[flexcoders] Re: Flex Mobile Apple Submission Issue

2013-06-21 Thread GarethA


I came across this same issue myself recently.  You will have to upgrade to at 
least AIR 3.7 SDK when compiling and drop an image directly in the root of your 
directory structure named default-5...@2x.png  Mine is at the same level as my 
"appname.xml" file.  Everything else should just work.  I had been having 
issues with getting FB to look at the new AIR compiler (it points to my old SDK 
directory), so I had to move some stuff around when compiling, but that should 
be it.

--- In flexcoders@yahoogroups.com, Jake Churchill  wrote:
>
> Guys,
> 
> I have a flex mobile app that has been on the appstore for a while and I
> was just trying to submit a revision to it when I got this automated
> response from apple:
> 
> *iPhone 5 Optimization Requirement* - Your binary is not optimized for
> iPhone 5. As of May 1, all new iPhone apps and app updates submitted must
> support the 4-inch display on iPhone 5. All apps must include a launch
> image with the -568h size modifier immediately following the 
> portion of the launch image's filename. Launch images must be PNG files and
> located at the top-level of your bundle, or provided within each .lproj
> folder if you localize your launch images. Learn more about iPhone 5
> support and app launch images by reviewing the iOS Human Interface
> Guidelines
>  and iOS App Programming
> Guide
> .
> 
> The only iconds I have specified are the different icon sizes in the
> -app.xml file.  Does anyone know how to fulfill this requirement using
> Flashbuilder?
> 
> Thanks!
> 
> -Jake
>



Re: [flexcoders] Re: Flex Mobile Apple Submission Issue

2013-06-21 Thread Jake Churchill
Gareth,

Thanks for the tip.  I'll update my environment.  Does the image I drop in
have to be a certain dimension or does it just look for the file name?

-Jake

- Sent from my Galaxy S4
On Jun 21, 2013 7:29 AM, "GarethA"  wrote:

> **
>
>
>
>
> I came across this same issue myself recently. You will have to upgrade to
> at least AIR 3.7 SDK when compiling and drop an image directly in the root
> of your directory structure named default-5...@2x.png Mine is at the same
> level as my "appname.xml" file. Everything else should just work. I had
> been having issues with getting FB to look at the new AIR compiler (it
> points to my old SDK directory), so I had to move some stuff around when
> compiling, but that should be it.
>
> --- In flexcoders@yahoogroups.com, Jake Churchill  wrote:
> >
> > Guys,
> >
> > I have a flex mobile app that has been on the appstore for a while and I
> > was just trying to submit a revision to it when I got this automated
> > response from apple:
> >
> > *iPhone 5 Optimization Requirement* - Your binary is not optimized for
> > iPhone 5. As of May 1, all new iPhone apps and app updates submitted must
> > support the 4-inch display on iPhone 5. All apps must include a launch
> > image with the -568h size modifier immediately following the 
> > portion of the launch image's filename. Launch images must be PNG files
> and
> > located at the top-level of your bundle, or provided within each .lproj
> > folder if you localize your launch images. Learn more about iPhone 5
> > support and app launch images by reviewing the iOS Human Interface
> > Guidelines<
> https://developer.apple.com/library/ios/#documentation/UserExperience/Conceptual/MobileHIG/TranslateApp/TranslateApp.html%23//apple_ref/doc/uid/TP40006556-CH10-SW8
> >
> > and iOS App Programming
> > Guide<
> https://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/App-RelatedResources/App-RelatedResources.html%23//apple_ref/doc/uid/TP40007072-CH6-SW12
> >
> > .
> >
> > The only iconds I have specified are the different icon sizes in the
> > -app.xml file. Does anyone know how to fulfill this requirement using
> > Flashbuilder?
> >
> > Thanks!
> >
> > -Jake
> >
>
>  
>