freefall hangs w/ nfs

1999-10-23 Thread Matthew Dillon

It looks on the face of it that AMD is hanging.  Perhaps this is 
preventing the system from clearing out buffers and causing lockups
on other mounts.  AMD could also be causing a deadlock to occur in the
buffer cache (for the same reason loopback mounts can cause deadlocks).

The next time this happens, if the person rebooting freefall can get 
a kernel dump (and have a corresponding debug kernel) I may be able to 
track it down for sure.  Fixing it is another problem, though.  Loopback
deadlocks are a big problem under 3.x.

Essentially what occurs under 3.x is that the buffer cache runs out of
buffers (or buffer space) during a client op and tries to synchronously
flush unrelated dirty buffers to clear out some room.  It may flush a
write of a client side buffer which runs an rpc to an nfsd running on the
same machine (i.e. via a loopback mount) which then turns around and tries
to allocate a new buffer to issue it's filesystem write, which may in turn
also run out of buffers or buffer space and attempt to flush another 
unrelated dirty buffer which could be another client-side buffer.  But at
that point nfsd is locked up in getnewbuf(), so the result is a deadlock
that locks up the NFS node entirely (and might NOT lockup the rest of
the machine).

Under 3.x this is a big problem due to the synchronous flush recursion
in getnewbuf().  Under 4.x this is not as big a problem because flushing
is asynchronized by the buf_daemon.

I've been trying to find a solution to the problem for 3.x.  I have a 
few ideas.  I think we can add a flag to the mount structure that 
getnewbuf() would set when synchronously flushing a buffer.  The flag 
would prevent another getnewbuf() call (say one called from nfsd) from 
trying to flush buffers from the same client mount, preventing a deadlock.
I have to setup a 3.x box and reproduce the deadlock before I can test
the fix, though, and that will take a bit of time.

-Matt

Oct 15 06:18:08 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 15 06:44:49 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 15 16:29:50 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 15 16:37:26 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 15 22:46:08 freefall shutdown: reboot by jdp: Rebooting to unstick NFS 

Oct 21 03:10:15 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 21 03:34:24 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 21 04:38:39 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 21 04:46:56 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 21 11:56:01 freefall shutdown: reboot by jdp: Rebooting to clear filesystem 
related hangs 

Oct 22 04:23:41 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 22 04:56:57 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 22 16:40:55 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 22 17:52:34 freefall /kernel: nfs server pid173@freefall:/host: not responding

Oct 23 00:36:56 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 23 02:45:57 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 23 04:16:57 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 23 04:46:56 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 23 14:44:22 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 23 14:51:53 freefall /kernel: nfs server pid173@freefall:/host: not responding
Oct 23 15:35:55 freefall amd[24839]: /host: mount (amfs_auto_cont): Stale NFS file 
handle
Oct 23 15:35:55 freefall /kernel: nfs server pid173@freefall:/host: is alive again
Oct 23 15:38:40 freefall amd[25003]: /host: mount (amfs_auto_cont): Stale NFS file 
handle
Oct 23 15:44:05 freefall shutdown: reboot by unfurl: 




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Re: Are we going to fix -current's ed driver anytime soon?

1999-10-23 Thread Matthew N. Dodd

I've added the hack for NCARD = 0 to if_ed_isa.c

On Sat, 23 Oct 1999, Jordan K. Hubbard wrote:
> >From current.freebsd.org's release build log:
> 
> linking BOOTMFS
> if_ed_isa.o: In function `ed_isa_probe':
> if_ed_isa.o(.text+0x45): undefined reference to `ed_probe_WD80x3'
> if_ed_isa.o(.text+0x54): undefined reference to `ed_release_resources'
> if_ed_isa.o(.text+0x5a): undefined reference to `ed_probe_3Com'
> if_ed_isa.o(.text+0x69): undefined reference to `ed_release_resources'
> if_ed_isa.o(.text+0x6f): undefined reference to `ed_probe_Novell'
> if_ed_isa.o(.text+0x7e): undefined reference to `ed_release_resources'
> 
> It's time to either fix this or back out the changes which broke it.
> If nobody finds the time to do the former in the next 48 hours, I'll
> do the latter myself.
> 
> - Jordan
> 
> 
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> with "unsubscribe freebsd-current" in the body of the message
> 

-- 
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| [EMAIL PROTECTED] |   2 x '84 Volvo 245DL| ix86,sparc,pmax |
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Re: NOTE NOTE NOTE:Re: does anybody but me (..vgrinds forever...)

1999-10-23 Thread Wilko Bulte

As Matthew Jacob wrote ...
> 
> On Sat, 23 Oct 1999, Matthew Dillon wrote:
> 
> > :It really is vgring hanging on a file:
> > :
> > :vgrind -f < /usr/src/share/doc/papers/kernmalloc/appendix.t > appendix.ms
> > :
> > :A plain vgrind -f on this file also hangs. Anyone have a clue on this?
> > :
> > :This happens for me on an alpha. 
> > :
> > :-matt
> > 
> > The vgrind command above does not hang on my PIII test box.  It takes
> > about a second to run.  I tried both an old binary and a new binary of
> > vgrind.  Both worked.
> > 
> > I recommend compiling vgrind up w/ full debugging and attaching a 
> > debugger to it to see what is up.
> 
> 
> Not an executable... but I finally figured it out... Pipes possibly broken
> as set up by csh- csh was an old (Oct 1) csh. Until I updated csh from the
> current build tree, what actually was happening was vfontedpr was piping
> to 'cat -' and this was hanging. Wierd city, but all better now I
> believe... possibly related to the signal changes(?)

I've seen the same (see the list archives) on alpha a week or 2 back. Solved
by manually making and installing csh.

W/
-- 
|   / o / /  _   Arnhem, The Netherlands- Powered by FreeBSD -
|/|/ / / /( (_) BulteWWW  : http://www.tcja.nl  http://www.freebsd.org


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Re: sio working

1999-10-23 Thread Will Andrews

On 23-Oct-99 Warner Losh wrote:
> In message <[EMAIL PROTECTED]> Will Andrews
> writes:
>: I will be your guinea pig, if you like. :-)
> 
> Grab the current patches from
>   http://www.freebsd.org/~imp/pccard-snap.patch
> but read my other posting about the warnings and such.

As of yet, I haven't tested your code. I will be, in a few. I took the
opportunity to go over the patch first.

I noticed a little discrepancy in ep_pccard_identify, where the switch() does
not offer a default: case. You should put something like that in there and call
the card "Unknown 3Com card" or somesuch. Same for ep_pccard_card_attach().

That's all I can manage from a quick skim of your code.

Well, I'm gonna test out this kernel patch. (after safely backing up sys/).


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Re: trek73

1999-10-23 Thread Jordan K. Hubbard

> Did anyone bother to look at /usr/src/games/trek/main.c:

trek != trek73.

- Jordan


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Re: trek73

1999-10-23 Thread Rodney W. Grimes

> > No.  Make it a port.  Policy, remember? 8)
> 
> I guess the anti-bloatists would have a point on this one...
> 
> I would not object to a port.  It certainly eliminates the
> bike shed arguments over it.

Did anyone bother to look at /usr/src/games/trek/main.c:
**  C version by Eric P. Allman 5/76 (U.C. Berkeley) with help
**  from Jeff Poskanzer and Pete Rubinstein.
**
...

This is the original UCB BSD version of trek as has been shipping
since the BSD 2.x days


-- 
Rod Grimes - KD7CAX - (RWG25)[EMAIL PROTECTED]


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Re: trek73

1999-10-23 Thread Jordan K. Hubbard

> No.  Make it a port.  Policy, remember? 8)

I guess the anti-bloatists would have a point on this one...

I would not object to a port.  It certainly eliminates the
bike shed arguments over it.

- Jordan


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Re: trek73

1999-10-23 Thread Mike Smith

> > I guess the real question is:  /usr/games or /usr/ports?  I don't care
> > which, but I would personally prefer /usr/games because it really is
> > an old-time berkeley program.
> 
> Perhaps we should ask Kirk... ;)

No.  Make it a port.  Policy, remember? 8)

-- 
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Re: trek73

1999-10-23 Thread Chuck Robey

On Sat, 23 Oct 1999, Matthew Dillon wrote:

> I found a copy of the C version of trek73 in my Amiga archives.  This
> is the trek73 originally written in HP-2000 Basic that was rewritten
> by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
> of people including me in my early college years circa 1985.
> 
> I don't think any of the authors would mind if it went into /usr/games,
> but tracking them down is close to impossible since ucbvax no longer
> exists.  If nobody knows different, I would like to clean it up (fairly
> easy since it's already in C) and commit it in.
> 
> I've included the docs below.  

Remembering from ancient history, didn't this make the rounds to just
about anyone who wanted to learn code?  I think it was even in a DEC games
book.

I think putting this into games is safe, but there's another trek in games
already ... I haven't played trek in a looong time, is this one better in
some way than the one already there?  If it doesn't get into /usr/games,
anyhow, it can certainly go into ports.


Chuck Robey| Interests include C programming, Electronics,
213 Lakeside Dr. Apt. T-1  | communications, and signal processing.
Greenbelt, MD 20770| I run picnic.mat.net: FreeBSD-current(i386) and
(301) 220-2114 |   jaunt.mat.net : FreeBSD-current(Alpha)




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Re: trek73

1999-10-23 Thread Jordan K. Hubbard

> I guess the real question is:  /usr/games or /usr/ports?  I don't care
> which, but I would personally prefer /usr/games because it really is
> an old-time berkeley program.

Perhaps we should ask Kirk... ;)

- Jordan


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Re: trek73

1999-10-23 Thread Matthew Dillon


:
:> I don't think any of the authors would mind if it went into /usr/games,
:
:I certainly wouldn't.  It would be an old game returning home to the
:Berkeley world, and I also used to play it a lot on the HP-2000.
:
:The 'ol HP 2000 access, now that brings back memories...  Did you know
:I once wrote an entire multi-user BBS (emeryville's HP-BBS) in HP
:basic?  But I digress.. :)
:
:- Jordan

Heh, I think I heard about that BBS but the only HP 2000 I ever used
was the one Berkeley High had.  Oh, and LHS had one too - though that
might have been a higher powered model.

I guess the real question is:  /usr/games or /usr/ports?  I don't care
which, but I would personally prefer /usr/games because it really is
an old-time berkeley program.

-Matt



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Re: trek73

1999-10-23 Thread Jordan K. Hubbard

> I don't think any of the authors would mind if it went into /usr/games,

I certainly wouldn't.  It would be an old game returning home to the
Berkeley world, and I also used to play it a lot on the HP-2000.

The 'ol HP 2000 access, now that brings back memories...  Did you know
I once wrote an entire multi-user BBS (emeryville's HP-BBS) in HP
basic?  But I digress.. :)

- Jordan

> but tracking them down is close to impossible since ucbvax no longer
> exists.  If nobody knows different, I would like to clean it up (fairly
> easy since it's already in C) and commit it in.
> 
> I've included the docs below.  
> 
>   -Matt
> 
> 
> 
> 
>  Originally written (in HP-2000 BASIC) by
>   William K. Char, Perry Lee, and Dan Gee
> 
>  Rewritten in C by
>   Dave Pare (sdcsvax!sdamos!mr-frog)
>   and
>   Christopher Williams (ucbvax!ucbmerlin!williams)
> 
>  Corrected, Completed, and Enhanced by
>   Jeff Okamoto(ucbvax!okamoto)
>   Peter Yee   (ucbvax!yee)
>   Matt Dillon (ucbvax!dillon)
>   Dave Sharnoff   (ucbvax!ucbcory!muir)
>   and
>   Joel Duisman(ucbvax!duisman)
> 
> 
>T R E K   7 3
>  A Star Trek(R) Battle Simulation
> 
>   Trek73 is a computer-simulated battle based on the famous
>  Star Trek television series and the game Star Fleet Battles.  Via
>  computer terminal, you can clash with enemy battle cruisers, such
>  as Klingon D-7's and Romulan Sparrowhawks, and use the same stra-
>  tegies that Captain Kirk has used.  Like Kirk, you control a
>  Federation vessel similar to the Enterprise; a computer program
>  directs the enemy.  Victory can fall into several categories:
> 
>   Decisive Victory -- You completely destroy or cripple the
>  attacking force.
> 
>   Tactical Victory -- You out-maneuver the enemy using high-
>  speed escapes, corbomite bluffs, `play dead' tactics; or the
>  enemy surrenders.
> 
>   Moral Victory -- You surrender or self-destruct and destroy
>  each other.
> 
>   All distances are measured in megameters, one million meters
>  (abbreviated `M').  Speed is expressed in `warp factors'.  Each
>  warp factor equals 100M per second.  All angles are expressed in
>  common degrees from zero to 360, measured counter-clockwise from
>  the x-axis, similar to reading a protractor.  Only two dimensions
>  are used.
> 
>   Play is as follows:
> 
>   1.  You issue one of a number of commands (fire phasers,
>  change course, launch antimatter pods, surrender, etc.) by typing
>  the appropriate code number into the keyboard;
> 
>   2.  The enemy, under programmed instructions, issues a simi-
>  lar command;
> 
>   3.  Both your commands are executed (phasers are fired,
>  probes are launched, damages are assessed, courses changed, etc.)
>  while the vessels move through space;
> 
>   4.  Unless certain end-game conditions are met (you destroy
>  the enemy, the enemy destroys you, your out-maneuver the enemy,
>  you both destroy each other, or one party surrenders) the above
>  steps are repeated.
> 
>  __
>  Star  Trek  is  a  registered  trademark  of  Paramount
>  Pictures.
>  Although technically incorrect, it does save the player
>  from having to compute cube roots.
>  This  saves the player from having to work out problems
>  in spherical geometry.
> 
> 
> 
> 
>- 1 -
> 
> 
> 
> 
> 
>  STAR TREK
> 
> 
>   Appendix 1 displays certain weapon and shield angles.
> 
>   Appendix 2 depicts the Enterprise's power circuits.
> 
>   Appendix 3 lists certain weapon and vessel specifications.
> 
>   Appendix 4 lists initial deployment of resources.
> 
> 
>CODE  COMMAND
>  ===
> 
>1Fire Phasers
>2Fire Photon Torpedos
>3Lock Phasers Onto Target
>4Lock Tubes Onto Target
>5Manually Rotate Phasers
>6Manually Rotate Tubes
>7*Phaser Status
>8*Tube Status
>9Load/Unload Torpedo Tubes
>10   Launch Antimatter Probe
> 
>11   Probe Control (Detonate, Direct, Lock)
>12   *Position Report
>13   *Position Display
>14   Pursue An Enemy Vessel
>15   Run From An Enemy Vessel
>16   Manually Change Course And Speed
>17   *Damage Report
>18   Scan Enemy (Damage Report Of Enemy)
>19   Alter Power Distribution
>  

Re: trek73

1999-10-23 Thread Julian Elischer

a port?


On Sat, 23 Oct 1999, Matthew Dillon wrote:

> I found a copy of the C version of trek73 in my Amiga archives.  This
> is the trek73 originally written in HP-2000 Basic that was rewritten
> by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
> of people including me in my early college years circa 1985.
> 
> I don't think any of the authors would mind if it went into /usr/games,
> but tracking them down is close to impossible since ucbvax no longer
> exists.  If nobody knows different, I would like to clean it up (fairly
> easy since it's already in C) and commit it in.
> 
> I've included the docs below.  
> 
>   -Matt
> 
> 
> 
> 
>  Originally written (in HP-2000 BASIC) by
>   William K. Char, Perry Lee, and Dan Gee
> 
>  Rewritten in C by
>   Dave Pare (sdcsvax!sdamos!mr-frog)
>   and
>   Christopher Williams (ucbvax!ucbmerlin!williams)
> 
>  Corrected, Completed, and Enhanced by
>   Jeff Okamoto(ucbvax!okamoto)
>   Peter Yee   (ucbvax!yee)
>   Matt Dillon (ucbvax!dillon)
>   Dave Sharnoff   (ucbvax!ucbcory!muir)
>   and
>   Joel Duisman(ucbvax!duisman)
> 
> 
>T R E K   7 3
>  A Star Trek(R) Battle Simulation
> 
>   Trek73 is a computer-simulated battle based on the famous
>  Star Trek television series and the game Star Fleet Battles.  Via
>  computer terminal, you can clash with enemy battle cruisers, such
>  as Klingon D-7's and Romulan Sparrowhawks, and use the same stra-
>  tegies that Captain Kirk has used.  Like Kirk, you control a
>  Federation vessel similar to the Enterprise; a computer program
>  directs the enemy.  Victory can fall into several categories:
> 
>   Decisive Victory -- You completely destroy or cripple the
>  attacking force.
> 
>   Tactical Victory -- You out-maneuver the enemy using high-
>  speed escapes, corbomite bluffs, `play dead' tactics; or the
>  enemy surrenders.
> 
>   Moral Victory -- You surrender or self-destruct and destroy
>  each other.
> 
>   All distances are measured in megameters, one million meters
>  (abbreviated `M').  Speed is expressed in `warp factors'.  Each
>  warp factor equals 100M per second.  All angles are expressed in
>  common degrees from zero to 360, measured counter-clockwise from
>  the x-axis, similar to reading a protractor.  Only two dimensions
>  are used.
> 
>   Play is as follows:
> 
>   1.  You issue one of a number of commands (fire phasers,
>  change course, launch antimatter pods, surrender, etc.) by typing
>  the appropriate code number into the keyboard;
> 
>   2.  The enemy, under programmed instructions, issues a simi-
>  lar command;
> 
>   3.  Both your commands are executed (phasers are fired,
>  probes are launched, damages are assessed, courses changed, etc.)
>  while the vessels move through space;
> 
>   4.  Unless certain end-game conditions are met (you destroy
>  the enemy, the enemy destroys you, your out-maneuver the enemy,
>  you both destroy each other, or one party surrenders) the above
>  steps are repeated.
> 
>  __
>  Star  Trek  is  a  registered  trademark  of  Paramount
>  Pictures.
>  Although technically incorrect, it does save the player
>  from having to compute cube roots.
>  This  saves the player from having to work out problems
>  in spherical geometry.
> 
> 
> 
> 
>- 1 -
> 
> 
> 
> 
> 
>  STAR TREK
> 
> 
>   Appendix 1 displays certain weapon and shield angles.
> 
>   Appendix 2 depicts the Enterprise's power circuits.
> 
>   Appendix 3 lists certain weapon and vessel specifications.
> 
>   Appendix 4 lists initial deployment of resources.
> 
> 
>CODE  COMMAND
>  ===
> 
>1Fire Phasers
>2Fire Photon Torpedos
>3Lock Phasers Onto Target
>4Lock Tubes Onto Target
>5Manually Rotate Phasers
>6Manually Rotate Tubes
>7*Phaser Status
>8*Tube Status
>9Load/Unload Torpedo Tubes
>10   Launch Antimatter Probe
> 
>11   Probe Control (Detonate, Direct, Lock)
>12   *Position Report
>13   *Position Display
>14   Pursue An Enemy Vessel
>15   Run From An Enemy Vessel
>16   Manually Change Course And Speed
>17   *Damage Report
>18   Scan Enemy (Damage Report Of Enemy)
>

trek73

1999-10-23 Thread Matthew Dillon

I found a copy of the C version of trek73 in my Amiga archives.  This
is the trek73 originally written in HP-2000 Basic that was rewritten
by Dave Pare and Chris Williams in C and seriously enhanced by a bunch
of people including me in my early college years circa 1985.

I don't think any of the authors would mind if it went into /usr/games,
but tracking them down is close to impossible since ucbvax no longer
exists.  If nobody knows different, I would like to clean it up (fairly
easy since it's already in C) and commit it in.

I've included the docs below.  

-Matt




 Originally written (in HP-2000 BASIC) by
  William K. Char, Perry Lee, and Dan Gee

 Rewritten in C by
  Dave Pare (sdcsvax!sdamos!mr-frog)
  and
  Christopher Williams (ucbvax!ucbmerlin!williams)

 Corrected, Completed, and Enhanced by
  Jeff Okamoto(ucbvax!okamoto)
  Peter Yee   (ucbvax!yee)
  Matt Dillon (ucbvax!dillon)
  Dave Sharnoff   (ucbvax!ucbcory!muir)
  and
  Joel Duisman(ucbvax!duisman)


   T R E K   7 3
 A Star Trek(R) Battle Simulation

  Trek73 is a computer-simulated battle based on the famous
 Star Trek television series and the game Star Fleet Battles.  Via
 computer terminal, you can clash with enemy battle cruisers, such
 as Klingon D-7's and Romulan Sparrowhawks, and use the same stra-
 tegies that Captain Kirk has used.  Like Kirk, you control a
 Federation vessel similar to the Enterprise; a computer program
 directs the enemy.  Victory can fall into several categories:

  Decisive Victory -- You completely destroy or cripple the
 attacking force.

  Tactical Victory -- You out-maneuver the enemy using high-
 speed escapes, corbomite bluffs, `play dead' tactics; or the
 enemy surrenders.

  Moral Victory -- You surrender or self-destruct and destroy
 each other.

  All distances are measured in megameters, one million meters
 (abbreviated `M').  Speed is expressed in `warp factors'.  Each
 warp factor equals 100M per second.  All angles are expressed in
 common degrees from zero to 360, measured counter-clockwise from
 the x-axis, similar to reading a protractor.  Only two dimensions
 are used.

  Play is as follows:

  1.  You issue one of a number of commands (fire phasers,
 change course, launch antimatter pods, surrender, etc.) by typing
 the appropriate code number into the keyboard;

  2.  The enemy, under programmed instructions, issues a simi-
 lar command;

  3.  Both your commands are executed (phasers are fired,
 probes are launched, damages are assessed, courses changed, etc.)
 while the vessels move through space;

  4.  Unless certain end-game conditions are met (you destroy
 the enemy, the enemy destroys you, your out-maneuver the enemy,
 you both destroy each other, or one party surrenders) the above
 steps are repeated.

 __
 Star  Trek  is  a  registered  trademark  of  Paramount
 Pictures.
 Although technically incorrect, it does save the player
 from having to compute cube roots.
 This  saves the player from having to work out problems
 in spherical geometry.




   - 1 -





 STAR TREK


  Appendix 1 displays certain weapon and shield angles.

  Appendix 2 depicts the Enterprise's power circuits.

  Appendix 3 lists certain weapon and vessel specifications.

  Appendix 4 lists initial deployment of resources.


   CODE  COMMAND
     ===

   1Fire Phasers
   2Fire Photon Torpedos
   3Lock Phasers Onto Target
   4Lock Tubes Onto Target
   5Manually Rotate Phasers
   6Manually Rotate Tubes
   7*Phaser Status
   8*Tube Status
   9Load/Unload Torpedo Tubes
   10   Launch Antimatter Probe

   11   Probe Control (Detonate, Direct, Lock)
   12   *Position Report
   13   *Position Display
   14   Pursue An Enemy Vessel
   15   Run From An Enemy Vessel
   16   Manually Change Course And Speed
   17   *Damage Report
   18   Scan Enemy (Damage Report Of Enemy)
   19   Alter Power Distribution
   20   Alter Torpedo And Phaser Firing Parameters

   21   Jettison Engineering
   22   Detonate Engineering
   23   Attempt Defenseless Ruse
   24   Attempt Corbomite Bluff(s)
   25   Surrender
  

make release failure -- ed0 in PCCARD

1999-10-23 Thread John W. DeBoskey

Hi,

   Make release has been failing for awhile now and I just started
to take a look at it. If I remove 'ed0' from i386/conf/PCCARD then
the BOOTMFS kernel for pccard links correctly. With ed0 present, the
following link errors occur:

linking BOOTMFS
if_ed_isa.o: In function `ed_isa_probe':
if_ed_isa.o(.text+0x45): undefined reference to `ed_probe_WD80x3'
if_ed_isa.o(.text+0x54): undefined reference to `ed_release_resources'
if_ed_isa.o(.text+0x5a): undefined reference to `ed_probe_3Com'
if_ed_isa.o(.text+0x69): undefined reference to `ed_release_resources'
if_ed_isa.o(.text+0x6f): undefined reference to `ed_probe_Novell'
if_ed_isa.o(.text+0x7e): undefined reference to `ed_release_resources'
if_ed_isa.o(.text+0x84): undefined reference to `ed_probe_HP_pclanp'
if_ed_isa.o(.text+0x93): undefined reference to `ed_release_resources'
if_ed_isa.o(.text+0xa4): undefined reference to `ed_alloc_irq'
if_ed_isa.o(.text+0xaf): undefined reference to `ed_release_resources'
if_ed_isa.o: In function `ed_isa_attach':
if_ed_isa.o(.text+0xef): undefined reference to `ed_alloc_port'
if_ed_isa.o(.text+0x109): undefined reference to `ed_alloc_memory'
if_ed_isa.o(.text+0x11a): undefined reference to `ed_alloc_irq'
if_ed_isa.o(.text+0x127): undefined reference to `edintr'
if_ed_isa.o(.text+0x152): undefined reference to `ed_attach'
if_ed_isa.o(.text+0x15a): undefined reference to `ed_release_resources'
*** Error code 1


   The above functions are found in a few places:

dev/ed/if_ed.c
i386/isa/if_ed
pc98/pc98/if_ed.c

Ok, pc98 isn't used here... I'm not sure about the 1st two.. However,
it appears that in dev/ed/if_ed.c, 'ed_probe_Novell' is defined and
globally visible... but, in i386/isa/if_ed.c, 'ed_probe_Novell' is
declared static... I don't know if this is the problem, but it's
a difference... I'm continuing to look into this. If anyone has
any comments, please let me know.

Thanks,
John


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Re: NOTE NOTE NOTE:Re: does anybody but me (..vgrinds forever...)

1999-10-23 Thread Matthew Dillon

:Not an executable... but I finally figured it out... Pipes possibly broken
:as set up by csh- csh was an old (Oct 1) csh. Until I updated csh from the
:current build tree, what actually was happening was vfontedpr was piping
:to 'cat -' and this was hanging. Wierd city, but all better now I
:believe... possibly related to the signal changes(?)
:
:-matt

Weird.  I did fix a few pipe bugs a number of weeks ago but this sounds
like something different.

-Matt
Matthew Dillon 
<[EMAIL PROTECTED]>


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NOTE NOTE NOTE:Re: does anybody but me (..vgrinds forever...)

1999-10-23 Thread Matthew Jacob


On Sat, 23 Oct 1999, Matthew Dillon wrote:

> :It really is vgring hanging on a file:
> :
> :vgrind -f < /usr/src/share/doc/papers/kernmalloc/appendix.t > appendix.ms
> :
> :A plain vgrind -f on this file also hangs. Anyone have a clue on this?
> :
> :This happens for me on an alpha. 
> :
> :-matt
> 
> The vgrind command above does not hang on my PIII test box.  It takes
> about a second to run.  I tried both an old binary and a new binary of
> vgrind.  Both worked.
> 
> I recommend compiling vgrind up w/ full debugging and attaching a 
> debugger to it to see what is up.


Not an executable... but I finally figured it out... Pipes possibly broken
as set up by csh- csh was an old (Oct 1) csh. Until I updated csh from the
current build tree, what actually was happening was vfontedpr was piping
to 'cat -' and this was hanging. Wierd city, but all better now I
believe... possibly related to the signal changes(?)

-matt




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Re: CVSUP ?

1999-10-23 Thread Julian Elischer

NFS on freefall. is hosed.. it needs to be rebooted but no root types are
around..
now where are those script kiddies when you need them!


On Sat, 23 Oct 1999, Mike Smith wrote:

> > It's hosed. There are several emails in -hackers on this. so we're just
> > waiting for a human to go fix it.
> 
> Someone or something has broken cvsupd on freefall.  Until jdp gets back
> from FreeBSD Con (or someone gives him connectivity there, since we had
> to pack up the terminal room), there's not going to be any more updates.
> 
> 
> -- 
> \\ Give a man a fish, and you feed him for a day. \\  Mike Smith
> \\ Tell him he should learn how to fish himself,  \\  [EMAIL PROTECTED]
> \\ and he'll hate you for a lifetime. \\  [EMAIL PROTECTED]
> 
> 
> 
> 
> To Unsubscribe: send mail to [EMAIL PROTECTED]
> with "unsubscribe freebsd-current" in the body of the message
> 



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Re: CVSUP ?

1999-10-23 Thread Mike Pritchard

On Sat, Oct 23, 1999 at 01:44:28PM -0700, Mike Smith wrote:
> > It's hosed. There are several emails in -hackers on this. so we're just
> > waiting for a human to go fix it.
> 
> Someone or something has broken cvsupd on freefall.  Until jdp gets back
> from FreeBSD Con (or someone gives him connectivity there, since we had
> to pack up the terminal room), there's not going to be any more updates.

After we did some more playing on freefall, it looks more like an NFS
problem.  "ls -l /" hangs on nfsrcv, just like cvsupd is doing right now.
-- 
Mike Pritchard
[EMAIL PROTECTED] or [EMAIL PROTECTED]


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Re: CVSUP ?

1999-10-23 Thread Mike Smith

> It's hosed. There are several emails in -hackers on this. so we're just
> waiting for a human to go fix it.

Someone or something has broken cvsupd on freefall.  Until jdp gets back
from FreeBSD Con (or someone gives him connectivity there, since we had
to pack up the terminal room), there's not going to be any more updates.


-- 
\\ Give a man a fish, and you feed him for a day. \\  Mike Smith
\\ Tell him he should learn how to fish himself,  \\  [EMAIL PROTECTED]
\\ and he'll hate you for a lifetime. \\  [EMAIL PROTECTED]




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Re: CVSUP ?

1999-10-23 Thread Julian Elischer

It's hosed. There are several emails in -hackers on this. so we're just
waiting for a human to go fix it.


On Sat, 23 Oct 1999, Mike Tancsa wrote:

> 
> Is there something up with the cvsup servers or is my repository hosed?  I
> havent seen any updates in over a day.  How do I go about checking if
> something is messed up on my end ?
> 
>   ---Mike
> **
> Mike Tancsa, Network Admin*  [EMAIL PROTECTED]
> Sentex Communications Corp,   *  http://www.sentex.net/mike
> Cambridge, Ontario*  01.519.651.3400
> Canada*
> 
> 
> To Unsubscribe: send mail to [EMAIL PROTECTED]
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> 



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CVSUP ?

1999-10-23 Thread Mike Tancsa


Is there something up with the cvsup servers or is my repository hosed?  I
havent seen any updates in over a day.  How do I go about checking if
something is messed up on my end ?

---Mike
**
Mike Tancsa, Network Admin*  [EMAIL PROTECTED]
Sentex Communications Corp,   *  http://www.sentex.net/mike
Cambridge, Ontario*  01.519.651.3400
Canada*


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Re: sio working

1999-10-23 Thread Warner Losh

In message <[EMAIL PROTECTED]> Will Andrews writes:
: I will be your guinea pig, if you like. :-)

Grab the current patches from
http://www.freebsd.org/~imp/pccard-snap.patch
but read my other posting about the warnings and such.

Warner


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Re: does anybody but me have this problem (vgrind grinds forever...)

1999-10-23 Thread Matthew Jacob



On Sat, 23 Oct 1999, Matthew Dillon wrote:

> :It really is vgring hanging on a file:
> :
> :vgrind -f < /usr/src/share/doc/papers/kernmalloc/appendix.t > appendix.ms
> :
> :A plain vgrind -f on this file also hangs. Anyone have a clue on this?
> :
> :This happens for me on an alpha. 
> :
> :-matt
> 
> The vgrind command above does not hang on my PIII test box.  It takes
> about a second to run.  I tried both an old binary and a new binary of
> vgrind.  Both worked.
> 
> I recommend compiling vgrind up w/ full debugging and attaching a 
> debugger to it to see what is up.

Sigh. Yes.

> 
> test3:/tmp# vgrind -f < /usr/src/share/doc/papers/kernmalloc/appendix.t > appendix.ms
> test3:/tmp# md5 /usr/src/share/doc/papers/kernmalloc/appendix.t
> MD5 (/usr/src/share/doc/papers/kernmalloc/appendix.t) = 
>bd78df7b99cbaddae3cf952b6898fe1d
> 
>   -Matt
>   Matthew Dillon 
>   <[EMAIL PROTECTED]>
> 



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RE: sio working

1999-10-23 Thread Will Andrews

On 23-Oct-99 Warner Losh wrote:
> OK.  I managed to get sio and ep working on the plane back from
> FreeBSDCon'99.  There are some problems with card eject at the moment,
> but will be committing things to the tree shortly.

I will be your guinea pig, if you like. :-)

--
Will Andrews <[EMAIL PROTECTED]>
GCS/E/S @d- s+:+>+:- a--->+++ C++ UB P+ L- E--- W+++ !N !o ?K w---
?O M+ V-- PS+ PE++ Y+ PGP+>+++ t++ 5 X++ R+ tv+ b++> DI+++ D+ 
G++>+++ e-> h! r-->+++ y?


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Re: does anybody but me have this problem (vgrind grinds forever...)

1999-10-23 Thread Matthew Dillon

:It really is vgring hanging on a file:
:
:vgrind -f < /usr/src/share/doc/papers/kernmalloc/appendix.t > appendix.ms
:
:A plain vgrind -f on this file also hangs. Anyone have a clue on this?
:
:This happens for me on an alpha. 
:
:-matt

The vgrind command above does not hang on my PIII test box.  It takes
about a second to run.  I tried both an old binary and a new binary of
vgrind.  Both worked.

I recommend compiling vgrind up w/ full debugging and attaching a 
debugger to it to see what is up.

test3:/tmp# vgrind -f < /usr/src/share/doc/papers/kernmalloc/appendix.t > appendix.ms
test3:/tmp# md5 /usr/src/share/doc/papers/kernmalloc/appendix.t
MD5 (/usr/src/share/doc/papers/kernmalloc/appendix.t) = 
bd78df7b99cbaddae3cf952b6898fe1d

-Matt
Matthew Dillon 
<[EMAIL PROTECTED]>


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does anybody but me have this problem (vgrind grinds forever...)

1999-10-23 Thread Matthew Jacob


  853  ??  Is 0:00.02 /bin/sh -c $HOME/bin/Nightly-FreeBSD-Build
  855  ??  I  0:00.01 /bin/sh /home/mjacob/bin/Nightly-FreeBSD-Build
  857  ??  I  0:00.02 sh ./DOMAKE buildworld
  858  ??  I  0:00.03 make buildworld
  861  ??  I  0:00.00 /bin/sh -ec cd /usr/src;  make -f Makefile.inc0 -m /u
  862  ??  I  0:00.03 make -f Makefile.inc0 -m /usr/src/share/mk buildworld
  865  ??  I  0:00.00 /bin/sh -ec cd /usr/src;  make -m /usr/src/share/mk -
  866  ??  I  0:00.13 make -m /usr/src/share/mk -f Makefile.inc1 buildworld
 1268  ??  I  0:00.00 /bin/sh -ec cd /usr/src; PATH=/usr/obj/usr/src/tmp/sb
 1269  ??  I  0:00.08 /usr/obj/usr/src/tmp/usr/bin/make DESTDIR -f Makefile
 1272  ??  I  0:00.01 /bin/sh -ec for entry in  share/info include lib bin 
21573  ??  I  0:00.03 /usr/obj/usr/src/tmp/usr/bin/make all SUBDIR_CHANGE D
21577  ??  I  0:00.01 /bin/sh -ec for entry in colldef dict doc examples in
21602  ??  I  0:00.03 /usr/obj/usr/src/tmp/usr/bin/make all SUBDIR_CHANGE D
21606  ??  I  0:00.01 /bin/sh -ec for entry in psd smm usd papers ; do  (if
22824  ??  I  0:00.03 /usr/obj/usr/src/tmp/usr/bin/make all SUBDIR_CHANGE D
22828  ??  I  0:00.01 /bin/sh -ec for entry in beyond4.3 diskperf fsinterfa
22865  ??  I  0:00.04 /usr/obj/usr/src/tmp/usr/bin/make all SUBDIR_CHANGE D
22871  ??  I  0:00.00 /bin/sh -ec vgrind -f < /usr/src/share/doc/papers/ker
22872  ??  R 81:53.05 /bin/csh -f /usr/obj/usr/src/tmp/usr/bin/vgrind -f
22873  ??  Z  0:00.00  (vfontedpr)
22874  ??  Z  0:00.00  (cat)


It really is vgring hanging on a file:

vgrind -f < /usr/src/share/doc/papers/kernmalloc/appendix.t > appendix.ms

A plain vgrind -f on this file also hangs. Anyone have a clue on this?

This happens for me on an alpha. 

-matt




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Re: sysinstall tweak

1999-10-23 Thread Jordan K. Hubbard

> Suppose I need to install on a bunch of machines.  What I'd do, is 
> install once, get all the pieces/ports/customizations right and then
> make a tarball of the system.  To install the next machine, I'd use
> sysinstall to partition and label the new machine and then just nfs
> mount the machine with the tarball, unroll it and just fix rc.conf as
> necessary.  But when you go this way, there are no commands available
> available at the holographic shell.  Could this be fixed by letting
> the commands be linked/copied into the chroot env?

Um.  But the chroot directory, e.g. where all your filesystems are mounted,
is where you're also supposed to extract the bits or you'd be attempting
to whap this NFS-mounted tarball onto your MFS. :)  This question doesn't
quite make sense to me, I'm afraid.

- Jordan


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Are we going to fix -current's ed driver anytime soon?

1999-10-23 Thread Jordan K. Hubbard

>From current.freebsd.org's release build log:

linking BOOTMFS
if_ed_isa.o: In function `ed_isa_probe':
if_ed_isa.o(.text+0x45): undefined reference to `ed_probe_WD80x3'
if_ed_isa.o(.text+0x54): undefined reference to `ed_release_resources'
if_ed_isa.o(.text+0x5a): undefined reference to `ed_probe_3Com'
if_ed_isa.o(.text+0x69): undefined reference to `ed_release_resources'
if_ed_isa.o(.text+0x6f): undefined reference to `ed_probe_Novell'
if_ed_isa.o(.text+0x7e): undefined reference to `ed_release_resources'

It's time to either fix this or back out the changes which broke it.
If nobody finds the time to do the former in the next 48 hours, I'll
do the latter myself.

- Jordan


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Re: ata driver and mounting CDROMs, missing tape drives

1999-10-23 Thread jack

Today Bryan Liesner wrote:

> I've been having trouble mounting my ATAPI CDROM using the new ATA drivers

> And here are my /dev entries:
> 
> brw-r-  1 root  operator   19,   0 Oct 22 01:34 /dev/acd0a
> brw-r-  1 root  operator   19,   2 Oct 22 01:34 /dev/acd0c
> brw-r-  1 root  operator   19,   8 Oct 22 01:34 /dev/acd1a
> brw-r-  1 root  operator   19,  10 Oct 22 01:34 /dev/acd1c
> 
> They look like block devices to me!

They sure are but the major number has changed, it should be 31.  
Make sure you've got an up to date MAKEDEV and remake the
devices.

--
Jack O'NeillSystems Administrator / Systems Analyst
[EMAIL PROTECTED] Crystal Wind Communications, Inc.
  Finger [EMAIL PROTECTED] for my PGP key.
   PGP Key fingerprint = F6 C4 E6 D4 2F 15 A7 67   FD 09 E9 3C 5F CC EB CD
   enriched, vcard, HTML messages > /dev/null
--




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Re: Massive pccard disruptions to continue

1999-10-23 Thread Matthew N. Dodd

On Sat, 23 Oct 1999, Warner Losh wrote:
> To summarize the changes, I killed the legacy PCCARD_MODULE macro and
> all things associated with it.  It is not longer emulated, even in the
> slightest.  Everything is done via newbus.  This kills lots and lots
> lines and makes it possible for newbus attachments, and only newbus
> attachments.  Also, pccardd no longer sets the unit number, so the
> unit numbers have changed.  The ep driver is hit by this since it
> checks against NEP (this should be fixed, btw) in places.

Send your changes to me.  I've been rewriting if_ep.

-- 
| Matthew N. Dodd  | '78 Datsun 280Z | '75 Volvo 164E | FreeBSD/NetBSD  |
| [EMAIL PROTECTED] |   2 x '84 Volvo 245DL| ix86,sparc,pmax |
| http://www.jurai.net/~winter | This Space For Rent  | ISO8802.5 4ever |



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Re: ata driver and mounting CDROMs, missing tape drives

1999-10-23 Thread Bush Doctor

Quoting Bryan Liesner ([EMAIL PROTECTED]):
> I've been having trouble mounting my ATAPI CDROM using the new ATA drivers
> When I do a:
> 
> %mount /cdrom, the system complains:

%mount_cd9660 /cdrom
or
%mount -t cd9660 /cdrom


#:^)
-- 
bush doctor
harder than the rest ...


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ata driver and mounting CDROMs, missing tape drives

1999-10-23 Thread Bryan Liesner

I've been having trouble mounting my ATAPI CDROM using the new ATA drivers
When I do a:

%mount /cdrom, the system complains:

cd9660: Block device required

This is my fstab entry:

/dev/acd0a  /cdrom  cd9660  ro,noauto   0  
 0

And here is the relevant part of my kernel config:

controller  ata0
device  atadisk0
device  atapicd0
device  atapist0

And here are my /dev entries:

brw-r-  1 root  operator   19,   0 Oct 22 01:34 /dev/acd0a
brw-r-  1 root  operator   19,   2 Oct 22 01:34 /dev/acd0c
brw-r-  1 root  operator   19,   8 Oct 22 01:34 /dev/acd1a
brw-r-  1 root  operator   19,  10 Oct 22 01:34 /dev/acd1c

They look like block devices to me!

I have the CDROM configured as master, and a HP Travan 8G tape drive
as slave.  The dmesg shows only the CDROM, and the kernel doesn't see the
tape drive at all, although the dmesg says there are two devices on the
channel.


Here is the last dmesg:


Copyright (c) 1992-1999 The FreeBSD Project.
Copyright (c) 1982, 1986, 1989, 1991, 1993
The Regents of the University of California. All rights reserved.
FreeBSD 4.0-CURRENT #0: Fri Oct 22 00:01:27 EDT 1999
[EMAIL PROTECTED]:/usr/src/sys/compile/GRAVY
Timecounter "i8254"  frequency 1193182 Hz
Timecounter "TSC"  frequency 249414302 Hz
CPU: Cyrix 6x86MX (249.41-MHz 686-class CPU)
  Origin = "CyrixInstead"  Id = 0x601  Stepping = 1  DIR=0x1353
  Features=0x80a135
real memory  = 134217728 (131072K bytes)
avail memory = 127672320 (124680K bytes)
Preloaded elf kernel "kernel" at 0xc0274000.
Preloaded elf module "linux.ko" at 0xc027409c.
Preloaded elf module "warp_saver.ko" at 0xc027413c.
npx0:  on motherboard
npx0: INT 16 interface
pcib0:  on motherboard
pci0:  on pcib0
isab0:  at device 2.0 on pci0
isa0:  on isab0
ata-pci0:  irq 11 at device 5.0 on pci0
ata-pci0: Busmastering DMA supported
ata2 at 0xeff0 irq 11 on ata-pci0
vga-pci0:  irq 0 at device 6.0 on pci0
ata-pci1:  irq 0 at device 11.0 on pci0
ata-pci1: Busmastering DMA supported
ata0 at 0x01f0 irq 14 on ata-pci1
atkbdc0:  at port 0x60-0x6f on isa0
atkbd0:  irq 1 on atkbdc0
psm0:  irq 12 on atkbdc0
psm0: model Generic PS/2 mouse, device ID 0
pcm0:  at irq 5 drq 1 flags 0x15 on isa0
vga0:  at port 0x3b0-0x3df iomem 0xa-0xb on isa0
sc0:  on isa0
sc0: VGA <16 virtual consoles, flags=0x200>
sio0 at port 0x3f8-0x3ff irq 4 on isa0
sio0: type 16550A
sio1 at port 0x2f8-0x2ff irq 3 on isa0
sio1: type 16550A
ppc0 at port 0x378-0x37f irq 7 on isa0
ppc0: Generic chipset (EPP/NIBBLE) in COMPATIBLE mode
lpt0:  on ppbus 0
lpt0: Interrupt-driven port
fdc0:  at port 0x3f0-0x3f7 irq 6 drq 2 on isa0
fdc0: FIFO enabled, 8 bytes threshold
fd0: <1440-KB 3.5" drive> on fdc0 drive 0
sio2:  at port 0x3e8-0x3ef irq 10 on isa0
sio2: type 16550A
ad0:  ATA-4 disk at ata2 as master
ad0: 8693MB (17803440 sectors), 17662 cyls, 16 heads, 63 S/T, 512 B/S
ad0: 16 secs/int, 31 depth queue, UDMA33
Creating DISK ad0
Creating DISK wd0
ad1:  ATA-? disk at ata2 as slave 
ad1: 2441MB (4999680 sectors), 4960 cyls, 16 heads, 63 S/T, 512 B/S
ad1: 16 secs/int, 0 depth queue, DMA
Creating DISK ad1
Creating DISK wd1
ata0: Aladdin: two atapi devices on this channel, DMA disabled
atapi: MODE_SENSE_BIG - UNIT ATTENTION skey=6 asc=29 ascq=00 error=00
acd0:  CDROM drive at ata0 as master
acd0: read 2062KB/s (6875KB/s), 128KB buffer, PIO
acd0: supported read types: CD-R, CD-RW, CD-DA, packet
acd0: Audio: play, 255 volume levels
acd0: Mechanism: ejectable tray
acd0: Medium: CD-ROM 120mm data disc loaded, unlocked
changing root device to wd0s1a
WARNING: driver snd should register devices with make_dev() (dev_t = "#snd/4")



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