Re: [Flashcoders] Should Flash CS3 Pro result in larger SWF and EXE files than Flash 8?
Yes, I've also noticed this. The CS3 projector is a bit bigger. But it's really not all that odd since it has both the AS3 and AS2 virtual machines inside. /martin matt stuehler wrote: All, I recently switched from Flash 8 Pro to Flash CS3 Pro. I just noticed today that my published SWFs and EXEs are considerably larger when I publish them with CS3 than they were when published from F8, even though the FLAs are the same. In other words, I took an FLA that was saved as a CS3 file. When published, the SWF was 980kb, and the EXE was 3,423kb. I saved the FLA as a Flash 8 file (since it doesn't us AS3 or any CS3 functions), republished, and the SWF was 879kb and the EXE was only 2,434kb. That's a pretty big difference (~30% for the EXE), for exactly the same functionality. I can live with the Adobe bloat in the CS3 IDE, but I didn't think that it was going to cost me in terms of the resulting SWF filesize. Has anyone else noticed this? Am I making a mistake, or missing a publish option? Many thanks in advance for your advice and insight. Cheers, Matt Stuehler ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Question on old AS1 code
The extension "Firebug" for Firefox also lets you see in better detail what's sent/retrived between you and the server. It's incredibly useful for all forms of debugging. I can't understand how i managed without it. Vaughn, David (Contractor) (J6B) skrev: Thanks for the response Andy. Fiddler sounds very interesting. Unfortunately, due to very tight security rules, we are not permitted to download any software (30-day trial software, shareware, freeware, etc.) so I'm not sure I can use that tool at work. I will check it out for home use however. Thanks for the suggestion! Dave -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Herrman Sent: Friday, June 22, 2007 2:31 PM To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Question on old AS1 code The HTTP vs HTTPS stuff should be completely handled by the browser, so I don't think the plugin would have any issues. One thing I find helpful for debugging these kinds of problems is Fiddler (http://www.fiddlertool.com/fiddler/). This will log all requests IE makes and the responses to them. Try installing it, starting it up (it adds a button to the IE toolbar), and then loading your SWF. You'll be able to see what files are being requested. You can see if you're getting 404 errors, or even if they're being requested properly. This might help track down the problem. -Andy ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] OT: Share Music Online
I've been using http://freesound.iua.upf.edu/ for a while, it's not completely free but licensed under creative commons, so you can do pretty much whatever you want as long as you attribute the samples. Great stuff. Glen Pike skrev: Hi, "Flickr is to photo's what ? is to audio" This is a bit OT, but does anyone have any links to sites that would fill in the blank for me? Googling also... (Not myspace). Thanks in advance. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash Player 7 Installer?
If you're using Firefox on windows this can be very useful aswell: http://www.sephiroth.it/weblog/archives/2006/10/flash_switcher_for_firefox.php Glen Pike skrev: http://www.adobe.com/cfusion/knowledgebase/index.cfm?id=tn_14266 Thuy wrote: Does anyone have an old Flash Player installer? Flash Player 7 or less would be great. (I accidentally upgraded the test PC at work to 9, which does us no good). ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Asteroids sluggishness, optimization?
That really should give perfomance issues on anything. I've found is that lines are alot slower to draw than fills, so much so that it's often a good idea to make fills of your lines when you need that extra boost. But I suspect there's something more fundamentally wrong going on here. Exactly what is a bit hard to say without any code to look at. I do most of my development with the fps set to max (120) and with a framerate counter in the scene, that way I can easily see when I do something that takes a big chunk of performance. Martin Scott Goldberg skrev: Heya guys, writing a repro of Asteroids and was getting an issue with frame rates. The frustrating thing is that on my pc it works flawlessly, as well as a few other people I had play test it. On others though they're saying its chugging or starts chugging when the saucer appears. Its been about 50/50 and is frustrating the hell out of me. Especially when it doesn't seem to matter if its faster cpu systems or not. I've optimized as much as I can, cutting down on loops, having graphics done as runtime bitmap caching when possible, etc. I'm hoping the people here have more suggestions. Here is the version so far: http://www.classicgaming.com/gamingmuseum/atariflash/asteroids-saucer.html 1 to start, up arrow to thrust, cntrl to fire, space for hyperspace. Marty ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Broken swf with scale: none on lines?
I'm working on a game that loads alot of smaller swf's for it's graphics and one of the artist didn't save his graphics as .fla but only exported them to swf. Normally this wouldn't be a problem, but we need to make some changes to the graphics and when I try to import them Flash throws an error: "One or more files were not imported because there were problems reading them" This only seems to be the case with files exported using a fixed linewidth. The swf's load fine in the player and behave perfectly normal. They're all made in Flash 8 and that's what I'm using to import them aswell. Has anyone else experienced this problem, and is there a way around it? /martin ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] Flash on Wii
http://wiinintendo.net/2007/01/02/d-pad-working-better-with-flash-in-wii-browser/ oh the drama! ;) Seb L skrev: Don't speak too soon! http://aralbalkan.com/825 regards Seb Lee-Delisle http://sebleedelisle.com On 28/12/06, Max <[EMAIL PROTECTED]> wrote: Hey, good news. The buttons on the Wiimote give out key events. http://wiinintendo.net/2006/12/27/wiimote-d-pad-works-in-javascript-or-flash-games/ On 12/25/06, Max <[EMAIL PROTECTED]> wrote: > Any key events? What about right-clicks or mouse scrolling? > > I'd do it myself but I'm facinated by this and don't have any wireless > Internet for a while so I can't test anything. > > On 12/25/06, Martin Jonasson <[EMAIL PROTECTED]> wrote: > > I've also been doing some poking around. It seems it renders the page at > > a higher resolution than the one displayed and then scales it down > > (since you can zoom), so setting the swf to half the resolution (400x250 > > for 4:3) and then zooming in gives a nice performance boost. > > > > The only real problems I've been having is some trouble getting all > > mousedown's to register properly, sometimes it just ignores the clicks, > > but zooming in and then out again helps. It might be my code acting up > > though. > > > > Josh Santangelo skrev: > > > I did some poking around and discovered the following: > > > > > > - The user-agent of the Wii browser (US version) is "Opera/9.00 > > > (Nintendo Wii; U; ; 1309-9; en)". > > > - The Flash Player version on the Wii is "WII 7.0.70.0" > > > - You CAN enter a URL directly to a SWF. > > > - You CAN add a favorite directly to a SWF, but it won't show a good > > > icon in the favorites screen. > > > - A SWF's stage at 100% width and height in 16:9 mode (480p) is 1024x500. > > > - In 4:3 mode it is 800x500. > > > - After messing with the screen mode I was able to get the browser > > > into a state where it was reporting the stage size as 700x150. > > > Restarting the Wii fixed it. > > > - There are no global objects named Controller, Remote, Buttons, Wii, > > > Nintendo, or com (looking for things like Mouse and Key). > > > - When pressing the A button on the remote, you get a mousedown event > > > -- in fact it seems like you get four of them! > > > - Releasing the A button does not create a mouseup event. > > > - onMouseMove works pretty much as expected. > > > - Mouse.hide() does not hide the Wii remote pointer. > > > - Clicking on a text input field does bring up the Wii on-screen > > > keyboard. > > > - I was not able to trap any events from buttons other than A on the > > > main remote using mouse or keyboard events -- also tried Nunchuck and > > > Classic Controller. > > > > > > My only tools here are outputting things to a text field and using > > > ASSetPropFlags to unhide any potentially-hidden variables. If anyone > > > else has other tricks for finding things, I'd be into hearing them, > > > but at this point it looks like you can't do anything particularly > > > cool with Flash on Wii. > > > > > > -josh > > > > > > On Dec 22, 2006, at 9:37a, Josh Santangelo wrote: > > > > > >> The Wii's "Internet Channel" launched today, which is basically a > > >> downloadable version of Opera. Of course the first thing I did after > > >> getting it was check out what version of Flash was included. > > >> getVersion() returns "WII 7.0.70.0". > > >> > > >> Kind of lame that it's only Flash 7. It looks like wiicade.com, a > > >> site full of Flash games to play on the Wii, was surprised too: > > >> http://wiicade.com/ > > >> > > >> I wonder if there's any kind of hidden API to trap events from the > > >> Wii remote control. > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > > > > > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options o
Re: [Flashcoders] Flash on Wii
I've also been doing some poking around. It seems it renders the page at a higher resolution than the one displayed and then scales it down (since you can zoom), so setting the swf to half the resolution (400x250 for 4:3) and then zooming in gives a nice performance boost. The only real problems I've been having is some trouble getting all mousedown's to register properly, sometimes it just ignores the clicks, but zooming in and then out again helps. It might be my code acting up though. Josh Santangelo skrev: I did some poking around and discovered the following: - The user-agent of the Wii browser (US version) is "Opera/9.00 (Nintendo Wii; U; ; 1309-9; en)". - The Flash Player version on the Wii is "WII 7.0.70.0" - You CAN enter a URL directly to a SWF. - You CAN add a favorite directly to a SWF, but it won't show a good icon in the favorites screen. - A SWF's stage at 100% width and height in 16:9 mode (480p) is 1024x500. - In 4:3 mode it is 800x500. - After messing with the screen mode I was able to get the browser into a state where it was reporting the stage size as 700x150. Restarting the Wii fixed it. - There are no global objects named Controller, Remote, Buttons, Wii, Nintendo, or com (looking for things like Mouse and Key). - When pressing the A button on the remote, you get a mousedown event -- in fact it seems like you get four of them! - Releasing the A button does not create a mouseup event. - onMouseMove works pretty much as expected. - Mouse.hide() does not hide the Wii remote pointer. - Clicking on a text input field does bring up the Wii on-screen keyboard. - I was not able to trap any events from buttons other than A on the main remote using mouse or keyboard events -- also tried Nunchuck and Classic Controller. My only tools here are outputting things to a text field and using ASSetPropFlags to unhide any potentially-hidden variables. If anyone else has other tricks for finding things, I'd be into hearing them, but at this point it looks like you can't do anything particularly cool with Flash on Wii. -josh On Dec 22, 2006, at 9:37a, Josh Santangelo wrote: The Wii's "Internet Channel" launched today, which is basically a downloadable version of Opera. Of course the first thing I did after getting it was check out what version of Flash was included. getVersion() returns "WII 7.0.70.0". Kind of lame that it's only Flash 7. It looks like wiicade.com, a site full of Flash games to play on the Wii, was surprised too: http://wiicade.com/ I wonder if there's any kind of hidden API to trap events from the Wii remote control. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com