Re: Mokomaze + Git

2009-07-27 Thread ANT

Some notes:

1) I have found that since mokomaze package is in OM's repo now, it may be
tricky to install it from other places (including homepage). E.g. package
from OM's repo is named mokomaze-0.5.1-r7 and opkg think that it is
preferable since official build is named mokomaze-0.5.1-1. Check opkg's
installation log to know what package you really got.

2) It seems that game runs slower than before on latest SHR unstable, but it
still runs fluidly on Hackable:1 rev4.

3) Mokomaze from OM's repo has wrong GUI text color (blue). As described in
README: there is --enable-rgb-swap option for ./configure that may help to
avoid font color swapping which is assumed to be yellow-orange, not blue.

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Re: Mokomaze + Git

2009-07-27 Thread ANT

v0.5.5 is out:
 * Added "pass-through-checkpoints" game mode + 3 new levels to demonstrate
it (##14-16)
 * Latest extended levelpack is included by default now
 * Keep level switching button pressed to fast-forward/fast-rewind
 * Works fine with libode from OM's repository
 * Many minor fixes and improvements

Installation instructions are updated (see homepage or opkg.org).

New game mode allows to create levels where screen space is used more
rationally (less dead zones).
Online level editor was also updated so feel free to share your
multi-checkpoint levels.

Have Fun,
Anton

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Mokomaze + Git

2009-07-27 Thread ANT

Hi Folks,

Source code of Mokomaze is maintained in Git now [1].
Homepage, documentation, files, bug tracking system etc. are still at the
old place [2].

[1] http://github.com/Sektor/mokomaze/
[2] http://mokomaze.projects.openmoko.org/

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