Re: [Flashcoders] multiuser flash games

2006-02-16 Thread Rich Rodecker
hmm yeah local network is one thing...i wonder how that would perform over
the web.



On 2/16/06, Mike Boutin <[EMAIL PROTECTED]> wrote:
>
> Hello Rich,
>
> I have used it so far with 20 users connected and playing.  (using the
> lite edition 50 user max) Though this has all been on a local network.
>
>
>
> Rich Rodecker wrote:
>
> >Jobe - sorry, I meant no more than 5 users at a time in a room..i would
> >imagine that there would be more than 1 game being played at time. But
> yeah,
> >from what little experience i did have with electroserver i loved it,
> >thought it was really easy to set up and use.  I saw some of the samples
> up
> >on the ElectroServer site, but I need to get a couple of people in there
> to
> >test it out.
> >
> >Mike - how many people do you have going simultaneously?
> >
> >
> >
> >
> >
> >
> >On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote:
> >
> >
> >>You might want to check out smartfox server at Http://www.gotoandplay.it
> >>
> >>I am using it for a multi-user isometric rpg and so far so good! ;)
> >>
> >>
> >>
> >>Rich Rodecker wrote:
> >>
> >>
> >>
> >>>im considering making a multiuser game in flash, which involves
> multiple
> >>>users (no more than 5 at a time probably) chasing each other around a
> >>>
> >>>
> >>room.
> >>
> >>
> >>>I have dabbled with electroserver before and liked it, but only for a
> >>>
> >>>
> >>simple
> >>
> >>
> >>>turn-based game, but I'm not sure about how well any multiuser server
> >>>
> >>>
> >>would
> >>
> >>
> >>>handle latency.  Anyone have any suggestion/pointers/tips for this?
> >>>___
> >>>Flashcoders@chattyfig.figleaf.com
> >>>To change your subscription options or search the archive:
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> >>>Premier Authorized Adobe Consulting and Training
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> >>>
> >>>
> >>>.
> >>>
> >>>
> >>>
> >>>
> >>>
> >>___
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> >>
> >>
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Re: [Flashcoders] multiuser flash games

2006-02-16 Thread Mike Boutin

Hello Rich,

I have used it so far with 20 users connected and playing.  (using the 
lite edition 50 user max) Though this has all been on a local network.




Rich Rodecker wrote:


Jobe - sorry, I meant no more than 5 users at a time in a room..i would
imagine that there would be more than 1 game being played at time. But yeah,
from what little experience i did have with electroserver i loved it,
thought it was really easy to set up and use.  I saw some of the samples up
on the ElectroServer site, but I need to get a couple of people in there to
test it out.

Mike - how many people do you have going simultaneously?






On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote:
 


You might want to check out smartfox server at Http://www.gotoandplay.it

I am using it for a multi-user isometric rpg and so far so good! ;)



Rich Rodecker wrote:

   


im considering making a multiuser game in flash, which involves multiple
users (no more than 5 at a time probably) chasing each other around a
 


room.
   


I have dabbled with electroserver before and liked it, but only for a
 


simple
   


turn-based game, but I'm not sure about how well any multiuser server
 


would
   


handle latency.  Anyone have any suggestion/pointers/tips for this?
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.



 


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Re: [Flashcoders] multiuser flash games

2006-02-16 Thread Chris Allen
You could always use FMS or Red5 ( http://osflash.org/red5 ) for this
purpose as well.  I also use XMPP or Jabber for real time
communication with Flash.  There is a great open source server and
library for Flash at http://jivesoftware.org. JesterXL mentioned in an
earlier email that he's using a Jabber implementation that's hosted by
dreamhost.  From what he told me it's working fine with Flash after he
had to configure a few things with the XIFF library.

Anyway, I hope these tips help.  Good luck!

-Chris


On 2/16/06, Oleg Kolokolov <[EMAIL PROTECTED]> wrote:
> I once dealt with Oregano (www.oregano-server.org) server. Also a pretty
> good solution. I liked it.
> They state on their site that it worked ok with 250 simultaneous users. And
> besides the server could be easily clastered. Which makes it dependant only
> on the amount of the computers the server works on.
>
>
>
> 2006/2/16, Jobe Makar <[EMAIL PROTECTED]>:
> >
> > Ah, sorry for the misunderstanding. Good luck with your search and let me
> > know if I can help you figure anything out with ES.
> >
> > Jobe Makar
> > http://www.electrotank.com
> > http://www.electro-server.com
> > phone: 919-609-0408
> > mobile: 919-610-5754
> > fax: 919-341-8104
> > - Original Message -
> > From: "Rich Rodecker" <[EMAIL PROTECTED]>
> > To: "Flashcoders mailing list" 
> > Sent: Wednesday, February 15, 2006 8:55 PM
> > Subject: Re: [Flashcoders] multiuser flash games
> >
> >
> > Jobe - sorry, I meant no more than 5 users at a time in a room..i would
> > imagine that there would be more than 1 game being played at time. But
> > yeah,
> > from what little experience i did have with electroserver i loved it,
> > thought it was really easy to set up and use.  I saw some of the samples
> > up
> > on the ElectroServer site, but I need to get a couple of people in there
> > to
> > test it out.
> >
> > Mike - how many people do you have going simultaneously?
> >
> >
> >
> >
> >
> >
> > On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote:
> > >
> > > You might want to check out smartfox server at Http://www.gotoandplay.it
> > >
> > > I am using it for a multi-user isometric rpg and so far so good! ;)
> > >
> > >
> > >
> > > Rich Rodecker wrote:
> > >
> > > >im considering making a multiuser game in flash, which involves
> > multiple
> > > >users (no more than 5 at a time probably) chasing each other around a
> > > room.
> > > >I have dabbled with electroserver before and liked it, but only for a
> > > simple
> > > >turn-based game, but I'm not sure about how well any multiuser server
> > > would
> > > >handle latency.  Anyone have any suggestion/pointers/tips for this?
> > > >___
> > > >Flashcoders@chattyfig.figleaf.com
> > > >To change your subscription options or search the archive:
> > > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > >Brought to you by Fig Leaf Software
> > > >Premier Authorized Adobe Consulting and Training
> > > >http://www.figleaf.com
> > > >http://training.figleaf.com
> > > >
> > > >
> > > >.
> > > >
> > > >
> > > >
> > >
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
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> > > http://training.figleaf.com
> > >
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> >
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> >
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Re: [Flashcoders] multiuser flash games

2006-02-16 Thread Oleg Kolokolov
I once dealt with Oregano (www.oregano-server.org) server. Also a pretty
good solution. I liked it.
They state on their site that it worked ok with 250 simultaneous users. And
besides the server could be easily clastered. Which makes it dependant only
on the amount of the computers the server works on.



2006/2/16, Jobe Makar <[EMAIL PROTECTED]>:
>
> Ah, sorry for the misunderstanding. Good luck with your search and let me
> know if I can help you figure anything out with ES.
>
> Jobe Makar
> http://www.electrotank.com
> http://www.electro-server.com
> phone: 919-609-0408
> mobile: 919-610-5754
> fax: 919-341-8104
> - Original Message -
> From: "Rich Rodecker" <[EMAIL PROTECTED]>
> To: "Flashcoders mailing list" 
> Sent: Wednesday, February 15, 2006 8:55 PM
> Subject: Re: [Flashcoders] multiuser flash games
>
>
> Jobe - sorry, I meant no more than 5 users at a time in a room..i would
> imagine that there would be more than 1 game being played at time. But
> yeah,
> from what little experience i did have with electroserver i loved it,
> thought it was really easy to set up and use.  I saw some of the samples
> up
> on the ElectroServer site, but I need to get a couple of people in there
> to
> test it out.
>
> Mike - how many people do you have going simultaneously?
>
>
>
>
>
>
> On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote:
> >
> > You might want to check out smartfox server at Http://www.gotoandplay.it
> >
> > I am using it for a multi-user isometric rpg and so far so good! ;)
> >
> >
> >
> > Rich Rodecker wrote:
> >
> > >im considering making a multiuser game in flash, which involves
> multiple
> > >users (no more than 5 at a time probably) chasing each other around a
> > room.
> > >I have dabbled with electroserver before and liked it, but only for a
> > simple
> > >turn-based game, but I'm not sure about how well any multiuser server
> > would
> > >handle latency.  Anyone have any suggestion/pointers/tips for this?
> > >___
> > >Flashcoders@chattyfig.figleaf.com
> > >To change your subscription options or search the archive:
> > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > >Brought to you by Fig Leaf Software
> > >Premier Authorized Adobe Consulting and Training
> > >http://www.figleaf.com
> > >http://training.figleaf.com
> > >
> > >
> > >.
> > >
> > >
> > >
> >
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
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> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
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>
>
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Re: [Flashcoders] multiuser flash games

2006-02-15 Thread Jobe Makar
Ah, sorry for the misunderstanding. Good luck with your search and let me 
know if I can help you figure anything out with ES.


Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 919-609-0408
mobile: 919-610-5754
fax: 919-341-8104
- Original Message - 
From: "Rich Rodecker" <[EMAIL PROTECTED]>

To: "Flashcoders mailing list" 
Sent: Wednesday, February 15, 2006 8:55 PM
Subject: Re: [Flashcoders] multiuser flash games


Jobe - sorry, I meant no more than 5 users at a time in a room..i would
imagine that there would be more than 1 game being played at time. But yeah,
from what little experience i did have with electroserver i loved it,
thought it was really easy to set up and use.  I saw some of the samples up
on the ElectroServer site, but I need to get a couple of people in there to
test it out.

Mike - how many people do you have going simultaneously?






On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote:


You might want to check out smartfox server at Http://www.gotoandplay.it

I am using it for a multi-user isometric rpg and so far so good! ;)



Rich Rodecker wrote:

>im considering making a multiuser game in flash, which involves multiple
>users (no more than 5 at a time probably) chasing each other around a
room.
>I have dabbled with electroserver before and liked it, but only for a
simple
>turn-based game, but I'm not sure about how well any multiuser server
would
>handle latency.  Anyone have any suggestion/pointers/tips for this?
>___
>Flashcoders@chattyfig.figleaf.com
>To change your subscription options or search the archive:
>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
>Brought to you by Fig Leaf Software
>Premier Authorized Adobe Consulting and Training
>http://www.figleaf.com
>http://training.figleaf.com
>
>
>.
>
>
>

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Re: [Flashcoders] multiuser flash games

2006-02-15 Thread Rich Rodecker
Jobe - sorry, I meant no more than 5 users at a time in a room..i would
imagine that there would be more than 1 game being played at time. But yeah,
from what little experience i did have with electroserver i loved it,
thought it was really easy to set up and use.  I saw some of the samples up
on the ElectroServer site, but I need to get a couple of people in there to
test it out.

Mike - how many people do you have going simultaneously?






On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote:
>
> You might want to check out smartfox server at Http://www.gotoandplay.it
>
> I am using it for a multi-user isometric rpg and so far so good! ;)
>
>
>
> Rich Rodecker wrote:
>
> >im considering making a multiuser game in flash, which involves multiple
> >users (no more than 5 at a time probably) chasing each other around a
> room.
> >I have dabbled with electroserver before and liked it, but only for a
> simple
> >turn-based game, but I'm not sure about how well any multiuser server
> would
> >handle latency.  Anyone have any suggestion/pointers/tips for this?
> >___
> >Flashcoders@chattyfig.figleaf.com
> >To change your subscription options or search the archive:
> >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> >Brought to you by Fig Leaf Software
> >Premier Authorized Adobe Consulting and Training
> >http://www.figleaf.com
> >http://training.figleaf.com
> >
> >
> >.
> >
> >
> >
>
> ___
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> To change your subscription options or search the archive:
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Re: [Flashcoders] multiuser flash games

2006-02-15 Thread Mike Boutin

You might want to check out smartfox server at Http://www.gotoandplay.it

I am using it for a multi-user isometric rpg and so far so good! ;)



Rich Rodecker wrote:


im considering making a multiuser game in flash, which involves multiple
users (no more than 5 at a time probably) chasing each other around a room.
I have dabbled with electroserver before and liked it, but only for a simple
turn-based game, but I'm not sure about how well any multiuser server would
handle latency.  Anyone have any suggestion/pointers/tips for this?
___
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.

 



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Re: [Flashcoders] multiuser flash games

2006-02-15 Thread Jobe Makar

Hi Rich,

I'm definately biased since I'm president of Electrotank (owner of 
ElectroServer). But there are a few points I'd like to add for you:
- You can use all features of ElectroServer for free for up to 20 
simultaneous users. So it sounds like the free version would meet your needs
- Latency is 99.9% dependent on the network itself. ElectroServer's typical 
response time is under 1 ms. It has been used to create real-time games with 
a lot of success with Flash games and non-Flash games. Even cell phone 
games.


What I mentioned above (about latency) should probably apply to most server 
solutions. I just know that with ES the added latency is negligible.


Jobe Makar
http://www.electrotank.com
http://www.electro-server.com
phone: 919-609-0408
mobile: 919-610-5754
fax: 919-341-8104
- Original Message - 
From: "Rich Rodecker" <[EMAIL PROTECTED]>

To: "Flashcoders mailing list" 
Sent: Wednesday, February 15, 2006 8:10 PM
Subject: [Flashcoders] multiuser flash games


im considering making a multiuser game in flash, which involves multiple
users (no more than 5 at a time probably) chasing each other around a room.
I have dabbled with electroserver before and liked it, but only for a simple
turn-based game, but I'm not sure about how well any multiuser server would
handle latency.  Anyone have any suggestion/pointers/tips for this?
___
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[Flashcoders] multiuser flash games

2006-02-15 Thread Rich Rodecker
im considering making a multiuser game in flash, which involves multiple
users (no more than 5 at a time probably) chasing each other around a room.
I have dabbled with electroserver before and liked it, but only for a simple
turn-based game, but I'm not sure about how well any multiuser server would
handle latency.  Anyone have any suggestion/pointers/tips for this?
___
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