Re: [Flightgear-devel] Re : Arresting Type Devices

2011-12-17 Thread HB-GRAL
Am 16.12.11 18:08, schrieb HB-GRAL:
 Am 16.12.11 11:26, schrieb HB-GRAL:
 Am 15.12.11 23:13, schrieb Martin Spott:
 Vivian Meazza wrote:

 The other one, which used to be non-op, seems to have gained operational
 capability along the way.

 You see, in order to avoid confusion, having just one operational
 arrestor would have been the clever solution.

Maybe we need different devices.


 We're trying to simulate real-world, don't we ?  Sure, we're not
 perfect but I think we're doing our best within the limits of our
 ressources.  Thus, intentionally leaving an inoperational arrestor in
 place (instead of fixing it) sounds a bit odd 

Real-world means, there are some non-operational devices around ;-)
Hm, just found this one and thought, sometimes it would make sense to 
engage the BAK-12 for a Cessna too, but thats not real world, is it?

THE ACFT VEERED OFF THE RWY DURING TAKEOFF GROUND RUN AND NOSED OVER. 
THE PLT INIDCATED THAT DURING THE TAKEOFF HIS SEAT SLID REARWARD AND HE 
WAS UNABLE TO REACH THE THROTTLE OR THE RUDDER PEDALS.

But this is not serious of course, Yves!

Now the BAKs. Ai, ai, ai. It is more complicated than I thought (as 
ever, hrmpfl!). I can get some distances, but not all. And the points I 
provided are for BAK-9 and not BAK-12. And FAA does not have the BAK-12 
or other device  distances in the table (with some exceptions I will 
cover later).

There are some standards defined (FAA AC 150/5220-9A):
http://www.faa.gov/documentLibrary/media/advisory_circular/150-5220-9A/150_5220_9a.pdf
(Hey, this is probably also a cool source to improve the model?)
And here a link to a article with useful information chez boeing 
aeromagazine:
http://www.boeing.com/commercial/aeromagazine/aero_13/runway_story.html
- Here a short video of a mobile device in action
http://www.youtube.com/watch?v=zoyrDfA90Ac
and more about mobiles:
http://www.af.mil/shared/media/epubs/AFH10-222V8.pdf
- Minimize the impact to commercial airplane operations
http://www.boeing.com/commercial/airports/faqs/arrestingsystems.pdf
- any other sources around I missed ?

- Our model(s) should depend on runway width (maybe three models for 
150/200/300' ar sufficient ?). (Another question came up btw. Shouldn’t 
this device data go into apt.dat runway definition somehow, like 
stopways and lightning ?. I would vote for that, but I do not see any 
possibilities unless we provide a own and modified apt.dat or xplane has 
some plans to improve this small part too, like it is in with stopways i.e.)

Now when I look to charts I find visually more data than in FAA tables. 
But the overrun distances on runways are not reflected, the symbol is 
placed where it looks nice on a chart. So I need the length of the 
overrun from somewhere else, then I can calculate the device coordinates 
on runway. I found some values in FAA airport remarks and in NOTAMs, 
other values will be estimated, but I tend to take only data published 
in FAA data nd NOTAMs, and leave the rest.

Now for preparing better data for the scenery I can

a) take FAA defined base/reci EOR coords, subtracting overrun per runway 
(disadvantage: the updated FAA coords differ from xplane data 
someplaces, the runway ends and center may differ, so without change to 
the runway lines of the fg apt.dat facility the devive can be misplaced)

b) take current FlightGear apt.dat center point of runway, calculate 
ends and subtract overrun where I can find it (disadvantage: when fg 
apt.dat is updated once with more accurate data the device will be 
misplaced too).

c) Take xplane 8.50 runway data in the hope it is updated with current 
FAA data. (disadvantage: I always have to check 3 data sources for 
inconsistency, fg/xplane/FAA)

Personally I prefer a), trying to provide also current runway data 
associated, published by FAA and not by xplane. I am not sure about 
that, but I think newer xplane data version are updated with FAA data 
anyway from time to time, and when WE go for an update, the runway AND 
device data will be correct. I can not estimate how many runways are 
affected with changes when I choose a), but I guess it is not that much.

I would really like when someone starts to improve the model(s), 
probably think about scenerarios, making the barriers operational in a 
sophisticated way, cares about materials, cares about lbs, making it 
interactive (tower/pilot)

Cheers, Yves







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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Gijs de Rooy

WOW

Even better than Rembrandt! :D

Gijs
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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Emilian Huminiuc
WOW indeed. That's great Fred.
Words are useless anyway to express the joy/excitement this brings :)

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[Flightgear-devel] 2.6.0 Release progress: Feature Freeze established

2011-12-17 Thread Torsten Dreyer
Hi all,

December, 17th has arrived everywhere on this planet. This is our magic 
day for the next FlightGear version 2.6.0 to be released in just two 
months time from now (February 17th, 2012).

All our new features for the next release should be in the gitorious 
repositories by today and the next four weeks should be used for 
hardening our code base. Everybody working on the source code is 
strongly encouraged to review the code and look for potential issues. 
Maybe there are already some in the bugtracker, so it might be worth 
looking there, too.
Please recompile your code with -Wall and carefully look at the compiler 
warnings - there are still too many and not all of them are nonsens. 
Please try to change your code so that no warnings are generated.

Aircraft developers can now check their models against a known set of 
features and are welcome to push their latest versions to FGDATA until 
short before we create the release branch.

Thanks everybody who has contributed during the last months. We have 
some great new features waiting to be explored and we probably also have 
fixed some long standing bugs. Now, let's try to make this the best 
FlightGear ever! Being almost green and mostly sunny with just a few 
showers on Jenkins is a good start.

The next action in our release plan will happen on January, 17th when we 
create the release branches. All the details and much more is published 
here: http://wiki.flightgear.org/Release_Plan

Season's Greetings

Torsten

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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Oliver Thurau
Stunning and more then wonderful.
This picture relay makes my day :-D

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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Vivian Meazza
Fred

 
 i am so excited I couldn't resist to share the first milestone of my
 current project :
 
 http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
 
 As the name of the project hints, this is only the beginning.
 

So Xmas has come early this year :-)! Excellent progress after all these
years.

Regards

Vivian



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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Gijs de Rooy

 Oliver wrote:
 This picture relay makes my day :-D

Just one day? I'd say the entire year! :-D
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Re: [Flightgear-devel] lightning codes, genapts

2011-12-17 Thread Christian Schmitt
Hi,

yes, the 850 genapts supports the new approach lights. In fact, even the 850 
version did in theory, but the file format did not.

The relevant code starts here:
https://gitorious.org/~papillon81/fg/terragear850/blobs/tg850/src/Airports/GenAirports/lights.cxx#line2635

Please ignore the  not supported by data base comments. Those types 
are also supported. I only have to correct the comments.

Of course they work with FG.

Cheers,
Chris



HB-GRAL wrote:

 Hi all
 
 Another question rised up here during my faa-data to apt.dat conversion.
 Does the current (or the updated) genapts take new approach lightning
 codes into account ? Can the scenery tools read the new 8.50 runway line
 already or is this still based on 8.10 specs ?
 
 Maybe I missed this point in a discussion here, sorry for that. But to
 illustrate my question, the problem is that some lightning codes are
 not covered in 8.10 specs. What I get from FAA:
 
 # MALSR
 # MALSF
 # MALS
 # SSALR
 # SALS
 # LDIN
 # RAIL
 # MIL OVRN
 # NSTD
 # ALSF-1
 # ALSF-2
 # ODALS
 
 Now With 8.50 runway line specs I can cover most of this new codes,
 but not with 8.10, which knows only
 
 # SSALS (Simplified short approach light system)
 # SALSF (Short approach light system with sequenced flashing lights).
 # ALSF-I (Approach light system with sequenced flashing lights).
 # ALSF-II (Approach light system with sequenced flashing lights and red
 side bar lights the last 1000').
 # ODALS (Omni-directional approach light system).
 # Calvert (a British design) category 1.
 # Calvert (a British design) categories 2 and 3.
 
 I can not find any information about FLightGear implementation. This
 here http://wiki.flightgear.org/Approach_lighting_system is just a copy
 paste from wikipedia and does not say if this codes/models are part of
 the fg runway lightning system or not ?
 
 Thanks for any suggestion and comment about this.
 
 Cheers, Yves
 
 
 
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Re: [Flightgear-devel] lightning codes, genapts

2011-12-17 Thread Christian Schmitt
Christian Schmitt wrote:

 Hi,
 
 [...] In fact, even the
 850 version did in theory, but the file format did not.

I mean 810, of course :)

Chris

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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Heiko Schulz
Hello,

Hi All,

i am so excited I couldn't resist to share the first milestone of my current 
project :

http://frbouvi.free.fr/flightsim/project_rembrandt_1.png

As the name of the project hints, this is only the beginning.

Regards,
-Fred

I thought cristmas times begins next week?
Man thanks for the present you are showing to us here.

I guess these are shadow maps, right?

Heiko

still in work: http://www.hoerbird.net/galerie.html
But already done: http://www.hoerbird.net/reisen.html

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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
 De: Heiko Schulz
 
 Hello,
 
 Hi All,
 
 i am so excited I couldn't resist to share the first milestone of my
 current project :
 
 http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
 
 As the name of the project hints, this is only the beginning.
 
 Regards,
 -Fred
 
 I thought cristmas times begins next week?
 Man thanks for the present you are showing to us here.
 
 I guess these are shadow maps, right?

Yes, they are. Currently very naive and with lots of artifacts not shown in the 
image.

You may have to wait Christmas 2012 to touch the thing (if you are not brave 
enough to 
try my git clone)

-Fred

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[Flightgear-devel] AI traffic off?

2011-12-17 Thread thorsten . i . renk

Does anyone know how to switch AI traffic off? I edited preferences.xml
and autosave to verify that it's set to false, I checked
/sim/ai-traffic/enabled to be 'false' - and yet tons of messages still
pass my screen about AI aircraft starting up.

Am I missing something obvious?

* Thorsten


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Re: [Flightgear-devel] AI traffic off?

2011-12-17 Thread Vadym Kukhtin
2011/12/17  thorsten.i.r...@jyu.fi:

 /sim/ai-traffic/enabled to be 'false' - and yet tons of messages still

/sim/traffic-manager/enabled=false


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[Flightgear-devel] OSG font rendering broken

2011-12-17 Thread James Turner
Since 'a day or two ago', all OSG text is rendering for me in the 'missing' 
font (built-in bitmap font, scaled). PLIB .txt appears fine. I've already 
checked rolling back flightgear to a couple of weeks ago, with no difference, 
so I think the issue is in simgear or fgdata or 'something weird' (OSG I 
haven't rebuild in many weeks, so it's definitely some kind of config issue)

Anyone touched anything OSG font related / loader related recently?

I can see it going wrong in the 'flightgear.org' splash-scren text, so quite 
easy to test :)

James


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Re: [Flightgear-devel] OSG font rendering broken

2011-12-17 Thread Frederic Bouvier
Hi James,

 De: James Turner
 
 Since 'a day or two ago', all OSG text is rendering for me in the
 'missing' font (built-in bitmap font, scaled). PLIB .txt appears
 fine. I've already checked rolling back flightgear to a couple of
 weeks ago, with no difference, so I think the issue is in simgear or
 fgdata or 'something weird' (OSG I haven't rebuild in many weeks, so
 it's definitely some kind of config issue)
 
 Anyone touched anything OSG font related / loader related recently?
 
 I can see it going wrong in the 'flightgear.org' splash-scren text,
 so quite easy to test :)

it still appears to work correctly (the slash screen didn't changed) here on 
Windows

Regards,
-Fred

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Re: [Flightgear-devel] OSG font rendering broken

2011-12-17 Thread James Turner

On 17 Dec 2011, at 17:43, ThorstenB wrote:

 Yes, same here - fonts also broken on Linux. It's back to normal when 
 rewinding simgear to a92ea7f822bf175df15fc05a2425f6e94dc520f3, so first 
 commit with the issue is
 
 No idea though why this affects fonts...

Any chance it's related to case-sensitive? After this change, with 
OSG_NOFITY_LEVEL=info, I get:

No valid object found for /Users/Shared/FGFS/data/Fonts/Helvetica.txf
No valid object found for /Users/Shared/FGFS/data/Fonts/Helvetica.txf
No valid object found for /Users/Shared/FGFS/data/Fonts/Helvetica.txf

(which is the correct path to that file, for me)

James


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Re: [Flightgear-devel] OSG font rendering broken

2011-12-17 Thread Mathias Fröhlich

Hi,

On Saturday, December 17, 2011 18:43:17 ThorstenB wrote:
 No idea though why this affects fonts...

Hmm, no that should not affect font loading.
But yes I can see the splash screen having the wrong font too.

Looking into this...

Mathias

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Re: [Flightgear-devel] OSG font rendering broken

2011-12-17 Thread Mathias Fröhlich

Hi,

Fixed.

Mathias

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Re: [Flightgear-devel] OSG font rendering broken

2011-12-17 Thread James Turner

On 17 Dec 2011, at 18:14, Mathias Fröhlich wrote:

 Fixed.

Another 'interesting' behaviour of OSG readerWriters :)

James


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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Gene Buckle
On Sat, 17 Dec 2011, Frederic Bouvier wrote:

 Hi All,

 i am so excited I couldn't resist to share the first milestone of my current 
 project :

 http://frbouvi.free.fr/flightsim/project_rembrandt_1.png

It looks great, but what are you doing? :)

g.

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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
 De: Gene Buckle
 
 On Sat, 17 Dec 2011, Frederic Bouvier wrote:
 
  Hi All,
 
  i am so excited I couldn't resist to share the first milestone of
  my current project :
 
  http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
 
 It looks great, but what are you doing? :)

Noticed the shadows ?

-Fred

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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Frederic Bouvier
 On Sat, 17 Dec 2011, Frederic Bouvier wrote:
 
  De: Gene Buckle
 
  On Sat, 17 Dec 2011, Frederic Bouvier wrote:
 
  Hi All,
 
  i am so excited I couldn't resist to share the first milestone of
  my current project :
 
  http://frbouvi.free.fr/flightsim/project_rembrandt_1.png
 
  It looks great, but what are you doing? :)
 
  Noticed the shadows ?
 
 Yeah, I've already had my *facepalm* moment after seeing more
 messages.
 Awesome job Fred, as usual. :)

The best effect is the one you don't notice ;-)

-Fred

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Re: [Flightgear-devel] Re : Maritime traffic

2011-12-17 Thread Stuart Buchanan
On Fri, Dec 16, 2011 at 2:34 PM, Adrian Musceac  wrote:
 On Friday, December 16, 2011 14:57:24 Olivier wrote:
 Type's already done (sort of), but the foam I have no clue how to get rid of
 it other than a different model.
 Some images near Amsterdam harbour:
 http://i.imgur.com/gNBqS.jpg
 http://i.imgur.com/7Gpyj.jpg
 http://i.imgur.com/gxN5L.jpg
 http://i.imgur.com/StpuV.jpg
 Crowded, I'd say.

 Cheers,
 Adrian

Great work Adrian,

I had something similar working in January - I think I posted
something to this list. My system used an AI scenario to
create a number of ships, and then used a perl script to
query www.marinetraffic.com using the current lon/lat and
write to the property tree the lon/lat speed and heading of
all the ships in a given radius. The difficult thing I found was
 that the AIS information wasn't sampled frequently enough.

Let me know if you'd like the scripts and XML I wrote, and I'll
dig them out for you.

To be honest, I was never very happy with my implementation -
it was a bit of a hack. I'd be very interested to hear about the details
of yours, and I'm sure you've thought of something much better!

The ideal might be to push the shipping data onto the MP network,
but the amount of shipping data would swamp our current MP aircraft
numbers :)

-Stuart

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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread Gene Buckle
On Sat, 17 Dec 2011, Frederic Bouvier wrote:

 On Sat, 17 Dec 2011, Frederic Bouvier wrote:

 De: Gene Buckle

 On Sat, 17 Dec 2011, Frederic Bouvier wrote:

 Hi All,

 i am so excited I couldn't resist to share the first milestone of
 my current project :

 http://frbouvi.free.fr/flightsim/project_rembrandt_1.png

 It looks great, but what are you doing? :)

 Noticed the shadows ?

 Yeah, I've already had my *facepalm* moment after seeing more
 messages.
 Awesome job Fred, as usual. :)

 The best effect is the one you don't notice ;-)

Yeah, but they're not supposed to be so good that I embarass myself. :)

g.

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Re: [Flightgear-devel] Announcing Project Rembrandt

2011-12-17 Thread john.w
Nice. are you referring to the cast shadow over the low structure on the left?you might be aware but just to mention in passing; remember the edges of cast shadows must be parallel as the rays of the sun are parallel. Tough problem to handle as the scene geometry is not designed with that in mind. Solve that one and it rates a 10 plus.JW Original Message 
Subject: [Flightgear-devel] Announcing Project Rembrandt
Date: Sat, 17 Dec 2011 12:04:50 +0100 (CET)
 From: Frederic Bouvier fredfgf...@free.fr
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Reply-To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net

Hi All,

i am so excited I couldn't resist to share the first milestone of my 
current project :

http://frbouvi.free.fr/flightsim/project_rembrandt_1.png

As the name of the project hints, this is only the beginning.

Regards,
-Fred

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Certain you're aware of that but just mentioned in passing. JW Original Message 
Subject: [Flightgear-devel] Announcing Project Rembrandt
Date: Sat, 17 Dec 2011 12:04:50 +0100 (CET)
 From: Frederic Bouvier fredfgf...@free.fr
To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net
Reply-To: FlightGear developers discussions 
flightgear-devel@lists.sourceforge.net

Hi All,

i am so excited I couldn't resist to share the first milestone of my 
current project :

http://frbouvi.free.fr/flightsim/project_rembrandt_1.png

As the name of the project hints, this is only the beginning.

Regards,
-Fred

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Re: [Flightgear-devel] [Flightgear-commitlogs] TerraGear / Custom Scenery branch,

2011-12-17 Thread Martin Spott
Hi Peter,

Flightgear-commitlogs wrote:

  It doesn't crash, but sometimes, polygons lose their material.  I 
 think fixing that
  should be easier than the endless massaging of data to keep good 
 looking data.

According to my/our (Ralf's and mine) experience loosing the material
type was usually caused by the point-in-polygon droppping the centroid
into the wrong polygon.
The terragear-cs history contains a 'robust' point-in-polygon routine
by Ralf Gerlich which might me worth investigating.  But there's a
price to pay because the mentioned method might drop the centroid into
areas of the polygon which later are getting eliminated without
topologically correct handling of the centroid.  To put it into
different words: If polygon massaging occurs in a topologically safe
manner, there's a robust point-in-polygon available.

Cheers,
Martin.
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Re: [Flightgear-devel] Cessna 172p cockpit improvement

2011-12-17 Thread Patrick Callahan
What can be said about the flight dynamics of the C172P model?
Is it accurate?  If not, how could it be improved?

snip

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