RE: [Flashcoders] textures

2007-07-20 Thread Jesse Graupmann
Cryzto,
I think this gets you one step closer.


Bump Mapping in Flash
http://drawk.wordpress.com/2007/04/18/bump-mapping-in-flash/

found via:
3D Materials, Texturing and Mapping in AS3 and the Limits of Flash and
Software Rendering
http://drawk.wordpress.com/2007/07/07/3d-materials-texturing-and-mapping-in-
as3-and-the-limits-of-flash-and-software-rendering/

-

Flash 8 Example : 3d BumpMapping using Filters. (source included)
http://www.unitzeroone.com/blog/flash_examples/flash_8_example_3d_bumpmappin
g_using_filters_source_included.html




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cristo @
Cryzto
Sent: Tuesday, July 17, 2007 6:58 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] textures

If I've got a plain vector-rectangle (with radial-color) and want to give it
a texture (-fill) per actionscript. how can I achieve that? Is it even
possible?

Thnx 4 answering.
Cryzto

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Re: [Flashcoders] textures

2007-07-18 Thread Hans Wichman

no problem, been there:)

On 7/18/07, Cristo @ cryzto.ch [EMAIL PROTECTED] wrote:


I did check the manual, but apparently not good enough... :)
I'm kind in a hurry (project 4 school), that's why I didn't really have
the
time for checking all manuals...

Thanx for the answer JC

Cristo

[EMAIL PROTECTED]


-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Hans
Wichman
Gesendet: Mittwoch, 18. Juli 2007 06:46
An: flashcoders@chattyfig.figleaf.com
Betreff: Re: [Flashcoders] textures

Hi,
I have an interesting question too, did you check the manual? :)
beginBitmapFill (MovieClip.beginBitmapFill method)

public beginBitmapFill(bmp:BitmapData, [matrix:Matrix], [repeat:Boolean],
[smoothing:Boolean]) : Void

Fills a drawing area with a bitmap image. The bitmap can be repeated or
tiled to fill the area.
greetz
JC


On 7/18/07, Cristo @ Cryzto [EMAIL PROTECTED] wrote:

 Hi everybody!



 I've surely got a interesting question:



 If I've got a plain vector-rectangle (with radial-color) and want to
give
 it
 a texture (-fill) per actionscript. how can I achieve that? Is it even
 possible?



 Thnx 4 answering.



 Cryzto




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Re: [Flashcoders] textures

2007-07-17 Thread Hans Wichman

Hi,
I have an interesting question too, did you check the manual? :)
beginBitmapFill (MovieClip.beginBitmapFill method)

public beginBitmapFill(bmp:BitmapData, [matrix:Matrix], [repeat:Boolean],
[smoothing:Boolean]) : Void

Fills a drawing area with a bitmap image. The bitmap can be repeated or
tiled to fill the area.
greetz
JC


On 7/18/07, Cristo @ Cryzto [EMAIL PROTECTED] wrote:


Hi everybody!



I've surely got a interesting question:



If I've got a plain vector-rectangle (with radial-color) and want to give
it
a texture (-fill) per actionscript. how can I achieve that? Is it even
possible?



Thnx 4 answering.



Cryzto




_

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die bei mir bis jetzt 1341 Spammails entfernt hat.
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RE: [Flashcoders] textures

2007-07-17 Thread Jesse Graupmann
Without practical knowledge, I would suggest either
flash.filters.DisplacementMapFilter or mc.beginBitmapFill along with
mc.blendMode.

//
// DisplacementMapFilter
//

Maybe something like these mixed with a tiled bitmaps?

http://www.reflektions.com/miniml/template_permalink.asp?id=334
http://lab.andre-michelle.com/panorama
http://lab.andre-michelle.com/gooify 
http://nodename.com/blog/2006/01/16/psyarks-displacementmapfilter-tutorial/



//
// beginBitmapFill
//

The example below creates a tiled Bitmap image the size of an attached
vector MovieClip, attaches a duplicate to use as the Bitmap's mask, and
applies a blendMode from the Bitmap MovieClip over the base vector image.


var bmp = flash.display.BitmapData.loadBitmap( 'bitmap_linkageID' );
/*actual jpg or png*/
var base = this.attachMovie ( 'vector_image_linkageID3', 'base',
this.getNextHighestDepth() );
var mask = this.attachMovie ( 'vector_image_linkageID3', 'mask',
this.getNextHighestDepth() );
var bmp_mc = this.createEmptyMovieClip ( 'bmp_mc',
this.getNextHighestDepth() );

var useBitmapFill = true;
var adjustScale = false;
var blend_mode = 'difference';


if ( useBitmapFill ) 
{
var matx = new flash.geom.Matrix();
if ( adjustScale ) 
{
base._xscale = mask._xscale = bmp_mc._xscale = 200; /*test*/
// adjust for scale distortion
matx.a = 1 / (bmp_mc._xscale/100);
matx.d = 1 / (bmp_mc._yscale/100);
}

bmp_mc.clear();
bmp_mc.beginBitmapFill(bmp, matx, true, false);

var W = base._width || mask._width;
var H = base._height|| mask._height;
with (bmp_mc)
{
moveTo(0, 0);
lineTo(W, 0);
lineTo(W, H);
lineTo(0, H);
lineTo(0, 0);
endFill();
}
} 
else 
{
bmp_mc.attachBitmap ( bmp, bmp_mc.getNextHighestDepth() );
}

bmp_mc.cacheAsBitmap = true;
mask.cacheAsBitmap = true;
bmp_mc.setMask ( mask );

bmp_mc.blendMode = blend_mode;



_

Jesse Graupmann
www.jessegraupmann.com
www.justgooddesign.com/blog/
_




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Cristo @
Cryzto
Sent: Tuesday, July 17, 2007 6:58 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] textures

Hi everybody!

 

I've surely got a interesting question:

 

If I've got a plain vector-rectangle (with radial-color) and want to give it
a texture (-fill) per actionscript. how can I achieve that? Is it even
possible?

 

Thnx 4 answering.

 

Cryzto

 


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die bei mir bis jetzt 1341 Spammails entfernt hat.
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