RE: [For discussion] windows8 and run/emulate commands meaning

2013-11-28 Thread Parashuram Narasimhan (MS OPEN TECH)
Makes sense. In that case, we should show a message saying that emulate is not 
implemented and people can run cordova run instead. 

-Original Message-
From: Lorin Beer [mailto:lorin.beer@gmail.com] 
Sent: Wednesday, November 27, 2013 9:50 AM
To: dev
Subject: Re: [For discussion] windows8 and run/emulate commands meaning

+1, we want the cli commands to mean the exact same thing regardless of
platform targeted. 'Conjugating' the command based on platform breaks this 
design.

Better to fail noisily with the commands that are not supported, and document 
everything along the way.


On Tue, Nov 26, 2013 at 5:13 PM, Jesse  wrote:

> Yeah, when I explored this a while back, I thought the following made 
> the most sense:
>
> run --emulator => outputs 'emulator is not supported' until we can get 
> it to work run --target => outputs 'target mode is not supported' 
> until we can get it to work run --device => runs on the current device
>
> I think it is less confusing to just have the --emulator/emulate 
> command fail noisily.
>
>
>
> @purplecabbage
> risingj.com
>
>
> On Tue, Nov 26, 2013 at 4:08 PM, Parashuram Narasimhan (MS OPEN TECH) 
> < panar...@microsoft.com> wrote:
>
> > I think using Cordova run and emulate to do the same thing for now 
> > makes sense. Instead of just leaving it out as unimplemented, we 
> > could deploy
> to
> > local machine in both cases. I am working with the Windows team to 
> > see if we could run the app on an emulator, and if we have an answer 
> > for that,
> we
> > would update it.
> >
> > -Original Message-----
> > From: Sergey Grebnov (Akvelon) [mailto:v-seg...@microsoft.com]
> > Sent: Wednesday, November 20, 2013 7:59 PM
> > To: dev@cordova.apache.org
> > Subject: [For discussion] windows8 and run/emulate commands meaning
> >
> > Hi,
> >
> > Cordova cli provides the following three options to execute your app 
> > from the shell:
> >
> > * run --emulator (or emulate) - to run the app on emulator
> >
> > * run --device - app will be executed on the connected device
> >
> > * run --target - same as above, but you specify particular device
> >
> > Right now the only known method to programmatically start Windows 
> > Store app is to start it locally right on your system. Windows8 
> > platform is special since you technically build your app right on 
> > the target platform/device. Due to this I propose to treat both 
> > run/emulate commands for Windows8 platform as running app locally.
> >
> > Motivation:
> >
> > 1.   People actively use both run and emulate commands so it will be
> > great to somehow support them both.
> >
> > 2.   Right now we only know how to start app locally. Not sure we
> will
> > be able to implement other options in the near future. If we find 
> > the way to support additional options we will change run/emulate meaning 
> > later.
> >
> > Thoughts?
> >
> > Additional details
> > When you are working with Windows Store app in Visual Studio there 
> > are
> the
> > following three options to test your app
> >
> > * Local Machine - app will be run right on your local system
> >
> > o   easy to automate from command prompt
> >
> > o
> >
> https://github.com/sgrebnov/cordova-windows/commit/7577a589766e14c2e26
> 74ffb5a8081a308a743be
> >
> > * Emulator - starts Windows RT emulator
> >
> > o   at present time I don't have solution to do the same from command
> > line, continue research..
> >
> > * Remote Machine - app will be run on remote machine (you should
> > specify target machine ip address + install special software on 
> > remote machine - VS Remote Debugging Tools)
> >
> > o   looks like we won't be able to support this option in the near future
> > since it is very complex
> >
> > Thx!
> > Sergey
> >
>


Re: [For discussion] windows8 and run/emulate commands meaning

2013-11-27 Thread Lorin Beer
+1, we want the cli commands to mean the exact same thing regardless of
platform targeted. 'Conjugating' the command based on platform breaks this
design.

Better to fail noisily with the commands that are not supported, and
document everything along the way.


On Tue, Nov 26, 2013 at 5:13 PM, Jesse  wrote:

> Yeah, when I explored this a while back, I thought the following made the
> most sense:
>
> run --emulator => outputs 'emulator is not supported' until we can get it
> to work
> run --target => outputs 'target mode is not supported' until we can get it
> to work
> run --device => runs on the current device
>
> I think it is less confusing to just have the --emulator/emulate command
> fail noisily.
>
>
>
> @purplecabbage
> risingj.com
>
>
> On Tue, Nov 26, 2013 at 4:08 PM, Parashuram Narasimhan (MS OPEN TECH) <
> panar...@microsoft.com> wrote:
>
> > I think using Cordova run and emulate to do the same thing for now makes
> > sense. Instead of just leaving it out as unimplemented, we could deploy
> to
> > local machine in both cases. I am working with the Windows team to see if
> > we could run the app on an emulator, and if we have an answer for that,
> we
> > would update it.
> >
> > -Original Message-
> > From: Sergey Grebnov (Akvelon) [mailto:v-seg...@microsoft.com]
> > Sent: Wednesday, November 20, 2013 7:59 PM
> > To: dev@cordova.apache.org
> > Subject: [For discussion] windows8 and run/emulate commands meaning
> >
> > Hi,
> >
> > Cordova cli provides the following three options to execute your app from
> > the shell:
> >
> > * run --emulator (or emulate) - to run the app on emulator
> >
> > * run --device - app will be executed on the connected device
> >
> > * run --target - same as above, but you specify particular device
> >
> > Right now the only known method to programmatically start Windows Store
> > app is to start it locally right on your system. Windows8 platform is
> > special since you technically build your app right on the target
> > platform/device. Due to this I propose to treat both run/emulate commands
> > for Windows8 platform as running app locally.
> >
> > Motivation:
> >
> > 1.   People actively use both run and emulate commands so it will be
> > great to somehow support them both.
> >
> > 2.   Right now we only know how to start app locally. Not sure we
> will
> > be able to implement other options in the near future. If we find the way
> > to support additional options we will change run/emulate meaning later.
> >
> > Thoughts?
> >
> > Additional details
> > When you are working with Windows Store app in Visual Studio there are
> the
> > following three options to test your app
> >
> > * Local Machine - app will be run right on your local system
> >
> > o   easy to automate from command prompt
> >
> > o
> >
> https://github.com/sgrebnov/cordova-windows/commit/7577a589766e14c2e2674ffb5a8081a308a743be
> >
> > * Emulator - starts Windows RT emulator
> >
> > o   at present time I don't have solution to do the same from command
> > line, continue research..
> >
> > * Remote Machine - app will be run on remote machine (you should
> > specify target machine ip address + install special software on remote
> > machine - VS Remote Debugging Tools)
> >
> > o   looks like we won't be able to support this option in the near future
> > since it is very complex
> >
> > Thx!
> > Sergey
> >
>


Re: [For discussion] windows8 and run/emulate commands meaning

2013-11-26 Thread Jesse
Yeah, when I explored this a while back, I thought the following made the
most sense:

run --emulator => outputs 'emulator is not supported' until we can get it
to work
run --target => outputs 'target mode is not supported' until we can get it
to work
run --device => runs on the current device

I think it is less confusing to just have the --emulator/emulate command
fail noisily.



@purplecabbage
risingj.com


On Tue, Nov 26, 2013 at 4:08 PM, Parashuram Narasimhan (MS OPEN TECH) <
panar...@microsoft.com> wrote:

> I think using Cordova run and emulate to do the same thing for now makes
> sense. Instead of just leaving it out as unimplemented, we could deploy to
> local machine in both cases. I am working with the Windows team to see if
> we could run the app on an emulator, and if we have an answer for that, we
> would update it.
>
> -Original Message-
> From: Sergey Grebnov (Akvelon) [mailto:v-seg...@microsoft.com]
> Sent: Wednesday, November 20, 2013 7:59 PM
> To: dev@cordova.apache.org
> Subject: [For discussion] windows8 and run/emulate commands meaning
>
> Hi,
>
> Cordova cli provides the following three options to execute your app from
> the shell:
>
> * run --emulator (or emulate) - to run the app on emulator
>
> * run --device - app will be executed on the connected device
>
> * run --target - same as above, but you specify particular device
>
> Right now the only known method to programmatically start Windows Store
> app is to start it locally right on your system. Windows8 platform is
> special since you technically build your app right on the target
> platform/device. Due to this I propose to treat both run/emulate commands
> for Windows8 platform as running app locally.
>
> Motivation:
>
> 1.   People actively use both run and emulate commands so it will be
> great to somehow support them both.
>
> 2.   Right now we only know how to start app locally. Not sure we will
> be able to implement other options in the near future. If we find the way
> to support additional options we will change run/emulate meaning later.
>
> Thoughts?
>
> Additional details
> When you are working with Windows Store app in Visual Studio there are the
> following three options to test your app
>
> * Local Machine - app will be run right on your local system
>
> o   easy to automate from command prompt
>
> o
> https://github.com/sgrebnov/cordova-windows/commit/7577a589766e14c2e2674ffb5a8081a308a743be
>
> * Emulator - starts Windows RT emulator
>
> o   at present time I don't have solution to do the same from command
> line, continue research..
>
> * Remote Machine - app will be run on remote machine (you should
> specify target machine ip address + install special software on remote
> machine - VS Remote Debugging Tools)
>
> o   looks like we won't be able to support this option in the near future
> since it is very complex
>
> Thx!
> Sergey
>


RE: [For discussion] windows8 and run/emulate commands meaning

2013-11-26 Thread Parashuram Narasimhan (MS OPEN TECH)
I think using Cordova run and emulate to do the same thing for now makes sense. 
Instead of just leaving it out as unimplemented, we could deploy to local 
machine in both cases. I am working with the Windows team to see if we could 
run the app on an emulator, and if we have an answer for that, we would update 
it. 

-Original Message-
From: Sergey Grebnov (Akvelon) [mailto:v-seg...@microsoft.com] 
Sent: Wednesday, November 20, 2013 7:59 PM
To: dev@cordova.apache.org
Subject: [For discussion] windows8 and run/emulate commands meaning

Hi,

Cordova cli provides the following three options to execute your app from the 
shell:

* run --emulator (or emulate) - to run the app on emulator

* run --device - app will be executed on the connected device

* run --target - same as above, but you specify particular device

Right now the only known method to programmatically start Windows Store app is 
to start it locally right on your system. Windows8 platform is special since 
you technically build your app right on the target platform/device. Due to this 
I propose to treat both run/emulate commands for Windows8 platform as running 
app locally.

Motivation:

1.   People actively use both run and emulate commands so it will be great 
to somehow support them both.

2.   Right now we only know how to start app locally. Not sure we will be 
able to implement other options in the near future. If we find the way to 
support additional options we will change run/emulate meaning later.

Thoughts?

Additional details
When you are working with Windows Store app in Visual Studio there are the 
following three options to test your app

* Local Machine - app will be run right on your local system

o   easy to automate from command prompt

o   
https://github.com/sgrebnov/cordova-windows/commit/7577a589766e14c2e2674ffb5a8081a308a743be

* Emulator - starts Windows RT emulator

o   at present time I don't have solution to do the same from command line, 
continue research..

* Remote Machine - app will be run on remote machine (you should 
specify target machine ip address + install special software on remote machine 
- VS Remote Debugging Tools)

o   looks like we won't be able to support this option in the near future since 
it is very complex

Thx!
Sergey


[For discussion] windows8 and run/emulate commands meaning

2013-11-20 Thread Sergey Grebnov (Akvelon)
Hi,

Cordova cli provides the following three options to execute your app from the 
shell:

* run --emulator (or emulate) - to run the app on emulator

* run --device - app will be executed on the connected device

* run --target - same as above, but you specify particular device

Right now the only known method to programmatically start Windows Store app is 
to start it locally right on your system. Windows8 platform is special since 
you technically build your app right on the target platform/device. Due to this 
I propose to treat both run/emulate commands for Windows8 platform as running 
app locally.

Motivation:

1.   People actively use both run and emulate commands so it will be great 
to somehow support them both.

2.   Right now we only know how to start app locally. Not sure we will be 
able to implement other options in the near future. If we find the way to 
support additional options we will change run/emulate meaning later.

Thoughts?

Additional details
When you are working with Windows Store app in Visual Studio there are the 
following three options to test your app

* Local Machine - app will be run right on your local system

o   easy to automate from command prompt

o   
https://github.com/sgrebnov/cordova-windows/commit/7577a589766e14c2e2674ffb5a8081a308a743be

* Emulator - starts Windows RT emulator

o   at present time I don't have solution to do the same from command line, 
continue research..

* Remote Machine - app will be run on remote machine (you should 
specify target machine ip address + install special software on remote machine 
- VS Remote Debugging Tools)

o   looks like we won't be able to support this option in the near future since 
it is very complex

Thx!
Sergey