[android-developers] Re: Note on Size of Apps
Have you followed this guide: http://developer.android.com/guide/publishing/preparing.html droozen wrote: So I wrote my own calculator app because I wanted to have some different functionality than the calculator that comes with the phone. Now, I notice the calculator that came with the phone, when looking through the Manage Applications, only shows as being 4kb in size. My calculator ends up being 104kb after all is said and done. Anyone have an idea why the huge difference in size? I mean, I know I built my calculator to do more than the built in one, but I didn't think it was doing 25 times more stuff than the built in one! I can't even make an empty Word document that small (4kb). A Notepad document with 10 characters takes up 4kb on disk. I'm not complaining, just curious. Is the built in calculator app that shows up in Manage Applications just a shortcut, or whatever, into the OS, and the functionality actually resides there? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Light Racer 3D Development Journal
I will follow your progress with interest! Thanks Robert for sharing your experience! Pd. Robert Green wrote: I'm a few weeks in to development of Light Racer 2.0 and Light Racer 3D. I just thought I'd let any interested developers know that I've decided to journal the entire development experience on my blog at http://www.rbgrn.net/content/215-light-racer-3d-development-journal I'm not posting all of the code to the game but I am willing to help others if they need help with math, general game programming or Android specific questions. I'm covering some interesting topics which include efficient AI algorithms, fast drawing routines, mobile game architecture, 2D interpolation, real-time multiplayer code and eventually porting 2D game views to Android's OpenGL ES for 3D. Thanks for all of the support on the group! I hope you all enjoy the journal. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Early Look Android 1.5 SDK
+1 Al Sutton wrote: To Xav, Dave, JBQ, Dianne, Romain, and anyone else involved in getting this out there. THANK YOU. You may not literally get a thousand thank yous in your mail box, but it'll probably be said a thousand times in various ways by developers around the world. Al. --- * Written an Android App? - List it at http://andappstore.com/ * == Funky Android Limited is registered in England Wales with the company number 6741909. The registered head office is Kemp House, 152-160 City Road, London, EC1V 2NX, UK. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries. -Original Message- From: android-developers@googlegroups.com [mailto:android-develop...@googlegroups.com] On Behalf Of Xavier Ducrohet Sent: 14 April 2009 00:31 To: android-developers@googlegroups.com; android-beginn...@googlegroups.com Subject: [android-developers] Early Look Android 1.5 SDK Hello developers! I'm pleased to announce the release of an early look of the Android 1.5 SDK. More information and download link at: http://android-developers.blogspot.com/2009/04/getting-ready-for-android-15. html Have fun! Xav -- Xavier Ducrohet Android Engineer, Google. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to scale a Bitmap
Have a look at this example. http://www.anddev.org/resize_and_rotate_image_-_example-t621.html Pd Meryl Silverburgh wrote: Hi, I have constructed a Bitmap object in Java. Can you please tell me how can I scale it (x, y with a different ratio) on android? Thank you. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: SDKs comparison with the iPhone
If its any consolation you are not alone in this. We have all been sucked in by Google. I just get the feeling we have already been spat out! While Google continue to make billions of $$$ what they need is additional resource to test their code, the grunt work. That is where we come in. If anyone thinks for a minute Google care, think again! Very sad, very sad indeed! Pd. Al Sutton wrote: Now before I start on the iPhone comparison I'm going to pre-empt the normal But Android is open source. response by saying lets be honest and admit it as it stands Android is not an open source project because the public open source repository is pretty worthless in its' current state. The last time I tried to build the master branch it failed missing some Google internal API classes. The SDKs I've produce from the cupcake branch seem to be considered by Google employees as pretty useless with comments like This is why we want to be clear it is unofficial, because it is not actually a working SDK being thrown around and networking in the emulator still being broken a week after users started reporting the showstopper problem (And Romain did hint that Google have a fix, I read http://groups.google.com/group/android-developers/msg/41fcefc36bd16d44 as there is a version where this is fixed). And as we all know you can't use it to build the exact versions of the open source parts of either of the two firmware versions that have shipped on the G1. To me it seems little more than code dump which is aimed at ensuring Google can keep saying But it is open source and not just a Google project Now, in the last week I had few conversations with iPhone developers so I could compare the Android developer experience to that of what is perceived as our nearest competitor and they are laughing at us (seriously, when I mentioned the G1 most of them responded by initially chuckling). The general consensus among them was; - Yes, you pay $99 for the iPhone dev kit, but you get free external testing (i.e. at apple) and commercial quality support with many queries being turned around in hours or a couple of days at worst. Compare that to some of the support queries on b.android.com for basic problems things like a Android failing to connect to wireless lans with hidden SSID (http://code.google.com/p/android/issues/detail?id=1041) which, after *five and a half months* is still marked as New and doesn't have a single response from a Google employee. - The most common cause of App Store listing rejections are things that users would complain about anyway. This includes things like performance characteristics, UI anomalies, and inconsistent behaviour. This is the type of stuff that is left for users to find out on Android and only comes to light when 1* or 2* comments are posted and even then you don't know if it's a one off on the users device or possibly something specific to their region (http://code.google.com/p/android/issues/detail?id=2372). - The normal amount of time from submission to app store listing is around 7 days. Some apps take months to go through the approval process, but that is because of intellectual property concerns, concerns over offensive content, or is because the app has to be re-reviewed a few times to meet the apples performance and behaviour guidelines. Yes it's not as fast as Android, but you know that once it's on the market it's of a quality where you're not going to get bombarded with user queries about problems straight off. - Most of the developers actually feel valued by Apple and feel that Apple does what it can to make sure they get the tools they need to do their job and ensure they're apps. This has been re-enforced by allowing the developers to beta test the new firmware and develop against it. Personally, it's made me shell out $99 for an iPhone SDK, dust off my Nokia N81, and spend $75 on eBay on a Blackberry so I can explore the alternatives. Al. --- * Written an Android App? - List it at http://andappstore.com/ * == Funky Android Limited is registered in England Wales with the company number 6741909. The registered head office is Kemp House, 152-160 City Road, London, EC1V 2NX, UK. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Open Repository cupcake SDK updates (inc. Windows SDK)
Torrent can be found here: http://thepiratebay.org/torrent/4830625/android-sdk_eng.20090407_windows-x86.zip Al, for consistency I've used the same file name format as before. Your NOTICE is still intact :-) Al Sutton wrote: I've updated the open repository SDK builds page at AndAppStore. The changes are; - Added a Windows SDK (Many thanks to JBQ Dave Turner for their help). - Added instructions on how to create an avd and start the emulator Unfortunately it looks like networking in the emulator in the current cupcake branch of the open repository is broken, but if anyone can shed some light on to how to get it working I'm all ears. They're up at http://andappstore.com/AndroidPhoneApplications/sdk/ and you will, as before, need to log in to download them, but once you've got them you can do what you want as long as the licenses allow (so mirror away PD Kevin :)). Al. --- * Written an Android App? - List it at http://andappstore.com/ * == Funky Android Limited is registered in England Wales with the company number 6741909. The registered head office is Kemp House, 152-160 City Road, London, EC1V 2NX, UK. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Cupcake SDKs available for download
I have created torrents which can be downloaded: Linux http://thepiratebay.org/torrent/4827612/android-sdk_eng.20090404_linux-x86.zip Mac http://thepiratebay.org/torrent/4827613/android-sdk_eng.20090404_mac-x86.zip Trying to do my bit :-) Kevin Phillips wrote: I have posted a mirror for the files that is registration free over at http://www.prosoftco.net/android/ Hope this helps. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Cupcake SDKs available for download
You could always use bittorrent if bandwidth is an issue plus we all wouldn't need yet another username and password if you put the file(s) on a public tracker ;-) Pd. Al Sutton wrote: I've compiled up the Linux Mac OS X Intel SDKs from the public git repository and have put them up for download (If anyone can get instructions on building a Windows SDK I will do what I can to create a Windows SDK as well). *PLEASE NOTE* In order to ensure that I don't end up with a massive bandwidth bill you will need to log into AndAppStore to download the SDKs, and, if things get silly, download limits may be introduced. You are, of course, free to pass on the SDK to as many people as you want after you've downloaded, but please do not pass around links to direct downloads without logins at AndAppStore because I'd like to continue to update them but if a bandwidth cost issue comes up then I won't. Anyway, once you've logged into AndAppStore the link to the Cupcake SDKs is in the Developers Area menu on the right of the page. Al. --- * Written an Android App? - List it at http://andappstore.com/ * == Funky Android Limited is registered in England Wales with the company number 6741909. The registered head office is Kemp House, 152-160 City Road, London, EC1V 2NX, UK. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: How to find Jarsigner
The Internet is a big place but does have little nuggets. Try here: http://www.openjdk.org/install/ Pd. Nox wrote: Sorry, it ins't working!!! On 28 Mrz., 18:33, Mark Murphy mmur...@commonsware.com wrote: Nox wrote: So, how can I run or execute the JDK??? http://java.sun.com/javase/6/webnotes/install/jdk/install-linux.html -- Mark Murphy (a Commons Guy)http://commonsware.com|http://twitter.com/commonsguy _The Busy Coder's Guide to Android Development_ Version 2.0 Available! --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Activity with no UI
Use a service http://developer.android.com/reference/android/app/Service.html Pd. Hans wrote: Anyone know if this is possible? I want to handle something launched by an ActivityChooser as invisibly as possible. Currently I simply do the processing in onCreate and tell the activity to close. This is fast, but there's a blink as the old activity is replaced with the new which immediately vanishes and the old one comes back. This isn't the end of the world, but it would be nice to have no UI at all. Thanks, Hans :) --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Anything on Android that can do smooth scrolling?
I was thinking on the same lines. Maybe have a Gaming Mode where the user knowingly chooses to turn the device into a games machine for better performance. Pd. Markus Junginger wrote: I strongly agree with the idea that foreground processes should be preferred. Currently I develop a game, which - like most games - relies on a constant high frame rate. At first, the game pretty sloppy until I realized some background app was draining CPU resources. So I uninstalled some of them until it ran smoothly. Clearly, this is nothing you want to tell a user to do. So, my first thought on how to solve this is a guaranteed CPU slice for the foreground app. Let the foreground task constantly get 90-95% of the CPU time if it needs it, no matter what's running in the background. The remaining 5-10% should be enough for background tasks. I think that's perfectly fine if, for example, emails are received a little slower when the user plays a game. Of course, if the foreground task does not use the CPU entirely, background tasks should be able to get a bigger slice. Oh, and by the way, what about a JIT or a hotspot compiler? If Android apps would be running a factor ~10 the problem would be smaller by the same factor. :) --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Anything on Android that can do smooth scrolling?
As you know the technical reasons you would think along those lines. Consumers don't know the ins and outs of the device so they probably wouldn't think the same as you or I. Turning a negative into a positive, a good marketing team would have a field day with this. Something along the lines of: T-Mobile / HTC / Android: True gaming experience with Full Gaming Mode. No interruptions just complete gaming pleasure :-) Pd. Sundog wrote: I call hack again. Imagine what the Android haters would say IMMEDIATELY! Your phone has to have a special mode to handle a simple display smoothly? BWAHAHAHA etc. etc. On Mar 27, 7:43 am, Pd lotusscr...@gmail.com wrote: I was thinking on the same lines. Maybe have a Gaming Mode where the user knowingly chooses to turn the device into a games machine for better performance. Pd. Markus Junginger wrote: I strongly agree with the idea that foreground processes should be preferred. Currently I develop a game, which - like most games - relies on a constant high frame rate. At first, the game pretty sloppy until I realized some background app was draining CPU resources. So I uninstalled some of them until it ran smoothly. Clearly, this is nothing you want to tell a user to do. So, my first thought on how to solve this is a guaranteed CPU slice for the foreground app. Let the foreground task constantly get 90-95% of the CPU time if it needs it, no matter what's running in the background. The remaining 5-10% should be enough for background tasks. I think that's perfectly fine if, for example, emails are received a little slower when the user plays a game. Of course, if the foreground task does not use the CPU entirely, background tasks should be able to get a bigger slice. Oh, and by the way, what about a JIT or a hotspot compiler? If Android apps would be running a factor ~10 the problem would be smaller by the same factor. :)- Hide quoted text - - Show quoted text - --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Anything on Android that can do smooth scrolling?
[/QUOTE] I think you are doing a disservice to the intelligence of both Android users and Iphone users [/QUOTE] Copy and Paste :-) Now that is exciting stuff! lol Where Google engineers are concerned I have complete and total respect for them. I know they will do the right thing. Now where's my gaming mode! ;-) Pd. Sundog wrote: I think you are doing a disservice to the intelligence of both Android users and Iphone users... they're more sophisticated than THAT! BWA HA HA, your little Android has to have a special mode for what everything else can do out of the box... I don't think people are as gullible as you do, lol. {SNARK} And I seriously doubt that Google is going to suddenly acquire a good marketing team... {/SNARK} The hack comment is not to say can't do it, users will know it's a hack, it's more like can't be done, the core team is too good to throw in a hack. If they're like most programmers I know, they'd quit before writing code they perceived as a hack. And this WOULD be a hack of gigantic proportions. On Mar 27, 8:38 am, Pd lotusscr...@gmail.com wrote: As you know the technical reasons you would think along those lines. Consumers don't know the ins and outs of the device so they probably wouldn't think the same as you or I. Turning a negative into a positive, a good marketing team would have a field day with this. Something along the lines of: T-Mobile / HTC / Android: True gaming experience with Full Gaming Mode. No interruptions just complete gaming pleasure :-) Pd. Sundog wrote: I call hack again. Imagine what the Android haters would say IMMEDIATELY! Your phone has to have a special mode to handle a simple display smoothly? BWAHAHAHA etc. etc. On Mar 27, 7:43 am, Pd lotusscr...@gmail.com wrote: I was thinking on the same lines. Maybe have a Gaming Mode where the user knowingly chooses to turn the device into a games machine for better performance. Pd. Markus Junginger wrote: I strongly agree with the idea that foreground processes should be preferred. Currently I develop a game, which - like most games - relies on a constant high frame rate. At first, the game pretty sloppy until I realized some background app was draining CPU resources. So I uninstalled some of them until it ran smoothly. Clearly, this is nothing you want to tell a user to do. So, my first thought on how to solve this is a guaranteed CPU slice for the foreground app. Let the foreground task constantly get 90-95% of the CPU time if it needs it, no matter what's running in the background. The remaining 5-10% should be enough for background tasks. I think that's perfectly fine if, for example, emails are received a little slower when the user plays a game. Of course, if the foreground task does not use the CPU entirely, background tasks should be able to get a bigger slice. Oh, and by the way, what about a JIT or a hotspot compiler? If Android apps would be running a factor ~10 the problem would be smaller by the same factor. :)- Hide quoted text - - Show quoted text -- Hide quoted text - - Show quoted text - --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Cupcake coming in April? Where is the SDK?
Just need to lift this wool up so I can have a really good look at this thread! :-) Just joking ... ... but joking aside, looks like we won't get a version of the cupcake branch any time soon so ... ... can i have the vodafone version then? ;-) OTA ofcourse :-) and what's with all the dots! ( ... ) :-) AndroidApp wrote: Let us have a beta version for god sake... On Mar 24, 12:11 pm, roland roland...@gmail.com wrote: Totally agree, Apple just release their 3.0 SDK beta for who has purchased iPhone Developer Program. The final version comes in June, so iphone developer has 3 months to familiar the new OS and let their applications get all the new features. I hope all of us, who are interested in Android, and who wish to make fantastic application in Android platform could get a little bit more official information before every final release. On 24 mar, 09:16, tauntz tau...@gmail.com wrote: I just hope that this time the release date for the official SDK will be BEFORE the update hits the masses. Not like it was with the 1.1SDK - it was released way after 1.1 was released to end-users (the argument from Google was something in the lines of Hey, this is a small release with no mayor changes so don't whine that you get it so late). Maybe I'm the only one who thinks that this is ridiculous.. One of the reasons why we don't have the official 1.5 (orcupcakeor however it will be officially called) SDK is that It's not stable enough - fair enough but I really hope that you guys @ Google will release it as soon as the code is stable enough (eg the code is tested and ready to be released to the operators). That would give us a week (maybe more) before the operators push it to the end-users. And don't come with the you can build your own SDK from the opensource tree if you want - the last releases didn't come from the opensource tree so even if I wanted, i couldn't build the SDK based on the code that's shipped to the end-users. And even if this release will actually come from the public tree, you can't expect all app developers to build their own SDK, can you? We need an official SDK - and we need it as soon as the tree is stable enough (and way before it's pushed to the carriers/end-users) Tauno On Tue, Mar 24, 2009 at 2:38 AM, AndroidApp zl25dre...@gmail.com wrote: Not if you stay anonymous (hint, hint) ;-) On Mar 23, 7:58 pm, Anonymous Anonymous firewallbr...@googlemail.com wrote: Someone from Google? makes it official i guess :D On Tue, Mar 24, 2009 at 12:47 AM, AndroidApp zl25dre...@gmail.com wrote: Can someone capable just compile the SDK and post it online for everyone? Someone from Google? I dont really care if it's not official, i just dont want to download the source tree just to build the SDK, plus i need to do the tricks you mentioned to make it work on windows. On Mar 23, 1:11 pm, Marco Nelissen marc...@android.com wrote: I certainly hope there aren't a lot of applications that use reflection and private APIs. On Mon, Mar 23, 2009 at 6:59 AM, zl25drexel zl25dre...@gmail.com wrote: Cupcakeis coming, and as you know it will break a lot of apps in the market, those that use reflection private api. So where is the CupcakeSDK/emulator for us to try our apps? I know we can download the source codes and build it, and I know apps wont break if they dont use undocumented api, blah blah blah, but we should get an official SDK/emulator forcupcake, dont you think, google? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Getting a complete list of android native drawables
Why not have a look at the res/drawable folder in the android.jar. gsmd wrote: I'd suggest to check out the sources from git search for .pngs there. At least, that's what I did. On Mar 20, 2:43 am, Agus agus.sant...@gmail.com wrote: Does anyone has a complete list of native drawables listed on a webapage ? I don't want to do trial and error.. Any help is appreciated. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: detect screensize
this may work but I've not tested it :-) getWindow().getWindowManager().getDefaultDisplay().getWidth(); getWindow().getWindowManager().getDefaultDisplay().getHeight(); Bob wrote: Hi, How do I get the current screen resolution (width and height)? Thanks, Bob --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: detect screensize
My bad. I read it as a literal. Bob asked for the current screen resolution and not the width and height of a view or control etc :-) Dianne Hackborn wrote: You almost certainly don't want to do that. It does not tell you the actually available space (taking into account any screen decorations that may or may not be showing), just the raw size. You should always use the view hierarchy layout system to place your UI. On Thu, Mar 19, 2009 at 9:36 AM, Bob bshumsk...@yahoo.com mailto:bshumsk...@yahoo.com wrote: Thanks, that seems to work. On Mar 19, 9:54 am, Pd lotusscr...@gmail.com mailto:lotusscr...@gmail.com wrote: this may work but I've not tested it :-) getWindow().getWindowManager().getDefaultDisplay().getWidth(); getWindow().getWindowManager().getDefaultDisplay().getHeight(); Bob wrote: Hi, How do I get the current screen resolution (width and height)? Thanks, Bob -- Dianne Hackborn Android framework engineer hack...@android.com mailto:hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Weekend Project: Fruits of my labour ...
Hello, I would like to present a short intro I wrote over the course of the weekend. Its basically what I call a round ticker. You'll get the idea if you load it up into your phone or emulator. The reason for me writing this was firstly to have some fun and secondly to learn about the SurfaceView, Animations etc I'm still learning :-) I think I could do something with paths but I didn't get to that part of the manual :-) Everything was calculated in real time ( you'll probably be able to tell :-) ) ... Oh, and there's no cool OpenGL in here ... I didn't get to look at that manual either :-) If its too slow just tap the screen to toggle sound on/off :-) The learning curve was quite steep at the beginning. :-) Hope you like it! Can be found here: http://www.marnock.com/ticker.html Pd. --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] TextView bug or feature?
Just had an odd problem with a TextView. Setting the visibility doesn't seem to work but doing the same on say a ScrollView does. Is this normal? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: TextView bug or feature?
I did exactly that but it didn't work. I got around it by wrapping the TextView in a ScrollView for the time being so I can move on. I'll re-visit at a later date. Just wondered. Pd. dillirao malipeddi wrote: use yourtextview.setVisibility(View.VISIBLE); //visible yourtextview.setVisibility(View.INVISIBLE); //In visible yourtextview.setVisibility(View.GONE); // removes the view it will work On Fri, Mar 13, 2009 at 4:13 PM, Pd lotusscr...@gmail.com mailto:lotusscr...@gmail.com wrote: Just had an odd problem with a TextView. Setting the visibility doesn't seem to work but doing the same on say a ScrollView does. Is this normal? -- Dilli Rao. M --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---
[android-developers] Re: Am I being banned from the list?
Anything to do with this? Status: 552 5.2.2 minokr: mbox is over quota I know there have been problems with gmail lately so maybe related. But just in case try cleaning your mail box. Just a guess :-) Pd. Stoyan Damov wrote: Hi, It's the 2nd post for which I'm getting: --- The original message was received at ... The following addresses had permanent fatal errors min...@hanmail.net (552 5.2.2 minokr: mbox is over quota) Final-Recipient: RFC822; min...@hanmail.net Action: failed Status: 552 5.2.2 minokr: mbox is over quota -- Forwarded message -- From: Stoyan Damov stoyan.da...@gmail.com To: android-developers@googlegroups.com Date: Wed, 11 Mar 2009 22:57:26 +0200 Subject: [android-developers] Re: Risk of upgrading to 1.1? I have released my game on 19th of February, built against SDK 1.1 but no minSdkVersion, and tested on my G1 w/ 1.1, i.e. it should be working on 1.0 devices. So far I haven't got a report that it's not working on any device, other than the intermittent Force Close issues after an update. Bottom line is, don't worry, install 1.1 and build against SDK 1.1 - I haven't had any problems. Surely I haven't used any feature from 1.1, not that there are many. Do read http://developer.android.com/sdk/android-1.1.html to get more confidence. Cheers - So, am I being banned or what? --~--~-~--~~~---~--~~ You received this message because you are subscribed to the Google Groups Android Developers group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~--~~~~--~~--~--~---