Re: What do you thing about feederism?
Re: What do you thing about feederism? @Devin, "feederism" might indeed be a fetish, however simply being attrcted to ladies who aren't as thin as a toothpick or are cuddly is actually pretty healthy. The modern obsession with ultra thin is regarded by many intelligent people as highly nuts and distinctly wrong. experiments have been done where pictures from beauty magazines have been taken to various third world countries and the men there have regarded the women as looking ill, indeed one guy in Africa apparently said of most of the models that they'd be dead in six months, likewise, many of the pictures of so called "beauties" from the nineteenth century are not small ladies at all. If something is a "fetish" that usually means a person can't get any sort of pleasure or stimulation without the presence of that object and absolutely needs it to the point that they forget about everything else, which I doubt is the case with yourself just finding curvacious ladies a bit more attractive, sounds healthy to me and lots of ladies will appreciate that. Then again,physical attractiveness and what is a person's "type" is so general and variable it rarely means anything. I'd have said I do find more cuddly women physically attractive, however my lady is naturally slight (and also tiny), and happens to be the single most beautiful woman who ever lived, so hay! URL: http://forum.audiogames.net/viewtopic.php?pid=254531#p254531 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: When is the last time anyone has read a braille book?
Re: When is the last time anyone has read a braille book? in this (controversial) article, a former FS employee claims that the cost of building a 490cell Pacmate was around $400 as of 2006. If the braille costs $1/dot, this is plausible. The last time this article came up, Camlorn listed the components and their prices (not sure where he got some of these, but most can be easily checked):camlorn wrote:The actual computer components in the PACMate, by today's standards, the entire sum of the processor and memory, I can buy that, as a consumer, for $35, or less and get it running Linux in a snap. A Raspberry Pi is more powerful. The computer components, with equivalent power of a Braille 'N Speak, including the buttons to have some sort of rudimentary input, the needed support circuitry, and everything including file storage except the integrated speech chip (no one uses these anymore, save for products like calculators, so i discount it): maybe $20. To get storage, add an SD card, any model will do, the equivalent of a PACMate is the lowest end one you can find. The keyboard is most likely just a premade laptop keyboard, easily also ordered from somewhere else, probably also for $10 or so. Plastic molding can be automated, involves a mold, and can easily be made accessible given FS's size. Besides, who's to say that blind people put the actual device together, or that they even designed it i the first place? Given the inexpensiveness of plastic and the fact that the shape isn't significantly exceptional, they can probably outsource it for a few bucks per case, so long as they order in bulk. Is 400 the exact value? Probably not. Is 400 close? Definitely. If you don't believe this, or want to disprove me, I'm sure that a bit of research can yield the needed information to do so.&nb sp; In all honesty, given that the keyboard for the BX model is custom, that one might have a higher cost, but again, not significantly. If human labor is needed, it can easily be minimum wage, too. The circuit boards are probably printed, which means that there's only exactly one slot for everything, with a little card and a picture. if you can solder, someone can teach you to put them together with no prior technical knowledge; if you can't, they can add the training for the soldering iron and make it take a day, possibly with a week of supervision to ensure quality. These devices look complicated, amazing, and etc. The manufacturing process is cheep.I still can't find any explanation on the cost per dot, and every source says something different. Is it $1? $5? $25? And the big question: why?Can I find some independent company with the necessary equipment, pay them $2500 (the cost of the B2G), and get a 4 -6 line display?(Also, I should point out that piezoelectric actuators are largely used for two things, in the mainstream: keeping time, and detecting pressure (to the extent that people are using them to produce electricity by putting them under roads, train platforms, dance floors, or even just extremely noisy places). This means that we could make a piezoelectric display function like a touch-screen, if there was a way to detect sufficient pressure on the dots without damaging the actuators. So, we could make a full screen display, and just draw buttons, like tablets and smart phones. Oh, and about damaging the actuators? They're also used in lighters in exactly that way. However, lighters use a spring-loaded hammer to strike the actuator, so maybe the amount of force required is a bit much?)I have no idea what the equivalent costs for EAP actuators would be. I mean, Fishing line can serve as a (heat-activated) artificial muscle, and is easily thin enough for our purposes. Actually, I think someone tried to make a smartphone-sized braille display using a sheet of similar material a couple years back. (I don't trust the heat-activated materials because how are you going to make them change temperature quickly enough to be all that functional? Wouldn't having your hands all over it keep it warm? What about the electronics? Is there not a similarly cheap, but electrically-activated material? And, again, if so, what are the difficulties keeping it from being made into a braille display?) URL: http://forum.audiogames.net/viewtopic.php?pid=254530#p254530 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: When is the last time anyone has read a braille book?
Re: When is the last time anyone has read a braille book? in this (controversial) article, a former FS employee claims that the cost of building a 490cell Pacmate was around $400 as of 2006. If the braille costs $1/dot, this is plausible. The last time this article came up, Camlorn listed the components and their prices (not sure where he got some of these, but most can be easily checked):camlorn wrote:The actual computer components in the PACMate, by today's standards, the entire sum of the processor and memory, I can buy that, as a consumer, for $35, or less and get it running Linux in a snap. A Raspberry Pi is more powerful. The computer components, with equivalent power of a Braille 'N Speak, including the buttons to have some sort of rudimentary input, the needed support circuitry, and everything including file storage except the integrated speech chip (no one uses these anymore, save for products like calculators, so i discount it): maybe $20. To get storage, add an SD card, any model will do, the equivalent of a PACMate is the lowest end one you can find. The keyboard is most likely just a premade laptop keyboard, easily also ordered from somewhere else, probably also for $10 or so. Plastic molding can be automated, involves a mold, and can easily be made accessible given FS's size. Besides, who's to say that blind people put the actual device together, or that they even designed it i the first place? Given the inexpensiveness of plastic and the fact that the shape isn't significantly exceptional, they can probably outsource it for a few bucks per case, so long as they order in bulk. Is 400 the exact value? Probably not. Is 400 close? Definitely. If you don't believe this, or want to disprove me, I'm sure that a bit of research can yield the needed information to do so.&nb sp; In all honesty, given that the keyboard for the BX model is custom, that one might have a higher cost, but again, not significantly. If human labor is needed, it can easily be minimum wage, too. The circuit boards are probably printed, which means that there's only exactly one slot for everything, with a little card and a picture. if you can solder, someone can teach you to put them together with no prior technical knowledge; if you can't, they can add the training for the soldering iron and make it take a day, possibly with a week of supervision to ensure quality. These devices look complicated, amazing, and etc. The manufacturing process is cheep.I still can't find any explanation on the cost per dot, and every source says something different. Is it $1? $5? $25? And the big question: why?Can I find some independent company with the necessary equipment, pay them $2500 (the cost of the B2G), and get a 4 -6 line display?(Also, I should point out that piezoelectric actuators are largely used for two things, in the mainstream: keeping time, and detecting pressure (to the extent that people are using them to produce electricity by putting them under roads, train platforms, dance floors, or even just extremely noisy places). This means that we could make a piezoelectric display function like a touch-screen, if there was a way to detect sufficient pressure on the dots without damaging the actuators. So, we could make a full screen display, and just draw buttons, like tablets and smart phones. Oh, and about damaging the actuators? They're also used in lighters in exactly that way. However, lighters use a spring-loaded hammer to strike the actuator, so maybe the amount of force required is a bit much?)I have no idea what the equivalent costs for EAP actuators would be. I mean, Fishing line can serve as a (heat-activated) artificial muscle, and is easily thin enough for our purposes. Actually, I think someone tried to make a smartphone-sized braille display using a sheet of similar material a couple years back. (I don't trust hte heat-activated materials because how are you giong to make them change temperature quickly enough to be all that functional? Wouldn't having your hands all over it keep it warm? What about the electronics? Is there not a similarly cheap, but electrically-activated material? And, again, if so, what are the difficulties keeping it from being made into a braille display?) URL: http://forum.audiogames.net/viewtopic.php?pid=254530#p254530 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: What do you thing about feederism?
Re: What do you thing about feederism? feederism is a sexual fetish. I'm not into it exactly, but I am fat, and am attracted to large girls, so I don't know. Its all how I'm different from other people, I suppose. URL: http://forum.audiogames.net/viewtopic.php?pid=254529#p254529 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game)
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : ignatriay via Audiogames-reflector
Re: Adventure To Fate : Future Apocalypse (upcoming iOS game) I have a question. The enchanted is unlocked by completing the game without any deaths. However, does dying on a trap count? I mean, if I stepped on a trap and died, does that count as a death, or it is only in battle? URL: http://forum.audiogames.net/viewtopic.php?pid=254528#p254528 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Some sad news to report
Re: Some sad news to report Ward, you will be greatly missed. I went ahead and posted this on the developers list at USA Games. Ward was a great mentor, often explaining programming concepts to me that I was finding hard to grasp.He was also the person I would talk to about Linux and when ever I consider developing apps and whatnot cross-platform, he is the first one I think of when I wish to get something tested on Linux.I never had any arguments with him that I can remember and he was also very active in some of the discussions we would have on how to do certain things when making games or apps.Does anyone know what will happen to the USA Games email lists? URL: http://forum.audiogames.net/viewtopic.php?pid=254527#p254527 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the wastes: help
Re: the wastes: help well i figured out how to make it read. using the jaws cursor, imoved around simulating the arrow moving. URL: http://forum.audiogames.net/viewtopic.php?pid=254526#p254526 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! where can i find a gangar? is their a way i can evolve honter? URL: http://forum.audiogames.net/viewtopic.php?pid=254525#p254525 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! To be honest I didn't really expect to find a shiny Pokemon on a mainly audio Pokemon Game. I guess it has been hidden very well since the beginning. Unless that sound means something else. But in that case I don't have any idea of what it could be. URL: http://forum.audiogames.net/viewtopic.php?pid=254524#p254524 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Yeah, that definitely sounds like you found a shiny. URL: http://forum.audiogames.net/viewtopic.php?pid=254523#p254523 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! [ a-t ] sam: yup , a learn buttons thing certainly would be helpful. Because atm, i'm not sure what button is supposed to do what. And hopefully, it might help out sorting these issues. URL: http://forum.audiogames.net/viewtopic.php?pid=254522#p254522 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Well, I am not very good at describing sounds. I would say it's a kind of high pitched "tinglingling" sound. It somehow reminds of the sound when you encounter a shiny in a classic Pokemon game, but it is not the same. URL: http://forum.audiogames.net/viewtopic.php?pid=254521#p254521 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MMM! My Mac Mini
Re: MMM! My Mac Mini 1-2. Audio highjack is fully accessible. It's one of the coolest pieces of software I've ever played with in my life, and the developer is very committed to accessibility. You can see what I mean by going to http://www.applevis.com/guides/mac-apps … -voiceoverEven if you don't use a mac, some of you will probably still find this app very neat. Instead of pressing a little stereo mix button to record all of your system's audio, you essentially have a grid, and blocks you can place on the grid to achieve certain tasks. For example, connecting a block that records what ITunes is playing to a block that records it to an mp3 file. But that mp3 file block could be connected to several other blocks, such as skype, or maybe vmware fusion. So then you'd have an mp3 file consisting of ITunes, vmware fusion, and any other things that were connected to the mp3 file block. You can schedule recordings, have multiple recordings being made by the same session by simply adding more mp3 blocks. I say mp3, but it supports several formats. Anyway, you have to read about it to understand it, because my explanations are awful.Another application by the same company is Nicecast. It allows you to stream any application's audio, or all of the system's audio, to an icecast server. It's also fully accessible, although there are a couple of unlabeled buttons here and there.3. no idea, I honestly never really noticed it.4. because apple engineers were really, really bored one day and thought they'd write random code to see what it would do.5. America's savior! well... not really. I prefer to put it as America's Trump Card. URL: http://forum.audiogames.net/viewtopic.php?pid=254520#p254520 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Well, I am not very good at describing sounds. I would say it's a kind of high pitched "tinglingling" sound. It somehow remembers of the sound when you encounter a shiny in a classic Pokemon game, but it is not the same. URL: http://forum.audiogames.net/viewtopic.php?pid=254521#p254521 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: MMM! My Mac Mini
Re: MMM! My Mac Mini 1-2. Audio highjack is fully accessible. It's one of the coolest pieces of software I've ever played with in my life, and the developer is very committed to accessibility. You can see what I mean by going to http://www.applevis.com/guides/mac-apps … -voiceoverEven if you don't use a mac, some of you will probably still find this app very neat. Instead of pressing a little stereo mix button to record all of your system's audio, you essentially have a grid, and blocks you can place on the grid to achieve certain tasks. For example, connecting a block that records what ITunes is playing to a block that records it to an mp3 file. But that mp3 file block could be connected to several other blocks, such as skype, or maybe vmware fusion. So then you'd have an mp3 file consisting of ITunes, vmware fusion, and any other things that were connected to the mp3 file block. You can schedule recordings, have multiple recordings being made by the same session by simply adding more mp3 blocks. I say mp3, but it supports several formats. Anyway, you have to read about it to understand it, because my explanations are awful.Another application by the same company is Nicecast. It allows you to stream any application's audio, or all of the system's audio, to an icecast server. It's also fully accessible, although there are a couple of unlabeled buttons here and there.3. no idea, I honestly never really noticed it.4. because apple engineers were really, really bored one day and thought they'd write random code to see what it would do.5. American's savior! well... not really. I prefer to put it as America's Trump Card. URL: http://forum.audiogames.net/viewtopic.php?pid=254520#p254520 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: News about Space Encounter and Audio Rally Racing
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : FabiG94 via Audiogames-reflector
Re: News about Space Encounter and Audio Rally Racing hellothanks for the information.greetings. URL: http://forum.audiogames.net/viewtopic.php?pid=254519#p254519 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic Yes to both, the problem was that I had a bad map file. Got a replacement and the platform was there. URL: http://forum.audiogames.net/viewtopic.php?pid=254518#p254518 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! Hi sam. For two days, I bought a new laptop and I have a little problem. My model is assus g551J who don't have the end key. I can use only the numeric keyboard one wich can't decrease the game music volume. What to do? How to play with this music at a lower volume without this key? A specific setting I think that can solv that problem. It sounds strange but that's the true. I have only an end key on the numpad, and it can't decrease to background game map music. URL: http://forum.audiogames.net/viewtopic.php?pid=254517#p254517 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Hmm, what was the sound like? It could be possible. URL: http://forum.audiogames.net/viewtopic.php?pid=254516#p254516 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Quest To The Future JRPG
Re: Adventure To Fate : Quest To The Future JRPG Sorry for double posting, but can the redemed ones be normally updated? Fine if not, though. URL: http://forum.audiogames.net/viewtopic.php?pid=254515#p254515 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Quest To The Future JRPG
Re: Adventure To Fate : Quest To The Future JRPG Finally having good timing to make a long run of this game. [[wow]] man, it's awesome! Though have to admit a little that some teny tiny buttons are hard to find, haha. Reminds me a lot of battle arena though. I love it.:) URL: http://forum.audiogames.net/viewtopic.php?pid=254514#p254514 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Oh and now that I remember, I caught a Pidgey in the previous version. The thing is, that Pidgey made a special sound after it's cry, and when I enter it's menu to switch him/give him an item, that special sound plays. So, is it possible that this Pidgey could be shiny? URL: http://forum.audiogames.net/viewtopic.php?pid=254513#p254513 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! flame_elchemist wrote:i read somewhere that if i give a drink to someone at the roof of the department store i get a tmIf i remember correctly you are supposed to give different drinks to the girl who's thursty, and she would give you a tm for each different drink. But for some reason it doesn't work in Braillemon, unless this is intentional. URL: http://forum.audiogames.net/viewtopic.php?pid=254512#p254512 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! I'm a little confused at last post. About the joystick, I can make an option in the main menu so you can learn the buttons like button 1, 2, 3 etc. So guys, I just added something kind of cool to stw, and that is a location map! Basicly if you allow the server to, it shows not your character name, but just your location and nothing else on a little map on my website, and it's actually kind of cool seeing whare people play from. This might sound like an invasion of privacy but that's not what this feature is here for, simply type /private and your location will never show up on the map anymore, unless you type /private again, then it will toggle back and your location will be available again. And remember it only shows locations, no names. If you want to see the online map, you can go to http://www.samtupy.com/games/stw/stw_map.php it's pretty cool! Just remember I am absolutely not trying to invade any privacy,, but just to make a map that shows whare players are playing from, just for fun! And if you don't feel comfortable, just log on and type /private! I hope you enjoy this little location map, I think it's pretty cool! URL: http://forum.audiogames.net/viewtopic.php?pid=254511#p254511 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Wantint to use irs in audacity
Re: Wantint to use irs in audacity no clue on what you're talking about, if you want a good VST to do reverb, get omniverb, its free and its kick ass. URL: http://forum.audiogames.net/viewtopic.php?pid=254510#p254510 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: When is the last time anyone has read a braille book?
Re: When is the last time anyone has read a braille book? Damn, your right. That does sound exactly like it, the B2G site says its supposed to be launching this month, apparently. B2G seems like a later generation of flexible braille display prototyped back in 2005 though you wouldn't know it from looking at it, but if they already had a functioning prototype since then why haven't they rolled something out ages ago? I'd imagine a cheap credit card sized flexible braille display could work as a base model without all sorts of extra features. URL: http://forum.audiogames.net/viewtopic.php?pid=254509#p254509 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
NVDA speak problem
NVDA speak problem I uninstalled avast then installed the new version And as soon as I did this NVDA started not reading things and it says unknow for some programs and these were programs that it did well reading in. It will not read things in file explorer on windows 7. It did all this very well before the avast thing. URL: http://forum.audiogames.net/viewtopic.php?pid=254508#p254508 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: where to host my podcasts
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: where to host my podcasts Try sending them to the blind geek zone or cool blind tech. URL: http://forum.audiogames.net/viewtopic.php?pid=254507#p254507 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free Sounds and Music for Audiogames
Re: Free Sounds and Music for Audiogames For CC music, try Kevin Macleod's incompetech.com. URL: http://forum.audiogames.net/viewtopic.php?pid=254506#p254506 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic Sonar and u have super ufo? URL: http://forum.audiogames.net/viewtopic.php?pid=254505#p254505 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Swamp, zombie FPS by Aprone
Re: Swamp, zombie FPS by Aprone Well I hope that swamp doesn't get forgotten. I'd like to see it further developed. URL: http://forum.audiogames.net/viewtopic.php?pid=254504#p254504 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! I suppose it could, but honestly, you really up for that much work? Seeing that we currently are only less then halfway in the game? URL: http://forum.audiogames.net/viewtopic.php?pid=254503#p254503 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: mbrola voices for nvda
Re: mbrola voices for nvda HiI Would ask you about MBROLAI don't know how can I use it with my own voice file (not with mbrola database voice)and how can i convert a text to pho file(phoneme/prosodic).thank in advance URL: http://forum.audiogames.net/viewtopic.php?pid=254502#p254502 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! I wonder if re writing the maps on bgt could work. URL: http://forum.audiogames.net/viewtopic.php?pid=254501#p254501 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Quest To The Future JRPG
Re: Adventure To Fate : Quest To The Future JRPG You can drink instant health and skill point restoring potions outside of combat. However, you can not drink buffing potions outside of combat. To drink an instant restorative potion outside of combat go into inventory, click the "use" button then click on the potion you wish to drink. I can't recall but I believe you can learn which are buffing potions by inspecting the info screen by clicking "info" then the potion. URL: http://forum.audiogames.net/viewtopic.php?pid=254500#p254500 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Hi RachelI know your time is limited, but if you ever want a brain breaker, here's one:I have two systems running windows 10. On one of them, braillemon plays just fine. Copying the folder on a pendrive to take to the other, works as expected. Here's the thing: if I start playing on the other system, saving the game results in two files being modified and created: savegame.enc and savegame.sgi. As soon as that happens, next time I want to load a game, the game simply crashes. I've disabled windows defender and everything I could think of that might cause issues, but still no luck. Weird, isn't it? Additionally, it seems that only initial saves work. If I start a game, and save for the first time, the files are created as expected. Consequential saves seem to ruin it though. URL: http://forum.audiogames.net/viewtopic.php?pid=254472#p254472 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Accessible cross platform development
Re: Accessible cross platform development Pythons a fairly good cross platform language, though you'll have to find and tinker with the required supporting packages. Pyglet, PyAL, Pygame, and other API's are good for windows, mac, and linux development, if your going for mobile you should have a look at the Kivy API. I don't know its level of accessibility, but another choice might be HaXe, which is also cross platform and allows you to compile code into other native languages. URL: http://forum.audiogames.net/viewtopic.php?pid=254499#p254499 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! hay sam I was looking at s I t o n 1 yesterday and I was right there where he was and I was going to give him something but I could not move or even open my bag to give him anything so I talked to smoke j and he told to make sure that caps lock on wasn't on and it wasn't so how do I correct that is there short cuts to ust to make all of that work or what thanks URL: http://forum.audiogames.net/viewtopic.php?pid=254498#p254498 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free Sounds and Music for Audiogames
Re: Free Sounds and Music for Audiogames If its free samples your looking for, check out The Big List of Free Sounds thread on itch.io. URL: http://forum.audiogames.net/viewtopic.php?pid=254497#p254497 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead
Re: Introducing Cataclysm: Dark Days Ahead Moderation! I'm moving this topic out of new releases sinse the game's access is in doubt at the moment, indeed "access" in terms of roguelikes is a difficult thing owing to the amount of on screen information anyway, playable yes, playable with the same effort as a sighted person who can just look at the screen? perhaps not. For people who are wondering about what a roguelike is and what the access issues are, I did answer some of those questions and wrote a brief explanation in post five of This thread suffice it to say ascii graphics in an overhead view with lots of looking around to be done, near impossible without a braille display, and slow work with one, also requiring massive spacial awareness to remember where everything on the screen is (especially I imagine if zombie hoards are involved). URL: http://forum.audiogames.net/viewtopic.php?pid=254496#p254496 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Introducing Cataclysm: Dark Days Ahead
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector
Introducing Cataclysm: Dark Days Ahead Hi All,I don't often post on this board, but I recently encountered a new game which I thought was worth mentioning. It's called Cataclysm: Dark Days Ahead, or CDDA for short, and it's essentially an open-world, zombie survival roguelike.Basically, you're an average survivor in a near future version of New England, and you wake up one day in an emergency shelter. You have to figure out how to find food, defend yourself, and in general just stay alive. The game has an amazingly detailed crafting system, dynamic world map, and no overarching goals to speak of. You can be anything from a guntoating survivalist to a martial artist to some kind of mutated scientific experiment. There are vehicles, which you can make and repair yourself, tons of weapons, and, of course, zombies.There's a catch. This game isn't as accessible as it could be yet. There are some annoying display issues, and the current "experimental," version is w orking on fixing them. I play on Linux with Speakup, but there's a Windows console version too, which should be playable as well.It can be found here. A forum thread i started for accessibility help is here.This game definitely isn't for everyone, and is very in depth, but I think there are at least a few folks on this board who might be interested in something in this style. I'm happy to answer what questions I can. URL: http://forum.audiogames.net/viewtopic.php?pid=254484#p254484 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead Yeah, not at all a fan of roguelikes, but others might enjoy. URL: http://forum.audiogames.net/viewtopic.php?pid=254488#p254488 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : zkline via Audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead Hey there,It's text-based, but has more in common with the recently-discuss Dungeon Crawl Stone SOup than a mud. You use single key commands to navigate rather than typing in sentences, and it's turn-based, which is good for us because otherwise we'd have trouble getting anything done. URL: http://forum.audiogames.net/viewtopic.php?pid=254495#p254495 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead
Re: Introducing Cataclysm: Dark Days Ahead Hi.[[wow]] it sounds interesting. Is it text only like a mud? URL: http://forum.audiogames.net/viewtopic.php?pid=254493#p254493 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead
Re: Introducing Cataclysm: Dark Days Ahead Hey there,It's text-based, but has more in common with the recently-discuss Dungeon Crawl Stone SOup than a mud. You use single key commands to navigate rather than typing in sentences, and it's turn-based, which is good for us because otherwise we'd have trouble getting anything done. URL: http://forum.audiogames.net/viewtopic.php?pid=254495#p254495 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: the wastes: help
Re: the wastes: help The game is displayed in a console window like a lot of older dos style games so you You need to read the screen with a screen review curser, for it to work, ie, the jaws curser or the nvda review curser. It's not about "the game not supporting" screen readers, it's just about using what the screen reader already has to read the in game text.I'm not sure how Jaws or Nvda work with the game, but it has run successfully with both in the past using the right curser, it's also an amazingly awesome game so is well worth playing. URL: http://forum.audiogames.net/viewtopic.php?pid=254494#p254494 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: need help for a game called chilingham
Re: need help for a game called chilingham Hi. As a hint, you need to scare the lady who's playing the organ, and so need to catch a creature to do it, one of the books in the library should help you with this.If your still stuck (that one is a bit obscure), Have a look at This walkthru for Chillingham written by Michael Barns and posted in our articles room, it should have all the answers of how to get through the game, though I'll warn you, Chillingham is not very long so you might as well try stuff out yourself first. URL: http://forum.audiogames.net/viewtopic.php?pid=254492#p254492 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead
Re: Introducing Cataclysm: Dark Days Ahead Hi.[[wow]] it sounds interesting. Is it text only like a mud? URL: http://forum.audiogames.net/viewtopic.php?pid=254493#p254493 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Apple: The Unsettling Rumor
Re: Apple: The Unsettling Rumor Oh my God, the information presented in the first post is almost true, if not official.There will be no headphones port!The voice on your headsets will come through another technology which they call it revolutionary. URL: http://forum.audiogames.net/viewtopic.php?pid=254491#p254491 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: News about Space Encounter and Audio Rally Racing
Re: News about Space Encounter and Audio Rally Racing Thanks for the links, however Conner is correct. Facebook isn't always too much fun screen reader wise (one reason I don't use it myself, too much clutter on screen to sift through).So while it's a good idea to post facebook links to people who use it, it'd be nice if the news was also available in a more normal way for people who don't. URL: http://forum.audiogames.net/viewtopic.php?pid=254490#p254490 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! HiIt's so funny to see people encounter errors they have been warned for. As for the save issues, it might be due to gamemaker studio stuff, but since I don't know anything about that, i'll just leave this subject untouched ... untill the issue is cleared ... URL: http://forum.audiogames.net/viewtopic.php?pid=254489#p254489 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Introducing Cataclysm: Dark Days Ahead
Re: Introducing Cataclysm: Dark Days Ahead Yeah, not at all a fan of roguelikes, but others might enjoy. URL: http://forum.audiogames.net/viewtopic.php?pid=254488#p254488 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: News about Space Encounter and Audio Rally Racing
Re: News about Space Encounter and Audio Rally Racing Well, I won't call it news, but a very nice discount. You can get the games for a very cheep price now, which I did for Space encounter. URL: http://forum.audiogames.net/viewtopic.php?pid=254487#p254487 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic I did. There is literally no platform in the level at that height. URL: http://forum.audiogames.net/viewtopic.php?pid=254486#p254486 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic For the magical ball, read post 901-906 URL: http://forum.audiogames.net/viewtopic.php?pid=254485#p254485 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! flame_elchemist wrote:wen i went to flore7 in the pokemon tower i got this.___FATAL ERROR inaction number 1of Create Eventfor object MrFujiPKMNTower:Variable MrFujiPKMNTower.rotateToChar(100837, -2147483648) not set before reading it.at gml_Object_MrFujiPKMNTower_Create_0Got the same error, but don't worry, Daigonite herself said it is going to be fixed. URL: http://forum.audiogames.net/viewtopic.php?pid=254483#p254483 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Introducing Cataclysm: Dark Days Ahead
Introducing Cataclysm: Dark Days Ahead Hi All,I don't often post on this board, but I recently encountered a new game which I thought was worth mentioning. It's called Cataclysm: Dark Days Ahead, or CDDA for short, and it's essentially an open-world, zombie survival roguelike.Basically, you're an average survivor in a near future version of New England, and you wake up one day in an emergency shelter. You have to figure out how to find food, defend yourself, and in general just stay alive. The game has an amazingly detailed crafting system, dynamic world map, and no overarching goals to speak of. You can be anything from a guntoating survivalist to a martial artist to some kind of mutated scientific experiment. There are vehicles, which you can make and repair yourself, tons of weapons, and, of course, zombies.There's a catch. This game isn't as accessible as it could be yet. There are some annoying display issues, and the current "experimental," version is w orking on fixing them. I play on Linux with Speakup, but there's a Windows console version too, which should be playable as well.It can be found here. A forum thread i started for accessibility help is here.This game definitely isn't for everyone, and is very in depth, but I think there are at least a few folks on this board who might be interested in something in this style. I'm happy to answer what questions I can. URL: http://forum.audiogames.net/viewtopic.php?pid=254484#p254484 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! wen i went to flore7 in the pokemon tower i got this.___FATAL ERROR inaction number 1of Create Eventfor object MrFujiPKMNTower:Variable MrFujiPKMNTower.rotateToChar(100837, -2147483648) not set before reading it.at gml_Object_MrFujiPKMNTower_Create_0 URL: http://forum.audiogames.net/viewtopic.php?pid=254482#p254482 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector
Re: Braillemon status update! Okay, here's the link.http://www.ign.com/wikis/pokemon-red-bl … alkthrough URL: http://forum.audiogames.net/viewtopic.php?pid=254481#p254481 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : LadyJuliette via Audiogames-reflector
Re: Braillemon status update! Hi. Has the link to the updated braillemon been posted yet? I checked her website, and I didn't see it. And I don't think you're being annoying. I think it's vital to report, especially since it's so new, it can give the players and the developer heads up on what's not quite ready to be played yet. I still play, rarely, and I still find mount moon a pain in the foot, since I can't get out. I tried a walkthrough, I posted a link several pages ago, and I still haven't figured it out. Follow the narrow tunnel? Find the second ladder? I know it's not written for blind players, but it's still pretty interesting and somewhat descriptive, and I haven't found a walkthrough that matches this walkthrough's details. Even though I couldn't use it, mainly because I've been wandering mount moon a bunch of times and I probably misplaced some of the landmarks it mentions, some people might be interested, so I'll dig out th e page and post a link. Maybe I'm just not spacially aware. URL: http://forum.audiogames.net/viewtopic.php?pid=254480#p254480 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Sorry to come back on it, but actually the damage is calculated with the attacking pokemon's HP, and not the defending one. For instance I made a couple experimentations with my Golem on route 9, and the attack will always do 117 damage to whatever pokemon, even on a Pidgey which has around 50 hp max.Now if my Golem's health is reduced to 113 HP, it does 113 damage, and 40 damage if my Golem has 40 HP, and it would mean my Golem would not even be able to kill a Pidgey with Rock Throw in such a case.Now I know some moves use the HP of the attacking Pokemon in the damage formula, but I am certain Rock Throw or Earthquake don't.ON the other hand, my Golem is the most affected with that then my other Pokemon, and I understand if anybody else thinks the game acts normally. This is to complicated, and I think I'd better consider there is no glitch at all. Plus you may think I'm anoying always talking about it. URL: http://forum.audiogames.net/viewtopic.php?pid=254478#p254478 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Sorry to come back on it, but actually the damage is calculated with the attacking pokemon's HP, and not the defending one. For instance I made a couple experimentations with my Golem on route 9, and the attack will always do 117 damage to whatever pokemon, even on a Pidjey which has around 50 hp max.Now if my Golem's health is reduced to 113 HP, it does 113 damage, and 40 damage if my Golem has 40 HP, and it would mean my Golem would not even be able to kill a Pidjey with Rock Throw in such a case.Now I know some moves use the HP of the attacking Pokemon in the damage formula, but I am certain Rock Throw or Earthquake don't.ON the other hand, my Golem is the most affected with that then my other Pokemon, and I understand if anybody else thinks the game acts normally. This is to complicated, and I think I'd better consider there is no glitch at all. Plus you may think I'm anoying always talking about it. URL: http://forum.audiogames.net/viewtopic.php?pid=254478#p254478 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Windows 10 New World Order
Re: The Windows 10 New World Order Lol. I have a mac. Trust me, I got it around november of 2014. I can tell you, I do, to some degree, wonder if you can set one up witout having an ITunes or an Appstore account. LOL. Basicly, I do wonder if one can be set up without setting up an apple account of any kind. Didn't think to try it at the time. Then again, I need to get up the nerv to go try linux again. I do listen to some of the shows off of the TWIT network and MS has and do keep on making the news there for some reason. I wonder why... Oh weight, I know, MS really want people to upgrade! LOL. URL: http://forum.audiogames.net/viewtopic.php?pid=254479#p254479 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Sorry to come back on it, but actually the damage is calculated with the attacking pokemon's HP, and not the defending one. For instance I made a couple experimentations with my Golem on route 9, and the attack will always do 117 damage to whatever pokemon, even on a Pidjey which has around 50 hp max.Now if my Golem's health is reduced to 113 HP, it does 113 damage, and 40 damage if my Golem has 40 HP, and it would mean my Golem would not even be able to kill a Pidjey with Rock Throw in such a case.Now I know some moves use the HP of the attacking Pokemon in the damage formula, but I am certain Rock Throw or Earthquake don't.ON the other hand, my Golem is the most affected with that then my other Pokemon, and I understand if anybody else thinks the game acts normally. This is to complicated, and I think I'd better consider there is no glitch at all. URL: http://forum.audiogames.net/viewtopic.php?pid=254478#p254478 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Sorry to come back on it, but actually the damage is calculated with the attacking pokemon's HP, and not the defending one. For instance I made a couple experimentations with my Golem on route 9, and the attack will always do 117 damage to whatever pokemon, even on a Pidjey which has around 50 hp max.Now if my Golem's health is reduced to 113 HP, it does 113 damage, and 40 damage if my Golem has 40 HP, and it would mean my Golem would not even be able to kill a Pidjey with Rock Throw in such a case.Now I know some moves use the HP of the attacking Pokemon in the damage formula, but I am certain Rock Throw or Earthquake don't.ON the other hand, my Golem is the most affected with thaat then my other Pokemon, and I understand if anybody else thinks the game acts normally. This is to complicated, and I think I'd better consider there is no glitch at all. URL: http://forum.audiogames.net/viewtopic.php?pid=254478#p254478 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Survive the Wild!
Re: Survive the Wild! i checked everything but it won't log me into the game, i am using vista. hope this helps URL: http://forum.audiogames.net/viewtopic.php?pid=254476#p254476 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! when i picked up the evey and left the room i got this.___FATAL ERROR inaction number 1of Destroy Eventfor object PokemonGive:Variable notifynpc.event(100778, -2147483648) not set before reading it.at gml_Object_PokemonGive_Destroy_0 URL: http://forum.audiogames.net/viewtopic.php?pid=254477#p254477 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic Hello,I have a bug I'd like to report: When you eat lemonbread, your stamina does get restored but your movement speed does not increase back up. I have to fire a stamina consuming weapon to bring it back up. URL: http://forum.audiogames.net/viewtopic.php?pid=254475#p254475 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! i read somewhere that if i give a drink to someone at the roof of the department store i get a tm URL: http://forum.audiogames.net/viewtopic.php?pid=254474#p254474 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! flame_elchemist wrote:what do i do with the drinks that i get from the machine? i read somewhere that i give them to someone i can't find the person to give it to.SPOILER alert!You should give water to someone who's very thursty, and he's watching a gate. That gate is of a city with at least four entrances. And, everyone is psycho thereSpoiler ends URL: http://forum.audiogames.net/viewtopic.php?pid=254473#p254473 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Hi RachelI know your time is limited, but if you ever want a brain breaker, here's one:I have two systems running windows 10. On one of them, braillemon plays just fine. Copying the folder on a pendrive to take to the other, works as expected. Here's the thing: if I start playing on the other system, saving the game results in two files being modified and created: savegame.enc and savegame.sgi. As soon as that happens, next time I want to load a game, the game simply crashes. I've disabled windows defender and everything I could think of that might cause issues, but still no luck. Weird, isn't it? URL: http://forum.audiogames.net/viewtopic.php?pid=254472#p254472 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic Uh, so how the heck do you even get to the ball? There is literally no hidden platform anywhere in 20-3 like people are saying. What's the deal? Was it removed or something? URL: http://forum.audiogames.net/viewtopic.php?pid=254471#p254471 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
need help for a game called chilingham
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : kianoosh shakeri via Audiogames-reflector
need help for a game called chilingham hi everyone. i've downloaded a game called chilingham but i can't end that song is playing in the cherche.could you please help me if you played this game? thank ya! URL: http://forum.audiogames.net/viewtopic.php?pid=254470#p254470 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Dog who Hates Toast - by Aprone
Re: Dog who Hates Toast - by Aprone Lol, I can't recall how many tasks are in the game over all, it's around 50 or 60 I think, I need to play it again. The ending is hilarious though when you reach it. URL: http://forum.audiogames.net/viewtopic.php?pid=254082#p254082 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Adventure To Fate : Quest To The Future JRPG
Re: Adventure To Fate : Quest To The Future JRPG First and formost really starting to get into this game and appreciate the fact you made it. Quick question though, is there a way to drink potions outside of battle instead of equipping them? Either I'm missing something or there's just not, but it'd be super useful to have if it's not implemented as of yet. Like I said though, could be missing something super obvious. URL: http://forum.audiogames.net/viewtopic.php?pid=254469#p254469 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! what do i do with the drinks that i get from the machine? i read somewhere that i give them to someone i can't find the person to give it to. URL: http://forum.audiogames.net/viewtopic.php?pid=254468#p254468 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Audio games in the Web Browser
Re: Audio games in the Web Browser Interesting! The web speech api works well with Chrome and Windows 8.1. Synthesis uses the default SAPI voice and additional Google Voices. Recognition works well too, and without learning (at least in this example), but requires to allow the browser every time to use the mic.Couldn't make synthesis work with Chromium 37 in a Knoppix Live CD.It's impressive how the espeak synthesizer could be ported to _javascript_. Requiring the user to have Chrome is good enough for me. Having the meSpeak option (just in case) is great.So, it's possible to have full control on the speech, but I wonder if it would be great to also use the web page as a way to display a lot of structured text info (tables, etc) freely accessible to screen readers. I wonder how it would be possible to use fully controlled speech synthesis and accessible text (eventually with aria) in an efficient and user-friendly way.Just in case, here is a link to an old post about speech in another topic:http://forum.audiogames.net/viewtopic.p … 24#p237424 URL: http://forum.audiogames.net/viewtopic.php?pid=254467#p254467 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : threeblacknoises via Audiogames-reflector
Re: Braillemon status update! Some things are misslabled.for example the bending machines in the department store say roots 16 and 17 when you walk up to them.Later! URL: http://forum.audiogames.net/viewtopic.php?pid=254466#p254466 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! are some of the entrances in the rock tunnel and routs mislabeled? it got confusing when i was walking through the tunnel it pepped saying second floor when it was the third floor and rout 10 when i went deeper in. URL: http://forum.audiogames.net/viewtopic.php?pid=254465#p254465 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Unity accessibility
Re: Unity accessibility Changed the topic info.I know that _javascript_ is one of the simplest cross platform language, and I have experienced coding a game using a _javascript_ game engine called Enchant JS. However, _javascript_'s audio support is not so good. Also, when loaded with different browsers, it sometimes changes its behavior or simply doesn't work.PureBasic and Python are the ones I'm really interested in. Python's useful libraries and PureBasic's lightweight executable module sound really nice. Want to learn sometime.Since I don't have MAC computer, I can't test iOS app development now. Buying a reasonable Android tablet and experiment with Corona is honestly much cheaper.I've tried Visual Studio some times, but couldn't get what I should do at all. Eventually, the installation info was broken for some reason, and I hated it.I've written some basic codes in C#, using the command line compiler which is in the windows f older, forgot the exact location though. I'm not really sure what can be done through command line, and what can't be done unless I use VS. URL: http://forum.audiogames.net/viewtopic.php?pid=254464#p254464 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free Sounds and Music for Audiogames
Re: Free Sounds and Music for Audiogames Hi TJT I am a music designer I cannot help you with sounds but for a music tracks I will help you. Why not you drop a mail to me and I can think what suits you. and what should I make . me and my friend will jam and try to creat whatever music will suits you. ThanksIshan URL: http://forum.audiogames.net/viewtopic.php?pid=254463#p254463 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: News about Space Encounter and Audio Rally Racing
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
Re: News about Space Encounter and Audio Rally Racing why can't you just put whatever you have too say here, instead of having to put up with facebook's crap? URL: http://forum.audiogames.net/viewtopic.php?pid=254462#p254462 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: The Windows 10 New World Order
Re: The Windows 10 New World Order Y'all are always welcome on the Mac side. Come to the light. Suffer the dark and cold no longer, I pray ye. URL: http://forum.audiogames.net/viewtopic.php?pid=254461#p254461 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Random step sound player1.1 released
Random step sound player1.1 released Hello,I have released version1.1 of this tool. I will first post the change log, then the readme. Enjoy!WHAT DOES THIS DO?This tool allows you to easyly add footstep sounds into your sound productions. Before creating this tool I needed to select each random step sound that I was going to use and mix them manually. I have decided that this work should be easier. Instead of you selecting the step sound manually, you press the space bar as fast as you want and the program will select the sounds for you and play them.The program can also play object carrying sounds, so you can simulate a person who is carrying an object.How does it work?PreparingIn the sounds folder, there is a folder called step. Put your step sounds in folders. For example, grass, wood, river. You can name those folders as you like. Then, put in wav files inside your folder. The names of the wav files can be as you like. The folders do not even need equal file amounts. There are 3 example folders.Object carrying soundsThis is a feature that you may like if you want to make a person who is carrying an object. If this feature is turned on, for every step sound that plays the program will play a random object carrying sound. You can put your object carrying sounds in sounds/t. The files must be in wav format. There is no limitation on file names or The amount of files that you can put in. There are 6 wav files that you can use.Realistic stepsThis is a feature which pans the footsteps. If you want more detailed walking then this is a feature you might like to use.When you're ready, you can press spacebar as you like to make the character walk and record it with stereo mix.Keystrokes:Tab and shift tab: Navigates through foldersT: Toggles object carryingS: toggles sounds. This is used when tabbing through folders.k: Toggles speech. This is used when tabbing through folders.G: Toggles realistic walking.ctrl+g: Opens the folder menu. I thought this would be a quicker way of navigating through folders than tabbing through sometimes.Space: plays a footstepA: Says how many steps you took.Ctrl+A: Resets stepsI hope this may help you.What's new in 1.1:Re-written folder finding system. You no longer are dependant on numbered folders. That means you can name your folders as you want. You no longer have to set how many step sounds you have in your folder either. The program will do it for you. The only limitation is that your files have to be in wav format. The same thing also applies to object carrying.Do to the rewrite I had to remove the number row as well. I will find a way to re-add it. Removed f1 key as I felt this was no longer needed.Replaced the folder navigation sounds with the first sound in every folder.Added a menu which opens when you press ctrl+g that lists your folders. You can navigate with up&down arrows and press enter on one to instantly focus on that folder.Added the command ctrl+A to reset the step counter.The program automatically detects your screen reader when launched. If you don't have a screen reader running at the time, the program will use sapi.Written a local speech handeling class to detect screen readers.Here is the download link:https://dl.dropboxusercontent.com/u/193 … player.zip URL: http://forum.audiogames.net/viewtopic.php?pid=254460#p254460 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! I haven't done anything to him. I'm not sure why he's not appearing but I don't have the time to check why at the moment. URL: http://forum.audiogames.net/viewtopic.php?pid=254459#p254459 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
2016-03-20
Thread
AudioGames . net Forum — New releases room : flame_elchemist via Audiogames-reflector
Re: Braillemon status update! Will the daycare guy be back? URL: http://forum.audiogames.net/viewtopic.php?pid=254458#p254458 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
News about Space Encounter and Audio Rally Racing
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : micco67 via Audiogames-reflector
News about Space Encounter and Audio Rally Racing To discover the news we have for you, please check out our Facebook page: https://www.facebook.com/AudiogameITThen, you could consider liking our page and click on 'Like' *smile*LONG LIVE THE AUDIOGAMES!CONTACTS:Visit http://www.ticonblu.it/audiogame/index.html?lang=eng to stay up to date with the latest news on audio games.Join our mailing list: http://www.ticonblu.it/audiogame/register.html?lang=engFollow us on Facebook: https://www.facebook.com/AudiogameITFollow us on Twitter: @AudioGame_IT URL: http://forum.audiogames.net/viewtopic.php?pid=254457#p254457 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! Sorry for the bugs. I'm updating the file again with the fixes to the captain's room and Mr Fuji. I'm currently building a new kickstarter for the other game I'm working on; the demo will NOT have accessibility mode ready but I should have a demo with that ready within 3 weeks of the kickstarter being released. However, that will be the main focus of my work for the next few months. I greatly appreciate any donations at this time since I'm very tight on cash and the UIA is really slow. URL: http://forum.audiogames.net/viewtopic.php?pid=254456#p254456 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: iPhone 6S Plus and its quirks
Re: iPhone 6S Plus and its quirks I've had a 6s for about 2 weeks now and haven't noticed this. Have you tryed turning off audio ducking? As for the battery I'm not sure what would cause that. URL: http://forum.audiogames.net/viewtopic.php?pid=254138#p254138 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Braillemon status update!
Re: Braillemon status update! pulseman45 wrote:In fact, at least in my game, it takes the number of hp the attacking pokemon as left and inflicts the exact same number of damage to the other pokemon, whatever the move and worse, the effectiveness or critical hit. And I know a Graveler's Magnitude 6 is supposed to do much better damage then just 3 on an underleveled electrode. But as strange as it appears, it doesn't happen all the time, it seams to depend of which pokemon I use and which one I face.Well actually when I say the glitch happens whatever the move, I am a bit mistaken. For example with my Golem, Rock throw and dig are affected whereas rollout works normally.Like I said, that's not a bug, that's the way the real games work, it only shows the damage equal to the pokemon's remaining HP. It's meant to work that way. URL: http://forum.audiogames.net/viewtopic.php?pid=254455#p254455 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Some sad news to report
Re: Some sad news to report If you ever played Star Trek: Final Conflict or any of the beta releases of Mysteries of the Ancients, which we generally referred to as MOTA, those were Thomas' work. Unfortunately he obviously won't be able to finish MOTA or the new Star Trek title he wanted to write. URL: http://forum.audiogames.net/viewtopic.php?pid=254454#p254454 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Unity accessibility
Re: Unity accessibility Hi Yukio,C# is another option for cross platform development, and in some ways the closest to Unity3D since they both use mono to work on operating systems other than windows.I have made C# apps that run on Windows and Linux because those are the operating systems I have easy access to, but Mac also supports mono.If you want C# to run on iOS or Android you have to purchase a special Xamarin license to do that.Unity3D also charges you to deploy to iOS or Android.If you use native dlls then you'll have to ensure you only use those that can compile on all your target platforms.There is a free framework called MonoGame that gives you a bunch of cross platform game related libraries.http://www.monogame.net/I'm pretty sure Xamarin Studio is not accessible, but Visual Studio is reasonably accessible and you could probably use the command line Xamarin tools to compile for the smart phone plat forms.Visual Studio is free, and it is free to compile for windows, linux, and mac.It looks like compiling for iOS requires a Mac.Unity3D is basically C# and mono, but they've added a bunch of helpful game libraries and tools, and gone to the effort of making sure they all run cross platform.MonoGame is similar, but not a commercial product so doesn't have the quality or broad set of tools that Unity3D has.And as mentioned, you purchase the ability to compile for iOS and Android directly through Xamarin, instead of through Unity3D who must have their own deal with Xamarin.All that said, this is just one option.I haven't compiled for the smart phones myself, but I have used C# and Visual Studio for a very long time, so can help with those if you went this route.And you would still want to verify that Xamarin has command line compilers.Good luck with whatever technology you choose. URL: http://forum.audiogames.net/viewtopic.php?pid=254453#p254453 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic HiWhere to get the red paint balls collection items? URL: http://forum.audiogames.net/viewtopic.php?pid=254142#p254142 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: New lords and knights alliance
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : bobbleheadmastr via Audiogames-reflector
Re: New lords and knights alliance blindndangerous wrote:Their's specifically an alliance with a bunch of blind people in it? Well that kinda makes me wanna take a second look at this game. Wonder how it's changed.The iphone version is vary accessable. URL: http://forum.audiogames.net/viewtopic.php?pid=254091#p254091 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Unity accessibility
Re: Unity accessibility If you want to develop for both PC and phones, web is probably the best option. If you want to do cross platform Windows and Mac development, Pure basic or python are good options - for pure basic you'll want to use an external library like bass instead of its built-in sound functions. For iOS and Android, you can look into corona which is what Liam used to make his audio archery game. URL: http://forum.audiogames.net/viewtopic.php?pid=254452#p254452 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic
Re: Bokurano Daibouken 3 : secondary topic Do i have to do something with the dial or is it in ufo catcher? URL: http://forum.audiogames.net/viewtopic.php?pid=254167#p254167 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free Sounds and Music for Audiogames
Re: Free Sounds and Music for Audiogames Maybe look at Varazuvi.com? Most of their stuff is commercial, but they have a selection of CC3 tracks.I remember finding a site with a seemingly endless collection of CC music (to the extent it was cumbersome to search), but I don't remember where it was. (It might have been creativecommons.org , for all I remember.) URL: http://forum.audiogames.net/viewtopic.php?pid=254450#p254450 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: D&D groups
2016-03-20
Thread
AudioGames . net Forum — General Game Discussion : Dragonlee via Audiogames-reflector
Re: D&D groups I would also be interested in joining in, if someone can GM. I am ok with any rule set. URL: http://forum.audiogames.net/viewtopic.php?pid=254451#p254451 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: vandettacrime a new browser based game by nonvisiongames
Re: vandettacrime a new browser based game by nonvisiongames hello all,The tasking-traject and family payment plan are now over. Thanks for taking part within this events if you did.The question i wanted an answer to was:How is the type of state called with a king or a queen?The answer was: a monarchy.Also, the family payment plan is now over. I heard a bit of confusion about this event, but i want to request, that when you have questions about an event we are pulling up, send either me, or the responsible admin for the event a message with your questions, so even more members are able to join.Thanks for the requests and the answers we receivend and till the next event.sincerely yours,vandettacrime crew URL: http://forum.audiogames.net/viewtopic.php?pid=254449#p254449 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
Re: Free Sounds and Music for Audiogames
2016-03-20
Thread
AudioGames . net Forum — Developers room : The coll gamer via Audiogames-reflector
Re: Free Sounds and Music for Audiogames Well, I have the same question URL: http://forum.audiogames.net/viewtopic.php?pid=254448#p254448 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector