Re: [Bf-committers] Help with the source code of Blender

2012-01-19 Thread Peter K.H. Gragert
Thanks Sergey, works ;-)!


2012/1/19 Sergey Kurdakov 

> Hi Peter,
>
> >I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
> part
> a nice tree of ... but at the right it complains about a link has been
> deleted,
> so the content of ... is not availlable
>
> open file properties (right click) in Vista and uncheck blocked (because
> since Vista windows will block downloaded chm files by default )
>
> Regards
> Sergey
>
> On Thu, Jan 19, 2012 at 11:50 AM, Peter K.H. Gragert
> wrote:
>
> > I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
> > part
> > a nice tree of ... but at the right it complains about a link has been
> > deleted,
> > so the content of ... is not availlable.
> >
> > (Is it possible that the 'delete' is a consequence of my 'virusscanner'?)
> >   Peter
> >
> >
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[Bf-committers] Help with the source code of Blender

2012-01-19 Thread Sergey Kurdakov
Hi Peter,

>I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
part
a nice tree of ... but at the right it complains about a link has been
deleted,
so the content of ... is not availlable

open file properties (right click) in Vista and uncheck blocked (because
since Vista windows will block downloaded chm files by default )

Regards
Sergey

On Thu, Jan 19, 2012 at 11:50 AM, Peter K.H. Gragert
wrote:

> I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
> part
> a nice tree of ... but at the right it complains about a link has been
> deleted,
> so the content of ... is not availlable.
>
> (Is it possible that the 'delete' is a consequence of my 'virusscanner'?)
>   Peter
>
>
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Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Peter K.H. Gragert
I downloaded the 100MB, (Explorere Vista) it opens and shows at the left
part
a nice tree of ... but at the right it complains about a link has been
deleted,
so the content of ... is not availlable.

(Is it possible that the 'delete' is a consequence of my 'virusscanner'?)
  Peter

2012/1/18 Dan Eicher 

> One of the main problems I found from using the doxygen docs (a long,
> long time ago so may be fixed now) is that quite often it would parse
> the 'bad level calls' file before the real one so you would trace a
> path through the code and end up at a function like 'int foo(void) {}'
>  which is less than helpful.
>
> Much easier to use 'grep -R foo .' methinks.
>
> Plus, with all the fancy call diagrams and inline code the thing
> weighed in at ~300mb...
>
> Dan
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Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Dan Eicher
One of the main problems I found from using the doxygen docs (a long,
long time ago so may be fixed now) is that quite often it would parse
the 'bad level calls' file before the real one so you would trace a
path through the code and end up at a function like 'int foo(void) {}'
 which is less than helpful.

Much easier to use 'grep -R foo .' methinks.

Plus, with all the fancy call diagrams and inline code the thing
weighed in at ~300mb...

Dan
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Re: [Bf-committers] Help with the source code of Blender

2012-01-18 Thread Campbell Barton
Some feedback on doxy's blender.chm

* "Detailed Description" --- I've gone through and added summery
comments at the header of parts of the python api, however this text
shows up pages below include and function info, see bpy_rna.c File
Reference. if possible would be nice to show this first.

* Python scripts are indexed - would prefer they not be indexed, or
they have their own doxy files, find mixing these in to C/C++ adds
noise.

* Doxy can generate call graphs, saw these used a while ago, there
disabled for blenders docs but could be useful?

For me opening blender.chm in kchmviewer and parsing takes longer
(2-3x) then opening QtCreator and parsing, so I don't see it as being
all that useful when a dev has a well setup IDE (or can grep the
source), but could be nice if this was updated weekly or so, on a
server for people who want to look over the source without configuring
an IDE.

On Wed, Jan 18, 2012 at 6:22 PM, Nathan Letwory
 wrote:
> The sync run has completed during the night. For those who like compiled
> html can get http://letworyinteractive.com/blendercode/blender.chm (100MB)
>
> /Nathan
>
> On Tue, Jan 17, 2012 at 3:54 PM, Nathan Letwory <
> nat...@letworyinteractive.com> wrote:
>
>> The new doxygen docs are being mirrored to
>> http://letworyinteractive.com/blendercode . Currently 15 minutes into the
>> job, no ETA available. When done the index should say it is blender 2.61
>> and revision 43446
>>
>> /Nathan
>>
>>
>> On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory <
>> nat...@letworyinteractive.com> wrote:
>>
>>> On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton 
>>> wrote:
>>>
 We have doxygen setup but AFAIK nobody is generating and uploading
 these docs online often enough for them to be a useful resource.


>>> An old run is here: http://letworyinteractive.com/blendercode/
>>>
>>> I'll do a rerun and push the changes there. Doxygen run starting now.
>>> Will take some hour or so to complete, and another for me to get everything
>>> moved around.
>>>
>>> /Nathan
>>>
>>>
>>> --
>>> Nathan Letwory
>>> Letwory Interactive
>>> http://www.letworyinteractive.com
>>>
>>
>>
>>
>> --
>> Nathan Letwory
>> Letwory Interactive
>> http://www.letworyinteractive.com
>>
>
>
>
> --
> Nathan Letwory
> Letwory Interactive
> http://www.letworyinteractive.com
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-- 
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Re: [Bf-committers] Help with the source code of Blender

2012-01-17 Thread Nathan Letwory
The sync run has completed during the night. For those who like compiled
html can get http://letworyinteractive.com/blendercode/blender.chm (100MB)

/Nathan

On Tue, Jan 17, 2012 at 3:54 PM, Nathan Letwory <
nat...@letworyinteractive.com> wrote:

> The new doxygen docs are being mirrored to
> http://letworyinteractive.com/blendercode . Currently 15 minutes into the
> job, no ETA available. When done the index should say it is blender 2.61
> and revision 43446
>
> /Nathan
>
>
> On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory <
> nat...@letworyinteractive.com> wrote:
>
>> On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton wrote:
>>
>>> We have doxygen setup but AFAIK nobody is generating and uploading
>>> these docs online often enough for them to be a useful resource.
>>>
>>>
>> An old run is here: http://letworyinteractive.com/blendercode/
>>
>> I'll do a rerun and push the changes there. Doxygen run starting now.
>> Will take some hour or so to complete, and another for me to get everything
>> moved around.
>>
>> /Nathan
>>
>>
>> --
>> Nathan Letwory
>> Letwory Interactive
>> http://www.letworyinteractive.com
>>
>
>
>
> --
> Nathan Letwory
> Letwory Interactive
> http://www.letworyinteractive.com
>



-- 
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http://www.letworyinteractive.com
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Re: [Bf-committers] Help with the source code of Blender

2012-01-17 Thread Nathan Letwory
The new doxygen docs are being mirrored to
http://letworyinteractive.com/blendercode . Currently 15 minutes into the
job, no ETA available. When done the index should say it is blender 2.61
and revision 43446

/Nathan

On Tue, Jan 17, 2012 at 2:20 PM, Nathan Letwory <
nat...@letworyinteractive.com> wrote:

> On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton wrote:
>
>> We have doxygen setup but AFAIK nobody is generating and uploading
>> these docs online often enough for them to be a useful resource.
>>
>>
> An old run is here: http://letworyinteractive.com/blendercode/
>
> I'll do a rerun and push the changes there. Doxygen run starting now. Will
> take some hour or so to complete, and another for me to get everything
> moved around.
>
> /Nathan
>
>
> --
> Nathan Letwory
> Letwory Interactive
> http://www.letworyinteractive.com
>



-- 
Nathan Letwory
Letwory Interactive
http://www.letworyinteractive.com
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Re: [Bf-committers] Help with the source code of Blender

2012-01-17 Thread Nathan Letwory
On Tue, Jan 17, 2012 at 8:57 AM, Campbell Barton wrote:

> We have doxygen setup but AFAIK nobody is generating and uploading
> these docs online often enough for them to be a useful resource.
>
>
An old run is here: http://letworyinteractive.com/blendercode/

I'll do a rerun and push the changes there. Doxygen run starting now. Will
take some hour or so to complete, and another for me to get everything
moved around.

/Nathan


-- 
Nathan Letwory
Letwory Interactive
http://www.letworyinteractive.com
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[Bf-committers] Help with the source code of Blender

2012-01-17 Thread Sergey Kurdakov
Hi Fabio,

I think that best way is to debug code,
starting from some interesting  places.

as for how there was a thread
http://www.mail-archive.com/bf-committers@blender.org/msg09111.html

Blender code is huge, so did not expect to catch fast.
Still with time, the overall structure becomes clear ( at least those at
SoC do a nice job in few months )

also check
http://blenderartists.org/forum/forumdisplay.php?50-Beginning-Blender-Code-and-Development
( especially sticky post ), there are no direct answers there, but many
related and helpful tips

Regards
Sergey
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Re: [Bf-committers] Help with the source code of Blender

2012-01-16 Thread Campbell Barton
We have doxygen setup but AFAIK nobody is generating and uploading
these docs online often enough for them to be a useful resource.

When I last ran doxygen I didn't find it that helpful, compared to
browsing the sourece from an IDE, though this could be because our
doxy comments are not consistent across many files.

Answers to the questions you ask - should be able to be found by
searching the source, your Q's are quite general these areas touch a
few files data-api/interface/python/depsgraph.

to give a general reply to these kinds of mails...
http://wiki.blender.org/index.php/User:Ideasman42/Reply_Id_Like_To_Develop_Blender


On Tue, Jan 17, 2012 at 5:30 PM, Fabio Gonzalez  wrote:
> I forgot to say, I want to become a future developer.
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Re: [Bf-committers] Help with the source code of Blender

2012-01-16 Thread Fabio Gonzalez
I forgot to say, I want to become a future developer.
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[Bf-committers] Help with the source code of Blender

2012-01-16 Thread Fabio Gonzalez
I use Blender for some time, and I love it. I would stay inside the source
code it, understand how it is structured. Is there any book or tutorial talking
about the Blender source code? Where is the part of key frames? As the
internal Blender GUI, reaches the screen? The most I could with Blender, was to
add functions to the game engine. I am developing a free software project:
http://fjme.sourceforge.net/api-reference/files.html . I do not know if this
acceptably documented. Perhaps to understand the Blender source code (and
copy resources), help me to develop my project.
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