Re: Need help about looping functions in pyglet

2018-11-07 Thread AudioGames . net Forum — Developers room : Alan via Audiogames-reflector


  


Re: Need help about looping functions in pyglet

Just a sidenote: Magurp244 explained it clearly as always  but I would suggest, from my experience, that using a physics library will make your life much easier if you are developing a complex game. As an example, instead of moving the bullet manually each timestep, you set the bullet's velocity and orientation then the engine will update everything for you.It's not for everybody but consider it. My main programing language is c#, but I am sure there will be good python physics engines out there.

URL: http://forum.audiogames.net/post/391637/#p391637




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Re: Starmourn closed beta coming soon, post and get your name in the draw!

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : kevin roberts via Audiogames-reflector


  


Re: Starmourn closed beta coming soon, post and get your name in the draw!

I got mine in as well I can't beleave theirs 17 or 18 pages of entrys already.ThanksKevin Roberts

URL: http://forum.audiogames.net/post/391642/#p391642




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Re: Survive the Wild!

2018-11-07 Thread AudioGames . net Forum — New releases room : Arkandias via Audiogames-reflector


  


Re: Survive the Wild!

As SLJ wrote, thanks. I'll check out the effect of fn+arrow keys. The probleme with the key config is that the music volume settings, for unknown reasons, doesn't seem to be present. I see nearly all the other in game functions, but not that one.Am I missing it?Best regard,Simon

URL: http://forum.audiogames.net/post/391645/#p391645




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Re: audiogames, why they were good and now not good

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : Alan via Audiogames-reflector


  


Re: audiogames, why they were good and now not good

Hey there,@153 and others: in my experience, creating a graphical representation is not impossible (as a blind developer), but it's hard.You could use any game engine (monogame, even simpler tools like SFML, whatever), then, using your coordinates system, the same you use for audiopositioning or physics simulation, just bound your game object to a build in shape (a circle, triangle, etc), drow it to the screen and you are done. Well, somewhat done.In real life, you are dealing with the screen size (in pixels), overlaping, screen borders, colors, textures, collisions and a bunch of other things. So, assuming you want a really poor graphical interface, you would need a lot of help from someone who can see the screen and give you constant feedback.In my opinion: if the graphics  are too poor, they will not make your game looks better; if they are more advanced, probably you will need sighted help to make it work.

URL: http://forum.audiogames.net/post/391646/#p391646




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Re: Monthly chat November 2018

2018-11-07 Thread AudioGames . net Forum — Off-topic room : Dark Eagle via Audiogames-reflector


  


Re: Monthly chat November 2018

@Dark:I really liked your article. you have used great examples like Richi rich, which was used to be quite popular in Cartoon Network India around 2005.But the thing which I liked the most that after all the struggles the characters have suffered throughout the story, they still wouldn't get all of their desires fulfilled, but at least some of them. and watching that end is very sattasfying.Kind of like a person in the real life, who struggles with the financial condition, have to study hard for their education, and if luckey enough they will manage to get the opportunity to live rest of their life in peace.I know that is not the best example, but I think it still does explain what I am trying to say.as for the debate example? they were very amusing. honestly, I admit in the past, females did not have a good time. but in the modern times, some of them are just as worse as a sexist men of the past.

URL: http://forum.audiogames.net/post/391648/#p391648




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Re: leaving the forum

2018-11-07 Thread AudioGames . net Forum — Off-topic room : oussamabengatrane via Audiogames-reflector


  


Re: leaving the forum

pointless

URL: http://forum.audiogames.net/post/391649/#p391649




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Re: Assistance, for those in need

2018-11-07 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector


  


Re: Assistance, for those in need

What's the point of this topic? It's somewhat amusing, though I've never encountered classrooms like this.

URL: http://forum.audiogames.net/post/391651/#p391651




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Re: shadow rine full voice version released

2018-11-07 Thread AudioGames . net Forum — New releases room : ulisesmonge40 via Audiogames-reflector


  


Re: shadow rine full voice version released

Yeah, it will be great if someone manages to get it.I have no problems with the storyline, I mean the are regularly two options

URL: http://forum.audiogames.net/post/391650/#p391650




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Re: My problem in C

2018-11-07 Thread AudioGames . net Forum — Developers room : magurp244 via Audiogames-reflector


  


Re: My problem in C

This should work:#include 

void main()
{
for(int i=1;i<=5;i++)
{
//count forward
for(int j=1;j<=5-i+1;j++)
{
printf("%d",j);
}
for(int j=1;j=1+(i-1);j--)
{
printf("%d",j-(i-1));
}

printf("\n");


}
}

URL: http://forum.audiogames.net/post/391652/#p391652




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Re: vandettacrime a new browser based game by nonvisiongames

2018-11-07 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: vandettacrime a new browser based game by nonvisiongames

Hi all, Due to sircumstances the reset of vandettacrime is replaced to the 30th of november around 16:00 o'clock. Instead of the server closing around 13:00 o'clock, the server will close around 14:00 o'clock for the preparation. My appologies for this change. Sincerely yours,

URL: http://forum.audiogames.net/post/391658/#p391658




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Re: audiogames, why they were good and now not good

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector


  


Re: audiogames, why they were good and now not good

Most pygame windows seem to want to be 400x300, and I do not know why. I think most screens that aren't on phones or the smallest tablets can handle 800×600. If you just set it to be a full screen window, then you might have issues, and need to find a way to get the screen dimensions. And you also need to worry about if the screen coordinates and game coordinates are using different systems, but most graphics engines will have an easy way to fix that. Ex, if positive y is north, but the screen has positive y as down, you'd need to transform either the screen (Java makes this straightforward) or your coordinates (a function for world_to_screen would be good). In the example where you just need to flip y, it'd return screen.height-y. If we settle on a graphics engine that isn't head-explody (so not OpenGL), someone could probably write something similar to BGT's sound_pool, to simplify it.

URL: http://forum.audiogames.net/post/391660/#p391660




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : flackers via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

If it had been proposed by a mod who'd proved him or herself to be fair and level-headed over a reasonable period, it wouldn't look so bad. The mod team just looks a bit rudderless at the moment. So honestly, why not just clarify the existing rules, appoint a new head admin, quietly establish some trust, then make any additions for problems that actually exist when people have faith in the team.

URL: http://forum.audiogames.net/post/391659/#p391659




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Does anyone here know Brawlhalla?

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : firefly82 via Audiogames-reflector


  


Does anyone here know Brawlhalla?

I heared the first time of this free to play fighting game yesterday. I am wondering if someone here tryed it already.I think you can get it on steam.I even saw a torrent for this. But i am not sure if this is the legal way to get it.If i understood it correctly, you have 6 or 8 characters in the beginning and you can earn ingame currency to buy new ones.The game sounds interesting to me.As i said: Maybe someone here tested it already and can say something about it.

URL: http://forum.audiogames.net/post/391665/#p391665




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redfox's bgt questions?

2018-11-07 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


redfox's bgt questions?

this topic will be for bgt questions i have, as they come up. So, first question!How would I implement a pause menu in the middle of the round, and then when I hit p again, or click the resume game, it picks up where I left off? Would this require seeing the source?also, How would I save the music volume, cause I want to be able to change it? I think I would use something like, if(KEY_PRESSED)(KEY_Pagedown) {music.volume-10}

URL: http://forum.audiogames.net/post/391666/#p391666




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Re: TombHunter, Holiday discount!

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : TheTrueSwampGamer via Audiogames-reflector


  


Re: TombHunter, Holiday discount!

agreed

URL: http://forum.audiogames.net/post/391667/#p391667




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Re: TombHunter, Holiday discount!

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector


  


Re: TombHunter, Holiday discount!

I just downloaded version 1.0.5 and still cannot pass level 19. Is there still a bug? This is extremely frustrating! How many buckets ofwater do I need to use? I'm standing at the top of the stairs with the hazard one square to my right. What am I doing wrong?

URL: http://forum.audiogames.net/post/391669/#p391669




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Re: SoundRTS, a real-time strategy audio game

2018-11-07 Thread AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Accurately speaking, the player's operating speed is limited. Once the operation speed is fast, a beep will appear and the command will not be executed.For example, you recruit units at a very fast rate.SoundMUD wrote:@skylordThanks for the bug report! The bug also appears when replaying a game against several AIs: only the first AI have the correct squares. I'll fix this soon.@拓海> No wonder, now in the case of single player mode, the player can't operate fast, otherwise the game reaction can't keep up.Is this a new problem? Do you know when this problem appeared?@skylordnum_channels is the number of sounds played at the same time.The launch attack sounds in a square nearby should probably be played by default anyway (this is not the case now).An alert is a sound played even from far away, only for the player owning the unit emitting the alert.universal_notification will create an alert sound that even the enemy can hear.damage_radius is used only if splash 1, I think.

URL: http://forum.audiogames.net/post/391672/#p391672




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Re: possible php issues with the website?

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Sebby via Audiogames-reflector


  


Re: possible php issues with the website?

Dunno if it's related, but there's a problem when editing a sent message in the PM system.  If you press the Edit button you just get a blank page and your message can no longer be edited; does not even go to the Drafts folder.  This basically means once a message is sent, it remains sent.

URL: http://forum.audiogames.net/post/391673/#p391673




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Re: redfox's bgt questions?

2018-11-07 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector


  


Re: redfox's bgt questions?

Pausing really depends on how your game is set up. The simplest way would be to make a pause function with a while loop that lasts until the player unpauses.The way I'd rather do it is with a variable that tracks what part of the system the program is in—what screen it's on, if you'd prefer. In that case, I make an enum with all the different screens, and use a switch or if-else chain in the game's input and update functions to handle each. For pausing and unpausing, I'd also pause / resume sounds (if you're using the sound_pool, just use the pause_all and resume_all methods).Either solution runs into  problems if you're using timers. I avoid this problem with a frame-clock, so you only need one while-loop, and know that every frame is the same length, excepting heavy lag.As for saving the music volume, my solution is to either put it in a settings dictionary that gets saved/loaded on start / exit, or to use a settings menu(s) and save/load it via for-loop and string_to_number. The dictionary is probably easiest, since you don't have to worry about converting everything to and from text yourself, and can use the serialize and deserialize functions instead.

URL: http://forum.audiogames.net/post/391675/#p391675




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Re: black ops 4 menu guide?

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : abdulla-dubais via Audiogames-reflector


  


Re: black ops 4 menu guide?

If we can really play it: I'll buy it for xbox one: my friend will also buy it for ps4

URL: http://forum.audiogames.net/post/391676/#p391676




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Re: possible php issues with the website?

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : mazen via Audiogames-reflector


  


Re: possible php issues with the website?

hii cant enter the list with the pms, rules, profile, etc  previously before updateing the  forum i can click on the index but now if i click on it it retern me to the homepage of the forum. i'm useing safari on iphone. please fix it. thanks

URL: http://forum.audiogames.net/post/391677/#p391677




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Re: advice needed. No snide comments please

2018-11-07 Thread AudioGames . net Forum — Off-topic room : Mirage via Audiogames-reflector


  


Re: advice needed. No snide comments please

I'm so happy for you, Eliza.I just read the thread, and was about to offer pretty much the same advice as Dark and Flackers.Good luck to you and best wishes.

URL: http://forum.audiogames.net/post/391679/#p391679




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Re: SoundRTS, a real-time strategy audio game

2018-11-07 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

@sound mud, i'm sorry for bombarding you with suggestions, but once again. Please can you do so once you pressed on recrute for example archer, the focus will stay there and you can press enter as much time as you wish and recrute more units. Oh, and i'm impressed with the new continuous version, sound rts doesn't lag anymore, finally, yaay!

URL: http://forum.audiogames.net/post/391681/#p391681




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Re: An fps game written in python3. Feel free to use it!

2018-11-07 Thread AudioGames . net Forum — Developers room : kianoosh via Audiogames-reflector


  


Re: An fps game written in python3. Feel free to use it!

Ok. This is not related to pywin32 at all. The error which happens about pywin32 should be something about win32gui. Anyways. Get the repossetory on carter temm's github, Which I provided a link to it in the readme, get it, extract the folders, find the libloader and install it manually

URL: http://forum.audiogames.net/post/391683/#p391683




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Re: Assistance, for those in need

2018-11-07 Thread AudioGames . net Forum — Off-topic room : Mirage via Audiogames-reflector


  


Re: Assistance, for those in need

This made me LOL.Great post.

URL: http://forum.audiogames.net/post/391684/#p391684




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Re: The Audio Arms Race of Bats and Moths

2018-11-07 Thread AudioGames . net Forum — Off-topic room : flackers via Audiogames-reflector


  


Re: The Audio Arms Race of Bats and Moths

When are they going to make us blindies a pair of shades with sensors and bone conduction speakers that deliver bat-like chirps we can use to navigate. I have a thing that's like a handheld parking sensor, but shades would be better. If a tiny fraction of military spending were devoted to this, we'd be able to go for a jog by now, lol.

URL: http://forum.audiogames.net/post/391685/#p391685




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Re: Assistance, for those in need

2018-11-07 Thread AudioGames . net Forum — Off-topic room : cartertemm via Audiogames-reflector


  


Re: Assistance, for those in need

nah, I believe it to be mockery toward those who decide they need to publicly announce leaving the forum. Post 2 was shear sarcasm

URL: http://forum.audiogames.net/post/391689/#p391689




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Re: SoundRTS, a real-time strategy audio game

2018-11-07 Thread AudioGames . net Forum — New releases room : SkyLord via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Yep firefly, almost no lag. Eeven when 60 or 70 units were fighting there was no lag at all.

URL: http://forum.audiogames.net/post/391694/#p391694




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Actually, no. I think if you reread more carefully you will find that this is not, in fact, the case. You're free to tell me that you don't support the NDP in Canada, or that an assumption I'm making about it is wrong. You're free to tell me that macs are expensive, or that if you want the best bang for your buck you should go for something else. These are not personal attacks.Using the NDP example, a personal attack would be "You're an idiot if you support the NDP", while a criticism is "I don't think you're right to support the NDP, here's why.". See how one involves name-calling or straight-up using some sort of epithet to prove your point while the other is a clear statement of belief without rancour?

URL: http://forum.audiogames.net/post/391698/#p391698




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Aaron, I understand what you're saying about rules and formality and all, but I'm afraid I just don't agree. Many sites actually use far more complex language than we're using here. I think this is, for instance, far simpler than my post about trying to start the healing process; that, admittedly, was quite dense and carefully worded. These rules are not nearly so difficult to parse, at least not in comparison to other places.And regarding your idea, it's virtually the same as the community failure clause, except instead of all staff having access, only admins do. If people think there is a chance that the community failure clause goes off the rails, they are apt to think it doubly bad if there's just admin making decisions on that score.

URL: http://forum.audiogames.net/post/391701/#p391701




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Ethin via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Jade is correct that most sites are far more strict in the language department; however, the comparison doesn't really work. Take the following source, from a document similar to the rules, called a 'Terms of Service'/'Terms of use':(e) PROHIBITED ACTIVITIESYou may not access or use the Site for any purpose other than that for which we make the Site available. The Site may not be used in connection with any commercial endeavors except those that are specifically endorsed or approved by us. As a user of the Site, you agree not to: (i) Systematically retrieve data or other content from the Site to create or compile, directly or indirectly, a collection, compilation, database, or directory without written permission from us; (ii) Make any unauthorized use of the Site, including collecting usernames and/or email addresses of users by electronic or other means for the purpose of sending unsolicited email, or creating user accounts by automated means or under false pretenses; (iii) Use the Site to advertise or offer to sell goods and services, unless explicitly authorized; (iv) Circumvent, disable, or otherwise interfere with security-related features of the Site, including features that prevent or restrict the use or copying of any Content or enforce limitations on the use of the Site and/or the Content contained therein; (v) Engage in unauthorized framing of or linking to the Site; (vi) Trick, defraud, or mislead us and other users, especially in any attempt to learn sensitive account information such as user passwords; (vii) Make improper use of our support services or submit false reports of abuse or misconduct; (viii) Interfere with, disrupt, or create an undue burden on the Site or the networks or services connected to the Site; (ix) Attempt to impersonate another user or person or use the username of another user; (x) Sell or otherwise transfer your profile; (xi) Use any information obtained from the Site in order to harass, abuse, or harm another person; (xii) Use the Site as part of any effort to compete with us or otherwise use the Site and/or the Content for any revenue-generating endeavor or commercial enterprise; (xiii) Decipher, decompile, disassemble, or reverse engineer any of the software comprising or in any way making up a part of the Site; (xiv) Attempt to bypass any measures of the Site designed to prevent or restrict access to the Site, or any portion of the Site; (xv) Harass, annoy, intimidate, or threaten any of our employees or agents engaged in providing any portion of the Site to you; (xvi) Delete the copyright or other proprietary rights notice from any Content; (xvii) Copy or adapt the Site’s software, including but not limited to Flash, PHP, HTML, _javascript_, or other code; (xviii) Upload or transmit (or attempt to upload or to transmit) viruses, Trojan horses, or other material, including excessive use of capital letters and spamming (continuous posting of repetitive text), that interferes with any party’s uninterrupted use and enjoyment of the Site or modifies, impairs, disrupts, alters, or interferes with the use, features, functions, operation, or maintenance of the Site; (xix) Upload or transmit (or attempt to upload or to transmit) any material that acts as a passive or active information collection or transmission mechanism, including without limitation, clear graphics interchange formats (“gifs”), 1×1 pixels, web bugs, cookies, or other similar devices (sometimes referred to as “spyware” or “passive collection mechanisms” or “pcms”); (xx) Except as may be the result of standard search engine or Internet browser usage, use, launch, develop, or distribute any automated system, including without limitation, any spider, robot, cheat utility, scraper, or offline reader that accesses the Site, or using or launching any unauthorized script or other software; (xxi) Disparage, tarnish, or otherwise harm, in our opinion, us and/or the Site; or (xxii) Use the Site in a manner inconsistent with any applicable laws or regulations.In contrast to this, rule 10 is quite loose. However, for a forum like this, a TOS is probably not entirely necessary (though I'd argue that a TOS is necessary anywhere). Either way, I am still of the opinion that rule 10 is very unclear what qualifies as what, and it is still interpretive: Jades definition of a "Caution" (which is a term I have never seen used on any forum until now, leading me to consider it improper language for a forum of all things) may be different from what the community as a whole considers a caution. By the way, community does mean the entire forum, correct? The rules do state multiple times the term "community".

URL: http://forum.audiogames.net/post/391702/#p391702




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Re: possible php issues with the website?

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : AlirezaNosrati via Audiogames-reflector


  


Re: possible php issues with the website?

it's hard to load the website too

URL: http://forum.audiogames.net/post/391703/#p391703




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Re: Assistance, for those in need

2018-11-07 Thread AudioGames . net Forum — Off-topic room : The Dwarfer via Audiogames-reflector


  


Re: Assistance, for those in need

Glad that most of you guys get it. 

URL: http://forum.audiogames.net/post/391704/#p391704




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Re: Restricted/new users: introduce yourself!

2018-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : aaron via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

You are unrestricted.However... my word...I'm in shock more so than I should be at this, but something has just hit me very hard.Sebby... did not just step down. He demoted himself to member. He's lost his unrestricting powers due to this, although maybe that's part of stepping down.It leaves me and Arqmeister who can unrestrict, still, yes, but...I am not going to lie, I now feel sad and when I just checked Sebby's status, I gasped and, this has hit me hard.I'm sorry to bring sadness into the thread.So, while I unrestrict you, it is with a heavy heart as I suddenly realize what we have just lost.

URL: http://forum.audiogames.net/post/391705/#p391705




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Re: New Forum for AudioGame discussion in the Works

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : BryanP via Audiogames-reflector


  


Re: New Forum for AudioGame discussion in the Works

LOL yeah that's what I meant to say. Fixing...

URL: http://forum.audiogames.net/post/391710/#p391710




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Re: Your_adventure beta 3.0 released

2018-11-07 Thread AudioGames . net Forum — New releases room : bookrage via Audiogames-reflector


  


Re: Your_adventure beta 3.0 released

in regards to being able to change titles on the fly, you might want to do some playtesting. If it makes things too easy, you might want to put something that makes it a little harder to do. For example you might require a gold fee and/or a special NPC to equip or change a title, perhaps a bard or a town crier, or change it a bit depending on area.Alternatively or additionally, if it proves too easy, you might have the requirement that you can only change your title once per season or something like that.Also to keep a lot of tricky stuff out of the way, keep a lot of titles simply cosmetic and only meake the really tough ones matter. You'll have to play around with it to make sure it doesn't unbalance things.

URL: http://forum.audiogames.net/post/391712/#p391712




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Re: SoundRTS, a real-time strategy audio game

2018-11-07 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector


  


Re: SoundRTS, a real-time strategy audio game

Damn, this sounds awesome. On which speed are you playing?At the moment there are no available servers for me. Am i using the wrong version? C7?

URL: http://forum.audiogames.net/post/391713/#p391713




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : aaron via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Agreed, it was just an example. It wouldn't be a good idea to implement game analogies for everything.

URL: http://forum.audiogames.net/post/391714/#p391714




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Re: I pang with sadness

2018-11-07 Thread AudioGames . net Forum — Off-topic room : AlirezaNosrati via Audiogames-reflector


  


Re: I pang with sadness

i don't get it why was sebby always online? didn't he sleep? he was a good admin. hey what about making the, oh forget it i might get a warning 

URL: http://forum.audiogames.net/post/391715/#p391715




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Aaron. First you say.aaron wrote:Hi Jayde,I am wondering if putting the platformer analogy might help. I also can't think of any more game analogies to help with other rules though.Then you say.aaron wrote:Agreed, it was just an example. It wouldn't be a good idea to implement game analogies for everything.These statements are completely contradictory. You can not have it both ways. I find this very concerning as I am curious what if any dialogue has actually been going on behind the scenes.

URL: http://forum.audiogames.net/post/391716/#p391716




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Re: I pang with sadness

2018-11-07 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: I pang with sadness

Technically, to pang is not a verb in English. A pang is a noun, an intense feeling or spike of feeling. A pang of sadness, regret, loneliness, etc. Just my two cents' worth. I don't have a whole lot else to say.

URL: http://forum.audiogames.net/post/391717/#p391717




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Re: I pang with sadness

2018-11-07 Thread AudioGames . net Forum — Off-topic room : Liam via Audiogames-reflector


  


Re: I pang with sadness

Correct.nouna sudden sharp pain or painful emotion."Lindsey experienced a sharp pang of guilt"

URL: http://forum.audiogames.net/post/391719/#p391719




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Re: Planet Saga, public demo released.

2018-11-07 Thread AudioGames . net Forum — New releases room : assault_freak via Audiogames-reflector


  


Re: Planet Saga, public demo released.

If he wants fried fish, the only thing you should need is the fish itself... looks to me like you might be clicking on a different recipe.

URL: http://forum.audiogames.net/post/391720/#p391720




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Ethin via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Why can't we change the community clause invocation requirements to require a quorum? and to also require approval by at least one admin? That seems like the most foolproof logical step right now.

URL: http://forum.audiogames.net/post/391724/#p391724




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Re: I pang with sadness

2018-11-07 Thread AudioGames . net Forum — Off-topic room : Dragomier via Audiogames-reflector


  


Re: I pang with sadness

Aaron, yes it is sad to see so much change so quickly, and a lot of it for negative reasons. It makes me sad as well.

URL: http://forum.audiogames.net/post/391725/#p391725




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Ethin via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

@101, yes. If you seriously are determined that a rule like this should exist, then we need as many checks in place as possible. If all the checks fail, then the rule isn't invoked; but if they all pass, they rule is invoked. (Or do I have the roles reversed?)

URL: http://forum.audiogames.net/post/391727/#p391727




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Re: Can something be done?

2018-11-07 Thread AudioGames . net Forum — Off-topic room : robomastr42 via Audiogames-reflector


  


Re: Can something be done?

Wait wtf guys? I identify as a computronic monster of doom, why the fuck are there no computronic monster of doom mods on this forum? Fucking sexist humans! Wa!

URL: http://forum.audiogames.net/post/391728/#p391728




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Nokia tts addon for NVDA or any similar addon to it

2018-11-07 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Nokia tts addon for NVDA or any similar addon to it

Hi,Is there an addon that is similar to nokia tts or nokia tts for NVDA? I know that there is a very, very slim chance or none at all but I am curious anyway, because I used to use nokia tts with mobile speak on my nokia e72 phone and despite the bad intonation etc I loved how it sounded.Thanks

URL: http://forum.audiogames.net/post/391729/#p391729




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Russian forum similar to audiogames.net?

2018-11-07 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Russian forum similar to audiogames.net?

Hello,This forum is one of the resources where I could practice English since I was a sixth grade student or so. I am studying Russian language and literature right now and I am looking for a way to emprove my Russian further. Is there a forum like this forum in Russian which you can recommend or is there any way that I can emprove my Russian?I am in the beginner level. I practiced Russian with duolingo so I can create sentences but I cannot understand others easily. So please if you know can you recommend me some sites?Thanks

URL: http://forum.audiogames.net/post/391730/#p391730




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Re: Restricted/new users: introduce yourself!

2018-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : hazzle via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Hello everyone!I'm Archie Vaughan from England, UK. I was reading this forum from a very long time but I thought to create an account today. I love gaming, programming, and many more things and I would like to be a part of this community! I hope that I have a good time here. I love this community from a long time. Yes, there are ups and downs everywhere so we need not to worry.Greetings,Archie

URL: http://forum.audiogames.net/post/391731/#p391731




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Re: My problem in C

2018-11-07 Thread AudioGames . net Forum — Developers room : Dark Eagle via Audiogames-reflector


  


Re: My problem in C

Thanks, Magurp.

URL: http://forum.audiogames.net/post/391732/#p391732




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Re: Pokémon Crystal Access

2018-11-07 Thread AudioGames . net Forum — New releases room : KenshiraTheTrinity via Audiogames-reflector


  


Re: Pokémon Crystal Access

So I've been having a smashing time with pokemon crystal clear, the open world rom hack! Does anyone remember how to make the scripts read the pokemon's gender? I know i've seen instructions somewhere but can't remember.

URL: http://forum.audiogames.net/post/391734/#p391734




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Re: Can something be done?

2018-11-07 Thread AudioGames . net Forum — Off-topic room : Jayde via Audiogames-reflector


  


Re: Can something be done?

Let's not take this too far, folks. It was a little funny the first time, but this is getting a wee bit much. I'm saying this as a user, not a mod. This is not a caution or a warning, just a little nudge that maybe the joke's gone too far, especially as it's sort of at a forum member's expense.

URL: http://forum.audiogames.net/post/391737/#p391737




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Re: Restricted/new users: introduce yourself!

2018-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : hazzle via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

Wow! Nice to meet you! I play stw, rs when it was up, tk, Eurofly, TDV, and many many more games including aprone's excellent games!Best regards.

URL: http://forum.audiogames.net/post/391738/#p391738




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Re: I pang with sadness

2018-11-07 Thread AudioGames . net Forum — Off-topic room : robomastr42 via Audiogames-reflector


  


Re: I pang with sadness

@alireza i suppose he kept his comp open in the audiogames.net tab constantly, or had some kind of vps or similar logged in which would effectively do that for him. I guess i feel kind of unwelcome in this topic. I really haven’t been here all that long as compared to most of you, but i always liked sebby as a moderator. The things that shocked me most about his leaving were A, his sudden offline status which gave me a pretty big shock when i first saw it, and B, the fact he didn’t even give a good bye but just left...Pretty much all i have to say on the matter.

URL: http://forum.audiogames.net/post/391740/#p391740




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

I've been saying all along that it should require a majority vote, or as Ethin put it. a quorum. I thought quorum was meat substitute for vegans?

URL: http://forum.audiogames.net/post/391739/#p391739




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Majority of staff, yes. I'd be okay with that. And I have no truly strong feeling on whether or not an admin should be involved, but I can see your point, Ethin. I think any staff should be able to bring it to the table, but if at least one admin has to sign off on it, that's fair enough.

URL: http://forum.audiogames.net/post/391744/#p391744




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Re: Pokémon Crystal Access

2018-11-07 Thread AudioGames . net Forum — New releases room : Dekyo-NEC2608 via Audiogames-reflector


  


Re: Pokémon Crystal Access

Yep, I posted instructions in this post.

URL: http://forum.audiogames.net/post/391743/#p391743




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Re: I believe the time is right

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : shotgunshell via Audiogames-reflector


  


Re: I believe the time is right

Aww man! Looks like I'll have to try harder next time. And yes indeed, we did have gamma testing for the life emulator. Let me clarify though, we were testing out our new gamma ray on someone, and it worked. That person no longer exists. Thank you for being the best gamma tester we ever had, you will be missed.

URL: http://forum.audiogames.net/post/391745/#p391745




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Re: I pang with sadness

2018-11-07 Thread AudioGames . net Forum — Off-topic room : redfox via Audiogames-reflector


  


Re: I pang with sadness

@3 AND 4 LL, Aaron litterally said he was tearing up cause he left and your correcting his englishnice job!

URL: http://forum.audiogames.net/post/391746/#p391746




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Re: A problem after reinstalling Windows

2018-11-07 Thread AudioGames . net Forum — Off-topic room : CAE_Jones via Audiogames-reflector


  


Re: A problem after reinstalling Windows

What happens if rename the user account to what it was previously? I should add that the previous account was linked to my microsoft account (it showed my MSN avatar and email address on the sign-in screen, which was kinda creepy tbh), and I've seen no indication that the new user is.I'm also wondering if it's possible to roll things back in a more manual, piece-by-piece way? Ex, merging old\program files with the new, or copying in the various ntuser*.dat or whatever files? I'm not sure how likely this is to break things. Would it help if I could figure out precisely what got corrupted, and basically roll back everything else? Assuming it's something that can be isolated. Any ideas how I'd go about finding it, other than moving things by hand until something breaks?

URL: http://forum.audiogames.net/post/391747/#p391747




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Re: A Message to all Admins and Moderators

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: A Message to all Admins and Moderators

If you got thrown under the bus it's a crappy thing to do, and people should be ashamed. It only hurts the community, and serves no purpose.I honestly had a feeling that's how it went down. Have been a moderator on enough places to see it happen. You take the credit if it works, and you pass the buck if it flops.

URL: http://forum.audiogames.net/post/391750/#p391750




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

It's always been that way, even from the start. It was never intended to be usable by one person with no checks. The checks are far more clearly stated now, however.

URL: http://forum.audiogames.net/post/391752/#p391752




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Re: I pang with sadness

2018-11-07 Thread AudioGames . net Forum — Off-topic room : livrobo via Audiogames-reflector


  


Re: I pang with sadness

@robomastr42He made a post when he stepped down. You can find it here.

URL: http://forum.audiogames.net/post/391753/#p391753




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Re: A Message to all Admins and Moderators

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: A Message to all Admins and Moderators

I absolutely do not suggest that anyone did that to me deliberately, but a few things conspired to make this a lot uglier than it had to be.1. I came in with a very, very strong desire to fix things and help out2. I got very little resistance or feedback3. I ran with and sometimes outright supported ideas; some are good, one blew up spectacularly4. I move quickly and have taken a very active role in how things are going5. Due to scheduling and availability, and the fact that many long-standing members of the staff team have left, this has essentially put me out front for a lot of stuff; I don't mind being here, but it does mean there is a little undue pressure on me6. I'm very transparent and believe in keeping my word once it's given7. Haste has been a problem for most of us, self included, and may have resulted in decisions we all have come to regret in one way or another

URL: http://forum.audiogames.net/post/391754/#p391754




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Re: possible php issues with the website?

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: possible php issues with the website?

Admittedly, I'm not noticing any issues when loading the website, so I'm not precisely sure what the issue is there.

URL: http://forum.audiogames.net/post/391758/#p391758




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Re: announcing a new sound library!

2018-11-07 Thread AudioGames . net Forum — Developers room : tmstuff000 via Audiogames-reflector


  


Re: announcing a new sound library!

@1, Yep, sounds very good. However, I'm no expert.And critiques? It's not free. Every sound library and software on the internet should be free.But that doesn't change the fact that the sounds are excellent.I'll be keeping an eye out for this on some sites.Good job.RegardsT-m

URL: http://forum.audiogames.net/post/391759/#p391759




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Re: A Message to all Admins and Moderators

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : omer via Audiogames-reflector


  


Re: A Message to all Admins and Moderators

we need a time machine so we can jump back to 3 or maybe 4 weeks back people are gonna yell me, but seriously the community has kinda fucked up when the dark left.you guys have to find a better guy before removing him or something.

URL: http://forum.audiogames.net/post/391760/#p391760




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Re: A Message to all Admins and Moderators

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : stirlock via Audiogames-reflector


  


Re: A Message to all Admins and Moderators

So yeah, I can totally agree with this. I think people just need to calm the fuck down in general. Take a step back, read a book, smoke a bowl if you're into that sort of thing, I mean it's becoming legal in most places now so. At the end of the day, it's only the internet. It's not real life. I think most people tend to forget that. But I agree that the toxicity from all sides is getting ridiculously out of hand.

URL: http://forum.audiogames.net/post/391757/#p391757




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Re: A troubling error relating to Jaws

2018-11-07 Thread AudioGames . net Forum — Developers room : tmstuff000 via Audiogames-reflector


  


Re: A troubling error relating to Jaws

I use BGT so I get no errors with the output libraries, unless I'm trying to get SAPI4 working. I know nothing about other languages like Python.But try the solution which was in post 2, although I'd backup the directory he toled you to delete, just in case it doesn't work.RegardsT-m

URL: http://forum.audiogames.net/post/391761/#p391761




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Re: I believe the time is right

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: I believe the time is right

the funny thing is this guy has asked at least once before to be a mod, and he was rejected and told the rules. You'd think he'd learn?

URL: http://forum.audiogames.net/post/391762/#p391762




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Internet explorer stops working in computer running windows 7 32-bit

2018-11-07 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector


  


Internet explorer stops working in computer running windows 7 32-bit

Hello,Internet explorer stops working in my computer which has windows 7 32-bit, 1 or 2gb of ram I don't know exactly and Intel atom processor. I mean when a website contains too much elements it cust tops working and enters into a loop where it tries to recover the webpage a couple of times then displays a webpage recovery error. Mobilla firefox doesn't stop working but I want to use internet explorer simply because it is a product of microsoft and comes on board with windows 7 by default and it has sound effects.So can you help me to fix this problem? The troubleshooters for internet explorer performance etc are all gone for some reason. I tried to clean the cache, the temporary files etc but they all didn't work. I wonder if I clear the browser history would it work? I tried to reset internet explorer without removing personal data but it has failed to work as well.Thanks in advance.

URL: http://forum.audiogames.net/post/391765/#p391765




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Re: A Message to all Admins and Moderators

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Exodus via Audiogames-reflector


  


Re: A Message to all Admins and Moderators

I personally welcome our new Sandwich overlord.vote Sloppy Joe 2018

URL: http://forum.audiogames.net/post/391763/#p391763




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Re: Russian forum similar to audiogames.net?

2018-11-07 Thread AudioGames . net Forum — Off-topic room : SkyLord via Audiogames-reflector


  


Re: Russian forum similar to audiogames.net?

There was one, but it closed. I'm a russian my self, but im not sure bout practicing. You can contact me by using e-mail, but i can say there's no forums in russian. They are all down.

URL: http://forum.audiogames.net/post/391766/#p391766




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Re: I believe the time is right

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : redfox via Audiogames-reflector


  


Re: I believe the time is right

also, lol, at 39, lol, you lol said lol a lol lot :lol

URL: http://forum.audiogames.net/post/391767/#p391767




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Re: announcing a new sound library!

2018-11-07 Thread AudioGames . net Forum — Developers room : redfox via Audiogames-reflector


  


Re: announcing a new sound library!

@3 wait? are you seriously being an entitled brat and saying you should have it for free? this and that post on the new forum topic where you said you wouldn't use the forum cause you couldn't get cracks, makes me think your kind of an entitled prick? Not personally attacking just pointing that out

URL: http://forum.audiogames.net/post/391768/#p391768




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Liam via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Apologies for the promotion on this, but I did open a topic which discusses this sort of thing. It's a longer read, but I wanted to get my thoughts and feelings down.http://forum.audiogames.net/topic/26456 … oderators/

URL: http://forum.audiogames.net/post/391769/#p391769




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Re: I believe the time is right

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: I believe the time is right

There's no harm in asking. But you should always ask through correct channels. That would be like me walking in to the lobby of an office building and yelling. "Hey! Hire me! I've got great skillz!"As opposed to sending a resume and cover letter.

URL: http://forum.audiogames.net/post/391772/#p391772




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Re: A Message to all Admins and Moderators

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : omer via Audiogames-reflector


  


Re: A Message to all Admins and Moderators

ahahah

URL: http://forum.audiogames.net/post/391776/#p391776




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Re: Restricted/new users: introduce yourself!

2018-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : aaron via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

@TT_Gamer which games do you like to play?

URL: http://forum.audiogames.net/post/391779/#p391779




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Re: Does anyone here know Brawlhalla?

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Does anyone here know Brawlhalla?

Not to mention, the sound that is there is, less than impressive. Let's just say I'm glad it's free.

URL: http://forum.audiogames.net/post/391784/#p391784




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Re: Does anyone here know Brawlhalla?

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : Liam via Audiogames-reflector


  


Re: Does anyone here know Brawlhalla?

It's actually a pretty sweet concept, and by complete accident sort of works with NVDA, but it leaves a lot to be desired.

URL: http://forum.audiogames.net/post/391786/#p391786




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Re: Does anyone here know Brawlhalla?

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: Does anyone here know Brawlhalla?

Yeah, it does a bit. It's a neat concept for sure.

URL: http://forum.audiogames.net/post/391788/#p391788




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Re: Survive the Wild!

2018-11-07 Thread AudioGames . net Forum — New releases room : Karlitos via Audiogames-reflector


  


Re: Survive the Wild!

Hi where is the key config located i can't find it

URL: http://forum.audiogames.net/post/391789/#p391789




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Re: Does anyone here know Brawlhalla?

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : Mitch via Audiogames-reflector


  


Re: Does anyone here know Brawlhalla?

That's why I can't wait for Super Smash Brothers Ultimate to come out in a few weeks.

URL: http://forum.audiogames.net/post/391790/#p391790




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Re: Your_adventure beta 3.0 released

2018-11-07 Thread AudioGames . net Forum — New releases room : Dragomier via Audiogames-reflector


  


Re: Your_adventure beta 3.0 released

I have a couple questions.One: Why doesn’t the SAPI setting menu actually do anything? It seems as though you can set the pitch and rate but it only actually takes effect in the speech menu itself. For example, I have mine set to Espeak, rate 6, but the menus are spoken with Microsoft David at Rate 0.Two: Is there a way to repeat prompts? Thanks.

URL: http://forum.audiogames.net/post/391792/#p391792




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Re: download link to nvspeech

2018-11-07 Thread AudioGames . net Forum — Off-topic room : datajake1999 via Audiogames-reflector


  


Re: download link to nvspeech

We found DECtalk 4.40 multilingual, as well as other DECtalk things on the wayback machine. They were from a sight called Ultranet, and I uploaded a zip of all the stuff I was able to find.http://grossgang.com/tts/dectalk%20soft … tranet.zip

URL: http://forum.audiogames.net/post/391795/#p391795




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Re: Your_adventure beta 3.0 released

2018-11-07 Thread AudioGames . net Forum — New releases room : Dragomier via Audiogames-reflector


  


Re: Your_adventure beta 3.0 released

Hi,Yes. I had my friend download it and send it through Dropbox. I’m comfortable using my screen reader, I just sometimes accidentally cut off my speech.

URL: http://forum.audiogames.net/post/391796/#p391796




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Re: Restricted/new users: introduce yourself!

2018-11-07 Thread AudioGames . net Forum — Introduce Yourself to Gain Access : robomastr42 via Audiogames-reflector


  


Re: Restricted/new users: introduce yourself!

@aaron the other guy still isn’t unrestricted oops?

URL: http://forum.audiogames.net/post/391797/#p391797




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How playable are the Legend Games?

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


How playable are the Legend Games?

Hey all.So, has anyone tried playing the Legend Entertainment Adventures (Eric the Unready, Spellcasting 101, Timequest and the like), either on Talking Dosbox or (*gasp*), dosemu?The legend games were written by Bob Bates, Steve Meretsky and Mike Verdu and were basically upgraded Infocom games written for DOS (and DOS only). Most of them have useful niceties (mainly for sighted folks), such as a set of menus where you could choose your verbs and objects instead of typing commands.I tried them in Talking DOSBOX and ASAP just died.

URL: http://forum.audiogames.net/post/391798/#p391798




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Re: A Message to all Admins and Moderators

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Muhammad Hajjar via Audiogames-reflector


  


Re: A Message to all Admins and Moderators

I agree that these forums have lost stability when dark stepped down from his position. That's why I wish that he reconsiders his decision, or the staff should find new worthy admins who are capable of regaining the forums' stability and maintaining them as good as they were before or maybe better.Btw, seriously if Liam does agree, I think he'll be a good staff member to pick imo. It's not a courtesy, I'm really saying the truth, at least in my view.

URL: http://forum.audiogames.net/post/391799/#p391799




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Re: Your_adventure beta 3.0 released

2018-11-07 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector


  


Re: Your_adventure beta 3.0 released

HiIndeed, that's what i heard from others as well, that's why i am still trying to find a solution. I mean, with quest descriptions it is simple to add, i only have to introduce a new keypress. This would be a good starting point. The room descriptions can also be repeated, by adding an option to the menu's which give you the chance to listen to the description again, but i am a bit hesitant to add this kind of solution, cause it will add another option to the menus, unless i create an option in the options menu which will hide those options when players don't want to see it …I am thinking out loud guys, but … Any thoughts regarding this? Greetz mike

URL: http://forum.audiogames.net/post/391800/#p391800




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Re: I pang with sadness

2018-11-07 Thread AudioGames . net Forum — Off-topic room : robomastr42 via Audiogames-reflector


  


Re: I pang with sadness

@8, ah thanks for that, guess i missed it.

URL: http://forum.audiogames.net/post/391804/#p391804




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Re: A Message to all Admins and Moderators

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : stirlock via Audiogames-reflector


  


Re: A Message to all Admins and Moderators

Nah, the forums have been on a steady decline for months if not outright years. It's only sped up as time goes by. It would've continued even if dark had stayed on.

URL: http://forum.audiogames.net/post/391805/#p391805




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Re: Proposed New Rules: Discussion and Feedback

2018-11-07 Thread AudioGames . net Forum — Site and forum feedback : Jayde via Audiogames-reflector


  


Re: Proposed New Rules: Discussion and Feedback

Example A: Direct personal attack, would receive a caution or a warningExample B: same as aboveExample C: This isn't attacking a forum user, and would only be issued a caution or warning if the post was really, really ugly; in its current state, it wouldn't raise any eyebrowsExample D: Same as example CI believe I've reworded rule 8 to suggest that a staff majority, including at least one admin, has to agree to invoke community failure.

URL: http://forum.audiogames.net/post/391806/#p391806




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Re: entombed complete walkthrough available!

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : zenothrax via Audiogames-reflector


  


Re: entombed complete walkthrough available!

Can someone upload it somewhere? Please?

URL: http://forum.audiogames.net/post/391807/#p391807




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Re: How playable are the Legend Games?

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : stirlock via Audiogames-reflector


  


Re: How playable are the Legend Games?

The hardcore gamer in me is crying over the fact that I've never even heard of these! I thought I knew  a good deal about stuff but this is completely new to me. I love adventure games, so it'd be neat to be able to play them.

URL: http://forum.audiogames.net/post/391808/#p391808




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Re: announcing a new sound library!

2018-11-07 Thread AudioGames . net Forum — Developers room : Omar Alvarado via Audiogames-reflector


  


Re: announcing a new sound library!

Hi there,16 year old me sides with post 3, 25 year old me sides with, well, sort of 4?Buying this library isn't landing the finances into some weird company you don't know much about. It's landing it into my pay pal, where I will then use the financial leverage to purchase more recording gear or a daw, like reaper, potentially even a server to host a site for these libraries.Not to mention, there are so called commission rates that keep the service I sell my libraries on, running. In buying libraries from them and me, you keep things going for small pocket artists.If this were $100 more, I could totally understand because many people in this small-ish community wouldn't be able to afford it. But this library is only $16 at most. If you sacrifice one pizza delivery to your house, one of the things you could buy with that money would be this library.Just saying, your free to take this as you wish.Best regards.

URL: http://forum.audiogames.net/post/391810/#p391810




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Re: Female Gamers

2018-11-07 Thread AudioGames . net Forum — General Game Discussion : ElizaBaez via Audiogames-reflector


  


Re: Female Gamers

I'm a female gamer too. I like games with a challenge. I'm currently playing Manamon right now. As for a favorite, I really don't know.

URL: http://forum.audiogames.net/post/391811/#p391811




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Re: Russian forum similar to audiogames.net?

2018-11-07 Thread AudioGames . net Forum — Off-topic room : magurp244 via Audiogames-reflector


  


Re: Russian forum similar to audiogames.net?

Hmm. Well, its not exactly focused on audiogames specifically, but there is [gamedev.ru]. It has some similarities to developer communities like tigsource and gamedev.net.

URL: http://forum.audiogames.net/post/391813/#p391813




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