thread:http://www.google.com/support/forum/p/Android+Market/thread?tid=3c472...
>
> <http://www.google.com/support/forum/p/Android+Market/thread?tid=3c472...>Should
> be an interesting read if nothing else.
>
> -
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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[android-developers] Re: App Add-on

2011-01-07 Thread John Gaby
Actually, there are a number of ways that I could provide and in-app
purchase mechanism, but I am TRYING not to violate Google's TOS.  They
are making it really hard, though.

On Jan 7, 2:30 pm, "Tommy"  wrote:
> Have you considered some kind of webportal with the use of paypal and using
> the webview control? Then using an external SQL server to manage your
> subscription for the add ons?
>
> -Original Message-
> From: android-developers@googlegroups.com
>
> [mailto:android-develop...@googlegroups.com] On Behalf Of John Gaby
> Sent: Friday, January 07, 2011 5:04 PM
> To: Android Developers
> Subject: [android-developers] Re: App Add-on
>
> Thanks for the link, it really cleared things up (*NOT*).  It was an
> interesting read, however.  His situation is very similar to mine.  I would
> like to sell 'virtual content' from within the game.  The way Google is
> making me do it is absurd.
>
> On Jan 7, 1:35 pm, TreKing  wrote:
> > On Fri, Jan 7, 2011 at 3:22 PM, John Gaby  wrote:
> > > I know.  I really wish that Google had an in-app purchase mechanism
> > > like Apple (or would allow the use of 3rd party in-app purchasing like
> PayPal).
> > >  Maybe I need to rethink this whole concept.
>
> > Take a look at this
> thread:http://www.google.com/support/forum/p/Android+Market/thread?tid=3c472
> ...
>
> > <http://www.google.com/support/forum/p/Android+Market/thread?tid=3c472
> > ...>Should be an interesting read if nothing else.
>
> > --
> > --- TreKing
> > <http://sites.google.com/site/rezmobileapps/treking> - Chicago transit
> > tracking app for Android-powered devices
>
> --
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[android-developers] Protecting files on non-rooted phones

2011-01-07 Thread John Gaby
I find that, when using a actual device that is not rooted, that I
cannot see the contents folders created by my application.  However,
if I know the exact name and path of a file, I CAN pull or push it
using ADB.  Is there a way to prevent external access to application
files (on a non-rooted phone, of course).

Thanks

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[android-developers] Re: Protecting files on non-rooted phones

2011-01-07 Thread John Gaby
I must be setting the files as world readable then.

I didn't know that if the app was debuggable that you could change the
shell to run as an app uid.  Can you tell me what version of Android
that works for, and how I do that?

Thanks.

On Jan 7, 4:25 pm, Dianne Hackborn  wrote:
> On a user build, adb can not access any application files, with these
> exceptions:
>
> - If the app has declared itself debuggable, recent versions of android will
> allow the shell user to change to run as that app uid and thus access its
> files.
> - If you create files that are explicitly marked as world readable or
> writeable, then the shell will be able to read/write those files as
> indicated.
>
>
>
> On Fri, Jan 7, 2011 at 3:41 PM, John Gaby  wrote:
> > I find that, when using a actual device that is not rooted, that I
> > cannot see the contents folders created by my application.  However,
> > if I know the exact name and path of a file, I CAN pull or push it
> > using ADB.  Is there a way to prevent external access to application
> > files (on a non-rooted phone, of course).
>
> > Thanks
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
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> --
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> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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[android-developers] Re: Protecting files on non-rooted phones

2011-01-07 Thread John Gaby
Thanks for the tip.  For the record, it works on 2.2.  There have been
a number of times that I have wanted to be able to see the files for
my app, and I am glad to find that there is a way.

Thanks again.

On Jan 7, 6:55 pm, Dianne Hackborn  wrote:
> Unfortunately I don't recall exactly when it went in.  Maybe 2.3?  It is the
> "run-as" command.
>
>
>
> On Fri, Jan 7, 2011 at 5:42 PM, John Gaby  wrote:
> > I must be setting the files as world readable then.
>
> > I didn't know that if the app was debuggable that you could change the
> > shell to run as an app uid.  Can you tell me what version of Android
> > that works for, and how I do that?
>
> > Thanks.
>
> > On Jan 7, 4:25 pm, Dianne Hackborn  wrote:
> > > On a user build, adb can not access any application files, with these
> > > exceptions:
>
> > > - If the app has declared itself debuggable, recent versions of android
> > will
> > > allow the shell user to change to run as that app uid and thus access its
> > > files.
> > > - If you create files that are explicitly marked as world readable or
> > > writeable, then the shell will be able to read/write those files as
> > > indicated.
>
> > > On Fri, Jan 7, 2011 at 3:41 PM, John Gaby  wrote:
> > > > I find that, when using a actual device that is not rooted, that I
> > > > cannot see the contents folders created by my application.  However,
> > > > if I know the exact name and path of a file, I CAN pull or push it
> > > > using ADB.  Is there a way to prevent external access to application
> > > > files (on a non-rooted phone, of course).
>
> > > > Thanks
>
> > > > --
> > > > You received this message because you are subscribed to the Google
> > > > Groups "Android Developers" group.
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> > > --
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> > > Android framework engineer
> > > hack...@android.com
>
> > > Note: please don't send private questions to me, as I don't have time to
> > > provide private support, and so won't reply to such e-mails.  All such
> > > questions should be posted on public forums, where I and others can see
> > and
> > > answer them.
>
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>
> Note: please don't send private questions to me, as I don't have time to
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> questions should be posted on public forums, where I and others can see and
> answer them.

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[android-developers] Re: App Add-on

2011-01-08 Thread John Gaby
Thanks for the input.  Your solution would be nice IF Google would
implement it.  They could also implement an in-app purchase mechanism
like Apple's, which works quite well.  However, I wouldn't hold your
breath waiting for either of those to happen.

As for having a content provider keep track, there is no way to match
purchases from the Market to user's devices.  That means that the user
would have to run the add-on app so that it could communicate with the
server.  This has the same problem that I am facing now, but also adds
the requirement that the user have internet connectivity to run his
app.

On Jan 8, 1:29 am, Brill Pappin  wrote:
> First, let me point you at this 
> RFE:http://www.google.com/support/forum/p/Android+Market/thread?fid=2d690...
>
> I've noticed the LVL library has (and talks about) using a double
> license check.
> You could actually use this kind of pattern to add license levels to
> your app in the way your talking about doing. The consumers act of
> buying and installing would flag a feature in your db.
>
> I've also been considering another approach where your main app would
> look up features in a content provider. This has the advantage that if
> the enabling app was uninstalled, you would no longer be able to
> access the new features. Also, your users would not get duplicate
> icons in their launcher if you don't provide a main activity.
>
> - Brill Pappin
>
> On Jan 7, 1:55 pm, John Gaby  wrote:
>
> > I have a game for which I would like to be able to sell add-on packs.
> > I would prefer that there was some in-game way to make these
> > purchases, but, alas, there does not appear to be any such mechanism.
> > I am considering the idea of creating separate add-on apps which, when
> > run, would add features to the game.  I believe that I have seen this
> > done by others.  My question is, how do people deal with the refund
> > process.  I mean, the user will be able to purchase the add-on, run
> > it, and then request a refund, which would result in them getting it
> > for free.  Has anyone else had experience with this model?
>
> > Thanks

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[android-developers] Re: First attempt at LVL Licensing

2011-01-09 Thread John Gaby
It has been my experience that LVL CANNOT be fully tested before
publishing.  Like you, I found that an unpublished app returns
inconsistent results.  If I set the response to denied, for example,
on some phones I got the correct result, and on others I did not.
After I published the app, it did seem to work correctly, but of
course I could only see the results on the phones I had access to.
You just have to take your best shot and hope for the best.

On Jan 9, 5:24 am, Neilz  wrote:
> The app is new, and is a saved draft.
>
> I've just discovered a thread buried deep in this forum where a Google
> rep states that the testing only works with fully published apps (not
> drafts)... and that they would update the documentation to reflect
> this. That post was made in August, and the docs never were updated,
> so that's one irritation that caused me a lot of wasted time.
>
> Stranger still, I've given a copy of the app to another person to
> test, and we're both getting different responses back. I get the
> allowed response, he gets an unauthorized response. It all seems
> rather odd and considering we're supposed to be going live tomorrow,
> rather worrying.
>
> Thanks for the link, I'll have a read.
>
> On Jan 9, 12:59 pm, MarcoAndroid  wrote:
>
> > Is it an existing app published before? Then make sure you have
> > pressed Save. Also watch the version nr you are using. Some more
> > pitfalls etc you can find 
> > here:http://ttlnews.blogspot.com/2010/11/my-experience-with-android-market...
>
> > On 8 jan, 23:55, Neilz  wrote:
>
> > > More info.
>
> > > I've now put my app up onto the market account, but haven't clicked
> > > 'Publish'. Now, the license check just returns 'LICENSING RESULT :
> > > Allow the user access' every time. I have even set the test response
> > > to say 'NOT_LICENSED' but I still get the above response.
>
> > > Anyone have any experience with this?

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[android-developers] App Widget

2011-01-10 Thread John Gaby
I am trying to create an App Widget for the Home screen which displays
a line of text. When the user clicks on the Widget, I want the text to
change.  I have pieced together the following which seems to work,
however I am concerned about how I am providing access to the
AppWidgetManager in the onReceive call.  I need the AppWidgetManager
there because I wish to change the text.  I tried adding a class
member variable, 'm_appWidgetManager', which I set during the onUpdate
call.  However when I get the onReceive call, this value is null.  Is
this because the onReceive is called with a different instance of my
class, and if so, why is that?  If I chang m_appWidgetManager to be
static, and it all seems to work, but this does not seem like the
correct solution.

Can anyone tell me how to do the properly?

Thanks.

package com.gabysoft.appwidgettest;

import android.app.PendingIntent;
import android.appwidget.AppWidgetManager;
import android.appwidget.AppWidgetProvider;
import android.content.ComponentName;
import android.content.Context;
import android.content.Intent;
import android.util.Log;
import android.widget.RemoteViews;

public class HelloWidget extends AppWidgetProvider
{
public static String ACTION_WIDGET_RECEIVER =
"ActionReceiverWidget";

static AppWidgetManager m_appWidgetManager;

@Override
public void onUpdate(Context context, AppWidgetManager
appWidgetManager, int[] appWidgetIds)
{
m_appWidgetManager= appWidgetManager;

Log.d("GabySoft", "HelloWidget:onUpdate: m_appWidgetManager =
" + m_appWidgetManager);

RemoteViews remoteViews = new
RemoteViews(context.getPackageName(), R.layout.main);

Intent active = new Intent(context, HelloWidget.class);
active.setAction(ACTION_WIDGET_RECEIVER);

PendingIntent pendingIntent =
PendingIntent.getBroadcast(context, 0, active, 0);

remoteViews.setOnClickPendingIntent(R.id.widget_textview,
pendingIntent);

appWidgetManager.updateAppWidget(appWidgetIds, remoteViews);
}

@Override
public void onReceive(Context context, Intent intent)
{
Log.d("GabySoft", "HelloWidget:onReceive: manager = " +
m_appWidgetManager);

if (intent.getAction().equals(ACTION_WIDGET_RECEIVER))
{
RemoteViews remoteViews = new
RemoteViews(context.getPackageName(), R.layout.main);
ComponentName thisWidget = new ComponentName(context,
HelloWidget.class);

remoteViews.setTextViewText(R.id.widget_textview, "Some
other text");
m_appWidgetManager.updateAppWidget(thisWidget,
remoteViews);
}

super.onReceive(context, intent);
}
}

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[android-developers] Re: App Widget

2011-01-11 Thread John Gaby
> AppWidgetManager manager = AppWidgetManager.getInstance(context);
>

That is exactly what I needed, thanks much!

On Jan 11, 12:21 am, Kostya Vasilyev  wrote:
> 11.01.2011 5:14, John Gaby пишет:
>
> > I tried adding a class
> > member variable, 'm_appWidgetManager', which I set during the onUpdate
> > call.  However when I get the onReceive call, this value is null.
> Right.
> >    Is
> > this because the onReceive is called with a different instance of my
> > class, and if so, why is that?
>
> Broadcast receivers are only guaranteed to stay around long enough for
> their onReceive to complete. They can be destroyed after that, and a new
> instance will be created if needed later.
>
> This is what you are seeing - one instance processes onUpdate, then gets
> destroyed, and then a new one is created for the next onReceive.
>
> > If I chang m_appWidgetManager to be
> > static, and it all seems to work, but this does not seem like the
> > correct solution.
>
> AppWidgetManager manager = AppWidgetManager.getInstance(context);
>
> --
> Kostya Vasilyev -- WiFi Manager + pretty widget 
> --http://kmansoft.wordpress.com

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[android-developers] Re: App Widget

2011-01-11 Thread John Gaby
> Broadcast receivers are only guaranteed to stay around long enough for
> their onReceive to complete. They can be destroyed after that, and a new
> instance will be created if needed later.
>

Given that it creates a new instance of my AppWidgeProvider class for
each call, is there a way to have persistent data associated with my
widget?  That is how can I store data that will still be present on
the next call (other than writing it to disk)?

Thanks

On Jan 11, 12:21 am, Kostya Vasilyev  wrote:
> 11.01.2011 5:14, John Gaby пишет:
>
> > I tried adding a class
> > member variable, 'm_appWidgetManager', which I set during the onUpdate
> > call.  However when I get the onReceive call, this value is null.
> Right.
> >    Is
> > this because the onReceive is called with a different instance of my
> > class, and if so, why is that?
>
> Broadcast receivers are only guaranteed to stay around long enough for
> their onReceive to complete. They can be destroyed after that, and a new
> instance will be created if needed later.
>
> This is what you are seeing - one instance processes onUpdate, then gets
> destroyed, and then a new one is created for the next onReceive.
>
> > If I chang m_appWidgetManager to be
> > static, and it all seems to work, but this does not seem like the
> > correct solution.
>
> AppWidgetManager manager = AppWidgetManager.getInstance(context);
>
> --
> Kostya Vasilyev -- WiFi Manager + pretty widget 
> --http://kmansoft.wordpress.com

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[android-developers] Debugging App Widgets

2011-01-11 Thread John Gaby
I am trying to debug an App Widget and I find that if I set a
breakpoint in the onReceive message, that I can only leave it stopped
in the debugger for 30 seconds or so, before my process is killed.  If
I look in logcat, I see line about a 'Timeout of broadcast
BroadcastRecord...' and then my process is killed.  Is this because
the Home page is waiting for a response and gives up after 30
seconds?  Is there a way to increase or eliminate this timeout so I
can trace through my code?

Thanks

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[android-developers] Re: JNI working

2011-01-11 Thread John Gaby
I believe that there are devices (e.g. some tablets) out there that
use MIPS processors rather than ARM.  Correct me if I am wrong, but I
do not believe that code compiled for an ARM device will work on a
MIPS device.

On Jan 11, 11:35 am, Kumar Bibek  wrote:
> Yes, It will work on all devices...
>
> Kumar Bibekhttp://techdroid.kbeanie.comhttp://www.kbeanie.com
>
> On Wed, Jan 12, 2011 at 1:03 AM, Richard Sámela wrote:
>
> > Hi,
> > I would like to know something about JNI. How it works in android?
> > does it work on all devices? does it work on tablest with android?
> > I want to use toolkit in C++ programing language.
>
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[android-developers] Screen rotation with App Widgets loses onClick connection

2011-01-13 Thread John Gaby
I have an App Widget on the Home screen which works fine until the
screen is auto-rotated.  At that point, the onClick connection (set up
via a call to setOnClickPendingIntent) is lost.  The only way I seem
to be able to get it back is to delete the Widget from the Home screen
and then add it back.  Is there some kind of message that tells me
that the screen has rotated that I need to respond to (and reestablish
the connection)?

Thanks

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[android-developers] Re: Screen rotation with App Widgets loses onClick connection

2011-01-14 Thread John Gaby
> There is no onUpdate on configuration changes. The home screen recreates
> your widget, then takes the most recent RemoteViews and applies it to the
> widget.
>

I figured that it was recreating the Widget on rotation.  The problem
is, I don't seem to be getting any messages to that effect, and have
no way (that I can see) of re-establishing the connection.  How can I
determine that a rotate has happened and set up a new onClick
connection?

Thanks

On Jan 14, 1:28 am, Kostya Vasilyev  wrote:
> Each and every update you push to the wigdget with RemoteViews has to have
> complete widget state, including all images, text, and pending intents.
>
> There is no onUpdate on configuration changes. The home screen recreates
> your widget, then takes the most recent RemoteViews and applies it to the
> widget.
>
> If your codes tries to update the widget incrementally, piece-by-piece, with
> one RemoteViews specifying the intent, and another, repeated, update setting
> some changing information, then you end up with the most recent RemoteViews
> only having your changing text, but no PendingIntent.
>
> This is very much unlike how Activities work, where the entire view
> hierarchy is kept in memory for as long as the activity is on the screen
> (and maybe longer).
>
> -- Kostya
>
> 2011/1/14 Anbu 
>
> > It is because, the widget becomes unresponsive when the display mode
> > is changed from portrait to landscape. I had the same issue and I what
> > I had done is for every RemoteView update I had send all the
> > pendingintent to make it work
>
> > On Jan 14, 4:26 pm, John Gaby  wrote:
> > > I have an App Widget on the Home screen which works fine until the
> > > screen is auto-rotated.  At that point, the onClick connection (set up
> > > via a call to setOnClickPendingIntent) is lost.  The only way I seem
> > > to be able to get it back is to delete the Widget from the Home screen
> > > and then add it back.  Is there some kind of message that tells me
> > > that the screen has rotated that I need to respond to (and reestablish
> > > the connection)?
>
> > > Thanks
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
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> > To unsubscribe from this group, send email to
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[android-developers] Re: Android phone for development

2011-01-14 Thread John Gaby
I am using a Motorola Droid and an HTC Hero (both purchased used
through ebay), and find them to both work well.  The phone does not
need to be rooted or unlocked, and no phone service is required,
unless your app make use of phone services.  Also if you want to be
able to test on a lot of different devices, there is a service which
allows you to connect to phones remotely.  It has it's problems, but
have found it somewhat useful (although it is a bit pricey).

http://www.deviceanywhere.com/index.aspx


On Jan 11, 8:52 am, Nabin Shrestha  wrote:
> Hi all,
>
> I am newbe in Android application development. I have been using SDK
> emulator with Eclipse IDE. Now I am thinking of getting Adroid phone for
> testing my applications. I am not sure what kind of phone is good for
> development purpose. Which phone or developement system you guys recommend?
> I appreciate any information.  Thanks.
>
> Regards,
>
> Nabin Shrestha

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[android-developers] Re: Screen rotation with App Widgets loses onClick connection

2011-01-14 Thread John Gaby
Got it, thanks!

On Jan 14, 8:27 am, Kostya Vasilyev  wrote:
> [see below]
>
> 2011/1/14 John Gaby 
>
> > > There is no onUpdate on configuration changes. The home screen recreates
> > > your widget, then takes the most recent RemoteViews and applies it to the
> > > widget.
>
> > I figured that it was recreating the Widget on rotation.  The problem
> > is, I don't seem to be getting any messages to that effect, and have
> > no way (that I can see) of re-establishing the connection.  How can I
> > determine that a rotate has happened and set up a new onClick
> > connection?
>
> Like I said, you don't (determine or respond to an orientation change).
>
> What you do, is make sure that every time your code pushes a RemoteViews
> object into the home application for your widget, it's complete in all
> respects:
>
> - Has image resource ids;
> - Has text stings;
> - Has pending intents.
>
> Don't do "incremental" widget updates, like you would do with a regular
> activity - don't set the intents first, then the images, then the text
> reflecting current information.
>
> The home app runs as a separate process, and its state can get out-of-step
> with your widget receiver. When it does, the only thing it has for
> re-creating your widget is your most recent RemoteViews object. If it's
> complete, and has all the parts, everything will work just fine. If it only
> has the most recent text or image change, the earlier updates which had the
> intents will be lost.
>
> http://kmansoft.wordpress.com/2010/05/23/widgets-and-orientation-chan...
>
> -- Kostya
>
> > Thanks
>
> > On Jan 14, 1:28 am, Kostya Vasilyev  wrote:
> > > Each and every update you push to the wigdget with RemoteViews has to
> > have
> > > complete widget state, including all images, text, and pending intents.
>
> > > There is no onUpdate on configuration changes. The home screen recreates
> > > your widget, then takes the most recent RemoteViews and applies it to the
> > > widget.
>
> > > If your codes tries to update the widget incrementally, piece-by-piece,
> > with
> > > one RemoteViews specifying the intent, and another, repeated, update
> > setting
> > > some changing information, then you end up with the most recent
> > RemoteViews
> > > only having your changing text, but no PendingIntent.
>
> > > This is very much unlike how Activities work, where the entire view
> > > hierarchy is kept in memory for as long as the activity is on the screen
> > > (and maybe longer).
>
> > > -- Kostya
>
> > > 2011/1/14 Anbu 
>
> > > > It is because, the widget becomes unresponsive when the display mode
> > > > is changed from portrait to landscape. I had the same issue and I what
> > > > I had done is for every RemoteView update I had send all the
> > > > pendingintent to make it work
>
> > > > On Jan 14, 4:26 pm, John Gaby  wrote:
> > > > > I have an App Widget on the Home screen which works fine until the
> > > > > screen is auto-rotated.  At that point, the onClick connection (set
> > up
> > > > > via a call to setOnClickPendingIntent) is lost.  The only way I seem
> > > > > to be able to get it back is to delete the Widget from the Home
> > screen
> > > > > and then add it back.  Is there some kind of message that tells me
> > > > > that the screen has rotated that I need to respond to (and
> > reestablish
> > > > > the connection)?
>
> > > > > Thanks
>
> > > > --
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> > > > Groups "Android Developers" group.
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[android-developers] App Widget disappears on reboot

2011-01-15 Thread John Gaby
I have an App Widget which I place on my home screen.  It seems to
work fine, but when I reboot the phone, it is not only gone from the
home page, but is missing from the App Widget list, so I cannot add it
again.  Does anyone have any idea what might be going on here?

Thanks.

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[android-developers] Re: App Widget disappears on reboot

2011-01-15 Thread John Gaby
Actually, after playing with it a bit, I have determined that the
problem lies with installing the app on the SD card.  Apparently the
card is not mounted in time during a reboot.  I presume that it is
simply a bad idea to have a Widget that runs from the SC card, because
the user can unmount it at any time.

My Widget is part of a larger app, which I would still like to install
on the SD card.  I don't suppose that there is any way to install a
second APK file for the Widget on the phone, is there?

Thanks.


On Jan 15, 5:15 pm, Mark Murphy  wrote:
> On Sat, Jan 15, 2011 at 8:11 PM, John Gaby  wrote:
> > I have an App Widget which I place on my home screen.  It seems to
> > work fine, but when I reboot the phone, it is not only gone from the
> > home page, but is missing from the App Widget list, so I cannot add it
> > again.  Does anyone have any idea what might be going on here?
>
> Is your package mentioned anywhere in LogCat after the reboot?
>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> Android App Developer Books:http://commonsware.com/books

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[android-developers] Re: App Widget disappears on reboot

2011-01-15 Thread John Gaby
> You have to admit, that's not a reasonable expectation for the user
> having to download a seperate app.  It's an invitation to 1-stars (and
> understandably so) if the user cannot find the widget.

Yes, that is what I was thinking as well (I was asking if there was an
automatic way to install a second APK, I did realize that the user
could manually install one).  If I put up a message when the app is
first installed telling them that they can install the Widget app, and
providing a link to the Market, do you think that I will get a lot of
flack.  Note that use of the Widget is an optional feature, and there
may be many who simply will not use it at all.  Considering that many
phones don't have a lot of internal storage, I really don't want to
force the user to install the whole app on the phone just to get a
Widget that he may not really want anyway.

On Jan 15, 7:02 pm, Zsolt Vasvari  wrote:
> >  So, it's a
> > bit of a pain for all involved, but it would allow you to have the
> > main APK installable to the SD card.
>
> You have to admit, that's not a reasonable expectation for the user
> having to download a seperate app.  It's an invitation to 1-stars (and
> understandably so) if the user cannot find the widget.

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[android-developers] Variable size App Widget

2011-01-15 Thread John Gaby
Is there a way to allow the user to choose the size of the App Widget
when he places it on his Home screen?  I tried creating 2
 ...  sections in the manifest for 2 different
sizes, but only the first shows up.

Thanks

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[android-developers] Sharing files between apps

2011-01-16 Thread John Gaby
I have two applications which can access each others files.  To get a
path to a file in the other app, I am using the context.getDir(...)
function to get a path to the file for the running app, and then
changing the package name component of that path to the package name
of the other app.  This seems to work, but I am wondering if this is a
reliable way of doing this, or if there is another more appropriate
way.

Thanks.

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[android-developers] Re: Sharing files between apps

2011-01-16 Thread John Gaby
> If you want to find out about an application, use
> Context.createPackageContext() to create a Context configured for another
> application.
>

This seems to be what I am looking for, however, when I call it with
the package name of the other app, it returns null (I get nothing from
logCat either).  I can use the PackageManager and retrieve the info
for that same package, so I am pretty sure I have the name correct and
the app is installed.  Do you have any ideas about what might be
wrong?

>  And if you are using sharedUserId for this...  please do reconsider, this
> locks you into that forever and has pretty deep repercussions on the apps
> since they are now one unified entity whose permissions must be the union of
> both apps etc.)

I am using a sharedUserId, however, the two apps are unified.  In
fact, I would much rather have just a SINGLE app.  However, I want the
user to be able to install the app to the SD card, but it includes a
AppWidget component (which is optionally used) which cannot reside on
the SC card.  This seems to be forcing me to create two apps, may main
app, and a separate app to handle the AppWidget.  If there is a better
way to do this, I am all ears.

Thanks

On Jan 16, 2:54 pm, Dianne Hackborn  wrote:
> That can break, there is no guarantee the apps are installed the same place,
> for example if one is on the SD card and one isn't.
>
> If you want to find out about an application, use
> Context.createPackageContext() to create a Context configured for another
> application.
>
> (I assume you are doing tricks like creating the files world read/write to
> allow access between them.  If so, note this can open up security holes.  I
> would strongly recommend using one of the standard facilities for
> interacting between them, such as a receiver, service, or content provider.
>  And if you are using sharedUserId for this...  please do reconsider, this
> locks you into that forever and has pretty deep repercussions on the apps
> since they are now one unified entity whose permissions must be the union of
> both apps etc.)
>
>
>
> On Sun, Jan 16, 2011 at 2:27 PM, John Gaby  wrote:
> > I have two applications which can access each others files.  To get a
> > path to a file in the other app, I am using the context.getDir(...)
> > function to get a path to the file for the running app, and then
> > changing the package name component of that path to the package name
> > of the other app.  This seems to work, but I am wondering if this is a
> > reliable way of doing this, or if there is another more appropriate
> > way.
>
> > Thanks.
>
> > --
> > You received this message because you are subscribed to the Google
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> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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[android-developers] Re: Sharing files between apps

2011-01-16 Thread John Gaby
> Well no idea from just your paragraph description there. :)  This API
> certainly works -- it is used a lot, for things like inflating the UI of app
> widgets.
>

The following is the routine that I wrote to test the function.  The
call to manager.getPackageInfo works, but the call to
GetPackageContents returns null.

private void Test()
{
String pkg = "com.gabysoft.quizardwidget";

PackageManager manager= getPackageManager();
PackageInfoinfo;

try
{
info = manager.getPackageInfo(pkg, 0);

int v = info.versionCode;
}
catch (NameNotFoundException e)
{
}

Context c = GetPackageContext(pkg, CONTEXT_INCLUDE_CODE);
File file = c.getDir("data", Context.MODE_PRIVATE);
String path = file.getAbsolutePath();
}

> Oh my.  Well personally I would really strongly discourage doing that.  I
> think you are going to end up with continual pain in app maintenance, not to
> mention support for your users dealing with multiple apps like this.

I actually tend to agree, but I really hate to force the user to
install the app to internal memory (there is a fair amount of
content).  The feedback I have gotten so far from the users that I
have asked is that they would rather see a separate app than loose the
ability to install on the SD card.  Is there ANY other way to deal
with this?

Thanks.

On Jan 16, 4:46 pm, Dianne Hackborn  wrote:
> On Sun, Jan 16, 2011 at 4:21 PM, John Gaby  wrote:
> > This seems to be what I am looking for, however, when I call it with
> > the package name of the other app, it returns null (I get nothing from
> > logCat either).  I can use the PackageManager and retrieve the info
> > for that same package, so I am pretty sure I have the name correct and
> > the app is installed.  Do you have any ideas about what might be
> > wrong?
>
> Well no idea from just your paragraph description there. :)  This API
> certainly works -- it is used a lot, for things like inflating the UI of app
> widgets.
>
> > I am using a sharedUserId, however, the two apps are unified.  In
> > fact, I would much rather have just a SINGLE app.  However, I want the
> > user to be able to install the app to the SD card, but it includes a
> > AppWidget component (which is optionally used) which cannot reside on
> > the SC card.  This seems to be forcing me to create two apps, may main
> > app, and a separate app to handle the AppWidget.  If there is a better
> > way to do this, I am all ears.
>
> Oh my.  Well personally I would really strongly discourage doing that.  I
> think you are going to end up with continual pain in app maintenance, not to
> mention support for your users dealing with multiple apps like this.
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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[android-developers] Re: Sharing files between apps

2011-01-16 Thread John Gaby
> What is "GetPackageContext" in your code?  Is that just a typo and should be
> "getPackageContext"?

Well, now don't I feel sheepish!  It was indeed a typo, and the ever
so helpful editor created a GetPackageContext for me and returned
null.  Sorry about wasting your time.

As for your other suggestion about using a broadcast to get the data,
that does seem like a good idea.  In fact, the widget itself uses a
broadcast intent when the user click on it to get the next set of data
to display.  I assume that I could send that broadcast to my main app
just as easily as it does to the Widget app.

Thanks for the help and suggestions.


On Jan 16, 5:57 pm, Dianne Hackborn  wrote:
> On Sun, Jan 16, 2011 at 5:19 PM, John Gaby  wrote:
> > The following is the routine that I wrote to test the function.  The
> > call to manager.getPackageInfo works, but the call to
> > GetPackageContents returns null.
>
> What is "GetPackageContext" in your code?  Is that just a typo and should be
> "getPackageContext"?
>
> > I actually tend to agree, but I really hate to force the user to
> > install the app to internal memory (there is a fair amount of
> > content).  The feedback I have gotten so far from the users that I
> > have asked is that they would rather see a separate app than loose the
> > ability to install on the SD card.  Is there ANY other way to deal
> > with this?
>
> Well for transferring data between apps, I will say the same thing I already
> have: I would very much recommend using a receiver, service, or content
> provider.  Don't use shared user IDs.  Your widget could just for example
> send a broadcast to your app when it needs to populate data.  As a bonus,
> your main app could be the one in charge of the data and send a broadcast to
> the widget app when it has changed to give it the new data.  I think you'll
> find this a much cleaner solution than trying to directly access data files.
>
> At any rate, offering your users a small add-on app that they can optionally
> download to provide a widget is probably not too bad I guess.  Heck you
> could turn it into an advantage and make it paid so it is an additional
> feature they can purchase for your app. ;)
>
> But I do think you should architect it so that the interaction between these
> pieces is through app components, not data.  It will result in a much
> cleaner and more maintainable design.
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.

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[android-developers] Re: Data Transfer between Android Phone and PC

2011-01-24 Thread John Gaby
You might take a look at:

http://code.google.com/p/android-notifier/



On Jan 22, 5:43 pm, Joseph bates  wrote:
> So, I'm in the early stages of developing an Android app that is
> supposed to transfer data between it and the PC (Windows Only for
> now). Not really files, but data. (I can't reveal what the app will be/
> do just yet. Sorry)
> Anyways, I am having trouble thinking of a way to complete data
> transfers. So far I've considered using Bluetooth, however I am having
> trouble finding Bluetooth api's for Windows that use Visual C# (the
> language im using). I was wondering if there was a way to do what
> Google did with chrome2phone. I believe they transfered data through a
> user's google account. If anyone has any other ideas, let me know!
> Thanks

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[android-developers] TextView with a top margin that is proportional to the height of the parent view

2011-01-28 Thread John Gaby
Is there a way to position text within a linear layout such that the
position of the text is proportional to the height, rather than a
fixed distance.  For example, I would like the text to be displayed
down from the top a distance equal to 20% of the height of the view.

Thanks.

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[android-developers] Re: TextView with a top margin that is proportional to the height of the parent view

2011-01-29 Thread John Gaby
That works great.  Thanks!

On Jan 29, 12:46 am, Kostya Vasilyev  wrote:
> John,
>
> You can do this with LinearLayout and layout_weight attribute that it
> supports:
>
> 
>  layout_height="0dp"
> layout_weight="20"/>
>  layout_height="0dp"
> layout_weight="80"/>
> 
>
> The top view acts as a spacer, taking up 20% of the screen height, and
> the TextView starts below that.
>
> -- Kostya
>
> 29.01.2011 10:59, Jonathan Foley пишет:
>
>
>
>
>
> > Yes, but you'll have to do it at runtime as there is not a way to do
> > proportional layout as you describe in xml. To prevent a visible
> > transition from the xml size to the correct size, you'll probably want
> > to extend LinearLayout and override its onLayout(). You'll want to
> > layout your child textview within that and you'll want to use
> > getHeight() to get the height of the LinearLayout at runtime. I'd
> > suggest looking through the code of ListView or RelativeLayout to see
> > how children are measured and layout.
>
> > The other option would be to do this after everything is inflated. You
> > can override onFinishInflate of the LinearLayout and then adjust the
> > height of the TextView from there. You'll need to invalidate the
> > TextView after adjusting it's height.
>
> > Jonathan
>
> > On Jan 28, 9:48 pm, John Gaby  wrote:
> >> Is there a way to position text within a linear layout such that the
> >> position of the text is proportional to the height, rather than a
> >> fixed distance.  For example, I would like the text to be displayed
> >> down from the top a distance equal to 20% of the height of the view.
>
> >> Thanks.
>
> --
> Kostya Vasilyev -- WiFi Manager + pretty widget 
> --http://kmansoft.wordpress.com

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[android-developers] Cannot install App on HTC Hero

2011-02-03 Thread John Gaby
I have an application (which contains an NDK component) which will not
install on my HTC Hero (OS ver = 2.1u1) It does install on the
emulator, and on a Motorola Droid (OS ver = 2.2).  The following is
the logcat which seems to indicate some problem with installing my .so
file.

Does anyone have an idea at to what might be wrong here?

Thanks

02-03 12:02:07.131: WARN/dalvikvm(92): disableGcForExternalAlloc: true
02-03 12:02:07.131: INFO/ActivityManager(92): Starting activity:
Intent { dat=file:///sdcard/download/oubliettelite.1.3.apk
cmp=com.android.packageinstaller/.InstallAppProgress (has extras) }
02-03 12:02:08.101: INFO/ActivityManager(92): Displayed activity
com.android.packageinstaller/.InstallAppProgress: 930 ms (total 930
ms)
02-03 12:02:08.101: WARN/dalvikvm(92): disableGcForExternalAlloc:
false
02-03 12:02:08.921: DEBUG/PackageParser(92): Scanning package: /data/
app/vmdl49598.tmp
02-03 12:02:10.291: INFO/PackageManager(92): /data/app/vmdl49598.tmp
changed; unpacking
02-03 12:02:10.341: DEBUG/PackageManager(92): Caching shared lib lib/
armeabi/liboubliette-jni.so
02-03 12:02:10.351: WARN/PackageManager(92): Failed to cache package
shared libs
02-03 12:02:10.351: WARN/PackageManager(92): java.io.IOException:
Parent directory of file does not exist: /data/data/
com.gabysoft.oubliettelite/lib/tmp49599tmp
02-03 12:02:10.351: WARN/PackageManager(92): at
java.io.File.createNewFile(File.java:1263)
02-03 12:02:10.351: WARN/PackageManager(92): at
java.io.File.createTempFile(File.java:1330)
02-03 12:02:10.351: WARN/PackageManager(92): at
com.android.server.PackageManagerService.cacheSharedLibLI(PackageManagerService.java:
2971)
02-03 12:02:10.351: WARN/PackageManager(92): at
com.android.server.PackageManagerService.cachePackageSharedLibsForAbiLI(PackageManagerService.java:
2912)
02-03 12:02:10.351: WARN/PackageManager(92): at
com.android.server.PackageManagerService.cachePackageSharedLibsLI(PackageManagerService.java:
2936)
02-03 12:02:10.351: WARN/PackageManager(92): at
com.android.server.PackageManagerService.scanPackageLI(PackageManagerService.java:
2520)
02-03 12:02:10.351: WARN/PackageManager(92): at
com.android.server.PackageManagerService.installNewPackageLI(PackageManagerService.java:
3863)
02-03 12:02:10.351: WARN/PackageManager(92): at
com.android.server.PackageManagerService.installPackageLI(PackageManagerService.java:
4323)
02-03 12:02:10.351: WARN/PackageManager(92): at
com.android.server.PackageManagerService.access
$1600(PackageManagerService.java:109)
02-03 12:02:10.351: WARN/PackageManager(92): at
com.android.server.PackageManagerService
$5.run(PackageManagerService.java:3795)
02-03 12:02:10.351: WARN/PackageManager(92): at
android.os.Handler.handleCallback(Handler.java:609)
02-03 12:02:10.351: WARN/PackageManager(92): at
android.os.Handler.dispatchMessage(Handler.java:92)
02-03 12:02:10.351: WARN/PackageManager(92): at
android.os.Looper.loop(Looper.java:123)
02-03 12:02:10.351: WARN/PackageManager(92): at
android.os.HandlerThread.run(HandlerThread.java:60)
02-03 12:02:10.351: WARN/PackageManager(92): Package couldn't be
installed in /data/app/com.gabysoft.oubliettelite.apk

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[android-developers] Re: Cannot install App on HTC Hero

2011-02-03 Thread John Gaby
Yes, they are compatible, in fact, I have previously installed this
app on the Hero before and it has worked fine.  The version I was
tying to install was signed, so I decided to rebuild the app and
install the Eclipse signed version (which previously worked).  However
now it tells me that it the signatures don't match even though I had
deleted the old signed one from the phone before I tried to install
the new one.

On Feb 3, 12:36 pm, Kostya Vasilyev  wrote:
> John,
>
> The log mentions something about shared libs - are you native libraries
> compatible with the Hero (which has a different processor from the
> Motorola Droid / Milestone)?
>
> -- Kostya
>
> 03.02.2011 23:19, John Gaby пишет:
>
>
>
> > I have an application (which contains an NDK component) which will not
> > install on my HTC Hero (OS ver = 2.1u1) It does install on the
> > emulator, and on a Motorola Droid (OS ver = 2.2).  The following is
> > the logcat which seems to indicate some problem with installing my .so
> > file.
>
> > Does anyone have an idea at to what might be wrong here?
>
> > Thanks
>
> > 02-03 12:02:07.131: WARN/dalvikvm(92): disableGcForExternalAlloc: true
> > 02-03 12:02:07.131: INFO/ActivityManager(92): Starting activity:
> > Intent { dat=file:///sdcard/download/oubliettelite.1.3.apk
> > cmp=com.android.packageinstaller/.InstallAppProgress (has extras) }
> > 02-03 12:02:08.101: INFO/ActivityManager(92): Displayed activity
> > com.android.packageinstaller/.InstallAppProgress: 930 ms (total 930
> > ms)
> > 02-03 12:02:08.101: WARN/dalvikvm(92): disableGcForExternalAlloc:
> > false
> > 02-03 12:02:08.921: DEBUG/PackageParser(92): Scanning package: /data/
> > app/vmdl49598.tmp
> > 02-03 12:02:10.291: INFO/PackageManager(92): /data/app/vmdl49598.tmp
> > changed; unpacking
> > 02-03 12:02:10.341: DEBUG/PackageManager(92): Caching shared lib lib/
> > armeabi/liboubliette-jni.so
> > 02-03 12:02:10.351: WARN/PackageManager(92): Failed to cache package
> > shared libs
> > 02-03 12:02:10.351: WARN/PackageManager(92): java.io.IOException:
> > Parent directory of file does not exist: /data/data/
> > com.gabysoft.oubliettelite/lib/tmp49599tmp
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > java.io.File.createNewFile(File.java:1263)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > java.io.File.createTempFile(File.java:1330)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > com.android.server.PackageManagerService.cacheSharedLibLI(PackageManagerService.java:
> > 2971)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > com.android.server.PackageManagerService.cachePackageSharedLibsForAbiLI(PackageManagerService.java:
> > 2912)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > com.android.server.PackageManagerService.cachePackageSharedLibsLI(PackageManagerService.java:
> > 2936)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > com.android.server.PackageManagerService.scanPackageLI(PackageManagerService.java:
> > 2520)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > com.android.server.PackageManagerService.installNewPackageLI(PackageManagerService.java:
> > 3863)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > com.android.server.PackageManagerService.installPackageLI(PackageManagerService.java:
> > 4323)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > com.android.server.PackageManagerService.access
> > $1600(PackageManagerService.java:109)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > com.android.server.PackageManagerService
> > $5.run(PackageManagerService.java:3795)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > android.os.Handler.handleCallback(Handler.java:609)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > android.os.Handler.dispatchMessage(Handler.java:92)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > android.os.Looper.loop(Looper.java:123)
> > 02-03 12:02:10.351: WARN/PackageManager(92):     at
> > android.os.HandlerThread.run(HandlerThread.java:60)
> > 02-03 12:02:10.351: WARN/PackageManager(92): Package couldn't be
> > installed in /data/app/com.gabysoft.oubliettelite.apk
>
> --
> Kostya Vasilyev -- WiFi Manager + pretty widget 
> --http://kmansoft.wordpress.com

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[android-developers] HttpsURLConnection's getResponseCode() returns -1

2011-05-10 Thread John Gaby
I am trying to use HttpsURLConnection to connect to a secure site, and
it is failing and getResponseCode() is returning -1.  The following is
the code that I am using.  Note that this very same code works in
other cases.  Can anyone give me a clue as to why I might get the -1,
and how I can get more information about what is going wrong.  Also
note, that if I take the URL that I am trying to connect to in this
call and paste it into a browser, I get the correct response, so I am
pretty sure that the URL itself is correct.  In this particular call,
m_data is null, so it is performing a GET and no data is written.

Thanks

HttpsURLConnection connection = null;

try
{
URL url = new URL(arg0[0]);
connection = (HttpsURLConnection) url.openConnection();

// Allow Inputs & Outputs if there is data to send
connection.setDoInput(true);
connection.setDoOutput(m_data != null);
connection.setUseCaches(false);

// Enable GET or POST depending on whether there is data to
send
connection.setRequestMethod((m_data == null) ? "GET" :
"POST");

connection.setRequestProperty("Connection", "Keep-Alive");
connection.setRequestProperty("Content-Type", "application/
octet-stream");

if (m_data != null)
{
DataOutputStream outputStream = null;

connection.setFixedLengthStreamingMode(m_data.length);

outputStream = new
DataOutputStream( connection.getOutputStream() );
outputStream.write(m_data);

outputStream.flush();
outputStream.close();
}

// Responses from the server (code and message)
int serverResponseCode = connection.getResponseCode();
String serverResponseMessage =
connection.getResponseMessage();

InputStream inputStream = connection.getInputStream();

int nBytes;

m_curBytes= 0;
m_totBytes= connection.getContentLength();

byte[] bytes = new byte[65536];

while ((nBytes = inputStream.read(bytes)) > 0)
{
if (m_file != null)
{
m_file.write(bytes, 0, nBytes);
}
else if (m_result != null)
{
m_result.append(bytes, 0, nBytes);
}

m_curBytes+= nBytes;

m_handler.post(new Runnable()
{
public void run()
{
if (m_pInet != 0)
{
GDownloadProgress(m_pInet, m_curBytes,
m_totBytes);
}
else
{
int i = 0;
}
}
});

}


if (m_file != null)
{
m_error = false;
}
else if (m_result != null)
{
m_error= (m_result.length() <= 0);
}
else
{
m_error= true;
}
}
catch (Exception ex)
{
GSystem.GLogWarning("GINet: error = " + ex.getMessage());
}

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[android-developers] Re: HttpsURLConnection's getResponseCode() returns -1

2011-05-11 Thread John Gaby
Thanks for the tip, that does indeed fix the problem.  Can you tell me
what the ramifications of setting the keepAlive to false are?

Thanks.

On May 11, 3:18 am, Mika  wrote:
> Hi,
>
> I sometimes had similar kind of problems, where one request received
> the correct responseCode but the second request to the same URL failed
> with request code -1. After setting http.keepAlive system property to
> false, everything started to function properly. So maybe you could try
> adding this line  System.setProperty("http.keepAlive", "false"); to
> your code. Maybe it'll help.
>
> -Mika
>
> On May 11, 3:36 am, John Gaby  wrote:
>
> > I am trying to use HttpsURLConnection to connect to a secure site, and
> > it is failing and getResponseCode() is returning -1.  The following is
> > the code that I am using.  Note that this very same code works in
> > other cases.  Can anyone give me a clue as to why I might get the -1,
> > and how I can get more information about what is going wrong.  Also
> > note, that if I take the URL that I am trying to connect to in this
> > call and paste it into a browser, I get the correct response, so I am
> > pretty sure that the URL itself is correct.  In this particular call,
> > m_data is null, so it is performing a GET and no data is written.
>
> > Thanks
>
> >     HttpsURLConnection connection = null;
>
> >     try
> >     {
> >         URL url = new URL(arg0[0]);
> >         connection = (HttpsURLConnection) url.openConnection();
>
> >         // Allow Inputs & Outputs if there is data to send
> >         connection.setDoInput(true);
> >         connection.setDoOutput(m_data != null);
> >         connection.setUseCaches(false);
>
> >         // Enable GET or POST depending on whether there is data to
> > send
> >         connection.setRequestMethod((m_data == null) ? "GET" :
> > "POST");
>
> >         connection.setRequestProperty("Connection", "Keep-Alive");
> >         connection.setRequestProperty("Content-Type", "application/
> > octet-stream");
>
> >         if (m_data != null)
> >         {
> >             DataOutputStream outputStream = null;
>
> >             connection.setFixedLengthStreamingMode(m_data.length);
>
> >             outputStream = new
> > DataOutputStream( connection.getOutputStream() );
> >             outputStream.write(m_data);
>
> >             outputStream.flush();
> >             outputStream.close();
> >         }
>
> >         // Responses from the server (code and message)
> >         int serverResponseCode = connection.getResponseCode();
> >         String serverResponseMessage =
> > connection.getResponseMessage();
>
> >         InputStream inputStream = connection.getInputStream();
>
> >         int nBytes;
>
> >         m_curBytes    = 0;
> >         m_totBytes    = connection.getContentLength();
>
> >         byte[] bytes = new byte[65536];
>
> >         while ((nBytes = inputStream.read(bytes)) > 0)
> >         {
> >             if (m_file != null)
> >             {
> >                 m_file.write(bytes, 0, nBytes);
> >             }
> >             else if (m_result != null)
> >             {
> >                 m_result.append(bytes, 0, nBytes);
> >             }
>
> >             m_curBytes    += nBytes;
>
> >             m_handler.post(new Runnable()
> >             {
> >                 public void run()
> >                 {
> >                     if (m_pInet != 0)
> >                     {
> >                         GDownloadProgress(m_pInet, m_curBytes,
> > m_totBytes);
> >                     }
> >                     else
> >                     {
> >                         int i = 0;
> >                     }
> >                 }
> >             });
>
> >         }
>
> >         if (m_file != null)
> >         {
> >             m_error = false;
> >         }
> >         else if (m_result != null)
> >         {
> >             m_error    = (m_result.length() <= 0);
> >         }
> >         else
> >         {
> >             m_error    = true;
> >         }
> >     }
> >     catch (Exception ex)
> >     {
> >         GSystem.GLogWarning("GINet: error = " + ex.getMessage());
> >     }
>
>

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[android-developers] Controlling allowed orientations at runtime

2011-05-13 Thread John Gaby
I have an application which I want to behave differently depending on
whether it is installed on and phone or tablet sized device.  On the
phone devices, I want to support both portrait and landscape mode.
When it is installed on a tablet device, I wish to only support
landscape.  Now, using the manifest, I can add a line:

   android:screenOrientation="landscape"

to the activity, and it will force the app to remain in landscape
mode.  However, I want to be able to set this at runtime only when I
detect that the device is a Tablet.  Is there a way to do this?

Thanks.

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[android-developers] Re: Comments/Ratings not showing up on Market

2011-05-21 Thread John Gaby
I have had this happen at least 3 times.  A user told me that they has
submitted a review, but I could not see it.  I asked them about it and
they send me a screen shot clearly showing the review, however, when I
looked at the same page it simply was not there.  There is something
definitely fubar with their rating system.


On May 20, 11:56 pm, webmonkey  wrote:
> Maybe they are working on a comment rating system like Amazon? When
> they improve something, it usually breaks first, so it could be good
> sign ;-)
>
> On May 21, 8:39 am, Zsolt Vasvari  wrote:
>
> > Yes, same for me -- I even had the user blow away the cached Market
> > data and still, he says he can see his own commnent, but nobody else
> > can.   As unbelievable as that sounds -- the Android Market team had
> > managed to pull off the improbablity of introducing a bug where a
> > comment only shows up for the user who made it -- after all, it must
> > involve some extra logic in the code that returns the comments list to
> > filter them out for eveybody else.
>
> > On May 21, 9:55 am, Halsafar  wrote:
>
> > > To further add to the frustration.  If I look at the persons phone who
> > > made the comment, they see their own review/rating when looking at my
> > > app page.  Each person can see just the review/rating they gave.  None
> > > of these people can see the others.  I can't see any.  It is quite
> > > weird.
>
> > > Thanks for all the quick answers.  My fingers are crossed the comments
> > > are just stuck in limbo and will eventually appear.
>
> > > On May 20, 7:36 pm, Zsolt Vasvari  wrote:
>
> > > > Yes, same thing on my end.  I even sent an e-mail to support, but of
> > > > course, no response.  Why even waste my time, I don't know.
>
> > > > But I've had 4 commens in a 24 hr period, so things maybe back to
> > > > normal.
>
> > > > On May 21, 6:35 am, TreKing  wrote:
>
> > > > > On Fri, May 20, 2011 at 2:31 PM, Halsafar  
> > > > > wrote:
> > > > > > I have physically watched more than 3 people now make a comment on 
> > > > > > my App
> > > > > > from their device.  24 hours later none of these comments or 
> > > > > > ratings appear.
>
> > > > > I have noticed issues with the comments as well. There just doesn't 
> > > > > seem to
> > > > > be as many flowing through as usual. One day 3 popped in all of 
> > > > > sudden, then
> > > > > two of them were gone hours later. Something's definitely up.
>
> > > > > > Is there any particular reason for this?
>
> > > > > The Android Market is very, very buggy.
>
> > > > > > Did I disable comments/rating by accident?
>
> > > > > That's not possible.
>
> > > > > >  Do I have to verify them?
>
> > > > > No.
>
> > > > > >   Do they take longer than 24 hours to appear?
>
> > > > > Not usually, when working correctly.
>
> > > > >   This is my first app but it seems like something is definitely 
> > > > > wrong.
>
> > > > > I like to call this the Android Market Experience™. Get used to it.
>
> > > > > ---
> > > > >  ­--
> > > > > TreKing  - Chicago
> > > > > transit tracking app for Android-powered devices- Hide quoted text -
>
> > > - Show quoted text -
>
>

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[android-developers] Using view.invalidate

2011-03-22 Thread John Gaby
I have a custom view that changes when the use moves his finger over
it.  Each time I receive a move event, I call invalidate to invalidate
the view, and then it is redrawn on a subsequent onDraw.  I have a
relatively slow device, where it takes about 0.2 seconds to paint the
view.  I am finding, on this device, that as I move my finger around,
all of the move events are queued up and I seem to get an onDraw event
for each one, so after I pick up my finger, the display continues to
change as all the move events are processed.

What I want is to NOT queue up move events while processing the onDraw
method.  How can I accomplish this (or am I not doing something right,
in the first place?)

Thanks

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[android-developers] Strange problem with SurfaceView on a tablet device

2011-03-29 Thread John Gaby
I am trying to create a class that extends SurfaceView which I am
using to animate some images.  On a particular tablet device
(800x600), if I create an instance of my view and set it as the main
view (i.e by calling setContentView), it works fine, even in landscape
mode where the with is 800 pixels.  However if I place it in a Linear
Layout, and make the width greater than about 700 pixels, then the
view paints with an odd skewed transform.  If my view extends View,
instead of SurfaceView, then it paints correctly at any size (but, of
course, I cannot animate it).

Now this does not happen when using the emulator, and on some other
devices, so I am guessing that it is some kind of bug with this
device.  However it worries me a bit (i.e. I wonder what other devices
might exhibit this behavior), and was wondering if anyone else has
seen anything like this when using SurfaceViews, and whether there is
any kind of workaround.

Thanks.

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[android-developers] Re: Strange problem with SurfaceView on a tablet device

2011-03-29 Thread John Gaby
As an update, I have further discovered that if I make the width 800
(i.e. the width of the display in landscape mode), then it will work
properly even if it is a child of a LinearLayout.  It only seems to
fail if the size is somewhere between 700 and 800 pixels.

On Mar 29, 5:52 pm, John Gaby  wrote:
> I am trying to create a class that extends SurfaceView which I am
> using to animate some images.  On a particular tablet device
> (800x600), if I create an instance of my view and set it as the main
> view (i.e by calling setContentView), it works fine, even in landscape
> mode where the with is 800 pixels.  However if I place it in a Linear
> Layout, and make the width greater than about 700 pixels, then the
> view paints with an odd skewed transform.  If my view extends View,
> instead of SurfaceView, then it paints correctly at any size (but, of
> course, I cannot animate it).
>
> Now this does not happen when using the emulator, and on some other
> devices, so I am guessing that it is some kind of bug with this
> device.  However it worries me a bit (i.e. I wonder what other devices
> might exhibit this behavior), and was wondering if anyone else has
> seen anything like this when using SurfaceViews, and whether there is
> any kind of workaround.
>
> Thanks.

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[android-developers] Re: ListView leaks memory II

2011-03-30 Thread John Gaby
Kostya asked if you were running under the debugger.  This is relevant
because previously I too had a memory leak involved with ListViews and
eventually discovered that it only happened if I was running under the
debugger.  So if you are running under the debugger, you might check
it without the debugger running to see if you still have a problem.

On Mar 30, 10:53 am, ivan  wrote:
> Also, I'm using Android SDK build 8 (2.2).
>
> On Mar 30, 11:37 am, ivan  wrote:
>
> > In addition, I've read that the leak doesn't occur while the app is
> > running in a non-debug session.  This is not the case with my
> > experiments.  I see the leak regardless.
>
> > On Mar 30, 11:28 am, ivan  wrote:
>
> > > onDestory has been called every time, which I've tested with a break
> > > point .
>
> > > On Mar 30, 11:23 am, Mark Murphy  wrote:
>
> > > > On Wed, Mar 30, 2011 at 1:18 PM, ivan  wrote:
> > > > > I accidentally posted that last one before I was done.
>
> > > > > I have read copious posts on this, but no solution.  After using MAT
> > > > > extensively on a simple ApiDemo list view sample, I am ABSOLUTELY
> > > > > convinced that the ListView/ListActivity is leaking memory.  I say
> > > > > this because I can see every instance I've created persisting in
> > > > > memory -- regardless of forcing a garbage collection.  To repeat copy
> > > > > the code below into a project, create another simple Activity and go
> > > > > back and forth between the two a few times.  Then in DDMS force a GC
> > > > > and dump the heap hprof file.  Open the OQL tab in MAT and type the
> > > > > following query "select * from com..TmpTestActivity" and
> > > > > run... you'll notice multiple instances of TmpTestActivity in memory.
>
> > > > Has onDestroy() been called on the "multiple instances of
> > > > TmpTestActivity in memory"?
>
> > > > If not, they are not leaked. Android just hasn't kicked them out of
> > > > RAM yet. That is perfectly normal behavior.
>
> > > > --
> > > > Mark Murphy (a Commons 
> > > > Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> > > > _The Busy Coder's Guide to *Advanced* Android Development_ Version
> > > > 1.9.2 Available!
>
>

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[android-developers] Notification bar always shown on ViewSonic g tablet

2011-04-20 Thread John Gaby
I have an app which hides the title and notification bar and runs full
screen.  I use the following line in the manifest to accomplish this:

android:theme="@android:style/Theme.NoTitleBar.Fullscreen"

This seems to work find on phones and some tablets that I have tried.
However, on the ViewSonic g tablet, although my app still runs
'Fullscreen', the notification bar is still present and overlays my
view.  The problem is, that if I have controls that are underneath the
controls on the notification bar, the user cannot access them.

Is there a way I can specifically hid the notification bar?

Thanks.

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[android-developers] Re: Notification bar always shown on ViewSonic g tablet

2011-04-20 Thread John Gaby
Thanks for the response, you are correct in that it does not have the
Android Market.  However, there are apps that run full screen without
that bar, so there must be some way to turn it off.

On Apr 20, 1:56 pm, Mark Murphy  wrote:
> If I had to guess, they do not have the Android Market on that device.
> I don't quite know how they would qualify for the Market with that
> behavior. You will have to take this issue up with Viewsonic, I guess.
>
> That being said, do bear in mind that the system bar (bottom bar) on
> Android 3.0 cannot be removed by applications.
>
>
>
> On Wed, Apr 20, 2011 at 4:52 PM, John Gaby  wrote:
> > I have an app which hides the title and notification bar and runs full
> > screen.  I use the following line in the manifest to accomplish this:
>
> > android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
>
> > This seems to work find on phones and some tablets that I have tried.
> > However, on the ViewSonic g tablet, although my app still runs
> > 'Fullscreen', the notification bar is still present and overlays my
> > view.  The problem is, that if I have controls that are underneath the
> > controls on the notification bar, the user cannot access them.
>
> > Is there a way I can specifically hid the notification bar?
>
> > Thanks.
>
> > --
> > You received this message because you are subscribed to the Google
> > Groups "Android Developers" group.
> > To post to this group, send email to android-developers@googlegroups.com
> > To unsubscribe from this group, send email to
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>
> --
> Mark Murphy (a Commons 
> Guy)http://commonsware.com|http://github.com/commonsguyhttp://commonsware.com/blog|http://twitter.com/commonsguy
>
> Android Training in NYC:http://marakana.com/training/android/

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[android-developers] Received authentication challenge is null

2011-06-10 Thread John Gaby
I am trying to connect to a site using the oAuth protocol, and I am
getting the exception 'Received authentication challenge is null' on
some devices when I attempt to make a https post.  Now this was
previously working in the emulator, but I now see the error there as
well.  I did a web search, and it seems like I would get this
exception when I receive an 401 error from the site.  Others said this
was due to a malformed authentication header, but I am not setting a
authentication header at all for this call.

This exact same code works on a number of devices, and used to work in
the emulator (I cannot figure out what has changed).  The person who
runs the site has checked his logs, and does not see an error on his
side at all. Does anyone have any idea what might be going on here?

Thanks.

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[android-developers] Re: Received authentication challenge is null

2011-06-11 Thread John Gaby
I have found the problem.  It turns out that if the time stamp on your
oAuth call is incorrect, the server returns a 401 status error which
on Android devices causes the "Received authentication challenge is
null" exception to be thrown.  All of the devices that were having
this problem had incorrect times, and fixing the times fixed the
problem.

On Jun 10, 7:30 pm, John Gaby  wrote:
> I am trying to connect to a site using the oAuth protocol, and I am
> getting the exception 'Received authentication challenge is null' on
> some devices when I attempt to make a https post.  Now this was
> previously working in the emulator, but I now see the error there as
> well.  I did a web search, and it seems like I would get this
> exception when I receive an 401 error from the site.  Others said this
> was due to a malformed authentication header, but I am not setting a
> authentication header at all for this call.
>
> This exact same code works on a number of devices, and used to work in
> the emulator (I cannot figure out what has changed).  The person who
> runs the site has checked his logs, and does not see an error on his
> side at all. Does anyone have any idea what might be going on here?
>
> Thanks.

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[android-developers] Website not working when displayed in a WebView

2011-06-12 Thread John Gaby
I have a website which has a forum, and if I view the site using the
phone's browser, it works fine.  However, if I view the site from
within a WebView inside my app, some of the buttons do not work.  For
example, if I click the 'New Post' button, nothing happens when in a
WebView, but it works fine inside the browser.

Does anyone have any idea why it behaves differently in a WebView than
a browser?

Thanks

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[android-developers] Re: Website not working when displayed in a WebView

2011-06-12 Thread John Gaby
Never mind, I see that I needed to enable Java Script for the WebView.

On Jun 12, 10:02 am, John Gaby  wrote:
> I have a website which has a forum, and if I view the site using the
> phone's browser, it works fine.  However, if I view the site from
> within a WebView inside my app, some of the buttons do not work.  For
> example, if I click the 'New Post' button, nothing happens when in a
> WebView, but it works fine inside the browser.
>
> Does anyone have any idea why it behaves differently in a WebView than
> a browser?
>
> Thanks

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[android-developers] I am trying to receive broadcast datagrams

2011-06-15 Thread John Gaby
I would like to be able to receive broadcast datagrams.  I am using
the following code:

public void Receive()
{
EnableMulticast();

String text;
byte[] message = new byte[1500];
DatagramPacket p = new DatagramPacket(message,
message.length);
try {
DatagramSocket s = new DatagramSocket(45454);
s.receive(p);
text = new String(message, 0, p.getLength());
Log.d("GabySoft", "message:" + text);
s.close();
} catch (SocketException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}

Now if I send a datagram to the ip address of this device, it receives
the message.  However, if I send a broadcast datagram, I do not get
it.

By doing web searches, I found that it appears that most phones have
the ability to receive broadcast datagrams turned off to conserve
power.  I found the following code which supposedly turns that ability
back on, and I am calling it at the beginning of the 'Receive'
function:

private void EnableMulticast()
{
if (lock == null)
{
try
{
android.net.wifi.WifiManager wifi =
(android.net.wifi.WifiManager)
 
getSystemService(android.content.Context.WIFI_SERVICE);
 lock = wifi.createMulticastLock("HeeereDnssdLock");
 lock.setReferenceCounted(true);
 lock.acquire();
}
catch (Exception e)
{
e.printStackTrace();
}
}
}

However, even after calling this function (which succeeds), I still do
not receive broadcast datagrams.

Can anyone tell me how to make this work?

Thanks.

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[android-developers] App Icon not present on Samsung Tablet

2011-06-20 Thread John Gaby
I have a customer with a Samsung Tablet and he tells me that the app
Icon does not show in his list of applications.  It does show on the
settings page, however, and if he goes to it using the Android Market,
he can launch it from there.  I do not have a Samsung Tablet to try.
Can anyone tell me why this might be happening?

Thanks.

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[android-developers] Re: App Icon not present on Samsung Tablet

2011-06-20 Thread John Gaby
The app is Quizard Flashcards.  There is also a lite version, but I am
not sure if it is happening with that one as well.  I will ask the
user to scroll down through the entire list to see if he can find it.

Thanks.

On Jun 20, 1:00 pm, Mike  wrote:
> I can - what's the app?
>
> The Galaxy Tab does not sort the application list as one would expect
> - it seems to sort all the bloatware apps alphabetically, but the user
> installed apps appear in the order they were installed and not
> alphabetically, so it may be there.
>
> On Jun 20, 2:28 pm, John Gaby  wrote:
>
> > I have a customer with a Samsung Tablet and he tells me that the app
> > Icon does not show in his list of applications.  It does show on the
> > settings page, however, and if he goes to it using the Android Market,
> > he can launch it from there.  I do not have a Samsung Tablet to try.
> > Can anyone tell me why this might be happening?
>
> > Thanks.
>
>

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[android-developers] Re: App Icon not present on Samsung Tablet

2011-06-20 Thread John Gaby
Thanks for giving it a try.  I have asked my user to look for it at
the end of the list.  Hopefully he will find it there.


On Jun 20, 1:54 pm, Mike  wrote:
> I installed the Lite version and it shows up - it's the last icon in
> my list - on screen 4 of the applications - even though screen 3 has
> some vacant slots.
>
> The Tab doesn't organize things very well on that set of screens. The
> first two screens are almost all bloatware - screen 2 has 3 slots that
> contain apps I have installed.
>
> A few weeks ago, I wrote on app to sort the Galaxy Tab app list
> alphabetically as I got tired of looking for stuff myself.
>
> On Jun 20, 3:43 pm, John Gaby  wrote:
>
> > The app is Quizard Flashcards.  There is also a lite version, but I am
> > not sure if it is happening with that one as well.  I will ask the
> > user to scroll down through the entire list to see if he can find it.
>
> > Thanks.
>
> > On Jun 20, 1:00 pm, Mike  wrote:
>
> > > I can - what's the app?
>
> > > The Galaxy Tab does not sort the application list as one would expect
> > > - it seems to sort all the bloatware apps alphabetically, but the user
> > > installed apps appear in the order they were installed and not
> > > alphabetically, so it may be there.
>
> > > On Jun 20, 2:28 pm, John Gaby  wrote:
>
> > > > I have a customer with a Samsung Tablet and he tells me that the app
> > > > Icon does not show in his list of applications.  It does show on the
> > > > settings page, however, and if he goes to it using the Android Market,
> > > > he can launch it from there.  I do not have a Samsung Tablet to try.
> > > > Can anyone tell me why this might be happening?
>
> > > > Thanks.
>
>

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[android-developers] User cannot install an update

2011-12-04 Thread John Gaby
I have a user who is trying to install an update and it is failing.
He has sent me the logcat and it seems to be failing because of some
kind of incompatibility with the shared UserID.  However, I am able to
install the same update over the same old version without this
problem.  Here is the relevant logcat section.  Does anyone have an
idea as to what might be going wrong.

12-04 22:48:02.803 I/ActivityManager(1784): Starting activity: Intent
{ act=android.intent.action.VIEW dat=file:///mnt/sdcard/
oubliette20B5.apk typ=application/vnd.android.package-archive
cmp=com.android.packageinstaller/.PackageInstallerActivity }
12-04 22:48:03.173 I/ActivityManager(1784): Displayed activity
com.android.packageinstaller/.PackageInstallerActivity: 354 ms (total
354 ms)
12-04 22:48:03.923 I/ActivityManager(1784): Starting activity: Intent
{ dat=file:///mnt/sdcard/oubliette20B5.apk
cmp=com.android.packageinstaller/.InstallAppProgress (has extras) }
12-04 22:48:04.203 D/PackageParser(1784): Scanning package: /data/app/
vmdl24026.tmp
12-04 22:48:04.273 I/ActivityManager(1784): Displayed activity
com.android.packageinstaller/.InstallAppProgress: 315 ms (total 315
ms)
12-04 22:48:04.403 D/PackageManager(1784): Scanning package
com.gabysoft.oubliette
12-04 22:48:04.403 D/PackageManager(1784): Shared UserID
com.gabysoft.oubliette (uid=10083): packages=[PackageSetting{46644bf0
com.gabysoft.oubbeta/10083}, PackageSetting{4660ffd0
com.gabysoft.oubliettelite/10083}]
12-04 22:48:04.413 I/PackageManager(1784): /data/app/
com.gabysoft.oubliette-1.apk changed; unpacking
12-04 22:48:04.413 D/PackageManager(1784): Caching shared lib lib/
armeabi/liboubliette-jni.so
12-04 22:48:04.413 E/PackageManager(1784): Package
com.gabysoft.oubliette has mismatched uid: 10113 on disk, 10083 in
settings
12-04 22:48:04.423 W/PackageManager(1784): Failed to cache package
shared libs
12-04 22:48:04.423 W/PackageManager(1784): java.io.IOException:
Permission denied
12-04 22:48:04.423 W/PackageManager(1784):  at
java.io.File.createNewFileImpl(Native Method)
12-04 22:48:04.423 W/PackageManager(1784):  at
java.io.File.createNewFile(File.java:1160)
12-04 22:48:04.423 W/PackageManager(1784):  at
java.io.File.createTempFile(File.java:1224)
12-04 22:48:04.423 W/PackageManager(1784):  at
com.android.server.PackageManagerService.cacheNativeBinaryLI(PackageManagerService.java:
3767)
12-04 22:48:04.423 W/PackageManager(1784):  at
com.android.server.PackageManagerService.cachePackageSharedLibsForAbiLI(PackageManagerService.java:
3647)
12-04 22:48:04.423 W/PackageManager(1784):  at
com.android.server.PackageManagerService.cachePackageSharedLibsLI(PackageManagerService.java:
3718)
12-04 22:48:04.423 W/PackageManager(1784):  at
com.android.server.PackageManagerService.scanPackageLI(PackageManagerService.java:
3233)
12-04 22:48:04.423 W/PackageManager(1784):  at
com.android.server.PackageManagerService.installNewPackageLI(PackageManagerService.java:
5602)
12-04 22:48:04.423 W/PackageManager(1784):  at
com.android.server.PackageManagerService.installPackageLI(PackageManagerService.java:
5949)
12-04 22:48:04.423 W/PackageManager(1784):  at
com.android.server.PackageManagerService.access
$2100(PackageManagerService.java:137)
12-04 22:48:04.423 W/PackageManager(1784):  at
com.android.server.PackageManagerService
$5.run(PackageManagerService.java:4752)
12-04 22:48:04.423 W/PackageManager(1784):  at
android.os.Handler.handleCallback(Handler.java:587)
12-04 22:48:04.423 W/PackageManager(1784):  at
android.os.Handler.dispatchMessage(Handler.java:92)
12-04 22:48:04.423 W/PackageManager(1784):  at
android.os.Looper.loop(Looper.java:123)
12-04 22:48:04.423 W/PackageManager(1784):  at
android.os.HandlerThread.run(HandlerThread.java:60)
12-04 22:48:04.423 W/PackageManager(1784): Package couldn't be
installed in /data/app/com.gabysoft.oubliette-1.apk

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[android-developers] Re: User cannot install an update

2011-12-04 Thread John Gaby
There is one more relevant point.  I have had the user completely
uninstall the app and re-install the new version and the above log is
what he is seeing

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[android-developers] Re: User cannot install an update

2011-12-05 Thread John Gaby
Thanks for the suggestions.  I had the user try taking out the battery
but it didn't help (I HAD previously had him reboot his phone which
didn't work either).  I am beginning to think that there is something
screwed up with the permissions as you suggest.  I have actually had a
similar problem on my HTC Hero phone running 2.1 (he is running 2.2).
It gets into a state where I can no longer install my app and it
clearly appears to be a permissions problem (I can't remember the
exact message, but it fails to install something complaining that the
folder doesn't exist).  I have had this happen a number of times and
it usually occurs when I have installed a debug signed apk, un-
installed and then tried to install a signed apk.  However my user has
only ever had properly signed apks.

Ultimately the only way I was able to get it to work again on my HERO
was to reset the entire phone to the factory settings (which deletes
everything), which is not something that my user is wanting to do.



On Dec 5, 8:44 am, mot12  wrote:
> Lucky you. This happened because of a firmware bug in Samsung devices
> 2.2.1. See here:
>
> http://code.google.com/p/android/issues/detail?id=14359
>
> or
>
> https://groups.google.com/forum/#!topic/android-developers/Sm7WCWZYcK...
>
> In the first post, the author describes how he ended up with an app
> having a different user ID than the app data directory.
>
> @John Coryat : If you read the original post in this thread and his
> follow up, you will see that John already tried uninstalling to no
> avail.
>
> -- Martin
> mobitobi

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[android-developers] Re: User cannot install an update

2011-12-05 Thread John Gaby
You are, of course, correct.  I just wanted to understand what is
happening here so that I can determine whether it is my fault or not,
and whether I am going to have others that have this problem.  The
reality is that for every person that takes the time to report a
problem there are probably dozens (or hundreds?) who don't bother.


On Dec 5, 10:32 am, John Coryat  wrote:
> You'll have to decide what level of support you want to offer. For me, once
> I've determined it isn't a problem with the app, the user has to look
> elsewhere for support. I can't help solve problems with the countless
> versions of Android/carrier/manufacturer OS's and devices. I'd rather spend
> my time staring off into empty space than do that.
>
> If you want to be 100% support for any problem a user encounters, that's
> strictly up to you but if your app ever gets popular, then you'll be
> swamped. Better to send them to Android support and let them deal with it.
>
> -John Coryat
>
> @martin - I pasted the text I send to users, it wasn't modified to fit the
> poster's experience already. I have found this text to either solve all
> these problems or send the user to a place where they should seek help.
> That's why I posted it.

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[android-developers] Re: User cannot install an update

2011-12-05 Thread John Gaby
Thanks for all your help, the user does not have root access and is
not willing to reset his phone.  Rebooting the phone also does not
help (or so he tells me). So I guess that he is simply stuck with his
current version.

Thanks again.

On Dec 5, 12:39 pm, mot12  wrote:
> I would agree with John that this is not worth your time as a support
> issue. But if your user has root access, I would try deleting the app
> data folder. This has worked for the issue that I addressed.
> Otherwise, factory reset :(.

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[android-developers] setRequetProperty seems to change the case of the Field string to lowercase on pre 2.3 Android devices

2012-01-06 Thread John Gaby
I am having a problem with setRequestProperty on pre 2.3 versions of
Android.  I am trying to implement an OAuth2 protocol to connect to a
website (which is not under my control), and it requires the header
field 'Authorization' to have the first letter capitalized.  Since
setRequestProperty is converting it to lower case my app fails on pre
2.3 devices.  Here is a thread that I found from 2010 that refers to
this problem:

http://code.google.com/p/android/issues/detail?id=6684

Does any have a workaround for this problem that will allow me to
create a version of my app which will work on pre 2.3 devices?

Thanks.

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[android-developers] This application is available to over 0 devices

2011-10-12 Thread John Gaby
I have uploaded an APK file for a new app, and it is telling me that
'This application is available to over 0 devices'.  The Manifest for
this app is nearly identical to another of my apps which shows it
being compatible with over 600 devices.  Does anyone have any idea
what might be wrong?  If I publish this app as it is, will it actually
be available on devices?

Thanks.

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[android-developers] Re: This application is available to over 0 devices

2011-10-12 Thread John Gaby
Are you saying that I will not be able to see the correct number of
devices until I activate the APK (I don't remember it working this way
before)?  If I do activate the APK, will that automatically publish,
or will I still be able to do that later?

Thanks.

On Oct 12, 6:46 pm, J Handal  wrote:
> >  Check it up if the apk  have been uploaded and if it is active.
>
>

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[android-developers] Re: This application is available to over 0 devices

2011-10-13 Thread John Gaby
You wer correct in that when I activated the APK the number is shown
correctly.  Thanks for your help.

On Oct 12, 7:38 pm, J Handal  wrote:
> "Are you saying that I will not be able to see the correct number of
> devices until I activate the APK "
>
> Yes.
>
> Then you click on publish.

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[android-developers] ListView + EditText

2011-11-01 Thread John Gaby
I have a ListView which displays rows which can have a variety of
controls.  If the row contains TextViews, ImageViews, and/or Buttons,
everything works as expected.  However, if I add a EditText control to
a row, then I no longer seem to be able to select a row (touching
outside of the EditText control, of course).  Note that if I have a
button on the row, it still works, but if I touch the row itself,
onItemClick never fires.  Is it not possible to have EditText controls
on rows of a ListView?

Thanks.

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[android-developers] ImageView scaling produces poor results

2011-08-03 Thread John Gaby
I have an ImageView control, and if the image in question needs to be
scaled down, it seems to be down, the quality of the resulting image
is very poor.  I have looked for a way to control the scaling (e.g.
set it to bicubic), but am unable to find a way to do it.  Can someone
tell me how to improve the scaling of images?

Thanks

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[android-developers] Replacing an APK file for a not yet published app

2011-08-16 Thread John Gaby
I have created a new app and uploaded an APK file but have not
published it.  Now I would like to replace the APK file with a
different one.  If I try and upload another with the same version
code, it will not accept it.  If I try and delete the existing APK
file first, the ENTIRE freaking app is deleted and I have to start
over.  Surely, there is a way to replace the APK file for a non-
published app without having to re-enter all of the other meta data.
I used to be able to do this.

Thanks

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[android-developers] Re: Replacing an APK file for a not yet published app

2011-08-16 Thread John Gaby
Really?  Wow.  I know that I can bump the version code, but since I
haven't released it yet, that should not be necessary.  Actually I
like to get all of my meta data entered and only upload the final APK
file as the last step.  Since they would not let me enter the meta
data without uploading an APK file (why is that?) I uploaded my
current version at the time.  Then when I tried to upload the final
version, the entire thing was deleted (I never dreamed that clicking
the 'delete' on the APK page would delete the whole app). Why do they
make this so hard?

Thanks.

On Aug 16, 5:01 pm, TreKing  wrote:
> On Tue, Aug 16, 2011 at 6:54 PM, John Gaby  wrote:
> > Surely, there is a way to replace the APK file for a non- published app
> > without having to re-enter all of the other meta data. I used to be able to
> > do this.
>
> You'd think, but doesn't look like it. All you need to do is bump up the
> Version Code though, shouldn't be too bad.
>
> -
> TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago
> transit tracking app for Android-powered devices

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