Re: [Bf-committers] 3D Cursor and Border Select
Hi all, I propose to accept what Campbell suggests now, this will be fine for everyone. Next to that I'll contact the UI team to get either new members or to get reactivated more. This and next week my time is fully reserved to get the Mango team installed and working here though. So, give me a couple of weeks? I really like to get this done well, it's not being ignored. :) Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 27 Feb, 2012, at 17:30, Campbell Barton wrote: In this case it looks like LMB-Click-Drag can be border select and LMB-Click can be cursor set. (fine for pro's and new users IMHO). But have to say I disagree with the rationale that blender should default to some new user friendly config (ei - dumbed down). Pro's/Advanced users still... * do tutorials (which will likely use defaults) * like to sit down on someone elses workstation and be productive without messing about with key-configs. * update blender without having to worry about conflicts in their key-config. of course anyone with really specialist workflow may want to modify their key config but dont think its reasonable to put advanced users at a disadvantage by giving them defaults which mainly focus teething pains for new users. On Tue, Feb 28, 2012 at 1:53 AM, Jonathan Williamson jonat...@cgcookie.com wrote: I think one of the key points in this whole discussion, that Daniel originally brought up, is how the 3D Cursor setting causes many problems for new users trying to learn Blender. Frankly, it doesn't really matter how the professionals want it because we have the keymaps, as others have said. Professionals will change the keys to their liking but new users won't; particularly those with no 3D experience. Whenever I'm teaching completely new users the 3D Cursor is one of the things they struggle with the most. They mostly struggle with it because they don't understand what it really is or what it is used for but they constantly, inadvertently moving it around and thus misplacing every object they add to the scene. Mike Pan and I saw this constantly during our recent workshop in India. -- Jonathan Williamson Education Manager and Instructor CG Cookie, Inc http://cgcookie.com On Monday, February 27, 2012 at 6:59 AM, Yousef Hurfoush wrote: hi Blender has a certain behind its workflowso, what is the philosophy behind pressing b every second? Regards Yousef Harfoush ba...@msn.com (mailto:ba...@msn.com) ___ Bf-committers mailing list Bf-committers@blender.org (mailto:Bf-committers@blender.org) http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
Ok, however leaving cursor set to LMB click still leaves the original problem, moving the 3D cursor around without wanting to, this happens to pros and more even to newbies Daniel Salazar patazstudio.com On Fri, Mar 2, 2012 at 7:12 AM, Ton Roosendaal t...@blender.org wrote: Hi all, I propose to accept what Campbell suggests now, this will be fine for everyone. Next to that I'll contact the UI team to get either new members or to get reactivated more. This and next week my time is fully reserved to get the Mango team installed and working here though. So, give me a couple of weeks? I really like to get this done well, it's not being ignored. :) Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 27 Feb, 2012, at 17:30, Campbell Barton wrote: In this case it looks like LMB-Click-Drag can be border select and LMB-Click can be cursor set. (fine for pro's and new users IMHO). But have to say I disagree with the rationale that blender should default to some new user friendly config (ei - dumbed down). Pro's/Advanced users still... * do tutorials (which will likely use defaults) * like to sit down on someone elses workstation and be productive without messing about with key-configs. * update blender without having to worry about conflicts in their key-config. of course anyone with really specialist workflow may want to modify their key config but dont think its reasonable to put advanced users at a disadvantage by giving them defaults which mainly focus teething pains for new users. On Tue, Feb 28, 2012 at 1:53 AM, Jonathan Williamson jonat...@cgcookie.com wrote: I think one of the key points in this whole discussion, that Daniel originally brought up, is how the 3D Cursor setting causes many problems for new users trying to learn Blender. Frankly, it doesn't really matter how the professionals want it because we have the keymaps, as others have said. Professionals will change the keys to their liking but new users won't; particularly those with no 3D experience. Whenever I'm teaching completely new users the 3D Cursor is one of the things they struggle with the most. They mostly struggle with it because they don't understand what it really is or what it is used for but they constantly, inadvertently moving it around and thus misplacing every object they add to the scene. Mike Pan and I saw this constantly during our recent workshop in India. -- Jonathan Williamson Education Manager and Instructor CG Cookie, Inc http://cgcookie.com On Monday, February 27, 2012 at 6:59 AM, Yousef Hurfoush wrote: hi Blender has a certain behind its workflowso, what is the philosophy behind pressing b every second? Regards Yousef Harfoush ba...@msn.com (mailto:ba...@msn.com) ___ Bf-committers mailing list Bf-committers@blender.org (mailto:Bf-committers@blender.org) http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
It doesn't happen to me Are you a pro or a newbie Zanqdo??? (Me runs away like a troll) From: zan...@gmail.com Date: Fri, 2 Mar 2012 08:45:42 -0600 To: bf-committers@blender.org Subject: Re: [Bf-committers] 3D Cursor and Border Select Ok, however leaving cursor set to LMB click still leaves the original problem, moving the 3D cursor around without wanting to, this happens to pros and more even to newbies Daniel Salazar patazstudio.com On Fri, Mar 2, 2012 at 7:12 AM, Ton Roosendaal t...@blender.org wrote: Hi all, I propose to accept what Campbell suggests now, this will be fine for everyone. Next to that I'll contact the UI team to get either new members or to get reactivated more. This and next week my time is fully reserved to get the Mango team installed and working here though. So, give me a couple of weeks? I really like to get this done well, it's not being ignored. :) Laters, -Ton- Ton Roosendaal Blender Foundation t...@blender.orgwww.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 27 Feb, 2012, at 17:30, Campbell Barton wrote: In this case it looks like LMB-Click-Drag can be border select and LMB-Click can be cursor set. (fine for pro's and new users IMHO). But have to say I disagree with the rationale that blender should default to some new user friendly config (ei - dumbed down). Pro's/Advanced users still... * do tutorials (which will likely use defaults) * like to sit down on someone elses workstation and be productive without messing about with key-configs. * update blender without having to worry about conflicts in their key-config. of course anyone with really specialist workflow may want to modify their key config but dont think its reasonable to put advanced users at a disadvantage by giving them defaults which mainly focus teething pains for new users. On Tue, Feb 28, 2012 at 1:53 AM, Jonathan Williamson jonat...@cgcookie.com wrote: I think one of the key points in this whole discussion, that Daniel originally brought up, is how the 3D Cursor setting causes many problems for new users trying to learn Blender. Frankly, it doesn't really matter how the professionals want it because we have the keymaps, as others have said. Professionals will change the keys to their liking but new users won't; particularly those with no 3D experience. Whenever I'm teaching completely new users the 3D Cursor is one of the things they struggle with the most. They mostly struggle with it because they don't understand what it really is or what it is used for but they constantly, inadvertently moving it around and thus misplacing every object they add to the scene. Mike Pan and I saw this constantly during our recent workshop in India. -- Jonathan Williamson Education Manager and Instructor CG Cookie, Inc http://cgcookie.com On Monday, February 27, 2012 at 6:59 AM, Yousef Hurfoush wrote: hi Blender has a certain behind its workflowso, what is the philosophy behind pressing b every second? Regards Yousef Harfoush ba...@msn.com (mailto:ba...@msn.com) ___ Bf-committers mailing list Bf-committers@blender.org (mailto:Bf-committers@blender.org) http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] remove face flip tool?
I have problem with it being removed. I actually only ever use rotate edge. Does anyone use face flip on a daily basis? Jonathan Williamson http://blendercookie.com http://mavenseed.com On Mar 2, 2012, at 7:18 AM, Campbell Barton ideasma...@gmail.com wrote: After BMesh merge I noticed Face Flip tool wasn't functional, but not tagged with BMESH_TODO (else I'd have noticed). As I understand it this tool swaps the direction of the edge between 2 or more selected triangles. Is this tool worth adding back? - Its very similar to edge flip, the main advantage AFAIK is that in some cases its easier to select a bunch of triangle pairs - rather then the edge in-between each one. Think it would be better to add support for rotating multiple edges at once and keep this tool removed since it only worked with triangles and we have beauty fill for common cases where you want to get nicer fills. -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] remove face flip tool?
have problem or have no problem ? Was thinking we could add an `ugly` option to beauty fill (swap edges to produce skinny faces instead), this way we have a more predicable version of face flip. if you happened to have many tri pairs selected some skinny, some not - and happened to want to flip the edges of each pair - then you're still out of luck, but this is becoming a very specific use case. people can have scripts/addons for this sort of think IMHO. On Sat, Mar 3, 2012 at 1:57 AM, Jonathan Williamson jonat...@cgcookie.com wrote: I have problem with it being removed. I actually only ever use rotate edge. Does anyone use face flip on a daily basis? Jonathan Williamson http://blendercookie.com http://mavenseed.com On Mar 2, 2012, at 7:18 AM, Campbell Barton ideasma...@gmail.com wrote: After BMesh merge I noticed Face Flip tool wasn't functional, but not tagged with BMESH_TODO (else I'd have noticed). As I understand it this tool swaps the direction of the edge between 2 or more selected triangles. Is this tool worth adding back? - Its very similar to edge flip, the main advantage AFAIK is that in some cases its easier to select a bunch of triangle pairs - rather then the edge in-between each one. Think it would be better to add support for rotating multiple edges at once and keep this tool removed since it only worked with triangles and we have beauty fill for common cases where you want to get nicer fills. -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] remove face flip tool?
Whoops, I have no problem with it being removed. My bad. Jonathan Williamson http://blendercookie.com http://mavenseed.com On Mar 2, 2012, at 9:10 AM, Campbell Barton ideasma...@gmail.com wrote: have problem or have no problem ? Was thinking we could add an `ugly` option to beauty fill (swap edges to produce skinny faces instead), this way we have a more predicable version of face flip. if you happened to have many tri pairs selected some skinny, some not - and happened to want to flip the edges of each pair - then you're still out of luck, but this is becoming a very specific use case. people can have scripts/addons for this sort of think IMHO. On Sat, Mar 3, 2012 at 1:57 AM, Jonathan Williamson jonat...@cgcookie.com wrote: I have problem with it being removed. I actually only ever use rotate edge. Does anyone use face flip on a daily basis? Jonathan Williamson http://blendercookie.com http://mavenseed.com On Mar 2, 2012, at 7:18 AM, Campbell Barton ideasma...@gmail.com wrote: After BMesh merge I noticed Face Flip tool wasn't functional, but not tagged with BMESH_TODO (else I'd have noticed). As I understand it this tool swaps the direction of the edge between 2 or more selected triangles. Is this tool worth adding back? - Its very similar to edge flip, the main advantage AFAIK is that in some cases its easier to select a bunch of triangle pairs - rather then the edge in-between each one. Think it would be better to add support for rotating multiple edges at once and keep this tool removed since it only worked with triangles and we have beauty fill for common cases where you want to get nicer fills. -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
I wholehartedly agree with the proposal of using double LMB click to set the cursor (or another combination with a modifier key). I could get used to the RMB for selections in 3D space (which seemed awkward at the beginning, but sort of makes sense after some time using Blender) but I never could get used to the cursor jumping around everytime I click with the LMB on the background. My gut says that LMB clicking on an empty space should either do nothing or de-select all. Click+drag for border selection sounds useful too, but I could live without it. Bkey is fine anyway. 2012/3/2 Juan Pablo Bouza jpbo...@hotmail.com Are you a pro or a newbie Zanqdo??? (Me runs away like a troll) (Facepalm) ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] GSoC 2012
Hi pankajg, we currently are in the process of applying for gsoc, so it isn't even clear if we will be a mentoring organization this year (though we certainly hope so). If we are accepted we would certainly welcome you to apply. A first good step would be to download blender and build it, then try and do a small change such as add a small feature or fix a bug. Students who have contributed patches to blender, will tend to get more consideration since they have demonstrated that they understand the code and can find their way around well enough to actually do something useful with it. LetterRip On Fri, Mar 2, 2012 at 11:51 AM, pank...@iitk.ac.in wrote: I am Pankaj Gupta from Indian Intitute of Technology, Kanpur, India. I read about your previous years project in Google Summer of Code. I am interested to do project under your mentorship this year. I have been involved in making some games since last year. I made Carrom game in python, made an Android App and also I have a fair experience of Animation(Made a carnival this January and currently learning gaming in it). I have been taking part in several programming contests did a fair deal in them. Hoping that you would allow me work under your mentorship in GSoC 2012. Thanking You. Yours sincerely, Pankaj Gupta. ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
[Bf-committers] gsoc 2012
Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] remove face flip tool?
Hi, ideasma...@gmail.com (2012-03-03 at 0018.56 +1100): As I understand it this tool swaps the direction of the edge between 2 or more selected triangles. Is this tool worth adding back? - Its very similar to edge flip, the main advantage AFAIK is that in some cases its easier to select a bunch of triangle pairs - rather then the edge in-between each one. Yes, it's worth adding back, very useful when fixing low poly models so every triangle counts, as quads to triangles gives the wrong split half of the times. GSR ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] remove face flip tool?
I work with low poly stuff frequently, and I used face flip a lot, but it often gave frustrating results using it on groups of faces, so in the end I tended to use it on individual pairs, or multiple (but separated) pairs. So, I think if you add support for rotating multiple edges at once, it would be probably ok to leave it out. Anyway, to help you decide, it would be probably better to post a poll over BA.org and get the input of a wider range of users. Regards. On Fri, Mar 2, 2012 at 8:52 PM, GSR gsr@infernal-iceberg.com wrote: Hi, ideasma...@gmail.com (2012-03-03 at 0018.56 +1100): As I understand it this tool swaps the direction of the edge between 2 or more selected triangles. Is this tool worth adding back? - Its very similar to edge flip, the main advantage AFAIK is that in some cases its easier to select a bunch of triangle pairs - rather then the edge in-between each one. Yes, it's worth adding back, very useful when fixing low poly models so every triangle counts, as quads to triangles gives the wrong split half of the times. GSR ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
I know that this will be an unpopular suggestion but I will raise it anyway. I would like the team to consider turning the 3D cursor off by default. Not shown and not settable until turned on. Reasons: 1) It's a specific feature used for specific things, new users don't need to see or understand it to begin learning Blender. 2) It's a cumbersome way of doing things, we should develop more intuitive and faster ways of doing what the 3D cursor does. I'll just go ahead and address what I'm sure will be the main counter argument: If you dumb Blender down then you'll get dumb users. Response 1) Everybody is dumb when they're learning. If we want to increase adoption we need to make it easier to learn. Response 2) The user can always turn it back on when they find utility for it. -- Jorge Vino Rodriguez jo...@lunarworkshop.com twitter: VinoBS 919.757.3066 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
I would like the team to consider turning the 3D cursor off by default. I would be happy just to *lock* it in place. I use it and love it, but it is never where I want it when I need it because I'm always accidentally moving it around. So just a lock cursor would be great. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson harley.ache...@gmail.comwrote: I would like the team to consider turning the 3D cursor off by default. I would be happy just to *lock* it in place. I use it and love it, but it is never where I want it when I need it because I'm always accidentally moving it around. So just a lock cursor would be great. I was thinking about binding a button to turning it on and off so that it's easy to get out of your way and bring it back when desired. -- Jorge Vino Rodriguez jo...@lunarworkshop.com twitter: VinoBS 919.757.3066 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
Jorge you're welcome to start your own thread on this suggestions since they have nothing to do with mine cheers Daniel Salazar patazstudio.com On Fri, Mar 2, 2012 at 6:47 PM, Jorge Rodriguez jo...@lunarworkshop.com wrote: On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson harley.ache...@gmail.comwrote: I would like the team to consider turning the 3D cursor off by default. I would be happy just to *lock* it in place. I use it and love it, but it is never where I want it when I need it because I'm always accidentally moving it around. So just a lock cursor would be great. I was thinking about binding a button to turning it on and off so that it's easy to get out of your way and bring it back when desired. -- Jorge Vino Rodriguez jo...@lunarworkshop.com twitter: VinoBS 919.757.3066 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
The thread is named 3D Cursor and Border Select and I am discussing a solution to your problem of the 3D cursor which you described in your first post: On Sat, Feb 25, 2012 at 4:29 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: In my personal use experience and more importantly when teaching to students setting the 3D cursor with LMB click is one of the main sources of headaches. Seems relevant to me :) -- Jorge Vino Rodriguez jo...@lunarworkshop.com twitter: VinoBS 919.757.3066 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
Your proposal is empty. disable 3d cursor and do something better wont add to this discussion. I'd be interested in hearing a full proposal from you in another thread cheers Daniel Salazar patazstudio.com On Fri, Mar 2, 2012 at 7:04 PM, Jorge Rodriguez jo...@lunarworkshop.com wrote: The thread is named 3D Cursor and Border Select and I am discussing a solution to your problem of the 3D cursor which you described in your first post: On Sat, Feb 25, 2012 at 4:29 PM, Daniel Salazar - 3Developer.com zan...@gmail.com wrote: In my personal use experience and more importantly when teaching to students setting the 3D cursor with LMB click is one of the main sources of headaches. Seems relevant to me :) -- Jorge Vino Rodriguez jo...@lunarworkshop.com twitter: VinoBS 919.757.3066 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
I always thought that a check box next to the cursor coordinates in the view properties panel (N? T?) to lock it at origin was obvious feature missing. +1 On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson harley.ache...@gmail.comwrote: I would like the team to consider turning the 3D cursor off by default. I would be happy just to *lock* it in place. I use it and love it, but it is never where I want it when I need it because I'm always accidentally moving it around. So just a lock cursor would be great. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
Sorry, email lag. I guess this discussion is over. thanks for talking this subject over though. :) On Fri, Mar 2, 2012 at 5:24 PM, David Silverman silvermindy...@gmail.comwrote: I always thought that a check box next to the cursor coordinates in the view properties panel (N? T?) to lock it at origin was obvious feature missing. +1 On Fri, Mar 2, 2012 at 4:33 PM, Harley Acheson harley.ache...@gmail.comwrote: I would like the team to consider turning the 3D cursor off by default. I would be happy just to *lock* it in place. I use it and love it, but it is never where I want it when I need it because I'm always accidentally moving it around. So just a lock cursor would be great. Harley ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] 3D Cursor and Border Select
I kinda feel that just reveals that the setting of the 3d cursor is too easy and in the way of regular navigation. i don't think an option to disable cursor setting functionality is the right way, just make it not so intrusive like with double click :) On Fri, Mar 2, 2012 at 7:24 PM, David Silverman silvermindy...@gmail.com wrote: I always thought that a check box next to the cursor coordinates in the view properties panel (N? T?) to lock it at origin was obvious feature missing. +1 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
The code is a little out of date and hasn't been updated to work on BMesh, but it's a very minor change. Ptex tessellates N-gons just like Catmull-Clark does (i.e. by creating N quads.) -Nicholas On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com wrote: Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
I'm going to apply for a BGE project this year, as I have made my mind to be a game developer :) The install on portable device looks interesting. I knew the Game Editor[1] is Write once, run anywhere. I wondered what's the potential device? ipad/iphone/Android? [1] http://game-editor.com/Main_Page 2012/3/3 Nicholas Bishop nicholasbis...@gmail.com The code is a little out of date and hasn't been updated to work on BMesh, but it's a very minor change. Ptex tessellates N-gons just like Catmull-Clark does (i.e. by creating N quads.) -Nicholas On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com wrote: Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Xiao Xiangquan | 肖祥全 Master Candidate of Computer Science Peking University, Beijing, 100871, PRC. Tel: +86-13810295146 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers
Re: [Bf-committers] gsoc 2012
I think the only possible way is Android as to use gpl software in Ipad/Iphone have legal issues. In this link you we will see the first attemps to make work blender with Android: http://wiki.blender.org/index.php/User:AlexK/Android 2012/3/3 xiangquan xiao xiaoxiangq...@gmail.com I'm going to apply for a BGE project this year, as I have made my mind to be a game developer :) The install on portable device looks interesting. I knew the Game Editor[1] is Write once, run anywhere. I wondered what's the potential device? ipad/iphone/Android? [1] http://game-editor.com/Main_Page 2012/3/3 Nicholas Bishop nicholasbis...@gmail.com The code is a little out of date and hasn't been updated to work on BMesh, but it's a very minor change. Ptex tessellates N-gons just like Catmull-Clark does (i.e. by creating N quads.) -Nicholas On Fri, Mar 2, 2012 at 8:41 PM, Alexandr Kuznetsov kuzsa...@gmail.com wrote: Nicholas Bishop, is it compatible with bmesh? I'm not sure if code change affected Ptex. Just curious. Thanks, Alex On Fri, Mar 2, 2012 at 8:18 PM, Nicholas Bishop nicholasbis...@gmail.comwrote: The Ptex painting code works fairly well, but it's not integrated into either of Blender's renderers, so it's not very useful right now. -Nicholas On Fri, Mar 2, 2012 at 6:24 PM, Tobias Kummer supertoi...@gmx.net wrote: On that note, what is the state of the ptex integration Nicholas Bishop started? That would be a big one for me! Greets, Tobi On Fri Mar 2 20:37:14 2012, Tom M wrote: Hi all, I'm currently working on our GSoC mentoring organization application. Part of that process is providing an ideas list. To form the ideas list I've invited our user community to post their wishes to this thread http://blenderartists.org/forum/showthread.php?247490-GSoC-Wishlist I've summarized the results thus far here http://wiki.blender.org/index.php/Dev:Ref/GoogleSummerOfCode/2012/Wishlist and have marked things that were a priority for a lot of people with * Mentors (any core coder/previous years mentors/most folks who have commit rights qualify) - if you would be willing to scan through the list it would be good to make note of 1) stuff that should likely be done only by a core developer - ie add - Core Only 2) stuff on your todo list that you would like others not to touch - ie add - Brecht todo 3) stuff that you would be willing to mentor if it is selected and would be willing to answer questions from potential gsoc applicants on - ie add - Campbell mentor (note that it is preferable to have multiple potential mentors for each, so even if someone else has their name by it, please add yours too if you are interested :) ) i realise that many things on the list are too small to be a complete gsoc project but we can often aggregate a bunch of small todos into a larger gsoc project Also core developers please feel free to add your own ideas that you would enjoy mentoring or projects that you would like a student to help you on. Those items that have a potential mentor by them I will move to the official ideas list. LetterRip ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers -- Xiao Xiangquan | 肖祥全 Master Candidate of Computer Science Peking University, Beijing, 100871, PRC. Tel: +86-13810295146 ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers ___ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers