Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-14 Thread Tony Langdon
At 01:02 AM 6/15/2010, you wrote:

>Free??  TANSTAAFL  or in this case installing a laptop in my car is not
>free. For me it needs to be a hardware implementation. I do not mind
>outboard modems or adapters hooked to the 9600 baud port on my mobile
>radios.

In my case, "it depends".  For some applications, PC based software 
is a good solution, as is a hardware modem attached to a radio.  In 
other applications, there is no room for add on boxes of any kind, PC 
or node adapter.  For example, when I take my IC-91AD out, I just 
want to carry the radio and no additional boxes to make it do 
D-STAR.  For that scenario, an internal hardware implementation of 
the codec is the only answer.

73 de VK3JED / VK3IRL
http://vkradio.com



Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-14 Thread Tom Azlin N4ZPT
Hi Jonathan,

On 6/8/2010 4:06 AM, Jonathan Naylor wrote:
> I would also like to see a move away from 4800 Bd GMSK and maybe go
> to 9600 Bd and using the G3RUH modem, most of our radios would be
> able to handle it, it'd be easy to distinguish on air, and there'd be
> extra bits available to add some FEC to the slow data.

Would love to play with this as well. 73, tom n4zpt


Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-14 Thread Tom Azlin N4ZPT
Hi cutler22,

On 6/7/2010 10:33 AM, a cutler22 wrote:
> It would be the ultimate in $$$ reduction - free! This would *not*
> happen in HTs, being they're hardware driven. However, for base
> stations and mobile/laptop setups, or even an HT/Smartphone combo it
> *would* be possible to drop cost to free. -73, KE7HQY
>
>

Free??  TANSTAAFL  or in this case installing a laptop in my car is not 
free. For me it needs to be a hardware implementation. I do not mind 
outboard modems or adapters hooked to the 9600 baud port on my mobile 
radios.

73, tom n4pzt


Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-11 Thread Tony Langdon
At 11:56 PM 6/11/2010, you wrote:

>The answer to why there's a push for 6.25 KHz, 
>could best be answered during a chat with G4TSN, 
>who will fill you in on how hard it is to get 
>new kit on the air on VHF, especially near 
>conurbations. This problem exists across much of 
>Europe and the US, it's not a local issue.

It is a problem across much of the world.  Here, 
the situation is slightly different, but again 
one where narrow bandwidth helps.  We're pretty 
much our of 2m repeater pairs here in 
Melbourne.  However, despite there being a bit of 
spectrum for simplex, as while we have 4MHz on 
2m, unlike the US, we don't have any repeaters 
below 146 MHz.  This leaves quite a bit of 
simplex room from around 145.2 (top of the 
digital/packet sub band) to 145.8 (bottom of the 
satellite segment), minus a couple of "special 
purpose" frequencies (ARDF/foxhunting, Morse 
practice beacon, RTTY).  However, this simplex 
room is quite full, with several IRLP/Echolink 
nodes, as well as various clubs and groups, who 
regular use simplex frequencies.  In fact, the 
simplex part of the band is often busier than the repeaters down here.

Even with D-STAR's (effective) 12.5 kHz 
bandwidth, we're able to slip D-STAR in between 
the 25 kHz spaced FM channels.  6.5 kHz bandwidth would make this even neater.


>TDM would have the benefit of reusing the 
>precious spectrum (see above) and the valuable 
>hill top sites/equipment, that volunteers spend 
>so much effort financing and maintaining.

TDM could be particularly valuable for repeaters, 
especially as sites become more limited in 
availability, so if one site can carry more than 
one stream of traffic, that would work to our advantage.


>TDM is also something to experiment with. To 
>say, "Why do TDM?", could encourage others to 
>say, "Why do sound card based GMSK?". Both of 
>the items above are valid for experimental 
>purposes and self training. There are 
>undoubtedly many amateurs that have not worked 
>on TDM systems professionally and some might 
>enjoy learning about TDM, just as some amateurs li
>ke to use a PC, soundcard & software to do the 
>job of a GMSK modem chip and a PIC.Â

That's a good enough reason for me to play.  In 
this part of the world, we'd also be looking at 
playing with methods to increase the coverage 
area of TDM, such as optimising the duration of 
the time slices and pre-compensating for 
propagation delay.  This was one of the well 
known limitations of GSM, the 30-35km cell radius 
limit (of the basic GSM system, without any cell 
extenders).  Open terrain and low population 
densities meant this became a real issue in rural areas.


>As it happens, there is already a well developed 
>open source stack for GSM that could be adapted 
>to our needs... but now we're heading rather OT.

That would be a good starting point.  Hmm, maybe 
we need to move to another digital voice experimenters group. ;)


>I agree that Codec2 is a neat project and one to 
>be encouraged. Whether Codec2 has any place 
>within D-Star or even if D-Star will still be 
>the preferred DV mode when Codec2 matures, are 
>entirely different questions altogether.

I agree.  I can't see Codec2 and D-STAR having 
any significant roles together (because of the 
amount of D-STAR gear already out in the field), 
but I do see Codec2 as having a lot of potential 
for experimentation, particularly in new VHF/UHF 
modes, as well as HF DV, if the developers can 
get the bitrate into the 1000bps and below region 
(to make Shannon's Law work in our 
favour).  Codec2 will allow the next generation 
of DV modes to be developed on a PC, which is a 
low cost way of getting a lot of people into the 
mode.  Look at what PCs did for PSK-31 and SSTV years ago.

73 de VK3JED / VK3IRL
http://vkradio.com



Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-11 Thread Storer, Darren
Hi Jonathan,

fortunately the AMBE chip is so efficient that we don't have to start
running QPSK/OFDM and changing over to ultra linear PAs, like we have for
Digital ATV. It seems churlish to suggest that everyone change their radios,
repeaters and power amplifiers, just to cope with the  deficiencies of open
source codecs.

The answer to why there's a push for 6.25 KHz, could best be answered during
a chat with G4TSN, who will fill you in on how hard it is to get new kit on
the air on VHF, especially near conurbations. This problem exists across
much of Europe and the US, it's not a local issue.

TDM would have the benefit of reusing the precious spectrum (see above) and
the valuable hill top sites/equipment, that volunteers spend so much effort
financing and maintaining.

TDM is also something to experiment with. To say, "Why do TDM?", could
encourage others to say, "Why do sound card based GMSK?". Both of the items
above are valid for experimental purposes and self training. There are
undoubtedly many amateurs that have not worked on TDM systems professionally
and some might enjoy learning about TDM, just as some amateurs like to use a
PC, soundcard & software to do the job of a GMSK modem chip and a PIC.

As it happens, there is already a well developed open source stack for GSM
that could be adapted to our needs... but now we're heading rather OT.

I agree that Codec2 is a neat project and one to be encouraged. Whether
Codec2 has any place within D-Star or even if D-Star will still be the
preferred DV mode when Codec2 matures, are entirely different questions
altogether.

73 de Darren
G7LWT

On 11 June 2010 12:59, Jonathan Naylor  wrote:

>
>
> Getting 9600 Bd into 12.5 kHz isn't too difficult as long as you're willing
> to sacrifice weak signal performance, Shannons law tells us that. I would
> imagine OFDM or even m-ary PSK would be capable of providing the required
> throughput.
>
> The big advantage that GMSK has for manufacturers is that they can use the
> same class C output stages as they do for FM. PSK and particularly OFDM
> require extremely linear amplifiers.
>
> If we go over to TDM then we're in the land of GSM or NexEdge
> re-implementation and why should we do that?
>
> I think the development of codec2 should be encouraged as it represents
> something fun, rather than just plugging in black boxes which seems all too
> prevalent these days.
>
> BTW why is there a push to 6.25 kHz channel spacing, the 2m band is hardly
> that busy these days. A better argument for that could have been made in the
> early-80s when the channels were choc-a-bloc but not now. We almost went
> 12.5 kHz then (remember S20x?) but we didn't.
>
> Jonathan G4KLX
>
>  
>


Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-09 Thread Tony Langdon
At 02:33 AM 6/10/2010, you wrote:


>Of course we could come up with better network protocols (security, 
>no #...@$# pre-registration of radios -- the callsign is the 
>registration, strong authentication for network connected devices, 
>better discovery and update, classes of traffic with full admin 
>control by rule, ...)  the air protocol is basically documented.

Agree totally.  The network side of D-STAR could be overhauled, and 
we hams have the experience of running G1 and G2, as well as relevant 
experience from networks such as IRLP and Echolink (both of which 
kick D-STAR to death on the network security side of things).

73 de VK3JED / VK3IRL
http://vkradio.com



Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-09 Thread John Hays
Of course we could come up with better network protocols (security, no  
#...@$# pre-registration of radios -- the callsign is the registration,  
strong authentication for network connected devices, better discovery  
and update, classes of traffic with full admin control by  
rule, ...)  the air protocol is basically documented.



On Jun 8, 2010, at 10:25 PM, kb9mwr wrote:

If we want to drive down costs to help entice other potential  
manufactures lets start with open documentation of all the repeater  
& network protocols. A few hams have reverse engineered these parts  
of the system.


Yes I know those details aren't essential for a manufacture to build  
a radio, as the air protocol is well defined.


But it would present a good image.

--- In dstar_digital@yahoogroups.com, "n9aa"  wrote:
>
> Actually, my point was that the real way to drive down costs was  
for other manufacturers to jump into the ring.






John D. Hays
Amateur Radio Station K7VE
PO Box 1223
Edmonds, WA 98020-1223 VOIP/SIP: j...@hays.org
Phone: 206-801-0820
801-790-0950
Email: j...@hays.org


Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-08 Thread John Hays


On Jun 8, 2010, at 1:31 AM, Tony Langdon wrote:
Obviously, the protocol will need to be able to signal dynamically  
whether a frame contains voice or data.




It already does.  The only difference in the D-STAR wrapper between  
encapsulated Digital Voice and encapsulated Ethernet Frames is one bit  
in the header. (There is some additional info in the payload, but  
that's it for the header.)


John D. Hays
Amateur Radio Station K7VE
PO Box 1223
Edmonds, WA 98020-1223 VOIP/SIP: j...@hays.org
Phone: 206-801-0820
801-790-0950
Email: j...@hays.org


RE: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-08 Thread Tony Langdon
At 11:34 PM 6/8/2010, you wrote:


>So my question is, how long has the G3RUH modem and other CODECs 
>been around that could make a VHF/UHF communications system like 
>D-STAR. From my knowledge, the solution has been available for 
>probably 5+, if not 10+ years. But yet the glorious "Amateur Radio 
>Experimentation" hasn't come up with a solution that used it.

I'd say 10+ years.  The reason I say this is:

1.  The G3RUH modem was around over 20 years ago, though it was 
harder getting one on the air than it is now (more radios with 
suitable interfaces brought out to a connector nowadays).

2.  Speak Freely (which IRLP is heavily based on, and Echolink is a 
more distant cousin of) has had open source implementations of LPC, 
LPC-10 and CELP (4800 bps), all of which could easily be carried over 
9600bps.  I was running Speak Freely in 1995 over 14.4k dialup.

>What we need is something like the ability to place hot spots all 
>over the place and the hot spots interoperate and are connected to 
>the Internet (as well as other possibilities) and are smart enough 
>to handle handoffs from other hotspots as you move around. And then 
>the radios are probably similar to today's D-STAR radios, but able 
>to handle the handoffs and can provide 4.8, even 9.6 bps error 
>protected data transfer.

Hmm, a low speed voice data network, meshed by a mixture of Internet 
based and RF based high speed backhaul links?  That could be interesting.

>
>Forget about duplexers and use 440 in and 1.2GHz out.

That would simplify the engineering considerably!  All we need is 
cost effective 1.2 GHz radio hardware (440 will be a piece of 
cake).  10m/6m 4800bps nodes would be interesting to play with as well.

73 de VK3JED / VK3IRL
http://vkradio.com



RE: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-08 Thread Woodrick, Ed
So my question is, how long has the G3RUH modem and other CODECs been around 
that could make a VHF/UHF communications system like D-STAR. From my knowledge, 
the solution has been available for probably 5+, if not 10+ years. But yet the 
glorious "Amateur Radio Experimentation" hasn't come up with a solution that 
used it.
Only now, after Japan got way ahead of the rest of the world, has there even 
been a slight push in Amateur digital technologies. Sure, I would love for 
there to be a LOT MORE EXPERIMENTATION. But guys, don't try to just do the same 
thing as D-STAR, go beyond, well beyond what D-STAR can do. Put the JARL D-STAR 
specs to shame and let's show the world what's possible, not just another "we 
can too" solution.

What we need is something like the ability to place hot spots all over the 
place and the hot spots interoperate and are connected to the Internet (as well 
as other possibilities) and are smart enough to handle handoffs from other 
hotspots as you move around. And then the radios are probably similar to 
today's D-STAR radios, but able to handle the handoffs and can provide 4.8, 
even 9.6 bps error protected data transfer.

Forget about duplexers and use 440 in and 1.2GHz out.

Doing D-STAR better than D-STAR, well, sounds more spiteful than innovative!

Let's be innovative!

Ed WA4YIH

From: dstar_digital@yahoogroups.com [mailto:dstar_digi...@yahoogroups.com] On 
Behalf Of Jonathan Naylor
Sent: Tuesday, June 08, 2010 4:06 AM
To: dstar_digital@yahoogroups.com
Subject: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder



A lot of people in this thread are missing the point. This hobby is about 
experimentation and trying new things, maybe improving on existing commercial 
implementations, maybe going down dead ends, but so what?

If Codec2 comes to fruition then I for one will probably support it in my 
D-Star repeater software, it'd be fun. Maybe no one will use it, but so what? 
It's a hobby.

I would also like to see a move away from 4800 Bd GMSK and maybe go to 9600 Bd 
and using the G3RUH modem, most of our radios would be able to handle it, it'd 
be easy to distinguish on air, and there'd be extra bits available to add some 
FEC to the slow data.

Jonathan G4KLX



Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-08 Thread Tony Langdon
At 06:06 PM 6/8/2010, you wrote:

>I would also like to see a move away from 4800 Bd GMSK and maybe go 
>to 9600 Bd and using the G3RUH modem, most of our radios would be 
>able to handle it, it'd be easy to distinguish on air, and there'd 
>be extra bits available to add some FEC to the slow data.

Now, this might be a way to bring codec2 into the fold, by having a 
new voice/data system, with no RF level compatibility with D-STAR, 
and learning from D-STAR's shortcomings.  Gateways could be built to 
translate between the two systems, so the D-STAR network is tied to 
the new network.

I know my hotspot radio could handle 9600, it was originally built to 
handle the G3RUH modem.  What would I like to see?

Variable voice/slow data bandwidth - bandwidth can be allocated to 
voice, slow data or a mix (i.e. similar to D-STAR) of the 
two.  Obviously, the protocol will need to be able to signal 
dynamically whether a frame contains voice or data.  being able to 
smoothly shift between high quality 9600 bps voice to 9600 bps of 
just data would be handy.

9600 bps is a more useful bandwidth, but I'd also like to see a 
narrowband version (4800 bps or slower), which could be used where 
channel bandwidth is limited.

73 de VK3JED / VK3IRL
http://vkradio.com



Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread John Hays


On Jun 7, 2010, at 2:02 PM, e_l_green wrote:

 If ICOM had chosen something other than AMBEC, none of this would  
be a problem... but apparently they felt taking a short cut and  
gluing an extra chip into their designs was worth more to them in  
terms of quicker design turnaround than the alternative of finding a  
provider who was willing to license an algorithm for a reasonable  
cost that could be integrated into the main CPU of the radio.



JARL chose AMBE as part of the D-STAR protocol definition. If Icom, or  
any other manufacturer wanted to meet the specification (which is  
required for DV on Amateur Radio in Japan, and that is why Kenwood  
sells rebadged Icom radios in Japan) they had to use AMBE.


AMBE is the best, cost effective, publicly available vocoder on the  
market and probably the best choice for now.







John D. Hays
Amateur Radio Station K7VE
PO Box 1223
Edmonds, WA 98020-1223 VOIP/SIP: j...@hays.org
Phone: 206-801-0820
801-790-0950
Email: j...@hays.org


Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread Tony Langdon
At 01:43 AM 6/8/2010, you wrote:

>OK, but there's nothing wrong with extending the current protocol 
>and calling it D*Star+ or just "D*Star Compatible" or whatever.

2 words:  "backwards compatibility".  There would have to be a LOT of 
money spent to make this work.


>Heck, there are already some freely available CODECs out there 
>anyway that seem to perform pretty well (although weren't 
>specifically designed for wireless usage): Speex and the Skype-CODEC 
>come to mind.  (I'm not up on the specific licenses, however -- 
>they're "free as in beer" at least, though.)

Speex is free (as in freedom), same as codec2.  However, it operates 
at a higher bit rate, which was one reason codec2 was 
developed.  Skype is only "free as in beer", and I'm not sure what 
codec(s) they actually use.


>One thing to keep in mind is that, since most hams operate D*Star 
>through repeaters anyway, one approach here would be to have the 
>*repeater* have both AMBE and CODEC2 (or whatever) capabilities, and 
>just translate between them on-the-fly.  (This approach is used with public

2 problems:

1.  The repeaters currently have no audio hardware on board.  They 
are simple bit regenerators, so we're talking about adding up to at 
least 3 voice transcoding modules (one for each band) per stack, to 
make this possible.

2.  What about the case where radios on air are running incompatible 
codecs.  Current Icom (AMBE only) and home brew PC based SDR (Codec2 
only).  I see a lot of potential for this sort of breakage.  The only 
way around this would be to enforce AMBE in any situation where older 
radios could intercept the signal.  This means adding codec2 would be 
totally pointless, since AMBE would still be required anyway.

>service radio systems, since there lots of different companies 
>decided to build their own proprietary protocols and used different 
>CODECs as well.)  I would wager that repeater usage probably 
>accounts for more than 90% of D*Star voice traffic, and getting 
>repeater builders to incorporate a backwards compatible radio into 
>their system (that has the same interface as the current Icom boxes) 
>is nowhere near as daunting as getting everyone with an HT or mobile 
>D*Star rig to buy something new.

I can think of a lot of corner cases that wouldn't work, unless you 
mandate the repeater transmits in AMBE (which renders Codec2 
pointless in D-STAR). :)


73 de VK3JED / VK3IRL
http://vkradio.com



Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread Tony Langdon
At 12:40 AM 6/8/2010, you wrote:


>Not to mention, any manufacturer who wanted to implement Codec2 
>*wouldn't need* a pre-manufactured vocoder chip. They'd implement 
>the vocoder algorithm into their existing firmware on the onboard processor

I doubt the onboard processor would be up to the job.  The codec 
would most likely be implemented in a DSP chip (much like AMBE 
is).  The only onboard processors that might be up to the job would 
be those in the latest smartphones.  Radios tend to use less powerful 
processors (they don't have the need for the grunt).

73 de VK3JED / VK3IRL
http://vkradio.com



Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread Tony Langdon
At 12:27 AM 6/8/2010, you wrote:
>Reduce the $$$ barrier? The D-Star chip costs about $25. No one is 
>going to be able to manufacture an open source vocoder chip for less 
>than that.

For radio users, there would be no $$$ advantage.  Codec2, when 
packaged for inclusion into a radio would probably cost almost the 
same as AMBE (you'd be paying for someone to package it into a 
chip).  For PC users, there would be a significant cost advantage, 
because a $200 DV Dongle would no longer be needed.


>What WOULD significantly lower the price is competition. Encourage 
>more manufacturers to market D-Star rigs and you'll see the price drop.

Agreed.


>I'm not sure that this project has any future, but two codecs will 
>probably destroy D-Star, not make it more popular.

I think the new codec will have its place in non D-STAR DV systems, 
such as HF digital, which is in need of a decent low speed codec that 
can be incorporated into PC based software, but the developers will 
need to shoot for 1200 bps or lower (the lower, the better).

73 de VK3JED / VK3IRL
http://vkradio.com



Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread a cutler22

From: Joel Koltner 


 OK, but there's nothing wrong with extending the current protocol and calling 
it D*Star+ or just "D*Star Compatible" or whatever.


It's looking more like it would be a competitor to AMBE in a seperate market, 
vs overrunning it on the same radio (I.E. reprogramming IC-92ADs, etc.) 
(I think he's intending for CODEC2 to be implemented in "whatever processor you 
already have around" in your PC or radio anyway, though, so the cost is 
effectively free.  The AMBE chip is just a pre-programmed TI DSP, after all, 
and pretty much any contemporary PC has plenty of CPU cycles around to 
implement the algorithm; it's in the form of a chip so that it isn't just 
pirated rampantly.)


Unless Alinco, Kenwood or another major radio manufacturer hopped on board, 
it'd *have* to start as a "soundcard mode". The to-market cost of soundcards is 
nil, compared to DSP chip burning and implementation, as in the case with 
AMBE...
Heck, there are already some freely available CODECs out there anyway that seem 
to perform pretty well (although weren't specifically designed for wireless 
usage): Speex and the Skype-CODEC come to mind.  (I'm not up on the specific 
licenses, however -- they're "free as in beer" at least, though.)


David Rowe, VK5DGR was one of Speex's initial developers, so he's got a *lot* 
of prior experience in the way of vocoder programming. However, Speex doesn't 
like lossy mediums like radio. It does wonderfully over TCP/IP, but that's 
because it's a LOSSLESS format. 
Bruce Perens, K6BP notes on his site (www.codec2.org):
"existing Open Source codecs, like Speex, are designed for VoIP rather than an 
imperfect radio link, and are not generally able to cope with single-bit 
errors. Thus, they don't match the performance of AMBE over the air."
One thing to keep in mind is that, since most hams operate D*Star through 
repeaters anyway, one approach here would be to have the *repeater* have both 
AMBE and CODEC2 (or whatever) capabilities, and just translate between them 
on-the-fly.  (This approach is used with public service radio systems, since 
there lots of different companies decided to build their own proprietary 
protocols and used different CODECs as well.)  I would wager that repeater 
usage probably accounts for more than 90% of D*Star voice traffic, and getting 
repeater builders to incorporate a backwards compatible radio into their system 
(that has the same interface as the current Icom boxes) is nowhere near as 
daunting as getting everyone with an HT or mobile D*Star rig to buy something 
new.


Now THAT is a brilliant idea!! Of course, CODEC2 to AMBE simplex would be nil. 
However you are quite correct - dual-codex repeaters would make the issue null! 
Plus, it would translate to and from AMBE over the gateway - I LOVE this idea!

---Joel
KE7CDV


-73, KE7HQY
 


  

Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread a cutler22
I'm just finishing my second cup-o-joe and brewing a whole new pot to wake up 
HIHI

-KE7HQY




From: Jack 
To: dstar_digital@yahoogroups.com
Sent: Mon, June 7, 2010 8:38:36 AM
Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

  
 
Anthony,
that would be well and fine in a 
totally perfect world. BUT we do not have that place and we are not sure what 
dream world you are living in but it is not this real 
one..
 
Time to wake up and head down to 
the greasy spoon on the corner where you can tell the waitress that you need a 
whole pot of black coffee.
 
 
N6UYB
Jack E. Foster
- Original Message - 
>From: a cutler22 
>To: dstar_digital@ yahoogroups. com 
>Sent: Monday, June 07, 2010 10:40 
>AM
>Subject: Re: [DSTAR_DIGITAL] Re: Codec2 
>  development - open source vocoder
>
>
>Not to mention, any manufacturer who wanted to implement Codec2 
> *wouldn't need* a pre-manufactured vocoder chip. They'd implement the 
>  vocoder algorithm into their existing firmware on the onboard 
>  processor... .
>
>
>-73 de Anthony, KE7HQY
>
>
>

 From: a cutler22 
>To: dstar_digital@ yahoogroups. com
>Sent: Mon, June 7, 2010 7:33:42 
>  AM
>Subject: Re: 
>  [DSTAR_DIGITAL] Re: Codec2 development - open source 
>  vocoder
>
>  
>Reduce 
>  the $$$ barrier? The D-Star chip costs about $25. No one is going to be able 
>  to manufacture an open source vocoder chip for less than 
>that. 
>
>
>
>It would be the ultimate in $$$ 
>  reduction - free! This would *not* happen in HTs, being they're hardware 
>  driven. However, for base stations and mobile/laptop setups, or even an 
>  HT/Smartphone combo it *would* be possible to drop cost to free.
>-73, 
>  KE7HQY
>
>
 


  

Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread a cutler22
And zeal drives my point over the cliff -

You're quite correct - a dedicated DSP chip is much more battery-friendly. So 
in terms of manufacturing costs, it would be similar to AMBE's usage of TI 
chips, and DVSI's market share gives it a bulk-cost advantage today...
 
Hobbiest wise it would be free, because the imperviousness of extraordinarily 
powerful consumer CPUs in Smartphones, Netbooks etc. etc. In 5 years we'll have 
Dick Tracey watches that sync bluetooth to HTs...

-73, KE7HQY




From: "Storer, Darren" 
To: dstar_digital@yahoogroups.com
Sent: Mon, June 7, 2010 8:28:14 AM
Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

  
Hi Anthony,

HQY> They'd implement the vocoder algorithm into their existing firmware on the 
onboard processor... .

That sounds like another 30 MIPS or so, of soft DSP budget. The CPUs in D-Star 
HTs "eat" the batteries quickly enough already; does free Codec2 come with free 
batteries too?

73 de Darren
G7LWT

On 7 June 2010 15:40, a cutler22  wrote:

>
>
>
>
>
>
>
>
>
>
>
>
>
>
>  >
>
>>
> 
>>  
> 
>Not to mention, any manufacturer who wanted to implement Codec2 *wouldn't 
>need* a pre-manufactured vocoder chip. They'd implement the vocoder algorithm 
>into their existing firmware on the onboard processor... .
>
>
>-73 de Anthony, KE7HQY
>
>
>
____________________
From: a cutler22 
>
>To: dstar_digital@ yahoogroups. com
>Sent: Mon, June 7, 2010
> 7:33:42 AM
>Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder
>
>
>  >
>
> 
>>  
> 
>Reduce the $$$ barrier? The D-Star chip costs about $25. No one is going to be 
>able to manufacture an open source vocoder chip for less than that. 
>
>
>
>It would be the ultimate in $$$ reduction - free! This would
> *not* happen in HTs, being they're hardware driven. However, for base 
> stations and mobile/laptop setups, or even an HT/Smartphone combo it *would* 
> be possible to drop cost to free.
>-73, KE7HQY
>
>

 


  

Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread Jack
Anthony,
that would be well and fine in a totally perfect world. BUT we do not have that 
place and we are not sure what dream world you are living in but it is not this 
real one..

Time to wake up and head down to the greasy spoon on the corner where you can 
tell the waitress that you need a whole pot of black coffee.


N6UYB
Jack E. Foster
  - Original Message - 
  From: a cutler22 
  To: dstar_digital@yahoogroups.com 
  Sent: Monday, June 07, 2010 10:40 AM
  Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder





  Not to mention, any manufacturer who wanted to implement Codec2 *wouldn't 
need* a pre-manufactured vocoder chip. They'd implement the vocoder algorithm 
into their existing firmware on the onboard processor


  -73 de Anthony, KE7HQY



--
  From: a cutler22 
  To: dstar_digital@yahoogroups.com
  Sent: Mon, June 7, 2010 7:33:42 AM
  Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder



  Reduce the $$$ barrier? The D-Star chip costs about $25. No one is going to 
be able to manufacture an open source vocoder chip for less than that. 




  It would be the ultimate in $$$ reduction - free! This would *not* happen in 
HTs, being they're hardware driven. However, for base stations and 
mobile/laptop setups, or even an HT/Smartphone combo it *would* be possible to 
drop cost to free.

  -73, KE7HQY







  

RE: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread Woodrick, Ed
Anthony,

You totally miss the point, most manufacturers WANT a PRE-MANUFACTURED VOCODER 
chip. Adding the AMBE chip to a radio is relatively cheap and easy. It would be 
a lot cheaper if Icom started placing it on the main board instead of a 
daughter board.

This is the same history as PL encoders/decoders. Initially they were $100-$150 
add-ons (1970 dollars), now they are on the main board. Oh, and something as 
simple to program as a PL decoder, AFAIK, they are still implemented in 
hardware, it’s too cheap, too easy, and MUCH more reliable than just about any 
other solution.

And like Darren mentioned, radios just don’t have CPUs capable of CODECs, they 
tend to run more at key press speeds.

Ed WA4YIH

From: dstar_digital@yahoogroups.com [mailto:dstar_digi...@yahoogroups.com] On 
Behalf Of a cutler22
Sent: Monday, June 07, 2010 10:40 AM
To: dstar_digital@yahoogroups.com
Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder


Not to mention, any manufacturer who wanted to implement Codec2 *wouldn't need* 
a pre-manufactured vocoder chip. They'd implement the vocoder algorithm into 
their existing firmware on the onboard processor

-73 de Anthony, KE7HQY


From: a cutler22 
To: dstar_digital@yahoogroups.com
Sent: Mon, June 7, 2010 7:33:42 AM
Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder


Reduce the $$$ barrier? The D-Star chip costs about $25. No one is going to be 
able to manufacture an open source vocoder chip for less than that.



It would be the ultimate in $$$ reduction - free! This would *not* happen in 
HTs, being they're hardware driven. However, for base stations and 
mobile/laptop setups, or even an HT/Smartphone combo it *would* be possible to 
drop cost to free.

-73, KE7HQY





Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread Storer, Darren
Hi Anthony,

*HQY> They'd implement the vocoder algorithm into their existing firmware on
the onboard processor*

That sounds like another 30 MIPS or so, of soft DSP budget. The CPUs in
D-Star HTs "eat" the batteries quickly enough already; does free Codec2 come
with free batteries too?

73 de Darren
G7LWT

On 7 June 2010 15:40, a cutler22  wrote:

>
>
> Not to mention, any manufacturer who wanted to implement Codec2 **wouldn't
> need** a pre-manufactured vocoder chip. They'd implement the vocoder
> algorithm into their existing firmware on the onboard processor
>
> -73 de Anthony, KE7HQY
>
> --
> *From:* a cutler22 
>
> *To:* dstar_digital@yahoogroups.com
> *Sent:* Mon, June 7, 2010 7:33:42 AM
> *Subject:* Re: [DSTAR_DIGITAL] Re: Codec2 development - open source
> vocoder
>
>
>
> Reduce the $$$ barrier? The D-Star chip costs about $25. No one is going to
> be able to manufacture an open source vocoder chip for less than that.
>
>
> It would be the ultimate in $$$ reduction - free! This would *not* happen
> in HTs, being they're hardware driven. However, for base stations and
> mobile/laptop setups, or even an HT/Smartphone combo it *would* be possible
> to drop cost to free.
>
> -73, KE7HQY
>
>
>  
>


Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread a cutler22
Not to mention, any manufacturer who wanted to implement Codec2 *wouldn't need* 
a pre-manufactured vocoder chip. They'd implement the vocoder algorithm into 
their existing firmware on the onboard processor

-73 de Anthony, KE7HQY




From: a cutler22 
To: dstar_digital@yahoogroups.com
Sent: Mon, June 7, 2010 7:33:42 AM
Subject: Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

  
Reduce the $$$ barrier? The D-Star chip costs about $25. No one is going to be 
able to manufacture an open source vocoder chip for less than that. 



It would be the ultimate in $$$ reduction - free! This would *not* happen in 
HTs, being they're hardware driven. However, for base stations and 
mobile/laptop setups, or even an HT/Smartphone combo it *would* be possible to 
drop cost to free.
-73, KE7HQY

 


  

Re: [DSTAR_DIGITAL] Re: Codec2 development - open source vocoder

2010-06-07 Thread a cutler22
Reduce the $$$ barrier? The D-Star chip costs about $25. No one is going to be 
able to manufacture an open source vocoder chip for less than that. 



It would be the ultimate in $$$ reduction - free! This would *not* happen in 
HTs, being they're hardware driven. However, for base stations and 
mobile/laptop setups, or even an HT/Smartphone combo it *would* be possible to 
drop cost to free.
-73, KE7HQY