[Flashcoders] MP4 not displaying video (just playing audio)
I have created a Flex app that has the Flash CS3 FLVPlayer component packaged to swc. The player plays a number of movies that have all been encoded to mp4 from Premiere CS3 from a variety of sources, most ripped from DVDs to avi (tourist info dvds supplied to me). I am having problems with one movie which was supplied to me as an flv, which I converted to mp4 using Free Studio 3.1. I have to play as mp4 as I can't guarantee the flv mime type will be configured on the hosting environment. This movie which plays fine in QuickTime but when played in the app I have created I only get audio playback? (sometimes retaining the video image of the previous playing video). I have also tried converting the mp4 out to raw AVI and then re-encoding to mp4 using the same settings in Premiere as the others which work fine. Any ideas gratefully received. Thanks, Michael ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Tweening a Donut Shape / Ripples / ConcentricCircles
Thanks Zeh, both of these options make sense. I always forget about onUpdate even though I have used it before. I'm not that keen on using strokes but if this is likely to improve performance, I will. Will take a look at both. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: 17 June 2008 16:53 To: Flash Coders List Subject: Re: [Flashcoders] Tweening a Donut Shape / Ripples / ConcentricCircles If you can use the new line drawing features, and if your container is not resized in any other way, you could create a simple circle with no fill but with a given stroke set to scale on no dimension. That way, scaling the circle container would increase the overall circle size, but the stroke would remain at the same weight. If this is not practical, you can create one additional function that redraws the circle every time like you mentioned. This doesn't need to be done onEnterFrame - it's actually better to either create a getter/setter inside your movieclip (a function that redraws your object based on the scale or some other property) or a function that gets called by the tween every time some variable (like scale or some other property) is changed, by using Tweener's onUpdate parameter. Zeh Michael Trim wrote: > Hi Flashcoders, > > I have coded a donut shape by drawing two concentric circles (one > appears to punch out the other) then tweening (using Tweener) the width > and height of both circles for the same amout of time and by their > widths + the same increase. > > This gives the effect of a circle getting larger but the distance > between the inner radius and outer radius remaining the same (which is > very important to the effect I'm after. > > Stagger a load of these going off and you have a nice two tone ripple > effect, however you can't overlay this over an image or attach an alpha > effect as actually it is a load of solid circles, not an actual donut > shape with a hole in the middle. > > I am aware you can create a donut shape by drawing both circles in the > same fill (really punching the hole in the middle), but when this is > scaled the width between the inner and outer radius scales as well. > > The only way I can think to solve this is to redraw the donut each time > using an EnterFrame event, but this seems wrong and I would prefer to be > using Tweener for nice/easy easing and the like. > > All ideas gratefully received. > > Regards, > > Michael > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Tweening a Donut Shape / Ripples / Concentric Circles
Hi Flashcoders, I have coded a donut shape by drawing two concentric circles (one appears to punch out the other) then tweening (using Tweener) the width and height of both circles for the same amout of time and by their widths + the same increase. This gives the effect of a circle getting larger but the distance between the inner radius and outer radius remaining the same (which is very important to the effect I'm after. Stagger a load of these going off and you have a nice two tone ripple effect, however you can't overlay this over an image or attach an alpha effect as actually it is a load of solid circles, not an actual donut shape with a hole in the middle. I am aware you can create a donut shape by drawing both circles in the same fill (really punching the hole in the middle), but when this is scaled the width between the inner and outer radius scales as well. The only way I can think to solve this is to redraw the donut each time using an EnterFrame event, but this seems wrong and I would prefer to be using Tweener for nice/easy easing and the like. All ideas gratefully received. Regards, Michael ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Popup blocker triggered
Can anyone tell me why this triggers the IE7 popup blocker? Was supplied to me in a banner from a client and was surprised by the behavior. -- Stage.addEventListener(MouseEvent.CLICK, reportClick); function reportClick (myevent:MouseEvent):void { trace("click!"); var url:String = "http://foo.com/click.asp?g=24&b=256";; var request:URLRequest = new URLRequest(url); try { navigateToURL(request, "_blank"); // second argument is target } catch (e:Error) { trace("Error occurred!"); } }; ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Flash CS3 UI Bug
>Why are the panels in Flash CS3 (Windows) set to always on top? When I test movie in Flash, the test movie window goes BEHIND ALL PANELS? +1 it's a very annoying 'feature' ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Classes 101 [was: Version control and Flash ]
>Not all classes have to extend MovieClip (in fact, most shouldn't, and some would argue none should). Just as an aside, I'd be interested to hear why some would argue that you should never extend MovieClip? (Surely you have to for the Document class) or is this a higher level theoretical argument? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] [OT] Changing line widths in extremely complex imported EPS
Hi Flashcoders, Apologies as this is not a coding question (unless there is a code based solution? But I doubt it). I have very complex imported eps (world map) and I need to convert ALL the line widths in the clip to hairline, there are hundreds (if not thousands of vectors nested in multiple groups. If I ungroup all the vectors it loses integrity, therefore changing these manually will involve clicking into every group (which in itself can be quite tricky!) and is going to be a very time consuming job. I may have just have to face this Herculean clean up job but if anyone has any ideas I would be very grateful. TIA, Michae; ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Textfield over Bitmap Issue
Thank you Zeh, will give that a try. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Zeh Fernando Sent: 26 July 2007 17:25 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Textfield over Bitmap Issue > Is the following a known issue? If so anyone know what I can do about > it? If you look at the screenshot (linked below) there is a coloured > line along the top of the word Germany (it appears all around while > tweening, on the outline of the textbox). Hey Michael, I've seen this happening before on different situations, but it's not very consistent - it basically depends on the number of objects piled on top of each other, player version, amount of data on memory, etc. There's no sure way to trigger it, nor to fix it. The only solution I've found is changing the way some of the objects are rendered - either by using different blend modes, turning on cacheAsBitmap, or applying dummy filters - just something to make it "snap" out of the wrong rendering path. At one previous work I've even found that if I had one transparent box on top of the offending area, it'd force a complete redraw on every frame and fix the issue completely. Also, if you're using the beta player, well, it has a lot more of these issues than the normal versions, so I wouldn't use it as a reference. Zeh ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Textfield over Bitmap Issue
Is the following a known issue? If so anyone know what I can do about it? If you look at the screenshot (linked below) there is a coloured line along the top of the word Germany (it appears all around while tweening, on the outline of the textbox). It is a dynamically created textfield over a dynamically loaded bitmap with smoothing applied as the parent sprite is all scaled from 0.3 to 1 (shown at scale of 1) using Tweener. It's a real issue, as when it's tweening in particular, it's very obvious. I thought it might be the AntiAliasType.ADVANCED but it appears when I use NORMAL too. http://www.ibltd.com/static/example/postcard.png All thoughts gratefully received. Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Object Detection AS3
Thanks for the solution, that's neat. Agree that try-catch is not an ideal solution (but thank you too Sunil). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Johannes Nel Sent: 19 July 2007 16:40 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Object Detection AS3 it should be fine, but i come from a background where catching an error is not considered a sollution. its an error and you should deal with it, not a very real and potential use case On 7/19/07, Sunil Jolly <[EMAIL PROTECTED]> wrote: > > If you use the try, catch method that shouldn't be a problem. > > --- > try { > removeChild(myObject); > } catch (e:Error) { > //object doesn't exist as a child, do nothing > } > - > > That should fail unless myObject has been added to the stage. > > Or am I missing something here? > > Sunil > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Johannes > Nel > Sent: 19 July 2007 15:40 > To: flashcoders@chattyfig.figleaf.com > Subject: Re: [Flashcoders] Object Detection AS3 > > the problem with your approach is that if the object does exist but is > not > on the display tree it will fail > > > On 7/19/07, Sunil Jolly <[EMAIL PROTECTED]> wrote: > > > > > > This works for me: > > > > - > > > > var myObject:Object; > > > > if (myObject) { > > removeChild(myObject); > > } > > > > --- > > > > Another method would be to catch the error: > > > > - > > > > try { > > removeChild(myObject); > > } catch (e:Error) { > > //do nothing > > } > > > > -- > > > > Or you can compare it to "null": > > > > -- > > > > if (myObject != null) { > > removeChild(myObject); > > } > > > > -- > > > > Sunil > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of > Michael > > Trim > > Sent: 19 July 2007 13:58 > > To: flashcoders@chattyfig.figleaf.com > > Subject: [Flashcoders] Object Detection AS3 > > > > Hi Flashcoders, > > > > Learning AS3 in the deep end at the moment, so excuse the questions if > > too newb for this list. > > > > In AS2 I may have done something like the following. > > > > _1___ > > > > if(myObject){ > > > > myObject.removeMovieClip(); > > > > } > > > > this.attachMovie("MyObject","myObject",1); > > _ > > > > > > What would similar code look like in AS3? As > > > > > > _2 > > > > removeChild(myObject); > > _ > > > > fails if myObject doesn't exist yet as does > > > > > > _3___ > > > > if(myObject) > > _ > > > > Which I don't think you can do anyway? > > > > It's the last one I'm really interested in, how do you detect if > > something exists? > > > > Thanks > > > > Michael > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > -- > j:pn > http://www.memorphic.com/news/ > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders &g
[Flashcoders] Object Detection AS3
Hi Flashcoders, Learning AS3 in the deep end at the moment, so excuse the questions if too newb for this list. In AS2 I may have done something like the following. _1___ if(myObject){ myObject.removeMovieClip(); } this.attachMovie("MyObject","myObject",1); _ What would similar code look like in AS3? As _2 removeChild(myObject); _ fails if myObject doesn't exist yet as does _3___ if(myObject) _ Which I don't think you can do anyway? It's the last one I'm really interested in, how do you detect if something exists? Thanks Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Font in Library problems
Doh! *blushes* thanks David. Sometimes you can look at something too long. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Ngo Sent: 17 July 2007 16:15 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Font in Library problems Ah. Try setting the textformat AFTER you set the text. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Trim Sent: Tuesday, July 17, 2007 10:47 AM To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Font in Library problems That's a mistake, I've tried a lot of variations to get this working! I can't find an example online where this works inside a class, all the documentation has timeline examples (which I can get working with same font). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Ngo Sent: 17 July 2007 15:29 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Font in Library problems Not sure where your error is, but can I ask why you're instantiating your Font instance twice? David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Trim Sent: Tuesday, July 17, 2007 10:12 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Font in Library problems Can anyone tell me why the following isn't displaying any text? No Compiler errors, all traces show objects existing? If I remove the textformat all together it appears on stage in times. __ package com.instantbusiness.client.project.display.map{ import flash.display.Sprite; import flash.text.*; import flash.events.MouseEvent; import ClientRegular; public class Label extends Sprite{ private var labelText:TextField; private var labelFormat:TextFormat; private var clientRegular:Font = new ClientRegular(); public function Label(){ trace("Label: " + this + " \n"); clientRegular = new ClientRegular(); trace("clientRegular: "+clientRegular); } public function setText(labelStr:String){ labelFormat = new TextFormat(); labelFormat.color = 0xFF; labelFormat.size = 20; labelFormat.font = clientRegular.fontName; trace("clientRegular.fontName "+clientRegular.fontName); trace(labelFormat); labelText = new TextField(); labelText.embedFonts = true; labelText.autoSize = TextFieldAutoSize.LEFT; labelText.antiAliasType = AntiAliasType.ADVANCED; labelText.selectable = false; labelText.mouseEnabled = true; labelText.setTextFormat(labelFormat); trace(labelText); trace(labelText.getTextFormat()); labelText.text = labelStr; addChild(labelText); } } } __ Thanks, Michael. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscri
RE: [Flashcoders] Font in Library problems
That's a mistake, I've tried a lot of variations to get this working! I can't find an example online where this works inside a class, all the documentation has timeline examples (which I can get working with same font). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Ngo Sent: 17 July 2007 15:29 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Font in Library problems Not sure where your error is, but can I ask why you're instantiating your Font instance twice? David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Trim Sent: Tuesday, July 17, 2007 10:12 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Font in Library problems Can anyone tell me why the following isn't displaying any text? No Compiler errors, all traces show objects existing? If I remove the textformat all together it appears on stage in times. __ package com.instantbusiness.client.project.display.map{ import flash.display.Sprite; import flash.text.*; import flash.events.MouseEvent; import ClientRegular; public class Label extends Sprite{ private var labelText:TextField; private var labelFormat:TextFormat; private var clientRegular:Font = new ClientRegular(); public function Label(){ trace("Label: " + this + " \n"); clientRegular = new ClientRegular(); trace("clientRegular: "+clientRegular); } public function setText(labelStr:String){ labelFormat = new TextFormat(); labelFormat.color = 0xFF; labelFormat.size = 20; labelFormat.font = clientRegular.fontName; trace("clientRegular.fontName "+clientRegular.fontName); trace(labelFormat); labelText = new TextField(); labelText.embedFonts = true; labelText.autoSize = TextFieldAutoSize.LEFT; labelText.antiAliasType = AntiAliasType.ADVANCED; labelText.selectable = false; labelText.mouseEnabled = true; labelText.setTextFormat(labelFormat); trace(labelText); trace(labelText.getTextFormat()); labelText.text = labelStr; addChild(labelText); } } } __ Thanks, Michael. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Font in Library problems
Can anyone tell me why the following isn't displaying any text? No Compiler errors, all traces show objects existing? If I remove the textformat all together it appears on stage in times. __ package com.instantbusiness.client.project.display.map{ import flash.display.Sprite; import flash.text.*; import flash.events.MouseEvent; import ClientRegular; public class Label extends Sprite{ private var labelText:TextField; private var labelFormat:TextFormat; private var clientRegular:Font = new ClientRegular(); public function Label(){ trace("Label: " + this + " \n"); clientRegular = new ClientRegular(); trace("clientRegular: "+clientRegular); } public function setText(labelStr:String){ labelFormat = new TextFormat(); labelFormat.color = 0xFF; labelFormat.size = 20; labelFormat.font = clientRegular.fontName; trace("clientRegular.fontName "+clientRegular.fontName); trace(labelFormat); labelText = new TextField(); labelText.embedFonts = true; labelText.autoSize = TextFieldAutoSize.LEFT; labelText.antiAliasType = AntiAliasType.ADVANCED; labelText.selectable = false; labelText.mouseEnabled = true; labelText.setTextFormat(labelFormat); trace(labelText); trace(labelText.getTextFormat()); labelText.text = labelStr; addChild(labelText); } } } __ Thanks, Michael. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Clashing Class Names
Hi Ian, Yes a quick replace all in the classes for swfb (with careful checking of the results) has solved the problem for now. (Although having to update all the class paths in the library manually was a pain, I hope this is easier in CS3). Thanks for your reply it's interesting to know that that is the actual behavior. Michael -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ian Thomas Sent: 22 June 2007 15:04 To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Clashing Class Names Michael, No, you have that backwards, but it's a similar problem -- the _global.Application class _isn't_ overwritten. The flash player operates a class cache -- it always stores (and uses) the first class of a particular classpath/name that it encounters. So in your case, when swfA loads, Flash caches a class called com.UserInterface.Application, and uses _that same class_ when swfB loads, ignoring swfB's implementation. Every attempt on your part beyond that point to refer to Application() will refer to swfA's version. You can get around this (as a hack) by calling delete _global.__Packages.com.UserInterface.Application; before loading swfB. Then swfB will use its own version of Application. But then swfA will have problems - it's not a brilliant solution in your case. What you really need is to separate the classpaths out in the way that you suggest. That'll certainly fix it. Cheers, Ian On 6/22/07, Michael Trim <[EMAIL PROTECTED]> wrote: > Hi Flashcoders, > > Can somebody confirm my worst suspicions (think I am answering my own > question here) > > swfA loads swfB > > Both swfs are compiled from separate classpaths but share a similar > class structure, so > > swfA compiles classes like > > swfAProject/com/UserInterface/Application.as > swfAProject/com/UserInterface/UIButton.as > > and swfB compiles > > swfBProject/com/UserInterface/Application.as > swfBProject/com/UserInterface/UIButton.as > > I'm presuming that when swfB is loaded the _global.Application class is > overwritten? As when I do this the whole thing spins off into 100% CPU > hell. > > To separate these out will I need to restructure them to be...? > > CommonProject/com/A/UserInterface/Application.as > CommonProject/com/B/UserInterface/Application.as > > (intergrating the code is not an option at this point). > > What would people suggest as best practice here? Apologies if this is a > bit of a newb question on OO. > > Many thanks, > > Michael > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Clashing Class Names
Hi Flashcoders, Can somebody confirm my worst suspicions (think I am answering my own question here) swfA loads swfB Both swfs are compiled from separate classpaths but share a similar class structure, so swfA compiles classes like swfAProject/com/UserInterface/Application.as swfAProject/com/UserInterface/UIButton.as and swfB compiles swfBProject/com/UserInterface/Application.as swfBProject/com/UserInterface/UIButton.as I'm presuming that when swfB is loaded the _global.Application class is overwritten? As when I do this the whole thing spins off into 100% CPU hell. To separate these out will I need to restructure them to be...? CommonProject/com/A/UserInterface/Application.as CommonProject/com/B/UserInterface/Application.as (intergrating the code is not an option at this point). What would people suggest as best practice here? Apologies if this is a bit of a newb question on OO. Many thanks, Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Memory Leaks
Hi Flashcoders, What techniques do list members use for tracking down memory leaks in AS2? It's a problem with repetitive functions called by setInterval events. It's slow and cumulative but if you leave it on you can see the PF and Mem Usage, creep up. Can anyone out there share any of their tips, I'm tearing my hair out here, Thanks, Michael Michael Trim Senior Producer Instant Business a: 8-10 Colston Avenue, Bristol, UK, BS1 4ST t: +44 (0) 117 915 5175 msn: [EMAIL PROTECTED] w: www.ibltd.com Company number: 03857884 Registered office: Prospero House 46 -48 Rothesay Road, Luton, Bedfordshire, LU1 1QZ VAT Registration No. GB 753 1706 40 The information in this email is confidential and is intended solely for the addressee. Access to this email by anyone else is unauthorised. If you are not the intended recipient, you must not read, use or disseminate the information. Any views expressed in this message are those of the individual sender, except where the sender specifically states them to be the views of Instant Business Ltd. Instant Business servers have scanned this e-mail and any attachments for viruses and every reasonable attempt has been made to ensure that it does not contain any harmful data. It is the responsibility of the recipient to ensure that they are virus free and no responsibility is accepted by Instant Business Ltd for any loss of data or damage caused as a result of opening this message. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] "faux"penGL library for AS2
>Are there similar projects out there? Papervision? http://www.unitzeroone.com/blog/flash_examples/another_pv3d_material_dem o_fla_1.html (Watch the link wrapping) ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Webservice performance these days
>>http://www.themidnightcoders.com/articles/soap_vs_flash_remoting_bench mark.shtml Does this still stand up? I was always a little skeptical because they were selling an alternative solution anyway. I'm with Jason, I accept it's not necessarily the fastest solution but SOAP works well enough for most of the uses I have for it. Compared to the project I'm rescuing at the moment that uses plain old xml it's a dream. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Alternative IDE for Flash Devel
>>right-click your file in the project explorer and select "always compile" Thanks joerg had found that, I'm downloading other examples of FDP's and examining their setup, almost there! ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Alternative IDE for Flash Devel
>>Oh man you're in for a treat. I've been using FlashDevelop for ages as an AS2 editor and wouldn't be without it now, but after following this thread I am trying to setup a project (something I have never done) and compile with MTASC... Got this working fine, retrofitting an old project(about to be redeveloped) following this tutorial... http://www.smithaaronlee.net/archives/111 http://www.smithaaronlee.net/archives/113 But now need to get the following errors in the compiler Warning : package com.Data not found Warning : package com.UserInterface not found Warning : package com.Utils not found Warning : The MovieClip InfoScreen needs the class UserInterface.InfoScreen which was not compiled : Please force compilation of this class by adding it to the commandline. I have setup com.Data etc in the IncludePackages Array, but clearly this is incorrect. What do I put in the IncludePackages Array? How do I force compilation of each class by adding it to the commandline? TIA, Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Memory Leak
Can anybody point me in the direction of any more information on this particular bug? http://chattyfig.figleaf.com/pipermail/flashcoders/2006-March/161995.htm l We have implemented a solution that minimizes/maximizes to restore GC but I would like to have a bit more info on why this is happening? Is this still the case in FP9? Thanks, Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] Errors after installing Flex
>>import mx.utils.Delgate; Answered my own question, it just picked up compile error it didn't before (ands is therefore better! Hoorah!). There's a spelling mistake. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Errors after installing Flex
Hi All, After installing the latest Flex beta I now get the following error when compiling a Flash project on my machine (but not from another) The class or interface 'mx.utils.Delgate' could not be loaded. import mx.utils.Delgate; What has caused this and has Flex altered my setup on this machine irrevocably? Thanks, Michael ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] setInterval intervalID type?
>>what type of object is the intervalId that gets returned from setInterval()? Number ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] Documentation Generator
Which is the preferred documentation generator of choice? Not too worried about cost (within reason!). Have looked at http://www.as2doc.com/index.php?p=13 http://www.blinex.com/products/bldoc (good but more than 5000 lines of code) Any other contenders / recommendations? TIA Michael Michael Trim Senior Producer Instant Business ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com