Re: [Flashcoders] multiuser flash games
hmm yeah local network is one thing...i wonder how that would perform over the web. On 2/16/06, Mike Boutin <[EMAIL PROTECTED]> wrote: > > Hello Rich, > > I have used it so far with 20 users connected and playing. (using the > lite edition 50 user max) Though this has all been on a local network. > > > > Rich Rodecker wrote: > > >Jobe - sorry, I meant no more than 5 users at a time in a room..i would > >imagine that there would be more than 1 game being played at time. But > yeah, > >from what little experience i did have with electroserver i loved it, > >thought it was really easy to set up and use. I saw some of the samples > up > >on the ElectroServer site, but I need to get a couple of people in there > to > >test it out. > > > >Mike - how many people do you have going simultaneously? > > > > > > > > > > > > > >On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote: > > > > > >>You might want to check out smartfox server at Http://www.gotoandplay.it > >> > >>I am using it for a multi-user isometric rpg and so far so good! ;) > >> > >> > >> > >>Rich Rodecker wrote: > >> > >> > >> > >>>im considering making a multiuser game in flash, which involves > multiple > >>>users (no more than 5 at a time probably) chasing each other around a > >>> > >>> > >>room. > >> > >> > >>>I have dabbled with electroserver before and liked it, but only for a > >>> > >>> > >>simple > >> > >> > >>>turn-based game, but I'm not sure about how well any multiuser server > >>> > >>> > >>would > >> > >> > >>>handle latency. Anyone have any suggestion/pointers/tips for this? > >>>___ > >>>Flashcoders@chattyfig.figleaf.com > >>>To change your subscription options or search the archive: > >>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >>> > >>>Brought to you by Fig Leaf Software > >>>Premier Authorized Adobe Consulting and Training > >>>http://www.figleaf.com > >>>http://training.figleaf.com > >>> > >>> > >>>. > >>> > >>> > >>> > >>> > >>> > >>___ > >>Flashcoders@chattyfig.figleaf.com > >>To change your subscription options or search the archive: > >>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >> > >>Brought to you by Fig Leaf Software > >>Premier Authorized Adobe Consulting and Training > >>http://www.figleaf.com > >>http://training.figleaf.com > >> > >> > >> > >___ > >Flashcoders@chattyfig.figleaf.com > >To change your subscription options or search the archive: > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > >Brought to you by Fig Leaf Software > >Premier Authorized Adobe Consulting and Training > >http://www.figleaf.com > >http://training.figleaf.com > > > > > > > > > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multiuser flash games
Hello Rich, I have used it so far with 20 users connected and playing. (using the lite edition 50 user max) Though this has all been on a local network. Rich Rodecker wrote: Jobe - sorry, I meant no more than 5 users at a time in a room..i would imagine that there would be more than 1 game being played at time. But yeah, from what little experience i did have with electroserver i loved it, thought it was really easy to set up and use. I saw some of the samples up on the ElectroServer site, but I need to get a couple of people in there to test it out. Mike - how many people do you have going simultaneously? On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote: You might want to check out smartfox server at Http://www.gotoandplay.it I am using it for a multi-user isometric rpg and so far so good! ;) Rich Rodecker wrote: im considering making a multiuser game in flash, which involves multiple users (no more than 5 at a time probably) chasing each other around a room. I have dabbled with electroserver before and liked it, but only for a simple turn-based game, but I'm not sure about how well any multiuser server would handle latency. Anyone have any suggestion/pointers/tips for this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com . ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multiuser flash games
You could always use FMS or Red5 ( http://osflash.org/red5 ) for this purpose as well. I also use XMPP or Jabber for real time communication with Flash. There is a great open source server and library for Flash at http://jivesoftware.org. JesterXL mentioned in an earlier email that he's using a Jabber implementation that's hosted by dreamhost. From what he told me it's working fine with Flash after he had to configure a few things with the XIFF library. Anyway, I hope these tips help. Good luck! -Chris On 2/16/06, Oleg Kolokolov <[EMAIL PROTECTED]> wrote: > I once dealt with Oregano (www.oregano-server.org) server. Also a pretty > good solution. I liked it. > They state on their site that it worked ok with 250 simultaneous users. And > besides the server could be easily clastered. Which makes it dependant only > on the amount of the computers the server works on. > > > > 2006/2/16, Jobe Makar <[EMAIL PROTECTED]>: > > > > Ah, sorry for the misunderstanding. Good luck with your search and let me > > know if I can help you figure anything out with ES. > > > > Jobe Makar > > http://www.electrotank.com > > http://www.electro-server.com > > phone: 919-609-0408 > > mobile: 919-610-5754 > > fax: 919-341-8104 > > - Original Message - > > From: "Rich Rodecker" <[EMAIL PROTECTED]> > > To: "Flashcoders mailing list" > > Sent: Wednesday, February 15, 2006 8:55 PM > > Subject: Re: [Flashcoders] multiuser flash games > > > > > > Jobe - sorry, I meant no more than 5 users at a time in a room..i would > > imagine that there would be more than 1 game being played at time. But > > yeah, > > from what little experience i did have with electroserver i loved it, > > thought it was really easy to set up and use. I saw some of the samples > > up > > on the ElectroServer site, but I need to get a couple of people in there > > to > > test it out. > > > > Mike - how many people do you have going simultaneously? > > > > > > > > > > > > > > On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote: > > > > > > You might want to check out smartfox server at Http://www.gotoandplay.it > > > > > > I am using it for a multi-user isometric rpg and so far so good! ;) > > > > > > > > > > > > Rich Rodecker wrote: > > > > > > >im considering making a multiuser game in flash, which involves > > multiple > > > >users (no more than 5 at a time probably) chasing each other around a > > > room. > > > >I have dabbled with electroserver before and liked it, but only for a > > > simple > > > >turn-based game, but I'm not sure about how well any multiuser server > > > would > > > >handle latency. Anyone have any suggestion/pointers/tips for this? > > > >___ > > > >Flashcoders@chattyfig.figleaf.com > > > >To change your subscription options or search the archive: > > > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > >Brought to you by Fig Leaf Software > > > >Premier Authorized Adobe Consulting and Training > > > >http://www.figleaf.com > > > >http://training.figleaf.com > > > > > > > > > > > >. > > > > > > > > > > > > > > > > > > ___ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multiuser flash games
I once dealt with Oregano (www.oregano-server.org) server. Also a pretty good solution. I liked it. They state on their site that it worked ok with 250 simultaneous users. And besides the server could be easily clastered. Which makes it dependant only on the amount of the computers the server works on. 2006/2/16, Jobe Makar <[EMAIL PROTECTED]>: > > Ah, sorry for the misunderstanding. Good luck with your search and let me > know if I can help you figure anything out with ES. > > Jobe Makar > http://www.electrotank.com > http://www.electro-server.com > phone: 919-609-0408 > mobile: 919-610-5754 > fax: 919-341-8104 > - Original Message - > From: "Rich Rodecker" <[EMAIL PROTECTED]> > To: "Flashcoders mailing list" > Sent: Wednesday, February 15, 2006 8:55 PM > Subject: Re: [Flashcoders] multiuser flash games > > > Jobe - sorry, I meant no more than 5 users at a time in a room..i would > imagine that there would be more than 1 game being played at time. But > yeah, > from what little experience i did have with electroserver i loved it, > thought it was really easy to set up and use. I saw some of the samples > up > on the ElectroServer site, but I need to get a couple of people in there > to > test it out. > > Mike - how many people do you have going simultaneously? > > > > > > > On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote: > > > > You might want to check out smartfox server at Http://www.gotoandplay.it > > > > I am using it for a multi-user isometric rpg and so far so good! ;) > > > > > > > > Rich Rodecker wrote: > > > > >im considering making a multiuser game in flash, which involves > multiple > > >users (no more than 5 at a time probably) chasing each other around a > > room. > > >I have dabbled with electroserver before and liked it, but only for a > > simple > > >turn-based game, but I'm not sure about how well any multiuser server > > would > > >handle latency. Anyone have any suggestion/pointers/tips for this? > > >___ > > >Flashcoders@chattyfig.figleaf.com > > >To change your subscription options or search the archive: > > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > >Brought to you by Fig Leaf Software > > >Premier Authorized Adobe Consulting and Training > > >http://www.figleaf.com > > >http://training.figleaf.com > > > > > > > > >. > > > > > > > > > > > > > ___ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multiuser flash games
Ah, sorry for the misunderstanding. Good luck with your search and let me know if I can help you figure anything out with ES. Jobe Makar http://www.electrotank.com http://www.electro-server.com phone: 919-609-0408 mobile: 919-610-5754 fax: 919-341-8104 - Original Message - From: "Rich Rodecker" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, February 15, 2006 8:55 PM Subject: Re: [Flashcoders] multiuser flash games Jobe - sorry, I meant no more than 5 users at a time in a room..i would imagine that there would be more than 1 game being played at time. But yeah, from what little experience i did have with electroserver i loved it, thought it was really easy to set up and use. I saw some of the samples up on the ElectroServer site, but I need to get a couple of people in there to test it out. Mike - how many people do you have going simultaneously? On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote: You might want to check out smartfox server at Http://www.gotoandplay.it I am using it for a multi-user isometric rpg and so far so good! ;) Rich Rodecker wrote: >im considering making a multiuser game in flash, which involves multiple >users (no more than 5 at a time probably) chasing each other around a room. >I have dabbled with electroserver before and liked it, but only for a simple >turn-based game, but I'm not sure about how well any multiuser server would >handle latency. Anyone have any suggestion/pointers/tips for this? >___ >Flashcoders@chattyfig.figleaf.com >To change your subscription options or search the archive: >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > >Brought to you by Fig Leaf Software >Premier Authorized Adobe Consulting and Training >http://www.figleaf.com >http://training.figleaf.com > > >. > > > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multiuser flash games
Jobe - sorry, I meant no more than 5 users at a time in a room..i would imagine that there would be more than 1 game being played at time. But yeah, from what little experience i did have with electroserver i loved it, thought it was really easy to set up and use. I saw some of the samples up on the ElectroServer site, but I need to get a couple of people in there to test it out. Mike - how many people do you have going simultaneously? On 2/15/06, Mike Boutin < [EMAIL PROTECTED]> wrote: > > You might want to check out smartfox server at Http://www.gotoandplay.it > > I am using it for a multi-user isometric rpg and so far so good! ;) > > > > Rich Rodecker wrote: > > >im considering making a multiuser game in flash, which involves multiple > >users (no more than 5 at a time probably) chasing each other around a > room. > >I have dabbled with electroserver before and liked it, but only for a > simple > >turn-based game, but I'm not sure about how well any multiuser server > would > >handle latency. Anyone have any suggestion/pointers/tips for this? > >___ > >Flashcoders@chattyfig.figleaf.com > >To change your subscription options or search the archive: > >http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > >Brought to you by Fig Leaf Software > >Premier Authorized Adobe Consulting and Training > >http://www.figleaf.com > >http://training.figleaf.com > > > > > >. > > > > > > > > ___ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multiuser flash games
You might want to check out smartfox server at Http://www.gotoandplay.it I am using it for a multi-user isometric rpg and so far so good! ;) Rich Rodecker wrote: im considering making a multiuser game in flash, which involves multiple users (no more than 5 at a time probably) chasing each other around a room. I have dabbled with electroserver before and liked it, but only for a simple turn-based game, but I'm not sure about how well any multiuser server would handle latency. Anyone have any suggestion/pointers/tips for this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com . ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] multiuser flash games
Hi Rich, I'm definately biased since I'm president of Electrotank (owner of ElectroServer). But there are a few points I'd like to add for you: - You can use all features of ElectroServer for free for up to 20 simultaneous users. So it sounds like the free version would meet your needs - Latency is 99.9% dependent on the network itself. ElectroServer's typical response time is under 1 ms. It has been used to create real-time games with a lot of success with Flash games and non-Flash games. Even cell phone games. What I mentioned above (about latency) should probably apply to most server solutions. I just know that with ES the added latency is negligible. Jobe Makar http://www.electrotank.com http://www.electro-server.com phone: 919-609-0408 mobile: 919-610-5754 fax: 919-341-8104 - Original Message - From: "Rich Rodecker" <[EMAIL PROTECTED]> To: "Flashcoders mailing list" Sent: Wednesday, February 15, 2006 8:10 PM Subject: [Flashcoders] multiuser flash games im considering making a multiuser game in flash, which involves multiple users (no more than 5 at a time probably) chasing each other around a room. I have dabbled with electroserver before and liked it, but only for a simple turn-based game, but I'm not sure about how well any multiuser server would handle latency. Anyone have any suggestion/pointers/tips for this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] multiuser flash games
im considering making a multiuser game in flash, which involves multiple users (no more than 5 at a time probably) chasing each other around a room. I have dabbled with electroserver before and liked it, but only for a simple turn-based game, but I'm not sure about how well any multiuser server would handle latency. Anyone have any suggestion/pointers/tips for this? ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com